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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-06-28 14:36:03 +02:00

added 'mob_nospawn_range' setting

This commit is contained in:
TenPlus1
2020-05-01 19:30:29 +01:00
parent 928f8c5479
commit f98d769e15
4 changed files with 9 additions and 3 deletions

View File

@ -23,7 +23,7 @@ Lucky Blocks: 9
Changelog:
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07
- 1.48- Add mobs:set_velocity(self, velocity) global function