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pass mesh to arrow (thx kiedtl)
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1
api.txt
1
api.txt
@ -567,6 +567,7 @@ This function registers a arrow for mobs with the attack type shoot.
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'definition' is a table with the following values:
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'visual' same is in minetest.register_entity()
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'visual_size' same is in minetest.register_entity()
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'mesh' same is in minetest.register_entity()
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'textures' same is in minetest.register_entity()
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'collide_with_objects' same as above
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'velocity' the velocity of the arrow
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