Update api.txt

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ShadowOfHassen 2024-02-29 20:57:44 +00:00
parent 847b1da2f7
commit f5a9236a86
1 changed files with 1 additions and 2 deletions

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@ -36,7 +36,7 @@ functions needed for the mob to work properly which contains the following:
"monster" attacks player or npc on sight. "monster" attacks player or npc on sight.
"npc" walk around and will defend themselves if hit first, they "npc" walk around and will defend themselves if hit first, they
kill monsters. kill monsters.
'alliance' a string of what aliances the monster has. 'alliance' a string of what aliances the monster has. Default is nil. (They have no alliance)
'hp_min' has the minimum health value the mob can spawn with. 'hp_min' has the minimum health value the mob can spawn with.
'hp_max' has the maximum health value the mob can spawn with. 'hp_max' has the maximum health value the mob can spawn with.
'armor' holds strength of mob, 100 is normal, lower is more powerful 'armor' holds strength of mob, 100 is normal, lower is more powerful
@ -111,7 +111,6 @@ functions needed for the mob to work properly which contains the following:
'attack_animals' when true mob will attack animals. 'attack_animals' when true mob will attack animals.
'attack_npcs' when true mob will attack npcs within range. 'attack_npcs' when true mob will attack npcs within range.
'attack_players' when true mob will attack players nearby. 'attack_players' when true mob will attack players nearby.
'attack_allies' when true mob will attack anyone with the same alliance tab.
'owner_loyal' when true non-docile tamed mobs attack anything player 'owner_loyal' when true non-docile tamed mobs attack anything player
punches when nearby. punches when nearby.
'group_attack' when true has same mob type grouping together to attack 'group_attack' when true has same mob type grouping together to attack