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252
api.txt
@ -50,7 +50,7 @@ functions needed for the mob to work properly which contains the following:
|
||||
set to 0 for jumping mobs only.
|
||||
'randomly_turn' if set to false then mob will not turn to face player or
|
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randomly turn while walking or standing.
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'jump' when true allows your mob to jump updwards.
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'jump' when true allows your mob to jump updwards[DEPRECATED].
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'jump_height' holds the height your mob can jump, 0 to disable jumping.
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'can_leap' when true obstacles like fences or pits wont stop a mob
|
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from trying to jump out.
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||||
@ -83,8 +83,8 @@ functions needed for the mob to work properly which contains the following:
|
||||
'lava_damage' holds the damage per second inflicted to mobs when standing
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in lava.
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'fire_damage' holds the damage per second inflicted to mobs when standing
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in fire.
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||||
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||||
'node_damage' True by default, will harm mobs when inside damage_per_second
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nodes.
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||||
'light_damage' holds the damage per second inflicted to mobs when light
|
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level is between the min and max values below
|
||||
'light_damage_min' minimum light value when mob is affected (default: 14)
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@ -92,7 +92,7 @@ functions needed for the mob to work properly which contains the following:
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||||
When set to 16 then only natural light will kill mob.
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||||
'suffocation' when > 0 mobs will suffocate inside solid blocks and will be
|
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hurt by the value given every second (0 to disable).
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||||
'floats' when set to 1 mob will float in water, 0 has them sink.
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||||
'floats' when True mob will float in water, otherwise they sink.
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||||
'follow' mobs follow player when holding any of the items which appear
|
||||
on this table, the same items can be fed to a mob to tame or
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||||
breed e.g. {"farming:wheat", "default:apple", "group:fish"}
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||||
@ -102,13 +102,15 @@ functions needed for the mob to work properly which contains the following:
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'docile_by_day' when true has mobs wandering around during daylight
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hours and only attacking player at night or when
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provoked.
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'attack_chance' 0 to 100 chance the mob will attack (default is 5).
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'attack_chance' 0 to 100 chance the mob will attack (default is 5),
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set to 100 so that mob needs to be provoked to attack.
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'attack_patience' Time in seconds before mob gives up attacking if
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player isn't seen (Defaults to 11).
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'attack_monsters' when true mob will attack monsters.
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'attack_animals' when true mob will attack animals.
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'attack_npcs' when true mob will attack npcs within range.
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'attack_players' when true mob will attack players nearby.
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'attack_ignore' string or table of mob names not to attack.
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'owner_loyal' when true non-docile tamed mobs attack anything player
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punches when nearby.
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'group_attack' when true has same mob type grouping together to attack
|
||||
@ -175,6 +177,9 @@ functions needed for the mob to work properly which contains the following:
|
||||
{"default:gold_lump", -10} -- heals by 10 health points.
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||||
{"default:coal_block", 20} -- 20 damage when hit on head with coal blocks.
|
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{"all"} -- stops all weapons causing damage apart from those on list.
|
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nodes can also be added so that node_per_second damage
|
||||
does not affect the mob either e.g.
|
||||
{"ethereal:crystal_spike", 0} -- causes no damage.
|
||||
|
||||
'makes_footstep_sound' when true you can hear mobs walking.
|
||||
'sounds' this is a table with sounds of the mob
|
||||
@ -226,8 +231,6 @@ functions needed for the mob to work properly which contains the following:
|
||||
'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
|
||||
270 = other side.
|
||||
'glow' has mob glow without light source, 0 to 15 or nil to disable
|
||||
'double_melee_attack' when true has the api choose between 'punch' and
|
||||
'punch2' animations. [DEPRECATED]
|
||||
|
||||
'animation' holds a table containing animation names and settings for use with
|
||||
mesh models:
|
||||
@ -286,11 +289,12 @@ eating.
|
||||
y offset by using this instead:
|
||||
{
|
||||
{"group:grass", "air", 0},
|
||||
{"default:dirt_with_grass", "default:dirt", -1}
|
||||
{"default:dirt_with_grass", "default:dirt", -1, 0}
|
||||
}
|
||||
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
|
||||
'replace_rate' how random should the replace rate be (typically 10)
|
||||
'replace_offset' +/- value to check specific node to replace
|
||||
'replace_offset' +/- y offset value to check specific node to replace
|
||||
'reach' horizontal reach around mob for replace, default is 0
|
||||
|
||||
'on_replace(self, pos, oldnode, newnode)' is called when mob is about to
|
||||
replace a node.
|
||||
@ -305,6 +309,25 @@ eating.
|
||||
properties. (DEPRECATED, use on_replace to make changes).
|
||||
|
||||
|
||||
Pickup Items
|
||||
------------
|
||||
|
||||
'pick_up' table of itemstrings the mob will pick up.
|
||||
'on_pick_up' function that will be called on item pickup - arguments are
|
||||
(self, itemtable) and can return nil or a a modified itemstack e.g.
|
||||
|
||||
on_pick_up = function(self, itemtable)
|
||||
|
||||
local istack = ItemStack(itemtable.itemstring)
|
||||
|
||||
print("-- took", istack:get_name())
|
||||
|
||||
istack:take_item()
|
||||
|
||||
return istack
|
||||
end,
|
||||
|
||||
|
||||
Custom Definition Functions
|
||||
---------------------------
|
||||
|
||||
@ -326,13 +349,16 @@ enhance mob functionality and have them do many interesting things:
|
||||
'on_grown' is called when a child mob has grown up, only paramater is
|
||||
(self).
|
||||
'do_punch' called when mob is punched with paramaters (self, hitter,
|
||||
time_from_last_punch, tool_capabilities, direction), return
|
||||
false to stop punch damage and knockback from taking place.
|
||||
time_from_last_punch, tool_capabilities, direction, damage),
|
||||
return false to stop punch damage and knockback from taking
|
||||
place.
|
||||
'custom_attack' when set this function is called instead of the normal mob
|
||||
melee attack, parameters are (self, to_attack) and if true
|
||||
is returned normal attack function continued.
|
||||
'on_die' a function that is called when mob is killed (self, pos), also
|
||||
has access to self.cause_of_death table.
|
||||
'on_death' Official engine version of above when mob killed (self, killer),
|
||||
'killer' is only returned if player killed the mob.
|
||||
'on_flop' function called when flying or swimmimng mob is no longer in
|
||||
air/water, (self) paramater and return true to skip the built
|
||||
in api flop feature.
|
||||
@ -340,6 +366,24 @@ enhance mob functionality and have them do many interesting things:
|
||||
active and which has access to all of the self.* variables
|
||||
e.g. (self.health for health or self.standing_in for node
|
||||
status), return with 'false' to skip remainder of mob API.
|
||||
'on_sound' (self, def) called when mob is inside the hearing distance of
|
||||
a sound, passes a def table containing:
|
||||
'sound' the sound being played,
|
||||
'pos' position the sound originated (only sounds with pos detected),
|
||||
'gain' original gain of sound,
|
||||
'distance' distance of mob from sound source,
|
||||
'loudness' how loud sound is to mob (percentage of gain heard at distance)
|
||||
'player' player name sound originated, [NOT IN USE]
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||||
'object' object reference sound originated, [NOT IN USE]
|
||||
'max_hear_distance' max distance sound can be heard from source.
|
||||
|
||||
|
||||
Hearing Nodes
|
||||
-------------
|
||||
|
||||
If a node has the {on_sound = 1} group and an on_sound() function set as above then
|
||||
nodes within 8 blocks of a sound will be activated and the function run. Check the
|
||||
"mobs:hearing_vines" node as an example which has mesecons support when active.
|
||||
|
||||
|
||||
Internal Variables
|
||||
@ -397,7 +441,8 @@ Each mob contains a set of functions that can be called for use internally or fr
|
||||
another mod entirely, replace mob_class with the mob entity variable:
|
||||
|
||||
mob_class:mob_sound(sound) -- play sound at mob position
|
||||
mob_class:do_attack(player) -- if not already attacking, attack object given
|
||||
mob_class:do_attack(player [, force]) -- if not already attacking, attack object given,
|
||||
forced being true stops attacking current target and focuses on one given
|
||||
mob_class:stop_attack() -- stops mob attacking
|
||||
mob_class:collision() -- checks for player collision with mob and returns {x, z} vector
|
||||
mob_class:set_velocity(velocity) -- move at velocity in the facing direction
|
||||
@ -414,7 +459,9 @@ mob_class:day_docile() -- return True if mob docile during current daytime
|
||||
mob_class:mob_expire(pos, dtime) -- check if mob is to despawn
|
||||
mob_class:get_nodes() -- get specific nodes around mob
|
||||
mob_class:on_blast(damage) -- function called when mob in blast area
|
||||
mob_class:is_inside(itemtable) -- returns True is mob collisionbox inside any node/group in table
|
||||
mob_class:is_inside(itemtable) -- returns True is mob collisionbox inside any node/group
|
||||
in table
|
||||
mob_class:go_to(pos) -- makes mob go to that position or nearby
|
||||
|
||||
|
||||
Adding Mobs in World
|
||||
@ -538,11 +585,13 @@ This function registers a arrow for mobs with the attack type shoot.
|
||||
'definition' is a table with the following values:
|
||||
'visual' same is in minetest.register_entity()
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||||
'visual_size' same is in minetest.register_entity()
|
||||
'mesh' same is in minetest.register_entity()
|
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'textures' same is in minetest.register_entity()
|
||||
'physical' same is in minetest.register_entity() [default: false]
|
||||
'collide_with_objects' same as above
|
||||
'velocity' the velocity of the arrow
|
||||
'drop' if set to true any arrows hitting a node will drop as item
|
||||
'drop' if set to true any arrows hitting a node will drop as item,
|
||||
if number given then chance (1/num) of item dropping will
|
||||
be used. arrow "mymob:myarrow" will use item of same name.
|
||||
'hit_player' a function that is called when the arrow hits a player;
|
||||
this function should hurt the player, the parameters are
|
||||
(self, player)
|
||||
@ -562,7 +611,7 @@ This function registers a arrow for mobs with the attack type shoot.
|
||||
0 for no glow)
|
||||
'rotate' integer value in degrees to rotate arrow
|
||||
'on_step' is a custom function when arrow is active, nil for
|
||||
default.
|
||||
default. (self, dtime, moveresult)
|
||||
'on_punch' is a custom function when arrow is punched, nil by default
|
||||
'collisionbox' is hitbox table for arrow, {-.1,-.1,-.1,.1,.1,.1} by default.
|
||||
'lifetime' contains float value for how many seconds arrow exists in
|
||||
@ -591,11 +640,11 @@ Explosion Function
|
||||
|
||||
mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead
|
||||
|
||||
mobs:boom(self, pos, radius, damage_radius, texture)
|
||||
mobs:boom(self, pos, damage_radius, entity_radius, texture)
|
||||
'self' mob entity
|
||||
'pos' centre position of explosion
|
||||
'radius' radius of explosion (typically set to 3)
|
||||
'damage_radius' radius of damage around explosion
|
||||
'damage_radius' radius of node damage (typically 3)
|
||||
'entity_radius' radius of explosion to players and mobs
|
||||
'texture' particle texture during explosion, defaults to "tnt_smoke.png"
|
||||
|
||||
This function generates an explosion which removes nodes in a specific radius
|
||||
@ -812,6 +861,7 @@ External Settings for "minetest.conf"
|
||||
'mobs_drop_items' when false mobs no longer drop items when they die.
|
||||
'mobs_griefing' when false mobs cannot break blocks when using either
|
||||
pathfinding level 2, replace functions or mobs:boom
|
||||
'mobs_can_hear' True by default, allows mobs to hear sound around them.
|
||||
function.
|
||||
'mob_nospawn_range' Minimum range a mob can spawn near player (def: 12)
|
||||
'mob_active_limit' Number of active mobs in game, 0 for unlimited
|
||||
@ -819,10 +869,9 @@ External Settings for "minetest.conf"
|
||||
mob for obstructions before spawning, otherwise it
|
||||
defaults to checking the height of the mob only.
|
||||
'mob_smooth_rotate' Enables smooth rotation when mobs turn by default.
|
||||
'mob_height_fix' Enabled by default, increases smaller mob heights so they wont
|
||||
glitch through certain nodes.
|
||||
'mob_height_fix' Disabled by default, increases smaller mob heights so they
|
||||
cannot glitch through certain nodes.
|
||||
'mob_pathfinding_enable' Enable pathfinding.
|
||||
'mob_pathfinder_enable' Use pathfinder mod if available.
|
||||
'mob_pathfinding_stuck_timeout' How long before stuck mobs start searching. (default 3.0)
|
||||
'mob_pathfinding_stuck_path_timeout' How long will mob follow path before giving up. (default 5.0)
|
||||
'mob_pathfinding_algorithm' Which pathfinding algorithm to use Dijkstra (default), A*_noprefetch (AStar_noprefetch) or A* (AStar)
|
||||
@ -830,6 +879,13 @@ External Settings for "minetest.conf"
|
||||
'mob_pathfinding_searchdistance' max search distance from search positions (default 16)
|
||||
'mob_pathfinding_max_jump' max jump height for pathfinding (default 4)
|
||||
'mob_pathfinding_max_drop' max drop height for pathfinding (default 6)
|
||||
'mobs_can_hear' Enabled by default, overrides minetest.sound_play and enables
|
||||
nearby mobs to run a custom on_sound function.
|
||||
'mobs_can_hear_node' Disabled by default, allows nearby nodes to hear and run a
|
||||
custom on_sound function.
|
||||
'mobs_disable_damage_kb' Knockback is calculated by hit damage or uses knockback value
|
||||
from the weapon used, this setting lets you disable the former.
|
||||
'mob_infotext' True by default, shows mob information when you hover over one.
|
||||
|
||||
Players can override the spawn chance for each mob registered by adding a line
|
||||
to their minetest.conf file with a new value, the lower the value the more each
|
||||
@ -845,130 +901,42 @@ mobs_animal:cow = 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
|
||||
mobs_monster:dirt_monster = ,20 <-- 20 dirt monsters per mapblock
|
||||
|
||||
|
||||
Node Sounds
|
||||
-----------
|
||||
|
||||
Mobs Redo will detect wether the Default mod or MineClone/VoxeLibre mod is active and
|
||||
store whichever sound set is available inside the following to save any mob mobs
|
||||
having to detect it themselves:
|
||||
|
||||
mobs.node_sound_defaults()
|
||||
mobs.node_sound_stone_defaults()
|
||||
mobs.node_sound_dirt_defaults()
|
||||
mobs.node_sound_sand_defaults()
|
||||
mobs.node_sound_gravel_defaults()
|
||||
mobs.node_sound_wood_defaults()
|
||||
mobs.node_sound_leaves_defaults()
|
||||
mobs.node_sound_ice_defaults()
|
||||
mobs.node_sound_metal_defaults()
|
||||
mobs.node_sound_water_defaults()
|
||||
mobs.node_sound_snow_defaults()
|
||||
mobs.node_sound_glass_defaults()
|
||||
|
||||
|
||||
Rideable Horse Example Mob
|
||||
--------------------------
|
||||
|
||||
mobs:register_mob("mob_horse:horse", {
|
||||
type = "animal",
|
||||
visual = "mesh",
|
||||
visual_size = {x = 1.20, y = 1.20},
|
||||
mesh = "mobs_horse.x",
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 30,
|
||||
stand_start = 25,
|
||||
stand_end = 75,
|
||||
walk_start = 75,
|
||||
walk_end = 100,
|
||||
run_start = 75,
|
||||
run_end = 100,
|
||||
},
|
||||
textures = {
|
||||
{"mobs_horse.png"},
|
||||
{"mobs_horsepeg.png"},
|
||||
{"mobs_horseara.png"}
|
||||
},
|
||||
fear_height = 3,
|
||||
runaway = true,
|
||||
fly = false,
|
||||
walk_chance = 60,
|
||||
view_range = 5,
|
||||
follow = {"farming:wheat"},
|
||||
passive = true,
|
||||
hp_min = 12,
|
||||
hp_max = 16,
|
||||
armor = 200,
|
||||
lava_damage = 5,
|
||||
fall_damage = 5,
|
||||
water_damage = 1,
|
||||
makes_footstep_sound = true,
|
||||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
|
||||
},
|
||||
sounds = {
|
||||
random = "horse_neigh.ogg",
|
||||
damage = "horse_whinney.ogg",
|
||||
},
|
||||
See mob_horse mod https://codeberg.org/tenplus1/mob_horse
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
-- set needed values if not already present
|
||||
if not self.v2 then
|
||||
self.v2 = 0
|
||||
self.max_speed_forward = 6
|
||||
self.max_speed_reverse = 2
|
||||
self.accel = 6
|
||||
self.terrain_type = 3
|
||||
self.driver_attach_at = {x = 0, y = 20, z = -2}
|
||||
self.driver_eye_offset = {x = 0, y = 3, z = 0}
|
||||
self.driver_scale = {x = 1, y = 1}
|
||||
end
|
||||
External Functions
|
||||
------------------
|
||||
|
||||
-- if driver present allow control of horse
|
||||
if self.driver then
|
||||
These are a list of utility functions that can be called from 3rd party mods.
|
||||
|
||||
mobs.drive(self, "walk", "stand", false, dtime)
|
||||
|
||||
return false -- skip rest of mob functions
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
|
||||
on_die = function(self, pos)
|
||||
|
||||
-- drop saddle when horse is killed while riding
|
||||
-- also detach from horse properly
|
||||
if self.driver then
|
||||
minetest.add_item(pos, "mobs:saddle")
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
-- make sure player is clicking
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
-- feed, tame or heal horse
|
||||
if mobs:feed_tame(self, clicker, 10, true, true) then
|
||||
return
|
||||
end
|
||||
|
||||
-- make sure tamed horse is being clicked by owner only
|
||||
if self.tamed and self.owner == clicker:get_player_name() then
|
||||
|
||||
local inv = clicker:get_inventory()
|
||||
|
||||
-- detatch player already riding horse
|
||||
if self.driver and clicker == self.driver then
|
||||
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
|
||||
-- add saddle back to inventory
|
||||
if inv:room_for_item("main", "mobs:saddle") then
|
||||
inv:add_item("main", "mobs:saddle")
|
||||
else
|
||||
minetest.add_item(clicker.get_pos(), "mobs:saddle")
|
||||
end
|
||||
|
||||
-- attach player to horse
|
||||
elseif not self.driver
|
||||
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
||||
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
|
||||
-- take saddle from inventory
|
||||
inv:remove_item("main", "mobs:saddle")
|
||||
end
|
||||
end
|
||||
|
||||
-- used to capture horse with magic lasso
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end
|
||||
})
|
||||
mobs:alias_mob(old_name, new_name)
|
||||
mobs:is_invisible(self, player_name)
|
||||
mobs:is_dangerous(self, nodename)
|
||||
mobs:yaw_to_pos(self, target, rotation_steps)
|
||||
mobs:line_of_sight(self, pos1, pos2)
|
||||
mobs:set_animation(self, animation)
|
||||
mobs:yaw(self, yaw, rotation_steps)
|
||||
|
41
compatibility.lua
Normal file
@ -0,0 +1,41 @@
|
||||
|
||||
-- called after mob registration to check for older settings
|
||||
|
||||
function mobs.compatibility_check(self)
|
||||
|
||||
-- simple mobs rotation setting
|
||||
if self.drawtype == "side" then self.rotate = math.rad(90) end
|
||||
|
||||
-- replace floats var from number to bool
|
||||
if self.floats == 1 then self.floats = true
|
||||
elseif self.floats == 0 then self.floats = false end
|
||||
end
|
||||
|
||||
-- deprecated functions
|
||||
|
||||
function mobs:yaw(entity, yaw, delay)
|
||||
entity:set_yaw(yaw, delay)
|
||||
end
|
||||
|
||||
function mobs:set_animation(entity, anim)
|
||||
entity:set_animation(anim)
|
||||
end
|
||||
|
||||
function mobs:line_of_sight(entity, pos1, pos2)
|
||||
return entity:line_of_sight(pos1, pos2)
|
||||
end
|
||||
|
||||
function mobs:yaw_to_pos(entity, target, rot)
|
||||
return entity:yaw_to_pos(target, rot)
|
||||
end
|
||||
|
||||
function mobs:register_spawn(name, nodes, max_light, min_light, chance,
|
||||
active_object_count, max_height, day_toggle)
|
||||
|
||||
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
|
||||
chance, active_object_count, -31000, max_height, day_toggle)
|
||||
end
|
||||
|
||||
function mobs:explosion(pos, radius)
|
||||
mobs:boom({sounds = {explode = "tnt_explode"}}, pos, radius, radius, "mobs_tnt_smoke.png")
|
||||
end
|
354
crafts.lua
@ -1,12 +1,52 @@
|
||||
|
||||
local S = mobs.translate
|
||||
local FS = function(...) return minetest.formspec_escape(S(...)) end
|
||||
local mc2 = minetest.get_modpath("mcl_core")
|
||||
local S = core.get_translator("mobs")
|
||||
local FS = function(...) return core.formspec_escape(S(...)) end
|
||||
local mc2 = core.get_modpath("mcl_core")
|
||||
local mod_def = core.get_modpath("default")
|
||||
|
||||
-- determine which sounds to use, default or mcl_sounds
|
||||
|
||||
local function sound_helper(snd)
|
||||
|
||||
mobs[snd] = (mod_def and default[snd]) or (mc2 and mcl_sounds[snd])
|
||||
or function() return {} end
|
||||
end
|
||||
|
||||
sound_helper("node_sound_defaults")
|
||||
sound_helper("node_sound_stone_defaults")
|
||||
sound_helper("node_sound_dirt_defaults")
|
||||
sound_helper("node_sound_sand_defaults")
|
||||
sound_helper("node_sound_gravel_defaults")
|
||||
sound_helper("node_sound_wood_defaults")
|
||||
sound_helper("node_sound_leaves_defaults")
|
||||
sound_helper("node_sound_ice_defaults")
|
||||
sound_helper("node_sound_metal_defaults")
|
||||
sound_helper("node_sound_water_defaults")
|
||||
sound_helper("node_sound_snow_defaults")
|
||||
sound_helper("node_sound_glass_defaults")
|
||||
|
||||
-- helper function to add {eatable} group to food items
|
||||
|
||||
function mobs.add_eatable(item, hp)
|
||||
|
||||
local def = core.registered_items[item]
|
||||
|
||||
if def then
|
||||
|
||||
local groups = table.copy(def.groups) or {}
|
||||
|
||||
groups.eatable = hp ; groups.flammable = 2
|
||||
|
||||
core.override_item(item, {groups = groups})
|
||||
end
|
||||
end
|
||||
|
||||
-- recipe items
|
||||
|
||||
local items = {
|
||||
paper = mc2 and "mcl_core:paper" or "default:paper",
|
||||
dye_black = mc2 and "mcl_dye:black" or "dye:black",
|
||||
dye_red = mc2 and "mcl_dye:red" or "dye:red",
|
||||
string = mc2 and "mcl_mobitems:string" or "farming:string",
|
||||
stick = mc2 and "mcl_core:stick" or "default:stick",
|
||||
diamond = mc2 and "mcl_core:diamond" or "default:diamond",
|
||||
@ -19,16 +59,18 @@ local items = {
|
||||
fence_wood = mc2 and "group:fence_wood" or "default:fence_wood",
|
||||
meat_raw = mc2 and "mcl_mobitems:beef" or "group:food_meat_raw",
|
||||
meat_cooked = mc2 and "mcl_mobitems:cooked_beef" or "group:food_meat",
|
||||
obsidian = mc2 and "mcl_core:obsidian" or "default:obsidian"
|
||||
}
|
||||
|
||||
-- name tag
|
||||
minetest.register_craftitem("mobs:nametag", {
|
||||
description = S("Name Tag"),
|
||||
|
||||
core.register_craftitem("mobs:nametag", {
|
||||
description = S("Name Tag") .. " " .. S("\nRight-click Mobs Redo mob to apply"),
|
||||
inventory_image = "mobs_nametag.png",
|
||||
groups = {flammable = 2, nametag = 1}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
core.register_craft({
|
||||
output = "mobs:nametag",
|
||||
recipe = {
|
||||
{ items.paper, items.dye_black, items.string }
|
||||
@ -36,29 +78,36 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
-- leather
|
||||
minetest.register_craftitem("mobs:leather", {
|
||||
|
||||
core.register_craftitem("mobs:leather", {
|
||||
description = S("Leather"),
|
||||
inventory_image = "mobs_leather.png",
|
||||
groups = {flammable = 2, leather = 1}
|
||||
})
|
||||
|
||||
-- raw meat
|
||||
minetest.register_craftitem("mobs:meat_raw", {
|
||||
|
||||
core.register_craftitem("mobs:meat_raw", {
|
||||
description = S("Raw Meat"),
|
||||
inventory_image = "mobs_meat_raw.png",
|
||||
on_use = minetest.item_eat(3),
|
||||
groups = {food_meat_raw = 1, flammable = 2}
|
||||
on_use = core.item_eat(3),
|
||||
groups = {food_meat_raw = 1}
|
||||
})
|
||||
|
||||
mobs.add_eatable("mobs:meat_raw", 3)
|
||||
|
||||
-- cooked meat
|
||||
minetest.register_craftitem("mobs:meat", {
|
||||
|
||||
core.register_craftitem("mobs:meat", {
|
||||
description = S("Meat"),
|
||||
inventory_image = "mobs_meat.png",
|
||||
on_use = minetest.item_eat(8),
|
||||
groups = {food_meat = 1, flammable = 2}
|
||||
on_use = core.item_eat(8),
|
||||
groups = {food_meat = 1}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
mobs.add_eatable("mobs:meat", 8)
|
||||
|
||||
core.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs:meat",
|
||||
recipe = "mobs:meat_raw",
|
||||
@ -66,13 +115,14 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
-- lasso
|
||||
minetest.register_tool("mobs:lasso", {
|
||||
|
||||
core.register_tool("mobs:lasso", {
|
||||
description = S("Lasso (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_magic_lasso.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
core.register_craft({
|
||||
output = "mobs:lasso",
|
||||
recipe = {
|
||||
{ items.string, "", items.string},
|
||||
@ -81,16 +131,17 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
|
||||
core.register_alias("mobs:magic_lasso", "mobs:lasso")
|
||||
|
||||
-- net
|
||||
minetest.register_tool("mobs:net", {
|
||||
|
||||
core.register_tool("mobs:net", {
|
||||
description = S("Net (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_net.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
core.register_craft({
|
||||
output = "mobs:net",
|
||||
recipe = {
|
||||
{ items.stick, "", items.stick },
|
||||
@ -100,13 +151,14 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
-- shears (right click to shear animal)
|
||||
minetest.register_tool("mobs:shears", {
|
||||
|
||||
core.register_tool("mobs:shears", {
|
||||
description = S("Steel Shears (right-click to shear)"),
|
||||
inventory_image = "mobs_shears.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
core.register_craft({
|
||||
output = "mobs:shears",
|
||||
recipe = {
|
||||
{ "", items.steel_ingot, "" },
|
||||
@ -115,13 +167,14 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
-- protection rune
|
||||
minetest.register_craftitem("mobs:protector", {
|
||||
|
||||
core.register_craftitem("mobs:protector", {
|
||||
description = S("Mob Protection Rune"),
|
||||
inventory_image = "mobs_protector.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
core.register_craft({
|
||||
output = "mobs:protector",
|
||||
recipe = {
|
||||
{ items.stone, items.stone, items.stone },
|
||||
@ -130,14 +183,15 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
-- level 2 protection rune
|
||||
minetest.register_craftitem("mobs:protector2", {
|
||||
-- protection rune (level 2)
|
||||
|
||||
core.register_craftitem("mobs:protector2", {
|
||||
description = S("Mob Protection Rune (Level 2)"),
|
||||
inventory_image = "mobs_protector2.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
core.register_craft({
|
||||
output = "mobs:protector2",
|
||||
recipe = {
|
||||
{ "mobs:protector", items.mese_crystal, "mobs:protector" },
|
||||
@ -146,68 +200,75 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
-- mob repellent node
|
||||
|
||||
core.register_node("mobs:mob_repellent", {
|
||||
description = S("Mob Repellent (Stops mobs spawning within 16 block radius)"),
|
||||
tiles = {"mobs_repellent.png"},
|
||||
is_ground_content = false,
|
||||
groups = {handy = 1, cracky = 3},
|
||||
sounds = mobs.node_sound_stone_defaults()
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "mobs:mob_repellent",
|
||||
recipe = {
|
||||
{ items.obsidian, items.dye_red, items.obsidian },
|
||||
{ items.obsidian, "mobs:protector", items.obsidian },
|
||||
{ items.obsidian, items.obsidian, items.obsidian }
|
||||
}
|
||||
})
|
||||
|
||||
-- saddle
|
||||
minetest.register_craftitem("mobs:saddle", {
|
||||
|
||||
core.register_craftitem("mobs:saddle", {
|
||||
description = S("Saddle"),
|
||||
inventory_image = "mobs_saddle.png",
|
||||
groups = {flammable = 2, saddle = 1}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
core.register_craft({
|
||||
output = "mobs:saddle",
|
||||
recipe = {
|
||||
{"mobs:leather", "mobs:leather", "mobs:leather"},
|
||||
{"mobs:leather", items.steel_ingot, "mobs:leather"},
|
||||
{"mobs:leather", items.steel_ingot, "mobs:leather"}
|
||||
{"group:leather", "group:leather", "group:leather"},
|
||||
{"group:leather", items.steel_ingot, "group:leather"},
|
||||
{"group:leather", items.steel_ingot, "group:leather"}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- make sure we can register fences
|
||||
local mod_def = minetest.get_modpath("default")
|
||||
-- register mob fence if default found
|
||||
|
||||
if mod_def and default.register_fence then
|
||||
|
||||
-- mob fence (looks like normal fence but collision is 2 high)
|
||||
default.register_fence("mobs:fence_wood", {
|
||||
-- mob fence (looks like normal fence but collision is 2 high)
|
||||
default.register_fence("mobs:fence_wood", {
|
||||
description = S("Mob Fence"),
|
||||
texture = "default_wood.png",
|
||||
material = "default:fence_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = mod_def and default.node_sound_wood_defaults(),
|
||||
sounds = mobs.node_sound_wood_defaults(),
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
|
||||
type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5}}
|
||||
}
|
||||
}
|
||||
})
|
||||
})
|
||||
end
|
||||
|
||||
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
|
||||
minetest.register_node("mobs:fence_top", {
|
||||
|
||||
core.register_node("mobs:fence_top", {
|
||||
description = S("Mob Fence Top"),
|
||||
drawtype = "nodebox",
|
||||
tiles = {"default_wood.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = mod_def and default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
|
||||
}
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, axey = 1},
|
||||
sounds = mobs.node_sound_wood_defaults(),
|
||||
node_box = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}},
|
||||
collision_box = {type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}},
|
||||
selection_box = {type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
core.register_craft({
|
||||
output = "mobs:fence_top 12",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
@ -215,49 +276,15 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- items that can be used as fuel
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:nametag",
|
||||
burntime = 3
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:lasso",
|
||||
burntime = 7
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:net",
|
||||
burntime = 8
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:leather",
|
||||
burntime = 4
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:saddle",
|
||||
burntime = 7
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:fence_wood",
|
||||
burntime = 7
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:fence_top",
|
||||
burntime = 2
|
||||
})
|
||||
core.register_craft({type = "fuel", recipe = "mobs:nametag", burntime = 3})
|
||||
core.register_craft({type = "fuel", recipe = "mobs:lasso", burntime = 7})
|
||||
core.register_craft({type = "fuel", recipe = "mobs:net", burntime = 8})
|
||||
core.register_craft({type = "fuel", recipe = "mobs:leather", burntime = 4})
|
||||
core.register_craft({type = "fuel", recipe = "mobs:saddle", burntime = 7})
|
||||
core.register_craft({type = "fuel", recipe = "mobs:fence_wood", burntime = 7})
|
||||
core.register_craft({type = "fuel", recipe = "mobs:fence_top", burntime = 2})
|
||||
|
||||
|
||||
-- this tool spawns same mob and adds owner, protected, nametag info
|
||||
@ -266,7 +293,7 @@ minetest.register_craft({
|
||||
|
||||
local tex_obj
|
||||
|
||||
minetest.register_tool(":mobs:mob_reset_stick", {
|
||||
core.register_tool(":mobs:mob_reset_stick", {
|
||||
description = S("Mob Reset Stick"),
|
||||
inventory_image = "default_stick.png^[colorize:#ff000050",
|
||||
stack_max = 1,
|
||||
@ -274,12 +301,9 @@ minetest.register_tool(":mobs:mob_reset_stick", {
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "object" then
|
||||
return
|
||||
end
|
||||
if pointed_thing.type ~= "object" then return end
|
||||
|
||||
local obj = pointed_thing.ref
|
||||
|
||||
local control = user:get_player_control()
|
||||
local sneak = control and control.sneak
|
||||
|
||||
@ -287,7 +311,7 @@ minetest.register_tool(":mobs:mob_reset_stick", {
|
||||
if obj and not sneak then
|
||||
|
||||
local self = obj:get_luaentity()
|
||||
local obj2 = minetest.add_entity(obj:get_pos(), self.name)
|
||||
local obj2 = core.add_entity(obj:get_pos(), self.name)
|
||||
|
||||
if obj2 then
|
||||
|
||||
@ -319,13 +343,11 @@ minetest.register_tool(":mobs:mob_reset_stick", {
|
||||
-- get base texture
|
||||
local bt = tex_obj:get_luaentity().base_texture[1]
|
||||
|
||||
if type(bt) ~= "string" then
|
||||
bt = ""
|
||||
end
|
||||
if type(bt) ~= "string" then bt = "" end
|
||||
|
||||
local name = user:get_player_name()
|
||||
|
||||
minetest.show_formspec(name, "mobs_texture", "size[8,4]"
|
||||
core.show_formspec(name, "mobs_texture", "size[8,4]"
|
||||
.. "field[0.5,1;7.5,0;name;"
|
||||
.. FS("Enter texture:") .. ";" .. bt .. "]"
|
||||
.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
|
||||
@ -334,30 +356,21 @@ minetest.register_tool(":mobs:mob_reset_stick", {
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
core.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
-- right-clicked with nametag and name entered?
|
||||
if formname == "mobs_texture"
|
||||
and fields.name
|
||||
and fields.name ~= "" then
|
||||
if formname == "mobs_texture" and fields.name and fields.name ~= "" then
|
||||
|
||||
-- does mob still exist?
|
||||
if not tex_obj
|
||||
or not tex_obj:get_luaentity() then
|
||||
return
|
||||
end
|
||||
if not tex_obj or not tex_obj:get_luaentity() then return end
|
||||
|
||||
-- make sure nametag is being used to name mob
|
||||
local item = player:get_wielded_item()
|
||||
|
||||
if item:get_name() ~= "mobs:mob_reset_stick" then
|
||||
return
|
||||
end
|
||||
if item:get_name() ~= "mobs:mob_reset_stick" then return end
|
||||
|
||||
-- limit name entered to 64 characters long
|
||||
if fields.name:len() > 64 then
|
||||
fields.name = fields.name:sub(1, 64)
|
||||
end
|
||||
if fields.name:len() > 64 then fields.name = fields.name:sub(1, 64) end
|
||||
|
||||
-- update texture
|
||||
local self = tex_obj:get_luaentity()
|
||||
@ -371,19 +384,24 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- Meat Block
|
||||
minetest.register_node("mobs:meatblock", {
|
||||
|
||||
core.register_node("mobs:meatblock", {
|
||||
description = S("Meat Block"),
|
||||
tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = mod_def and default.node_sound_leaves_defaults(),
|
||||
on_place = minetest.rotate_node,
|
||||
on_use = minetest.item_eat(20)
|
||||
groups = {choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1},
|
||||
is_ground_content = false,
|
||||
sounds = mobs.node_sound_dirt_defaults(),
|
||||
on_place = core.rotate_node,
|
||||
on_use = core.item_eat(20),
|
||||
_mcl_hardness = 0.8,
|
||||
_mcl_blast_resistance = 1
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
mobs.add_eatable("mobs:meatblock", 20)
|
||||
|
||||
core.register_craft({
|
||||
output = "mobs:meatblock",
|
||||
recipe = {
|
||||
{ items.meat_cooked, items.meat_cooked, items.meat_cooked },
|
||||
@ -393,17 +411,23 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
-- Meat Block (raw)
|
||||
minetest.register_node("mobs:meatblock_raw", {
|
||||
|
||||
core.register_node("mobs:meatblock_raw", {
|
||||
description = S("Raw Meat Block"),
|
||||
tiles = {"mobs_meat_raw_top.png", "mobs_meat_raw_bottom.png", "mobs_meat_raw_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = mod_def and default.node_sound_leaves_defaults(),
|
||||
on_place = minetest.rotate_node,
|
||||
on_use = minetest.item_eat(20)
|
||||
groups = {choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1},
|
||||
is_ground_content = false,
|
||||
sounds = mobs.node_sound_dirt_defaults(),
|
||||
on_place = core.rotate_node,
|
||||
on_use = core.item_eat(20),
|
||||
_mcl_hardness = 0.8,
|
||||
_mcl_blast_resistance = 1
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
mobs.add_eatable("mobs:meatblock_raw", 20)
|
||||
|
||||
core.register_craft({
|
||||
output = "mobs:meatblock_raw",
|
||||
recipe = {
|
||||
{ items.meat_raw, items.meat_raw, items.meat_raw },
|
||||
@ -412,9 +436,65 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
core.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs:meatblock",
|
||||
recipe = "mobs:meatblock_raw",
|
||||
cooktime = 30
|
||||
})
|
||||
|
||||
-- hearing vines (if mesecons active it acts like blinkyplant)
|
||||
|
||||
local mod_mese = core.get_modpath("mesecons")
|
||||
|
||||
core.register_node("mobs:hearing_vines", {
|
||||
description = S("Hearing Vines"),
|
||||
drawtype = "firelike",
|
||||
waving = 1,
|
||||
tiles = {"mobs_hearing_vines.png"},
|
||||
inventory_image = "mobs_hearing_vines.png",
|
||||
wield_image = "mobs_hearing_vines.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
groups = {snappy = 3, flammable = 3, attached_node = 1, on_sound = 1},
|
||||
sounds = mobs.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
|
||||
},
|
||||
on_sound = function(pos, def)
|
||||
if def.loudness > 0.5 then
|
||||
core.set_node(pos, {name = "mobs:hearing_vines_active"})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
core.register_node("mobs:hearing_vines_active", {
|
||||
description = S("Active Hearing Vines"),
|
||||
drawtype = "firelike",
|
||||
waving = 1,
|
||||
tiles = {"mobs_hearing_vines_active.png"},
|
||||
inventory_image = "mobs_hearing_vines_active.png",
|
||||
wield_image = "mobs_hearing_vines_active.png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
light_source = 1,
|
||||
damage_per_second = 4,
|
||||
drop = "mobs:hearing_vines",
|
||||
groups = {snappy = 3, flammable = 3, attached_node = 1, not_in_creative_inventory = 1},
|
||||
sounds = mobs.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
|
||||
},
|
||||
on_construct = function(pos)
|
||||
core.get_node_timer(pos):start(1)
|
||||
if mod_mese then mesecon.receptor_on(pos) end
|
||||
end,
|
||||
on_timer = function(pos)
|
||||
core.set_node(pos, {name = "mobs:hearing_vines"})
|
||||
if mod_mese then mesecon.receptor_off(pos) end
|
||||
end
|
||||
})
|
||||
|
35
init.lua
@ -1,29 +1,38 @@
|
||||
|
||||
local path = minetest.get_modpath("mobs")
|
||||
local S = core.get_translator("mobs")
|
||||
|
||||
-- Peaceful player privilege
|
||||
minetest.register_privilege("peaceful_player", {
|
||||
-- peaceful player privilege
|
||||
|
||||
core.register_privilege("peaceful_player", {
|
||||
description = "Prevents Mobs Redo mobs from attacking player",
|
||||
give_to_singleplayer = false
|
||||
})
|
||||
|
||||
-- fallback node
|
||||
|
||||
-- Mob API
|
||||
dofile(path .. "/api.lua")
|
||||
core.register_node("mobs:fallback_node", {
|
||||
description = S("Fallback Node"),
|
||||
tiles = {"mobs_fallback.png"},
|
||||
is_ground_content = false,
|
||||
groups = {handy = 1, crumbly = 3, not_in_creative_inventory = 1},
|
||||
drop = ""
|
||||
})
|
||||
|
||||
-- Rideable Mobs
|
||||
dofile(path .. "/mount.lua")
|
||||
|
||||
-- Mob Items
|
||||
dofile(path .. "/crafts.lua")
|
||||
local path = core.get_modpath("mobs")
|
||||
|
||||
-- Mob Spawner
|
||||
dofile(path .. "/spawner.lua")
|
||||
dofile(path .. "/api.lua") -- mob API
|
||||
|
||||
dofile(path .. "/mount.lua") -- rideable mobs
|
||||
|
||||
dofile(path .. "/crafts.lua") -- items and crafts
|
||||
|
||||
dofile(path .. "/spawner.lua") -- mob spawner
|
||||
|
||||
-- Lucky Blocks
|
||||
if minetest.get_modpath("lucky_block") then
|
||||
|
||||
if core.get_modpath("lucky_block") then
|
||||
dofile(path .. "/lucky_block.lua")
|
||||
end
|
||||
|
||||
|
||||
print("[MOD] Mobs Redo loaded")
|
||||
|
@ -1,6 +1,6 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 TenPlus1
|
||||
Copyright (c) 2025 TenPlus1
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
@ -20,9 +20,15 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
Textures borrowed from minetest_game (CC BY-SA 3.0):
|
||||
mobs_tnt_smoke.png
|
||||
mobs_bubble_particle.png
|
||||
mobs_heart_particle.png
|
||||
|
||||
Textures under CC0 license by TenPlus1
|
||||
|
||||
mobs_fallback.png is dirt texture from original Minetest (CC-BY SA 3.0)
|
||||
|
||||
|
||||
ShadowNinja (CC BY-SA 3.0):
|
||||
tnt_smoke.png
|
||||
|
@ -26,7 +26,7 @@ Mob Fence=Kreaturen Zaun
|
||||
Mob Fence Top=Kreaturen Zaun Oberteil
|
||||
Mob Reset Stick=Kreatur reset Stock
|
||||
Meat Block=Fleischblock
|
||||
Raw Meat Block=Rohfleisch Blokc
|
||||
Raw Meat Block=Roher Fleischblock
|
||||
Enter texture:=Textur eingeben:
|
||||
Change=Ändern
|
||||
Mob Spawner=Kreaturenspawner
|
||||
|
38
locale/mobs.pt_BR.tr
Normal file
@ -0,0 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
Active Mob Limit Reached!=Limite de Mob Ativo Atingido!
|
||||
Mob has been protected!=Mob foi protegido
|
||||
@1 (Tamed)=@1 (Domesticado)
|
||||
Not tamed!=Não domesticado!
|
||||
@1 is owner!=Dono @1!
|
||||
Missed!=Faltou!
|
||||
Already protected!=
|
||||
@1 has been tamed!=@1 foi domesticado!
|
||||
@1 follows:=@1 Segue:
|
||||
@1 mobs removed.=@1 mobs removido.
|
||||
Enter name:=Insira um nome:
|
||||
Rename=Renomear
|
||||
Name Tag=Etiqueta
|
||||
Leather=Couro
|
||||
Raw Meat=Carne crua
|
||||
Meat=Carne
|
||||
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
|
||||
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
|
||||
Steel Shears (right-click to shear)=Tesoura de Aço (clique-direito para tosquiar)
|
||||
Mob Protection Rune=Runa de Proteção para Mob
|
||||
Mob Protection Rune (Level 2)=Runa de Proteção para Mob (Nivel 2)
|
||||
Saddle=Sela
|
||||
Mob Fence= Cerca para mob
|
||||
Mob Fence Top= Topo da cerca para mob
|
||||
Mob Reset Stick=
|
||||
Meat Block=Bloco de carne
|
||||
Raw Meat Block=Bloco de Carne crua
|
||||
Enter texture:=Insira a textura:
|
||||
Change=Mudar
|
||||
Mob Spawner=Spawner de mob
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=(Nome do mob) (min light) (max light) (amount) (player distance) (Y offset)
|
||||
Command:=Comando:
|
||||
Spawner Not Active (enter settings)=Spawner Inativo (configurar)
|
||||
Spawner Active (@1)=Spawner Ativo (@1)
|
||||
Mob Spawner settings failed!=Configuraçao de Spawner do Mob falhou!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
@ -1,38 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Мирный модус активирован - монстры не спаунятся
|
||||
Active Mob Limit Reached!=
|
||||
Mob has been protected!=Моб защищен!
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Мирный Режим Активен - Никаких Монстров Не Появиться
|
||||
Active Mob Limit Reached!=Лимит Активных Мобов Достигнут!
|
||||
Mob has been protected!=Моб был защищён!
|
||||
@1 (Tamed)=@1 (Прирученный)
|
||||
Not tamed!=Не прирученный
|
||||
@1 is owner!=@1 владелец
|
||||
Not tamed!=Не прирученный!
|
||||
@1 is owner!=@1 владелец!
|
||||
Missed!=Промазал!
|
||||
Already protected!=Уже защищен!
|
||||
@1 has been tamed!=@1 приручен
|
||||
@1 follows:=
|
||||
@1 mobs removed.=
|
||||
Already protected!=Уже защищён!
|
||||
@1 has been tamed!=@1 был приручен!
|
||||
@1 follows:=@1 следует:
|
||||
@1 mobs removed.=@1 мобов удалено.
|
||||
Enter name:=Введите имя:
|
||||
Rename=Переименовать
|
||||
Name Tag=Новый тэг
|
||||
Name Tag=Новый Тег
|
||||
Leather=Кожа
|
||||
Raw Meat=Сырое мясо
|
||||
Raw Meat=Сырое Мясо
|
||||
Meat=Мясо
|
||||
Lasso (right-click animal to put in inventory)=Лассо (Правый клик - положить животное в инвентарь)
|
||||
Net (right-click animal to put in inventory)=Сеть (Правый клик - положить животное в инвентарь)
|
||||
Steel Shears (right-click to shear)=Ножницы (Правый клик - подстричь)
|
||||
Mob Protection Rune=Защитная руна мобов
|
||||
Mob Protection Rune (Level 2)=
|
||||
Steel Shears (right-click to shear)=Железные Ножницы (Правый клик - подстричь)
|
||||
Mob Protection Rune=Руна Защиты Моба
|
||||
Mob Protection Rune (Level 2)=Руна Защиты Моба (2 Уровень)
|
||||
Saddle=Седло
|
||||
Mob Fence=Забор от мобов
|
||||
Mob Fence Top=
|
||||
Mob Reset Stick=
|
||||
Meat Block=
|
||||
Raw Meat Block=
|
||||
Enter texture:=
|
||||
Change=
|
||||
Mob Spawner=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=Спаунер не активен (введите настройки)
|
||||
Spawner Active (@1)=Активные спаунер (@1)
|
||||
Mob Spawner settings failed!=Настройки спаунера моба провалились
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
Mob Fence=Забор для Мобов
|
||||
Mob Fence Top=Верхний Забор для Мобов
|
||||
Mob Reset Stick=Палка Сброса Моба
|
||||
Meat Block=Мясной Блок
|
||||
Raw Meat Block=Сырой Мясной Блок
|
||||
Enter texture:=Введите текстуру:
|
||||
Change=Изменить
|
||||
Mob Spawner=Спавнер Мобов
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=(имя моба) (минимальный свет) (максимальный свет) (количество) (дистанция игрока) (смещение Y)
|
||||
Command:=Команда:
|
||||
Spawner Not Active (enter settings)=Спавнер Не Активен (введите настройки)
|
||||
Spawner Active (@1)=Спавнер Активен (@1)
|
||||
Mob Spawner settings failed!=Настроить Спавнер Мобов не удалось!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Синтаксис: “имя мин_свет[0-14] макс_свет[0-14] макс_мобов_в_зоне[0 чтобы выключить] дистанция_игроков[1-20] смещение_y[-10 to 10]”
|
||||
|
43
locale/mobs.uk.tr
Normal file
@ -0,0 +1,43 @@
|
||||
# textdomain: mobs
|
||||
Mobs Redo API=API для мобів
|
||||
Simple and feature rich API to quickly add mobs into your world.=Простий і функціональний API для швидкого додавання мобів у світ.
|
||||
Adds a mob api for mods to add animals or monsters etc.=Додає API для модів про тварин, монстрів тощо.
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Під час мирного режиму моби не спавняться
|
||||
Active Mob Limit Reached!=Ліміт активних мобів досягнуто!
|
||||
Mob has been protected!=Моб був захищений!
|
||||
@1 (Tamed)=@1 (Приручений)
|
||||
Not tamed!=Не приручений!
|
||||
@1 is owner!=@1 є власником!
|
||||
Missed!=Промах!
|
||||
Already protected!=Уже захищено!
|
||||
@1 has been tamed!=@1 приручено!
|
||||
@1 follows:=@1 слідує:
|
||||
@1 mobs removed.=@1 мобів видалено.
|
||||
Enter name:=Введіть ім'я:
|
||||
Rename=Перейменувати
|
||||
Name Tag=Теґ для назви
|
||||
Mob Repellent=Відлякувач мобів
|
||||
Hearing Vines=Чутливі ліани
|
||||
Leather=Шкіра
|
||||
Raw Meat=Сире м'ясо
|
||||
Meat=М'ясо
|
||||
Lasso (right-click animal to put in inventory)=Ласо (ПКМ - покласти тварину в інвентар)
|
||||
Net (right-click animal to put in inventory)=Сітка (ПКМ - покласти тварину в інвентар)
|
||||
Steel Shears (right-click to shear)=Залізні ножиці (ПКМ - підстригти)
|
||||
Mob Protection Rune=Руна Захисту Мобу
|
||||
Mob Protection Rune (Level 2)=Руна Захисту Мобу (II рівень)
|
||||
Saddle=Сідло
|
||||
Mob Fence=Паркан для мобів
|
||||
Mob Fence Top=Верхній паркан для мобів
|
||||
Mob Reset Stick=Палиця скидання мобу
|
||||
Meat Block=М'ясний блок
|
||||
Raw Meat Block=Сирий м'ясний блок
|
||||
Enter texture:=Введіть текстуру:
|
||||
Change=Змінити
|
||||
Mob Spawner=Спавнер мобів
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=(ім'я мобу) (мін. світло) (макс. світло) (кількість) (дистанція гравця) (зміщення Y)
|
||||
Command:=Команда:
|
||||
Spawner Not Active (enter settings)=Спавнер не активний (введіть налаштування)
|
||||
Spawner Active (@1)=Спавнер активний (@1)
|
||||
Mob Spawner settings failed!=Не вдалося налаштувати спавнер мобів!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Синтаксис: “ім'я мін.світло[0-14] макс.світло[0-14] макс_мобів_у_зоні[0 для вимкнення] дистанція_гравців[1-20] зміщення_y[-10 до 10]”
|
@ -1,4 +1,8 @@
|
||||
|
||||
local S = core.get_translator("mobs")
|
||||
|
||||
-- add lucky blocks
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"dro", {"mobs:meat_raw"}, 5},
|
||||
{"dro", {"mobs:meat"}, 5},
|
||||
@ -11,5 +15,84 @@ lucky_block:add_blocks({
|
||||
{"dro", {"mobs:protector"}, 1},
|
||||
{"dro", {"mobs:fence_wood"}, 10},
|
||||
{"dro", {"mobs:fence_top"}, 12},
|
||||
{"lig"}
|
||||
{"lig"},
|
||||
{"dro", {"mobs:mob_repellent"}, 1}
|
||||
})
|
||||
|
||||
-- pint sized rune, use on tamed mob to shrink to half-size
|
||||
|
||||
core.register_craftitem(":mobs:pint_sized_rune", {
|
||||
description = S("Pint Sized Rune"),
|
||||
inventory_image = "mobs_pint_sized_rune.png",
|
||||
groups = {flammable = 2},
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "object" then return end
|
||||
|
||||
local name = user and user:get_player_name() or ""
|
||||
local tool = user and user:get_wielded_item()
|
||||
local tool_name = tool:get_name()
|
||||
|
||||
if tool_name ~= "mobs:pint_sized_rune" then return end
|
||||
|
||||
local self = pointed_thing.ref:get_luaentity()
|
||||
|
||||
if not self._cmi_is_mob then
|
||||
core.chat_send_player(name, S("Not a Mobs Redo mob!"))
|
||||
return
|
||||
end
|
||||
|
||||
if not self.tamed then
|
||||
core.chat_send_player(name, S("Not tamed!"))
|
||||
return
|
||||
end
|
||||
|
||||
if self.pint_size_potion then
|
||||
core.chat_send_player(name, S("Potion already applied!"))
|
||||
return
|
||||
end
|
||||
|
||||
if not mobs.is_creative(user:get_player_name()) then
|
||||
tool:take_item() -- take 1 rune
|
||||
user:set_wielded_item(tool)
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local prop = self.object:get_properties()
|
||||
|
||||
vis_size = {x = self.base_size.x * .5, y = self.base_size.y * .5}
|
||||
|
||||
self.base_size = vis_size
|
||||
|
||||
colbox = {
|
||||
self.base_colbox[1] * .5, self.base_colbox[2] * .5,
|
||||
self.base_colbox[3] * .5, self.base_colbox[4] * .5,
|
||||
self.base_colbox[5] * .5, self.base_colbox[6] * .5}
|
||||
|
||||
self.base_colbox = colbox
|
||||
|
||||
selbox = {
|
||||
self.base_selbox[1] * .5, self.base_selbox[2] * .5,
|
||||
self.base_selbox[3] * .5, self.base_selbox[4] * .5,
|
||||
self.base_selbox[5] * .5, self.base_selbox[6] * .5}
|
||||
|
||||
self.base_selbox = selbox
|
||||
|
||||
self.object:set_properties(
|
||||
{visual_size = vis_size, collisionbox = colbox, selectionbox = selbox})
|
||||
|
||||
self.pint_size_potion = true
|
||||
|
||||
pos.y = pos.y + prop.collisionbox[5]
|
||||
|
||||
mobs:effect(pos, 25, "mobs_protect_particle.png", 0.5, 4, 2, 15)
|
||||
|
||||
self:mob_sound("mobs_spell")
|
||||
end
|
||||
})
|
||||
|
||||
core.register_craft({
|
||||
output = "lucky_block:pint_sized_rune",
|
||||
recipe = {{"lucky_block:pint_sized_potion", "mobs:protector"}}
|
||||
})
|
||||
|
2
mod.conf
@ -1,4 +1,4 @@
|
||||
name = mobs
|
||||
description = Adds a mob api for mods to add animals or monsters etc.
|
||||
optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators
|
||||
optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators, mcl_sounds, mesecons
|
||||
min_minetest_version = 5.0
|
||||
|
200
mount.lua
@ -1,9 +1,11 @@
|
||||
|
||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||
|
||||
local is_mc2 = minetest.get_modpath("mcl_mobs") -- MineClone2 check
|
||||
local is_mc2 = core.get_modpath("mcl_mobs") -- MineClone2 check
|
||||
|
||||
-- one of these is needed to ride mobs, otherwise no riding for you
|
||||
if not minetest.get_modpath("player_api") and not is_mc2 then
|
||||
|
||||
if not core.get_modpath("player_api") and not is_mc2 then
|
||||
|
||||
function mobs.attach() end
|
||||
function mobs.detach() end
|
||||
@ -14,46 +16,23 @@ if not minetest.get_modpath("player_api") and not is_mc2 then
|
||||
end
|
||||
|
||||
-- Localise some functions
|
||||
|
||||
local abs, cos, floor, sin, sqrt, pi =
|
||||
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
|
||||
local node_ok = function(pos, fallback)
|
||||
|
||||
fallback = fallback or mobs.fallback_node
|
||||
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
|
||||
if node and minetest.registered_nodes[node.name] then
|
||||
return node
|
||||
end
|
||||
|
||||
return {name = fallback}
|
||||
end
|
||||
|
||||
-- helper functions
|
||||
|
||||
local function node_is(entity)
|
||||
|
||||
if not entity.standing_on then return "other" end
|
||||
|
||||
if entity.standing_on == "air" then
|
||||
return "air"
|
||||
end
|
||||
if entity.standing_on == "air" then return "air" end
|
||||
|
||||
if minetest.get_item_group(entity.standing_on, "lava") ~= 0 then
|
||||
return "lava"
|
||||
end
|
||||
local def = core.registered_nodes[entity.standing_on]
|
||||
|
||||
if minetest.get_item_group(entity.standing_on, "liquid") ~= 0 then
|
||||
return "liquid"
|
||||
end
|
||||
|
||||
if minetest.registered_nodes[entity.standing_on].walkable == true then
|
||||
return "walkable"
|
||||
end
|
||||
if def.groups.lava then return "lava" end
|
||||
if def.groups.liquid then return "liquid" end
|
||||
if def.groups.walkable then return "walkable" end
|
||||
|
||||
return "other"
|
||||
end
|
||||
@ -61,13 +40,9 @@ end
|
||||
|
||||
local function get_sign(i)
|
||||
|
||||
i = i or 0
|
||||
if not i or i == 0 then return 0 end
|
||||
|
||||
if i == 0 then
|
||||
return 0
|
||||
else
|
||||
return i / abs(i)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -89,9 +64,7 @@ local function force_detach(player)
|
||||
|
||||
local attached_to = player and player:get_attach()
|
||||
|
||||
if not attached_to then
|
||||
return
|
||||
end
|
||||
if not attached_to then return end
|
||||
|
||||
local entity = attached_to:get_luaentity()
|
||||
|
||||
@ -115,50 +88,48 @@ local function force_detach(player)
|
||||
player:set_properties({visual_size = {x = 1, y = 1}})
|
||||
end
|
||||
|
||||
-- detach player on leaving
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
core.register_on_leaveplayer(function(player)
|
||||
force_detach(player)
|
||||
end)
|
||||
|
||||
-- detatch all players on shutdown
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
core.register_on_shutdown(function()
|
||||
|
||||
local players = minetest.get_connected_players()
|
||||
local players = core.get_connected_players()
|
||||
|
||||
for i = 1, #players do
|
||||
force_detach(players[i])
|
||||
end
|
||||
end)
|
||||
|
||||
-- detatch player when dead
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
core.register_on_dieplayer(function(player)
|
||||
force_detach(player)
|
||||
return true
|
||||
end)
|
||||
|
||||
-- find free position to detach player
|
||||
|
||||
-- Just for correct detaching
|
||||
local function find_free_pos(pos)
|
||||
|
||||
local check = {
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = 1, y = 1, z = 0},
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = -1, y = 1, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 1, z = 1},
|
||||
{x = 0, y = 0, z = -1},
|
||||
{x = 0, y = 1, z = -1}
|
||||
{x = 1, y = 0, z = 0}, {x = 1, y = 1, z = 0}, {x = -1, y = 0, z = 0},
|
||||
{x = -1, y = 1, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 1, z = 1},
|
||||
{x = 0, y = 0, z = -1}, {x = 0, y = 1, z = -1}
|
||||
}
|
||||
|
||||
for _, c in pairs(check) do
|
||||
|
||||
local npos = {x = pos.x + c.x, y = pos.y + c.y, z = pos.z + c.z}
|
||||
local node = minetest.get_node_or_nil(npos)
|
||||
local node = core.get_node_or_nil(npos)
|
||||
|
||||
if node and node.name then
|
||||
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
local def = core.registered_nodes[node.name]
|
||||
|
||||
if def and not def.walkable and def.liquidtype == "none" then
|
||||
return npos
|
||||
@ -169,15 +140,16 @@ local function find_free_pos(pos)
|
||||
return pos
|
||||
end
|
||||
|
||||
|
||||
-- are we a real player ?
|
||||
|
||||
local function is_player(player)
|
||||
|
||||
if player and type(player) == "userdata" and minetest.is_player(player) then
|
||||
if player and type(player) == "userdata" and core.is_player(player) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- attach player to mob entity
|
||||
|
||||
function mobs.attach(entity, player)
|
||||
|
||||
@ -190,9 +162,7 @@ function mobs.attach(entity, player)
|
||||
|
||||
local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_view = pi / 2
|
||||
end
|
||||
if entity.player_rotation.y == 90 then rot_view = pi / 2 end
|
||||
|
||||
local attach_at = entity.driver_attach_at
|
||||
local eye_offset = entity.driver_eye_offset
|
||||
@ -211,13 +181,10 @@ function mobs.attach(entity, player)
|
||||
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
|
||||
|
||||
player:set_properties({
|
||||
visual_size = {
|
||||
x = entity.driver_scale.x,
|
||||
y = entity.driver_scale.y
|
||||
}
|
||||
visual_size = {x = entity.driver_scale.x, y = entity.driver_scale.y}
|
||||
})
|
||||
|
||||
minetest.after(0.2, function()
|
||||
core.after(0.2, function()
|
||||
|
||||
if is_player(player) then
|
||||
|
||||
@ -232,12 +199,13 @@ function mobs.attach(entity, player)
|
||||
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
|
||||
end
|
||||
|
||||
-- detatch player from mob
|
||||
|
||||
function mobs.detach(player)
|
||||
|
||||
force_detach(player)
|
||||
|
||||
minetest.after(0.1, function()
|
||||
core.after(0.1, function()
|
||||
|
||||
if player and player:is_player() then
|
||||
|
||||
@ -250,15 +218,18 @@ function mobs.detach(player)
|
||||
end)
|
||||
end
|
||||
|
||||
-- vars
|
||||
|
||||
local damage_counter = 0
|
||||
|
||||
-- ride mob like car or horse
|
||||
|
||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
local yaw = entity.object:get_yaw() or 0
|
||||
local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_view = pi / 2
|
||||
end
|
||||
if entity.player_rotation.y == 90 then rot_view = pi / 2 end
|
||||
|
||||
local acce_y = 0
|
||||
local velo = entity.object:get_velocity() ; if not velo then return end
|
||||
@ -276,9 +247,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
elseif ctrl.down then -- move backwards
|
||||
|
||||
if entity.max_speed_reverse == 0 and entity.v == 0 then
|
||||
return
|
||||
end
|
||||
if entity.max_speed_reverse == 0 and entity.v == 0 then return end
|
||||
|
||||
entity.v = entity.v - entity.accel * dtime
|
||||
end
|
||||
@ -290,12 +259,8 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
horz = yaw
|
||||
|
||||
if ctrl.left then
|
||||
horz = horz + 0.05
|
||||
|
||||
elseif ctrl.right then
|
||||
horz = horz - 0.05
|
||||
end
|
||||
if ctrl.left then horz = horz + 0.05
|
||||
elseif ctrl.right then horz = horz - 0.05 end
|
||||
else
|
||||
horz = entity.driver:get_look_horizontal() or 0
|
||||
end
|
||||
@ -333,9 +298,8 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
if ctrl.jump then -- jump (only when standing on solid surface)
|
||||
|
||||
if velo.y == 0
|
||||
and entity.standing_on ~= "air"
|
||||
and entity.standing_on ~= "ignore"
|
||||
and minetest.get_item_group(entity.standing_on, "liquid") == 0 then
|
||||
and entity.standing_on ~= "air" and entity.standing_on ~= "ignore"
|
||||
and core.get_item_group(entity.standing_on, "liquid") == 0 then
|
||||
velo.y = velo.y + entity.jump_height
|
||||
acce_y = acce_y + (acce_y * 3) + 1
|
||||
end
|
||||
@ -343,20 +307,45 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
end
|
||||
end
|
||||
|
||||
local ni = node_is(entity)
|
||||
|
||||
-- env damage
|
||||
if ni == "liquid" or ni == "lava" then
|
||||
|
||||
damage_counter = damage_counter + dtime
|
||||
|
||||
if damage_counter > 1 then
|
||||
|
||||
local damage = 0
|
||||
|
||||
if entity.lava_damage > 0 and ni == "lava" then
|
||||
damage = entity.lava_damage
|
||||
elseif entity.water_damage > 0 and ni == "liquid" then
|
||||
damage = entity.water_damage
|
||||
end
|
||||
|
||||
if damage >= 1 then
|
||||
|
||||
entity.object:punch(entity.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage}
|
||||
}, nil)
|
||||
end
|
||||
|
||||
damage_counter = 0
|
||||
end
|
||||
end
|
||||
|
||||
-- if not moving then set animation and return
|
||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
if stand_anim then
|
||||
entity:set_animation(stand_anim)
|
||||
end
|
||||
if stand_anim then entity:set_animation(stand_anim) end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- set moving animation
|
||||
if moving_anim then
|
||||
entity:set_animation(moving_anim)
|
||||
end
|
||||
if moving_anim then entity:set_animation(moving_anim) end
|
||||
|
||||
-- Stop!
|
||||
local s = get_sign(entity.v)
|
||||
@ -387,14 +376,11 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
p.y = p.y - 0.5
|
||||
|
||||
local ni = node_is(entity)
|
||||
local v = entity.v
|
||||
|
||||
if ni == "air" then
|
||||
|
||||
if can_fly == true then
|
||||
new_acce.y = 0
|
||||
end
|
||||
if can_fly then new_acce.y = 0 ; acce_y = 0 end
|
||||
|
||||
elseif ni == "liquid" or ni == "lava" then
|
||||
|
||||
@ -405,7 +391,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
new_acce.y = 0
|
||||
p.y = p.y + 1
|
||||
|
||||
if minetest.get_item_group(entity.standing_in, "liquid") ~= 0 then
|
||||
if core.get_item_group(entity.standing_in, "liquid") ~= 0 then
|
||||
|
||||
if velo.y >= 5 then
|
||||
velo.y = 5
|
||||
@ -441,30 +427,26 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
entity.v2 = v
|
||||
end
|
||||
|
||||
-- fly mob in facing direction (by D00Med, edited by TenPlus1)
|
||||
|
||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
||||
local ctrl = entity.driver:get_player_control() ; if not ctrl then return end
|
||||
local velo = entity.object:get_velocity() ; if not velo then return end
|
||||
local dir = entity.driver:get_look_dir()
|
||||
local yaw = entity.driver:get_look_horizontal() + 1.57
|
||||
local yaw = entity.driver:get_look_horizontal() ; if not yaw then return end
|
||||
|
||||
yaw = yaw + 1.57 -- fix from get_yaw to get_look_horizontal
|
||||
|
||||
if ctrl.up then
|
||||
|
||||
entity.object:set_velocity({
|
||||
x = dir.x * speed,
|
||||
y = dir.y * speed + 2,
|
||||
z = dir.z * speed
|
||||
})
|
||||
entity.object:set_velocity(
|
||||
{x = dir.x * speed, y = dir.y * speed + 2, z = dir.z * speed})
|
||||
|
||||
elseif ctrl.down then
|
||||
|
||||
entity.object:set_velocity({
|
||||
x = -dir.x * speed,
|
||||
y = dir.y * speed + 2,
|
||||
z = -dir.z * speed
|
||||
})
|
||||
entity.object:set_velocity(
|
||||
{x = -dir.x * speed, y = dir.y * speed + 2, z = -dir.z * speed})
|
||||
|
||||
elseif not ctrl.down or ctrl.up or ctrl.jump then
|
||||
entity.object:set_velocity({x = 0, y = -2, z = 0})
|
||||
@ -476,7 +458,7 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
if ctrl.LMB and ctrl.sneak and shoots then
|
||||
|
||||
local pos = entity.object:get_pos()
|
||||
local obj = minetest.add_entity({
|
||||
local obj = core.add_entity({
|
||||
x = pos.x + 0 + dir.x * 2.5,
|
||||
y = pos.y + 1.5 + dir.y,
|
||||
z = pos.z + 0 + dir.z * 2.5}, arrow)
|
||||
@ -486,7 +468,7 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
if ent then
|
||||
|
||||
ent.switch = 1 -- for mob specific arrows
|
||||
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
|
||||
ent.owner_id = tostring(entity.object) -- so arrows dont hurt mob
|
||||
|
||||
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
|
||||
|
||||
@ -499,11 +481,9 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
end
|
||||
end
|
||||
|
||||
-- change animation if stopped
|
||||
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
entity:set_animation(stand_anim)
|
||||
entity:set_animation(stand_anim) -- stopped animation
|
||||
else
|
||||
-- moving animation
|
||||
entity:set_animation(moving_anim)
|
||||
entity:set_animation(moving_anim) -- moving animation
|
||||
end
|
||||
end
|
||||
|
16
readme.MD
@ -19,11 +19,22 @@ https://forum.minetest.net/viewtopic.php?f=11&t=9917
|
||||
- **Shears**. Used to right-click sheep and return 1-3 wool.
|
||||
- **Protection Rune**. Protects tamed mobs from being harmed by other players.
|
||||
- **Mob Fence and Fence Top**. Stops mobs escaping or glitching throughfences.
|
||||
- Add mobs:mob_repellent block to stop mobs spawning within 16 node radius.
|
||||
|
||||
**Lucky Blocks**: 12
|
||||
**Lucky Blocks**: 13
|
||||
|
||||
## Changelog
|
||||
|
||||
### Version 1.62
|
||||
|
||||
* Added ability for mobs to hear using self.on_sound() function
|
||||
* Added 'mobs_can_hear' setting to turn above feature on/off
|
||||
* Added {eatable} group to food items and HP in description
|
||||
* Fixed timer bug when attacking
|
||||
* Fixed fall damage check when riding mob
|
||||
* Calculate damage before do_punch function called
|
||||
* Add function to check for dropped items and for mob to do something with them
|
||||
|
||||
### Version 1.61
|
||||
|
||||
* Fixed mob damage when riding mobs
|
||||
@ -31,6 +42,9 @@ https://forum.minetest.net/viewtopic.php?f=11&t=9917
|
||||
* Added self.attack_patience value so mobs stop attacking unseen players
|
||||
* Added self.homing so that arrows follow player when visible
|
||||
* Added support for Visual Harm 1ndicators mod to show health bars
|
||||
* Added self.node_damage flag which is true by default to enable damage_per_second node damage
|
||||
* Added check for on_death() function before using mob api's own on_die() one
|
||||
* Added mobs:fallback_node for when current [game] hasn't defined mapgen_dirt node
|
||||
|
||||
### Version 1.60
|
||||
|
||||
|
@ -56,15 +56,22 @@ enable_peaceful_player (Mobs do not attack peaceful player without reason) bool
|
||||
mob_smooth_rotate (Smooth rotation for mobs) bool true
|
||||
|
||||
# Fix Mob Height if too low so they cannot escape through specific nodes
|
||||
mob_height_fix (Fix Mob Height) bool true
|
||||
mob_height_fix (Fix Mob Height) bool false
|
||||
|
||||
mob_log_spawn (Log Mob Spawning) bool false
|
||||
|
||||
# Mob hearing, when enabled will override minetest.sound_play for mobs to hear
|
||||
mobs_can_hear (Enable Mob hearing) bool true
|
||||
|
||||
# Node hearing, when enabled will allow nodes to hear nearby sounds
|
||||
mobs_can_hear_node (Enable Node hearing) bool false
|
||||
|
||||
# By default mobs are dealt knockback from damage, this lets you disable it
|
||||
mobs_disable_damage_kb (Disable knockback from damage only) bool false
|
||||
|
||||
[Pathfinding]
|
||||
# Enable pathfinding (default Enabled)
|
||||
mob_pathfinding_enable (Enable pathfinding) bool true
|
||||
# Use pathfinder mod if available (default Enabled)
|
||||
mob_pathfinder_enable (Use pathfinder mod if available) bool true
|
||||
# How long before stuck mobs starts searching (default 3.0)
|
||||
mob_pathfinding_stuck_timeout (How long before stuck mobs start searching) float 3.0
|
||||
# How long will mob follow path before giving up (default 5.0)
|
||||
@ -81,3 +88,6 @@ mob_pathfinding_searchdistance (path search distance) int 16
|
||||
mob_pathfinding_max_jump (path max jump height) int 4
|
||||
# max drop height for pathfinding (default 6)
|
||||
mob_pathfinding_max_drop (path max drop height) int 6
|
||||
|
||||
# Enable mob infotext on hover
|
||||
mob_infotext (Enable mob infotext on hover) bool true
|
||||
|
123
spawner.lua
@ -1,30 +1,46 @@
|
||||
|
||||
local S = mobs.translate
|
||||
local S = core.get_translator("mobs")
|
||||
local max_per_block = tonumber(core.settings:get("max_objects_per_block") or 99)
|
||||
|
||||
-- helper functions
|
||||
|
||||
-- are we a real player ?
|
||||
local function is_player(player)
|
||||
|
||||
if player and type(player) == "userdata" and minetest.is_player(player) then
|
||||
if player and type(player) == "userdata" and core.is_player(player) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local square = math.sqrt
|
||||
|
||||
local get_distance = function(a, b)
|
||||
|
||||
if not a or not b then return 50 end -- nil check and default distance
|
||||
|
||||
local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
|
||||
|
||||
return square(x * x + y * y + z * z)
|
||||
end
|
||||
|
||||
-- mob spawner
|
||||
|
||||
local spawner_default = "mobs_animal:pumba 10 15 0 0 0"
|
||||
|
||||
minetest.register_node("mobs:spawner", {
|
||||
core.register_node("mobs:spawner", {
|
||||
tiles = {"mob_spawner.png"},
|
||||
drawtype = "glasslike",
|
||||
paramtype = "light",
|
||||
walkable = true,
|
||||
description = S("Mob Spawner"),
|
||||
groups = {cracky = 1},
|
||||
groups = {cracky = 1, pickaxey = 3},
|
||||
is_ground_content = false,
|
||||
_mcl_hardness = 1,
|
||||
_mcl_blast_resistance = 5,
|
||||
sounds = mobs.node_sound_stone_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta = core.get_meta(pos)
|
||||
|
||||
-- setup formspec
|
||||
local head = S("(mob name) (min light) (max light) (amount)"
|
||||
@ -32,7 +48,7 @@ minetest.register_node("mobs:spawner", {
|
||||
|
||||
-- text entry formspec
|
||||
meta:set_string("formspec", "size[10,3.5]"
|
||||
.. "label[0.15,0.5;" .. minetest.formspec_escape(head) .. "]"
|
||||
.. "label[0.15,0.5;" .. core.formspec_escape(head) .. "]"
|
||||
.. "field[1,2.5;8.5,0.8;text;" .. S("Command:")
|
||||
.. ";${command}]")
|
||||
|
||||
@ -42,56 +58,48 @@ minetest.register_node("mobs:spawner", {
|
||||
|
||||
on_right_click = function(pos, placer)
|
||||
|
||||
if minetest.is_protected(pos, placer:get_player_name()) then
|
||||
return
|
||||
end
|
||||
if core.is_protected(pos, placer:get_player_name()) then return end
|
||||
end,
|
||||
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
|
||||
if not fields.text or fields.text == "" then
|
||||
return
|
||||
end
|
||||
if not fields.text or fields.text == "" then return end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta = core.get_meta(pos)
|
||||
local comm = fields.text:split(" ")
|
||||
local name = sender:get_player_name()
|
||||
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
if core.is_protected(pos, name) then
|
||||
core.record_protection_violation(pos, name)
|
||||
return
|
||||
end
|
||||
|
||||
local mob = comm[1] -- mob to spawn
|
||||
local mob = comm[1] or "" -- mob to spawn
|
||||
local mlig = tonumber(comm[2]) -- min light
|
||||
local xlig = tonumber(comm[3]) -- max light
|
||||
local num = tonumber(comm[4]) -- total mobs in area
|
||||
local pla = tonumber(comm[5]) -- player distance (0 to disable)
|
||||
local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
|
||||
|
||||
if mob and mob ~= "" and mobs.spawning_mobs[mob]
|
||||
and num and num >= 0 and num <= 10
|
||||
and mlig and mlig >= 0 and mlig <= 15
|
||||
and xlig and xlig >= 0 and xlig <= 15
|
||||
and pla and pla >= 0 and pla <= 20
|
||||
and yof and yof > -10 and yof < 10 then
|
||||
if mob ~= "" and mobs.spawning_mobs[mob] and num and num >= 0 and num <= 10
|
||||
and mlig and mlig >= 0 and mlig <= 15 and xlig and xlig >= 0 and xlig <= 15
|
||||
and pla and pla >= 0 and pla <= 20 and yof and yof > -10 and yof < 10 then
|
||||
|
||||
meta:set_string("command", fields.text)
|
||||
meta:set_string("infotext", S("Spawner Active (@1)", mob))
|
||||
|
||||
else
|
||||
minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
|
||||
minetest.chat_send_player(name,
|
||||
S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”"))
|
||||
core.chat_send_player(name, S("Mob Spawner settings failed!"))
|
||||
core.chat_send_player(name,
|
||||
S("Syntax: “name min_light[0-14] max_light[0-14] "
|
||||
.. "max_mobs_in_area[0 to disable] player_distance[1-20] "
|
||||
.. "y_offset[-10 to 10]”"))
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
|
||||
|
||||
-- spawner abm
|
||||
minetest.register_abm({
|
||||
|
||||
core.register_abm({
|
||||
label = "Mob spawner node",
|
||||
nodenames = {"mobs:spawner"},
|
||||
interval = 10,
|
||||
@ -101,12 +109,10 @@ minetest.register_abm({
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
|
||||
-- return if too many entities already
|
||||
if active_object_count_wider >= max_per_block then
|
||||
return
|
||||
end
|
||||
if active_object_count_wider >= max_per_block then return end
|
||||
|
||||
-- get meta and command
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta = core.get_meta(pos)
|
||||
local comm = meta:get_string("command"):split(" ")
|
||||
|
||||
-- get settings from command
|
||||
@ -118,9 +124,7 @@ minetest.register_abm({
|
||||
local yof = tonumber(comm[6]) or 0
|
||||
|
||||
-- if amount is 0 then do nothing
|
||||
if num == 0 then
|
||||
return
|
||||
end
|
||||
if num == 0 then return end
|
||||
|
||||
-- are we spawning a registered mob?
|
||||
if not mobs.spawning_mobs[mob] then
|
||||
@ -129,7 +133,7 @@ minetest.register_abm({
|
||||
end
|
||||
|
||||
-- check objects inside 9x9 area around spawner
|
||||
local objs = minetest.get_objects_inside_radius(pos, 9)
|
||||
local objs = core.get_objects_inside_radius(pos, 9)
|
||||
local count = 0
|
||||
local ent
|
||||
|
||||
@ -138,47 +142,41 @@ minetest.register_abm({
|
||||
|
||||
ent = obj:get_luaentity()
|
||||
|
||||
if ent and ent.name and ent.name == mob then
|
||||
count = count + 1
|
||||
end
|
||||
if ent and ent.name and ent.name == mob then count = count + 1 end
|
||||
end
|
||||
|
||||
-- is there too many of same type?
|
||||
if count >= num then
|
||||
return
|
||||
end
|
||||
if count >= num then return end
|
||||
|
||||
-- spawn mob if player detected and in range
|
||||
-- when player distance above 0, spawn mob if player detected and in range
|
||||
if pla > 0 then
|
||||
|
||||
local in_range = 0
|
||||
local objsp = minetest.get_objects_inside_radius(pos, pla)
|
||||
local in_range, player
|
||||
local players = core.get_connected_players()
|
||||
|
||||
for _, oir in pairs(objsp) do
|
||||
for i = 1, #players do
|
||||
|
||||
if is_player(oir) then
|
||||
player = players[i]
|
||||
|
||||
in_range = 1
|
||||
if get_distance(player:get_pos(), pos) <= pla then
|
||||
|
||||
in_range = true
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- player not found
|
||||
if in_range == 0 then
|
||||
return
|
||||
end
|
||||
if not in_range then return end
|
||||
end
|
||||
|
||||
-- set medium mob usually spawns in (defaults to air)
|
||||
local reg = minetest.registered_entities[mob].fly_in
|
||||
local reg = core.registered_entities[mob].fly_in
|
||||
|
||||
if not reg or type(reg) == "string" then
|
||||
reg = {(reg or "air")}
|
||||
end
|
||||
if not reg or type(reg) == "string" then reg = {(reg or "air")} end
|
||||
|
||||
-- find air blocks within 5 nodes of spawner
|
||||
local air = minetest.find_nodes_in_area(
|
||||
local air = core.find_nodes_in_area(
|
||||
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
|
||||
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
|
||||
|
||||
@ -186,14 +184,13 @@ minetest.register_abm({
|
||||
if air and #air > 0 then
|
||||
|
||||
local pos2 = air[math.random(#air)]
|
||||
local lig = minetest.get_node_light(pos2) or 0
|
||||
local lig = core.get_node_light(pos2) or 0
|
||||
|
||||
pos2.y = pos2.y + 0.5
|
||||
|
||||
-- only if light levels are within range
|
||||
if lig >= mlig and lig <= xlig
|
||||
and minetest.registered_entities[mob] then
|
||||
minetest.add_entity(pos2, mob)
|
||||
if lig >= mlig and lig <= xlig and core.registered_entities[mob] then
|
||||
core.add_entity(pos2, mob)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
BIN
textures/mobs_bubble_particle.png
Normal file
After Width: | Height: | Size: 331 B |
BIN
textures/mobs_fallback.png
Normal file
After Width: | Height: | Size: 821 B |
BIN
textures/mobs_fire_particle.png
Normal file
After Width: | Height: | Size: 343 B |
BIN
textures/mobs_hearing_vines.png
Normal file
After Width: | Height: | Size: 114 B |
BIN
textures/mobs_hearing_vines_active.png
Normal file
After Width: | Height: | Size: 126 B |
BIN
textures/mobs_heart_particle.png
Normal file
After Width: | Height: | Size: 279 B |
Before Width: | Height: | Size: 247 B After Width: | Height: | Size: 186 B |
BIN
textures/mobs_pint_sized_rune.png
Normal file
After Width: | Height: | Size: 160 B |
BIN
textures/mobs_repellent.png
Normal file
After Width: | Height: | Size: 415 B |
Before Width: | Height: | Size: 202 B After Width: | Height: | Size: 202 B |