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add nil check to general_attack
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api.lua
2
api.lua
@ -1831,7 +1831,7 @@ function mob_class:general_attack()
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return
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return
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end
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end
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local s = self.object:get_pos()
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local s = self.object:get_pos() ; if not s then return end
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local objs = minetest.get_objects_inside_radius(s, self.view_range)
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local objs = minetest.get_objects_inside_radius(s, self.view_range)
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-- remove entities we aren't interested in
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-- remove entities we aren't interested in
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