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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-11-14 06:20:18 +01:00

add on_sound node support and example.

This commit is contained in:
tenplus1 2024-10-02 14:57:07 +01:00
parent 1dd81eb008
commit f4861ced2a
6 changed files with 81 additions and 5 deletions

22
api.lua
View File

@ -18,7 +18,7 @@ end
mobs = {
mod = "redo",
version = "20241001",
version = "20241002",
spawning_mobs = {},
translate = S,
invis = minetest.global_exists("invisibility") and invisibility or {},
@ -4794,13 +4794,27 @@ if settings:get_bool("mobs_can_hear") ~= false then
def.loudness = def.gain - (bit * def.distance)
-- run custom on_sound function if heard
if def.loudness > 0 then
ent.on_sound(ent, def)
end
if def.loudness > 0 then ent.on_sound(ent, def) end
end
end
end
-- find nodes that can hear up to 8 blocks away
local dist = min(def.max_hear_distance, 8)
local ps = minetest.find_nodes_in_area(
vector.subtract(def.pos, dist),
vector.add(def.pos, dist), {"group:on_sound"})
if #ps > 0 then
for n = 1, #ps do
local ndef = minetest.registered_nodes[minetest.get_node(ps[n]).name]
if ndef and ndef.on_sound then ndef.on_sound(ps[n], def) end
end
end
return old_sound_play(spec, param, eph)
end
end

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@ -357,6 +357,14 @@ enhance mob functionality and have them do many interesting things:
'max_hear_distance' max distance sound can be heard from source.
Hearing Nodes
-------------
If a node has the {on_sound = 1} group and an on_sound() function set as above then
nodes within 8 blocks of a sound will be activated and the function run. Check the
"mobs:hearing_vines" node as an example which has mesecons support when active.
Internal Variables
------------------

View File

@ -421,3 +421,57 @@ minetest.register_craft({
recipe = "mobs:meatblock_raw",
cooktime = 30
})
-- hearing vines (if mesecons active it acts like blinkyplant)
local mod_mese = minetest.get_modpath("mesecons")
minetest.register_node("mobs:hearing_vines", {
description = S("Hearing Vines"),
drawtype = "firelike",
waving = 1,
tiles = {"mobs_hearing_vines.png"},
inventory_image = "mobs_hearing_vines.png",
wield_image = "mobs_hearing_vines.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1, on_sound = 1},
sounds = mobs.node_sound_leaves_defaults(),
selection_box = {
type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
},
on_sound = function(pos, def)
minetest.set_node(pos, {name = "mobs:hearing_vines_active"})
end
})
minetest.register_node("mobs:hearing_vines_active", {
description = S("Active Hearing Vines"),
drawtype = "firelike",
waving = 1,
tiles = {"mobs_hearing_vines_active.png"},
inventory_image = "mobs_hearing_vines_active.png",
wield_image = "mobs_hearing_vines_active.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
light_source = 1,
damage_per_second = 4,
drop = "mobs:hearing_vines",
groups = {snappy = 3, flammable = 3, attached_node = 1, not_in_creative_inventory = 1},
sounds = mobs.node_sound_leaves_defaults(),
selection_box = {
type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
},
on_construct = function(pos)
minetest.get_node_timer(pos):start(1)
if mod_mese then mesecon.receptor_on(pos) end
end,
on_timer = function(pos)
minetest.set_node(pos, {name = "mobs:hearing_vines"})
if mod_mese then mesecon.receptor_off(pos) end
end
})

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@ -1,4 +1,4 @@
name = mobs
description = Adds a mob api for mods to add animals or monsters etc.
optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators, mcl_sounds
optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators, mcl_sounds, mesecons
min_minetest_version = 5.0

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