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better way to reset pause_timer with "stand" order
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parent
6af671997b
commit
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9
api.lua
9
api.lua
@ -25,7 +25,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mobs = {
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mod = "redo",
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mod = "redo",
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version = "20230426",
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version = "20230427",
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intllib = S,
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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}
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@ -3453,15 +3453,16 @@ function mob_class:on_step(dtime, moveresult)
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self.pause_timer = self.pause_timer - dtime
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self.pause_timer = self.pause_timer - dtime
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return
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if self.pause_timer <= 0 and self.order == "stand" then
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elseif self.pause_timer < 0 and self.order == "stand" then
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self.pause_timer = 0
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self.pause_timer = 0
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self:set_velocity(0)
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self:set_velocity(0)
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self:set_animation("stand", true)
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self:set_animation("stand", true)
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end
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end
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return
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end
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-- run custom function (defined in mob lua file) - when false skip going any further
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-- run custom function (defined in mob lua file) - when false skip going any further
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if self.do_custom and self:do_custom(dtime, moveresult) == false then
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if self.do_custom and self:do_custom(dtime, moveresult) == false then
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return
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return
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