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https://codeberg.org/tenplus1/mobs_redo.git
synced 2024-12-24 01:30:22 +01:00
added light damage _min and _max values, also igniter check for lava damage
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55
api.lua
55
api.lua
@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20180905",
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version = "20180907",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {},
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}
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@ -431,7 +431,7 @@ end
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-- check if mob is dead or only hurt
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local check_for_death = function(self, cause, cmi_cause)
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local check_for_death = function(self, cmi_cause)
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-- has health actually changed?
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if self.health == self.old_health and self.health > 0 then
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@ -598,32 +598,22 @@ local do_env_damage = function(self)
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return
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end
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-- is mob light sensative :)
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if self.light_damage ~= 0
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-- and pos.y > 0
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-- and self.time_of_day > 0.2
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-- and self.time_of_day < 0.8
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and (minetest.get_node_light(pos) or 0) > 12 then
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-- is mob light sensative, or scared of the dark :P
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if self.light_damage ~= 0 then
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local light = minetest.get_node_light(pos) or 0
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if light >= self.light_damage_min
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and light <= self.light_damage_max then
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self.health = self.health - self.light_damage
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effect(pos, 5, "tnt_smoke.png")
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if check_for_death(self, "light", {type = "light"}) then return end
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if check_for_death(self, {type = "light"}) then return end
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end
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--[[
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local y_level = self.collisionbox[2]
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if self.child then
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y_level = self.collisionbox[2] * 0.5
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end
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-- what is mob standing in?
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pos.y = pos.y + y_level + 0.25 -- foot level
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self.standing_in = node_ok(pos, "air").name
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-- print ("standing in " .. self.standing_in)
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]]
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local nodef = minetest.registered_nodes[self.standing_in]
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pos.y = pos.y + 1 -- for particle effect position
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@ -638,15 +628,16 @@ local do_env_damage = function(self)
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effect(pos, 5, "bubble.png", nil, nil, 1, nil)
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if check_for_death(self, "water", {type = "environment",
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if check_for_death(self, {type = "environment",
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pos = pos, node = self.standing_in}) then return end
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end
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-- lava or fire
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-- lava or fire or ignition source
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elseif self.lava_damage
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and (nodef.groups.lava
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or self.standing_in == node_fire
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or self.standing_in == node_permanent_flame) then
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and nodef.groups.igniter then
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-- and (nodef.groups.lava
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-- or self.standing_in == node_fire
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-- or self.standing_in == node_permanent_flame) then
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if self.lava_damage ~= 0 then
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@ -654,7 +645,7 @@ local do_env_damage = function(self)
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effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
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if check_for_death(self, "lava", {type = "environment",
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if check_for_death(self, {type = "environment",
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pos = pos, node = self.standing_in, hot = true}) then return end
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end
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@ -665,7 +656,7 @@ local do_env_damage = function(self)
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effect(pos, 5, "tnt_smoke.png")
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if check_for_death(self, "dps", {type = "environment",
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if check_for_death(self, {type = "environment",
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pos = pos, node = self.standing_in}) then return end
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end
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--[[
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@ -677,11 +668,11 @@ local do_env_damage = function(self)
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self.health = self.health - self.suffocation
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if check_for_death(self, "suffocation", {type = "environment",
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if check_for_death(self, {type = "environment",
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pos = pos, node = self.standing_in}) then return end
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end
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]]
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check_for_death(self, "", {type = "unknown"})
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check_for_death(self, {type = "unknown"})
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end
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@ -2275,7 +2266,7 @@ local falling = function(self, pos)
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effect(pos, 5, "tnt_smoke.png", 1, 2, 2, nil)
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if check_for_death(self, "fall", {type = "fall"}) then
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if check_for_death(self, {type = "fall"}) then
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return
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end
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end
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@ -2445,7 +2436,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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local hot = tool_capabilities and tool_capabilities.damage_groups
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and tool_capabilities.damage_groups.fire
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if check_for_death(self, "hit", {type = "punch",
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if check_for_death(self, {type = "punch",
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puncher = hitter, hot = hot}) then
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return
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end
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@ -2982,6 +2973,8 @@ minetest.register_entity(name, {
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run_velocity = def.run_velocity or 2,
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damage = max(0, (def.damage or 0) * difficulty),
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light_damage = def.light_damage or 0,
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light_damage_min = def.light_damage_min or 14,
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light_damage_max = def.light_damage_max or 15,
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water_damage = def.water_damage or 0,
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lava_damage = def.lava_damage or 0,
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suffocation = def.suffocation or 2,
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8
api.txt
8
api.txt
@ -57,9 +57,11 @@ functions needed for the mob to work properly which contains the following:
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'water_damage' holds the damage per second infliced to mobs when standing in
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water.
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'lava_damage' holds the damage per second inflicted to mobs when standing
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in lava or fire.
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'light_damage' holds the damage per second inflicted to mobs when it's too
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bright (above 13 light).
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in lava or fire or an ignition source.
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'light_damage' holds the damage per second inflicted to mobs when light
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level is between the min and max values below
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'light_damage_min' minimum light value when mob is affected (default: 14)
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'light_damage_max' maximum light value when mob is affected (default: 15)
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'suffocation' when true causes mobs to suffocate inside solid blocks.
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'floats' when set to 1 mob will float in water, 0 has them sink.
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'follow' mobs follow player when holding any of the items which appear
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@ -23,6 +23,7 @@ Lucky Blocks: 9
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Changelog:
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- 1.47- Mob damage changes, min and max light level for damage added, ignition sources checked for lava damage
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- 1.46- Mobs only drop rare items when killed by player (drops.min = 0 makes them rare), code tweak, pathfinding no longer sees through walkable nodes
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- 1.45- Added Fence Top to add on top of any fence to stop mobs escaping, new line_of_sight tweaked by Astrobe
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- 1.44- Added ToolRanks support for swords when attacking mobs
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