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tweak pathfinding
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10
api.lua
10
api.lua
@ -1,9 +1,9 @@
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-- Mobs Api (28th May 2017)
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-- Mobs Api (1st June 2017)
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20170528"
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mobs.version = "20170601"
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-- Intllib
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@ -977,7 +977,11 @@ local smart_mobs = function(self, s, p, dist, dtime)
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p1.y = floor(p1.y + 0.5)
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p1.z = floor(p1.z + 0.5)
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self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra")
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local dropheight = 10
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if self.fear_height ~= 0 then dropheight = self.fear_height end
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-- self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra") -- "A*_noprefetch"
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self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "Dijkstra")
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-- attempt to unstick mob that is "daydreaming"
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self.object:setpos({
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