1
0
mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-07-20 09:10:22 +02:00

Compare commits

...

322 Commits

Author SHA1 Message Date
e545cc80f4 tweak mob counter per area 2018-10-05 18:37:04 +01:00
e17f8811b1 added attack_chance to mob definition 2018-10-01 09:20:27 +01:00
6bf6e8fbd8 nil check on spawn collisionbox 2018-09-28 09:11:30 +01:00
afb7e01b91 tweak collision function 2018-09-15 10:20:18 +01:00
830b1698ff added pushable flag for mobs so they can be pushed by player 2018-09-14 17:13:40 +01:00
82411330fc add custom on_punch for mob arrows 2018-09-09 11:11:08 +01:00
2106a081b9 lifetimer check every 0.25 seconds 2018-09-08 18:21:33 +01:00
f1476077bd added light damage _min and _max values, also igniter check for lava damage 2018-09-07 14:59:22 +01:00
9737bde6fb tweak mob damage function, add {fire=1} weapon damage check 2018-09-05 10:33:17 +01:00
082bf0cf86 update api.txt 2018-09-04 16:42:33 +01:00
607e596c05 tweaked line of sight, mob drops 2018-09-04 16:35:01 +01:00
e64df178f8 added some checks 2018-08-31 10:31:30 +01:00
42473cbc23 add nil check to line_of_sight 2018-08-08 11:23:40 +01:00
77c19da8d4 make mobs:line_of_sight() function global 2018-08-08 10:35:37 +01:00
dc7cdd4df0 make mobs:line_of_sight() global 2018-08-08 10:33:23 +01:00
477ad59670 tidy code 2018-08-08 10:15:26 +01:00
da0238cb84 fix animation flip 2018-08-03 10:06:05 +01:00
0482581f18 Added ability for multiple animations per action 2018-08-03 09:43:50 +01:00
4badcec318 add check for no drops 2018-07-19 09:19:00 +01:00
63c9812dad new line_of_sight and fence_top added 2018-07-18 10:13:19 +01:00
f6b5effe09 change aoc_range 2018-07-08 20:51:59 +01:00
adc4e71a01 0.4.16 functions 2018-07-02 16:24:34 +01:00
04ae3502a5 toolrank check bugfix 2018-07-01 14:19:34 +01:00
40416aa4fd Added ToolRanks support when attacking mobs with tools/swords 2018-07-01 14:08:17 +01:00
e145fe098d update readme 2018-06-27 09:46:00 +01:00
21c52c0a87 better 0.4.16 comatibility and new general attack function added 2018-06-27 09:44:00 +01:00
7ed80b6a89 add new api with test mob spawner NOT using abm's 2018-06-23 09:10:23 +01:00
7b7aa45da8 have protection check right before spawning mob 2018-06-17 10:14:01 +01:00
e23f47922b tidy code and bug found (thanks hamlet) 2018-06-17 08:43:52 +01:00
4a5563854d re-organise spawning checks (lightest first) 2018-06-04 16:51:11 +01:00
c23d58f1ec entity check for minetest.after 2018-06-03 08:32:42 +01:00
12a3c8975f add "all" to immune_to table, optimized floating code 2018-05-30 10:55:39 +01:00
82c8386eb3 forgot settingtypes.txt default :P 2018-05-23 08:42:31 +01:00
23f0571dee remove_far_mobs now defaults to true 2018-05-23 08:41:10 +01:00
60eb37b3af mobs with self.order = "stand" will no longer move, even when attacking monsters 2018-05-17 09:20:44 +01:00
33551a1441 fix runaway function 2018-05-05 15:49:28 +01:00
a089d27db8 tweak attack functions to use line of sight better 2018-05-05 15:40:32 +01:00
bdfce20c28 update changelog 2018-05-04 09:24:10 +01:00
52b6a377f6 add pathfinding addition by Elkien3 (with changes) 2018-05-04 09:20:00 +01:00
1a8f503e06 tweaked jump 2018-04-28 17:26:16 +01:00
e4a2706bd6 fix jumping up 1 block 2018-04-27 20:22:55 +01:00
f96852775f added settingtypes.txt 2018-04-27 10:09:32 +01:00
22cf9b880a fix replace function running too often when mob attacks 2018-04-19 15:45:03 +01:00
00f46f66d5 fix variable bug 2018-04-14 21:07:27 +01:00
044d8f8169 default explode radius when mob in water is 1 instead of 0 2018-04-08 12:27:33 +01:00
d05bf9b489 added simple smooth rotation (thanks ThomasMonroe) 2018-04-08 12:25:06 +01:00
5889886f3c disable random up.down movement for flying/swimming mobs (for now) 2018-04-08 11:15:55 +01:00
0849727ee9 knock_back defaults to true 2018-04-06 09:51:11 +01:00
2f1ef11fa3 fix self.knock_back true error 2018-04-06 09:48:24 +01:00
2418e2af21 add default collisionbox 2018-04-02 21:24:41 +01:00
7bb3cd8d85 exploding mobs diffuse range is set using 'reach' 2018-03-31 09:21:58 +01:00
28dc0d8be5 add nametag check when renaming 2018-03-28 18:39:48 +01:00
a654a02505 animals will not runaway from it's owner (chickens) 2018-03-24 16:48:12 +00:00
2f493c07bb update russian locale (thanks codexp) 2018-03-24 09:00:13 +00:00
1bb95d742c add mobs:spawn_abm_check() function 2018-03-22 09:32:17 +00:00
763fbee36d fix merge errors 2018-03-13 20:33:29 +00:00
d7874dce50 add food groups for better recipe crafting 2018-03-12 17:07:08 +00:00
006f18c5c1 change vars always resulting in true 2018-03-12 11:42:35 +00:00
609d52100c added new explosion mob functionality (thanks to Yukitty) 2018-03-12 11:32:21 +00:00
2109814805 use war_cry sound in pathfinding when path found (thanks Yukitty) 2018-03-12 11:05:02 +00:00
8c34c63b15 updated french locale (thanks alexerate) 2018-02-19 10:00:34 +00:00
59fee9aea7 add items as fuel 2018-02-06 20:59:11 +00:00
e0eae71b48 added malayan translation (thanks MuhdNurHidayat) 2018-02-06 12:26:13 +00:00
94e576c8ef tweak runaway from timer 2018-01-27 15:39:21 +00:00
f6e43fc571 updated api.txt (thanks alexerate) 2018-01-27 15:29:15 +00:00
fc40d8d7e0 add runaway_from list for shy mobs 2018-01-26 15:34:06 +00:00
2e9ebcced3 added mobs_spawn mobs_griefing and mobs_drop_items settings 2018-01-26 11:13:59 +00:00
7d0a91936a jump sound only played when mob is moving, not when stuck 2018-01-22 21:18:28 +00:00
5e238b168c added fallback to nil min/max for drops 2018-01-18 09:41:51 +00:00
331c4e96d2 fix selectionbox error when var missing 2018-01-13 20:11:07 +00:00
4bf4d42b07 added multiple blood textures 2018-01-12 19:18:48 +00:00
5751d98ab0 add mobs:safe_boom and some nil checks 2018-01-12 14:56:26 +00:00
0f480942b5 check height clearance before spawning mob 2018-01-04 11:13:08 +00:00
07bb12acac added selectionbox to mob definition (dev only for now) 2018-01-04 10:16:21 +00:00
9d653f894c min to max 2018-01-01 17:41:49 +00:00
93ca01de00 changed 'mob_spawn_amend' to 'mob_chance_multiplier' 2017-12-30 19:39:42 +00:00
e5baaa5e13 added mob_spawn_amend settings for minetest.conf 2017-12-30 16:41:20 +00:00
a0d975510e add mob fence to keep in unruly mobs (2 high collisionbox) 2017-12-30 14:58:59 +00:00
da4ea0d5e3 only show mob HP when punched 2017-12-22 14:41:27 +00:00
cf6b529627 tweaked pathfinding 2017-12-11 18:20:31 +00:00
ec4ba73bab added custom after_activate function check 2017-10-18 19:56:04 +01:00
f6f3b58ac6 change lasso item name 2017-10-18 13:43:53 +01:00
5cedfcaae2 code tidy 2017-10-18 13:41:29 +01:00
8dd6622855 added explosion timer, explosion counts until out of view range 2017-10-13 14:57:55 +01:00
7c10fb7e27 getpos to get_pos 2017-10-09 15:24:40 +01:00
3146b0754b updated readme 2017-10-09 12:00:24 +01:00
2ffd942c2a updated to newer 0.4.16 functions 2017-10-09 11:59:01 +01:00
27fe687f8a fixed flying mobs getting stuck in stairs and plants 2017-10-04 11:13:23 +01:00
070f02126b add new_api.txt documentation 2017-09-25 13:48:16 +01:00
65f8c2c280 add shoot_anim _end _sheep to api.txt 2017-09-22 20:35:19 +01:00
8517f4d946 fix abm's on_spawn 2017-09-21 17:15:12 +01:00
7c4dc07acd getyaw() to get_yaw() 2017-09-21 09:24:18 +01:00
84672a07ce knockback can also use 'knockback' value inside tool groups if found 2017-09-20 20:06:53 +01:00
f1a30679aa disable mob suffocation until stepheight glitch in engine fixed. 2017-09-18 20:41:05 +01:00
6816158e87 tweak knockback 2017-09-17 21:11:50 +01:00
5b7348b869 updated readme 2017-09-15 16:08:04 +01:00
4785c37f18 added on_breed on_grown and do_punch custom functions 2017-09-15 16:06:35 +01:00
7b0a1cf233 added spawner entity check 2017-09-08 09:41:36 +01:00
e90369ee21 better entity checking, few fixes 2017-09-08 09:37:30 +01:00
80cf1ddb1c added nametag setting to mob registry 2017-09-05 16:32:46 +01:00
d28c410095 added on_spawn function to mobs registry 2017-09-01 12:27:31 +01:00
f19960e5db updated mod version 2017-09-01 10:59:50 +01:00
8d3e6897bc any light damage > 12 harms light sensative mobs 2017-09-01 10:58:20 +01:00
01ad44d3b3 Italian translation added by H4mlet 2017-08-18 17:41:18 +01:00
69e2e5b5e5 russian translation added thanks to Oleg720 2017-08-13 15:13:19 +01:00
38d7a214b1 add explode_center flag to mobs:boom function 2017-08-12 18:20:01 +01:00
4d80e58a2c added fence check to stop mobs walking forwards 2017-08-11 10:46:03 +01:00
ba167a3451 added flight nil check 2017-08-07 10:53:51 +01:00
bc13ef7410 quick fix for pathfinding glitch 2017-08-04 09:15:48 +01:00
20d1eeec64 added french translation (thanks to fat115) 2017-08-04 08:56:26 +01:00
b95ca521ed show message when peaceful mode active 2017-08-04 08:53:54 +01:00
d31010216a pathfinding level 2 liquid drop fixed 2017-08-03 19:41:22 +01:00
2312319fe3 revert node_ok fallback return 2017-08-03 19:24:18 +01:00
ea4f85980d remove api.lua_ 2017-08-03 19:19:53 +01:00
6bf601f29f fix local 2017-08-03 19:19:25 +01:00
3e458e1e49 remove print statement 2017-07-29 19:58:26 +01:00
83600fbba8 mobs turn in small rotations 2017-07-29 19:57:55 +01:00
276c2fc0ce update death animation timers 2017-07-29 15:45:19 +01:00
8ad63d35d0 if no run animation use walk instead 2017-07-26 18:13:39 +01:00
c0e07d819b giced mobs:set_animation function 2017-07-26 10:03:37 +01:00
88e7181a02 spanish translated added by AleksSyntek 2017-07-20 19:54:04 +01:00
ff13cd4e6f fixed mobs:boom sounds 2017-07-14 10:29:59 +01:00
c6cdb74577 update api.txt 2017-07-13 14:42:08 +01:00
fc1960f5c9 change mobs_spawn_protected to bool (true by default) 2017-07-13 14:36:50 +01:00
7fba32b8d9 added mobs:boom functin to replace mobs:explosion 2017-07-13 10:16:24 +01:00
f985d00b61 added forgotton mobs:explosion global function for backwards compatibility 2017-07-11 21:22:58 +01:00
8dbea868ec update api.txt 2017-07-09 12:59:38 +01:00
e4ca054be3 if no tnt add entity damage/effects/sound 2017-07-09 08:57:37 +01:00
7b02fef7a5 explosions use tnt.boom() when TNT mod found, otherwise only entity damage 2017-07-08 21:24:30 +01:00
7e09281760 use tnt.boom() function instead of mobs:explosion 2017-07-08 21:11:22 +01:00
7dc2d22ef6 remove hardcoded unbreakable nodes from explosions 2017-07-08 16:16:03 +01:00
1f800ff583 code tweaks and new settings 2017-07-08 09:08:23 +01:00
27390b2e36 if order change 2017-07-07 20:10:27 +01:00
3965b237f1 mob arrows only affect player/node/mobs redo mob 2017-07-07 20:07:06 +01:00
2b39c6f0fa increase explosion smoke effect 2017-07-05 20:52:57 +01:00
75a2025871 updated intllib support and translations 2017-07-04 20:37:04 +01:00
f78f7c3059 add on_replace function (thanks wuzzy) 2017-07-04 20:12:57 +01:00
bad4dcb36f change sound names 2017-07-04 18:38:06 +01:00
9494972483 add visual/sound when protecting mob, also when using net/lasso 2017-07-03 19:07:57 +01:00
cf3a9fd679 placing stackable mob egg while holding sneak removes tamed status 2017-07-02 18:56:18 +01:00
a9178b3cb2 gravity is a bummer 2017-07-02 18:47:11 +01:00
a964aa028d reverted egg changes 2017-07-02 14:20:26 +01:00
7b543fe1d7 stackable eggs (default) do not tame mob on place 2017-07-02 14:02:22 +01:00
be008cf7b7 update api.txt 2017-07-02 11:12:15 +01:00
d0475fd4f5 fix lasso pickup 2017-06-30 20:47:21 +01:00
6799a7ac15 Added spawn_egg groups 2017-06-28 09:52:54 +01:00
d74f2fa27b falling velocity no longer exceeds self.fall_speed 2017-06-28 09:43:51 +01:00
4ec4c38883 change magic lasso to simply lasso with new recipe 2017-06-26 21:08:42 +01:00
7dc567d2a8 fix mount walkable 2017-06-26 21:03:55 +01:00
8924b05623 no drops for killing child mobs, fix base level of environ check 2017-06-24 18:21:15 +01:00
af8963ec00 add explosion position for mob damage 2017-06-23 09:13:12 +01:00
53563fe430 added animation loop flag 2017-06-23 08:57:51 +01:00
0d27bbe02d update cmi components 2017-06-19 08:25:39 +01:00
a58299479e added support for raymoo's cmi mod 2017-06-18 19:21:04 +01:00
54b88e25b2 set min mob damage is 0 and fix runaway dir for rotated mobs. 2017-06-16 20:36:15 +01:00
60c5b5628a increase foot level 2017-06-11 11:35:34 +01:00
6f259cb047 mobs will not attack player in creative mode unless hit 1st 2017-06-11 09:27:26 +01:00
61f7a06261 disabled crash damage when riding (for now) 2017-06-10 11:13:46 +01:00
18b90da257 added mob suffocation setting (only inside full blocks) 2017-06-10 09:47:24 +01:00
4eb1c937e5 added obj nil check 2017-06-04 20:23:40 +01:00
ffefd49c7b tweak pathfinding 2017-06-01 13:50:42 +01:00
f40d260a81 fix constant health tag 2017-05-28 20:57:14 +01:00
608a5178cf fix damage_per_sec checks wit some nested if's, add custom on_activate to arrows 2017-05-28 20:49:50 +01:00
d6ff282917 localised functions, mobs floats on water only, damage_per_sec nodes hurt mobs 2017-05-27 21:29:46 +01:00
ff4dfe4b4d bugfix 2017-05-27 18:36:30 +01:00
646020db94 death check added, cooks drops if died in fire/lava/pick_lava 2017-05-27 10:18:21 +01:00
7de8bc4c24 updated readme and version 2017-05-12 10:11:47 +01:00
e814a360f6 add owner loyalty so that aggressive tamed mobs will attack player foe's 2017-05-12 10:02:42 +01:00
feb26ed940 tweak capture function 2017-04-27 14:37:30 +01:00
52cf9be8eb updated api.txt 2017-04-27 14:07:23 +01:00
b1c08d2261 Turkish translation by Admicos, protect tweak 2017-04-27 14:00:23 +01:00
b2083fd120 line of sight only counts "normal" nodeboxes as obstruction 2017-04-20 19:09:44 +01:00
ed28e9efea added return false to flight_check function 2017-04-19 18:41:12 +01:00
e64530aa43 default stepheight is 1.1 for mobs to walk uphill properly 2017-04-13 11:01:38 +01:00
8ed3672fb1 typo in var name 2017-04-08 18:09:06 +01:00
13fcf68191 sanitize yaw 2017-04-08 17:55:51 +01:00
6aead4ec5c code tidy 2017-03-30 19:33:07 +01:00
bbaa1ff025 mob pathfinding level 2 adheres to protection and hard to break nodes when damaging builds 2017-03-29 11:49:38 +01:00
e1f7453ee5 tidy code 2017-03-26 20:29:34 +01:00
a37e38da60 Exploding mobs only drop items when killed, not when they explode 2017-03-24 10:13:25 +00:00
374e7ac13b meh 2017-03-21 11:18:14 +00:00
20f8183316 Fix variable nil default 2017-03-21 09:43:02 +00:00
c2ecb8321e Fix staticdata, tidy code 2017-03-18 19:38:53 +00:00
80a86b658c Separated dogshoot timers for different shoot/fight timings 2017-03-17 13:06:36 +00:00
1205ec36a6 flying mobs go up and down, code tidy. 2017-03-17 11:30:16 +00:00
aa591925b1 changed to look before you jump :) 2017-03-10 17:13:41 +00:00
1f0969e6d3 Update do_jump function, tidied code 2017-03-10 16:05:37 +00:00
1fbf0ff331 Updated replace function with new tables 2017-03-07 11:50:15 +00:00
c1c17a6849 added new animation function 2017-03-06 14:19:51 +00:00
36cf0693fe revert damage_per_second check (for now) 2017-03-05 09:39:47 +00:00
18d42f2285 limit mob names to 64 chars, update mount lib to new 0.4.15 functions 2017-03-02 20:41:45 +00:00
8d8779da2f udpate api.txt 2017-02-25 15:02:14 +00:00
440d9874b5 added quick health check when punched 2017-02-24 09:38:11 +00:00
59e8ba64f2 Tidied code, added fly arrow check 2017-02-22 12:57:02 +00:00
bf5d976d8e fix api.txt typo 2017-02-21 21:08:23 +00:00
3d1f62b196 Added flying function for mobs (thanks D00Med) 2017-02-21 15:01:36 +00:00
8201282022 Tamed eggs are removed from inventory even in creative 2017-02-14 08:54:54 +00:00
da5e8ef635 add entity count check for spawners 2017-02-10 12:04:57 +00:00
cce6eabd81 Tweaked mob counter/spawner abm 2017-02-10 11:47:42 +00:00
fb850b0233 compatibility with older simple_mobs textures 2017-02-02 14:26:04 +00:00
40e6eaf98a fix old texture support 2017-02-02 13:51:51 +00:00
62d00489b3 changed capturing mobs with 'replacewith' item to override new mob eggs with information inside 2017-02-01 13:08:45 +00:00
6d059ef980 add default mob egg to player inventory if 'force_take' true, otherwise save mob information inside of new egg 2017-02-01 12:59:44 +00:00
c7ad42b8e5 updated api.txt 2017-01-31 14:37:45 +00:00
f917bf8bbe added "fly" animation with check 2017-01-31 14:30:00 +00:00
d574045930 added quick error check for self.drops 2017-01-23 20:25:00 +00:00
bc86a32af6 fixed mount mob rotation 2017-01-22 20:13:03 +00:00
e3515482cc added arrow rotation, added new mob eggs that save mob information, updated intllib routine 2017-01-21 19:23:41 +00:00
4e231429d9 spawn egg checks for existing right_click functions 2017-01-21 10:38:43 +00:00
52a2355954 arrow entity check, glow and expire added to arrows 2017-01-20 09:32:51 +00:00
6eb6e458af Fixed rotation bug 2017-01-19 22:46:28 +00:00
2bcd528e22 updated api.txt 2017-01-19 15:07:51 +00:00
26d80126f5 added driver_scale to ridable mobs 2017-01-19 15:01:58 +00:00
a33a52d140 set player visual scale when riding 2017-01-19 14:11:28 +00:00
3ba7defa3a updated yaw 2017-01-19 11:49:04 +00:00
44659da768 fix rotation bug 2017-01-17 15:35:35 +00:00
58317c55b2 simplify yaw rotation 2017-01-17 15:02:47 +00:00
dcae1b846a added damage_per_second node check (thanks mt-modder) 2017-01-17 14:27:55 +00:00
2ee53fe660 new line_of_sight function by BrunoMine and flight_check by taikedz 2017-01-17 14:14:12 +00:00
4bcfa6b802 tweaked code, added NaN check for yaw 2017-01-07 19:35:00 +00:00
7490006117 if mob standing, 1 in 4 chance of looking at player nearby 2017-01-06 11:58:56 +00:00
093285bec9 Tweaked code 2017-01-05 19:20:37 +00:00
3fb24110bc update api's ride horse example 2016-12-30 11:34:07 +00:00
ef1240d537 add label to mob spawner node 2016-12-29 19:34:10 +00:00
9f62234e42 mobs standing on "ignore" just wait for world to load around them 2016-12-29 19:12:57 +00:00
f7798e1b29 added dtime to drive function 2016-12-29 15:28:53 +00:00
ef3217d77f Added rideable mob functions (thanks blert2112) 2016-12-29 12:28:25 +00:00
671fab54eb add mob_show_health flag to minetest.conf 2016-12-27 11:10:10 +00:00
3ed2bd9ff6 fix line of sight ypos 2016-12-26 17:49:19 +00:00
12503180f4 use atan2, added attached attack, added swim to shore 2016-12-20 18:17:56 +00:00
d720114462 fix api.txt 2016-12-07 09:36:58 +00:00
29b0f9d351 added auto range checking for mob counting 2016-12-06 11:41:04 +00:00
0a6fdbc3f1 self.animation check 2016-12-03 20:33:42 +00:00
dd04be9749 added die animation (thx npxcoot) 2016-12-02 20:42:05 +00:00
f9737e1f4f fix lifetimer check for removing mob 2016-12-01 21:08:32 +00:00
5fbc7dd57d Added 9 lucky blocks 2016-12-01 18:41:27 +00:00
b6fcc31a10 fix tail particles 2016-11-23 09:25:41 +00:00
37c787d514 updated particle effects 2016-11-22 17:44:14 +00:00
9990b12a12 Fix nil name error 2016-11-10 11:36:46 +00:00
053866c05b added player check for protected hits 2016-11-08 16:48:33 +00:00
b71369f487 update readme 2016-11-08 16:16:27 +00:00
127dad97a7 added ability to protect tamed mobs 2016-11-08 16:11:00 +00:00
c16c083d31 on_punch tweaks 2016-10-31 21:37:38 +00:00
9d554fc31f only play damage sound and show blood if mob damage is >=1 2016-10-30 21:06:33 +00:00
b1048cc892 tidy 2016-10-29 16:41:16 +01:00
31db77bab3 increase mob area check to 32 2016-10-26 21:12:30 +01:00
62fc9bcb7f increase mob check area 2016-10-23 17:55:57 +01:00
e592c18af6 added missing local 2016-10-22 19:03:13 +01:00
954565efa2 tidy 2016-10-22 09:36:08 +01:00
4d37da6fe6 arrows go through fire 2016-10-21 16:23:35 +01:00
cbefe68049 re-add check for unbreakable nodes for fireballs 2016-10-21 15:20:29 +01:00
b8d3792aa6 update changelog 2016-10-21 14:55:54 +01:00
7014152bf9 added new spawn check for specific mob numbers 2016-10-21 14:46:50 +01:00
3f61935a07 See if this fixes animals glitching out of enclosures 2016-10-14 18:47:04 +01:00
e3e00b24a0 added on_spawn function 2016-10-09 09:17:44 +01:00
d2806eccf2 Tweaked mob arrows 2016-10-08 10:29:32 +01:00
47abff26ae make invisibility player table global (mobs.invis[playername]) 2016-10-04 11:02:31 +01:00
444b486c5e Code tidy 2016-10-04 09:54:26 +01:00
03e96f3017 health and damage have min of 1.0 added with diffuculty setting in use 2016-09-29 09:59:24 +01:00
a455395a96 added mob_difficulty config setting 2016-09-28 19:27:43 +01:00
5df8e9054e added self.texture_list for mod makers 2016-09-26 14:03:22 +01:00
d5822b3e0b updated api docs 2016-09-26 12:10:48 +01:00
b844712d48 added entity removal to on_die custom functions 2016-09-07 19:39:29 +01:00
5158bf3123 change runaway from 3 to 5 seconds 2016-09-05 20:02:26 +01:00
834bb75153 updated changelog 2016-09-05 19:57:55 +01:00
b63317bc21 added specific_attack flag for special mob attacks 2016-09-05 19:47:08 +01:00
046204cf9a Added attack_animals flag for monsters 2016-09-05 18:39:17 +01:00
c15ffef8ae Tweaked code slightly 2016-09-05 14:40:01 +01:00
6fea1e1b85 Disabled hit re-colour as it can cause hit-lag with larger textures 2016-09-03 19:57:33 +01:00
2aa6227f0a Portugese translation added (thanks BrunoMine) 2016-08-30 20:40:14 +01:00
d99cf5f444 Updated license 2016-08-19 19:08:48 +01:00
cfe8562c7a added 0.4.13 compatible global check 2016-08-17 20:58:35 +01:00
e2f9bbe89f removed global_exists for older clients to work :( 2016-08-16 21:36:01 +01:00
4387de405e Fixed invisibility global error 2016-08-16 20:45:32 +01:00
918abf2cae Fix spawning numbers 2016-08-05 12:29:04 +01:00
d011c538ee disabled catch_up, causing anomalies 2016-08-05 09:21:58 +01:00
e944712c90 Added MarkBu's new mob:spawn command 2016-08-03 09:34:36 +01:00
a470ac7cc1 Added particle effect when mob dies 2016-07-21 15:20:14 +01:00
542cb3d474 re-enabled catch-up to spawn more mobs 2016-07-21 11:21:26 +01:00
80ba7db8ba lower health display timer 2016-06-18 09:42:24 +01:00
3362334ee1 Show health stats on punch 2016-06-18 09:35:57 +01:00
d1bee49785 Added extra check for line of sight when flying in custom node. 2016-06-17 11:22:04 +01:00
db7e02af1a added intllib support (en/de) 2016-06-11 09:47:43 +01:00
093b8c9eed Updated api.txt 2016-06-11 08:41:53 +01:00
f8692e94e3 Added ability for do_custom to skip rest of api by setting return to false 2016-06-11 08:40:09 +01:00
54beb82686 stop attacking when player turns invisible 2016-06-09 18:48:38 +01:00
d281ad3bb1 updated readme 2016-06-09 11:57:03 +01:00
7d77124aa0 supports invisibility, lava/water checks added, code tidied/tweaked 2016-06-09 11:56:03 +01:00
d0fc69d458 Optimized code, added NaN catcher 2016-06-07 09:51:11 +01:00
253351ef7f Tweaks 2016-06-05 16:48:12 +01:00
bed18e114f add lifetimer bypass (over 20000 and mob wont despawn) 2016-05-29 21:00:56 +01:00
c6d4b95768 tweaked pathfinding with 2 modes, 1 to find, 2 to build/break 2016-05-23 19:19:40 +01:00
e4a919da02 udpated api.txt 2016-05-23 16:39:04 +01:00
ba97620759 added fix for when mod profiling enabled and mob is punched 2016-05-23 16:32:22 +01:00
1a53844f61 Tweak spawner slightly 2016-05-21 19:35:24 +01:00
67aa752c44 fixed punch animation 2016-05-14 15:53:34 +01:00
37a6399ffb Added dogshoot switching features 2016-05-12 11:47:08 +01:00
3db852563c Added new dogshoot features for punch/shoot switching 2016-05-12 11:43:59 +01:00
c8932731d8 removed leftover line 2016-05-08 18:13:25 +01:00
050dd1dbb0 Added 'punch2' 'shoot' animations, 'double_melee_attack' flag and tweaks to api 2016-05-08 18:08:25 +01:00
f362ced4da tidy 2016-05-08 14:59:13 +01:00
0e4ba14bc1 Added custom on_step for mob arrows (thx npxcoot) 2016-05-06 11:38:43 +01:00
4ad941523e update do_custom to run live instead of every second 2016-05-06 11:20:36 +01:00
1dc909aa09 Reigned in abm with catch_up = false 2016-05-02 09:30:49 +01:00
6e89f8f696 Added default on_blast function 2016-05-01 19:41:50 +01:00
8fa1a0e1cb Updated api.txt 2016-05-01 10:44:43 +01:00
240bd3f942 Added ability to use sofar's on_blast function in new TNT changes 2016-05-01 10:40:29 +01:00
b51bafcf0e Added custom_attack function (thanks to NPXcoot) 2016-04-28 20:18:00 +01:00
b512f882e9 Disable lifetimer if remove_far_mobs is true, despawn distance set to 15 2016-04-25 20:23:38 +01:00
4d3438aeed fixed undeclared yaw variable 2016-04-21 18:08:36 +01:00
30e1157392 Fixed global yaw bug (thanks Sofar) 2016-04-18 20:54:02 +01:00
a80b8dc3b0 added punch_capabilities error check 2016-04-16 09:58:53 +01:00
3e05bc7ec0 split remainder on_step into single function 2016-04-15 20:08:31 +01:00
58c757772f split on_step routines into functions 2016-04-15 19:56:24 +01:00
e109fefc11 updated api guide 2016-04-15 18:51:18 +01:00
604765b135 updated api guide 2016-04-15 18:40:02 +01:00
a4671719a0 added api guide 2016-04-15 18:37:28 +01:00
4c0e2794b6 update tags 2016-04-15 15:53:04 +01:00
fa03f6cedb update tags 2016-04-15 15:52:29 +01:00
29b6fdaed9 Amend tags 2016-04-15 15:51:04 +01:00
335913f543 Added forum page to readme 2016-04-15 15:35:28 +01:00
f76acdf724 Added compatibility function (thanks Amaz) 2016-04-15 15:22:30 +01:00
31 changed files with 9405 additions and 1613 deletions

3544
api.lua

File diff suppressed because it is too large Load Diff

3985
api.lua_testspawn Normal file

File diff suppressed because it is too large Load Diff

743
api.txt Normal file
View File

@ -0,0 +1,743 @@
Mobs Redo API
=============
Welcome to the world of mobs in minetest and hopefully an easy guide to defining
your own mobs and having them appear in your worlds.
Registering Mobs
----------------
To register a mob and have it ready for use requires the following function:
mobs:register_mob(name, definition)
The 'name' of a mob usually starts with the mod name it's running from followed
by it's own name e.g.
"mobs_monster:sand_monster" or "mymod:totally_awesome_beast"
... and the 'definition' is a table which holds all of the settings and
functions needed for the mob to work properly which contains the following:
'nametag' contains the name which is shown above mob.
'type' holds the type of mob that inhabits your world e.g.
"animal" usually docile and walking around.
"monster" attacks player or npc on sight.
"npc" walk around and will defend themselves if hit first, they
kill monsters.
'hp_min' has the minimum health value the mob can spawn with.
'hp_max' has the maximum health value the mob can spawn with.
'armor' holds strength of mob, 100 is normal, lower is more powerful
and needs more hits and better weapons to kill.
'passive' when true allows animals to defend themselves when hit,
otherwise they amble onwards.
'walk_velocity' is the speed that your mob can walk around.
'run_velocity' is the speed your mob can run with, usually when attacking.
'walk_chance' has a 0-100 chance value your mob will walk from standing,
set to 0 for jumping mobs only.
'jump' when true allows your mob to jump updwards.
'jump_height' holds the height your mob can jump, 0 to disable jumping.
'stepheight' height of a block that your mob can easily walk up onto,
defaults to 1.1.
'fly' when true allows your mob to fly around instead of walking.
'fly_in' holds the node name that the mob flies (or swims) around
in e.g. "air" or "default:water_source".
'runaway' if true causes animals to turn and run away when hit.
'pushable' when true mobs can be pushed by player or other mobs.
'view_range' how many nodes in distance the mob can see a player.
'damage' how many health points the mob does to a player or another
mob when melee attacking.
'knock_back' when true has mobs falling backwards when hit, the greater
the damage the more they move back.
'fear_height' is how high a cliff or edge has to be before the mob stops
walking, 0 to turn off height fear.
'fall_speed' has the maximum speed the mob can fall at, default is -10.
'fall_damage' when true causes falling to inflict damage.
'water_damage' holds the damage per second infliced to mobs when standing in
water.
'lava_damage' holds the damage per second inflicted to mobs when standing
in lava or fire or an ignition source.
'light_damage' holds the damage per second inflicted to mobs when light
level is between the min and max values below
'light_damage_min' minimum light value when mob is affected (default: 14)
'light_damage_max' maximum light value when mob is affected (default: 15)
'suffocation' when true causes mobs to suffocate inside solid blocks.
'floats' when set to 1 mob will float in water, 0 has them sink.
'follow' mobs follow player when holding any of the items which appear
on this table, the same items can be fed to a mob to tame or
breed e.g. {"farming:wheat", "default:apple"}
'reach' is how far the mob can attack player when standing
nearby, default is 3 nodes.
'docile_by_day' when true has mobs wandering around during daylight
hours and only attacking player at night or when
provoked.
'attack_chance' 0 to 100 chance the mob will attack (default is 5).
'attack_monsters' when true mob will attack monsters.
'attack_animals' when true mob will attack animals.
'attack_npcs' when true mob will attack npcs within range.
'attack_players' when true mob will attack players nearby.
'owner_loyal' when true non-docile tamed mobs attack anything player
punches when nearby.
'group_attack' when true has same mob type grouping together to attack
offender.
'attack_type' tells the api what a mob does when attacking the player
or another mob:
'dogfight' is a melee attack when player is within mob reach.
'shoot' has mob shoot pre-defined arrows at player when inside
view_range.
'dogshoot' has melee attack when inside reach and shoot attack
when inside view_range.
'explode' causes mob to stop and explode when inside reach.
'explosion_radius' the radius of explosion node destruction,
defaults to 1
'explosion_damage_radius' the radius of explosion entity & player damage,
defaults to explosion_radius * 2
'explosion_timer' number of seconds before mob explodes while its target
is still inside reach or explosion_damage_radius,
defaults to 3.
'allow_fuse_reset' Allow 'explode' attack_type to reset fuse and resume
chasing if target leaves the blast radius or line of
sight. Defaults to true.
'stop_to_explode' When set to true (default), mob must stop and wait for
explosion_timer in order to explode. If false, mob will
continue chasing.
'arrow' holds the pre-defined arrow object to shoot when
attacking.
'dogshoot_switch' allows switching between attack types by using timers
(1 for shoot, 2 for dogfight)
'dogshoot_count_max' contains how many seconds before switching from
dogfight to shoot.
'dogshoot_count2_max' contains how many seconds before switching from shoot
to dogfight.
'shoot_interval' has the number of seconds between shots.
'shoot_offset' holds the y position added as to where the
arrow/fireball appears on mob.
'specific_attack' has a table of entity names that mob can also attack
e.g. {"player", "mobs_animal:chicken"}.
'runaway_from' contains a table with mob names to run away from, add
"player" to list to runaway from player also.
'blood_amount' contains the number of blood droplets to appear when
mob is hit.
'blood_texture' has the texture name to use for droplets e.g.
"mobs_blood.png", or table {"blood1.png", "blood2.png"}
'pathfinding' set to 1 for mobs to use pathfinder feature to locate
player, set to 2 so they can build/break also (only
works with dogfight attack and when 'mobs_griefing'
in minetest.conf is not false).
'immune_to' is a table that holds specific damage when being hit by
certain items e.g.
{"default:sword_wood", 0} -- causes no damage.
{"default:gold_lump", -10} -- heals by 10 health points.
{"default:coal_block", 20} -- 20 damage when hit on head with coal blocks.
{"all"} -- stops all weapons causing damage apart from those on list.
'makes_footstep_sound' when true you can hear mobs walking.
'sounds' this is a table with sounds of the mob
'distance' maximum distance sounds can be heard, default is 10.
'random' random sound that plays during gameplay.
'war_cry' what you hear when mob starts to attack player.
'attack' what you hear when being attacked.
'shoot_attack' sound played when mob shoots.
'damage' sound heard when mob is hurt.
'death' played when mob is killed.
'jump' played when mob jumps.
'fuse' sound played when mob explode timer starts.
'explode' sound played when mob explodes.
'drops' table of items that are dropped when mob is killed, fields are:
'name' name of item to drop.
'chance' chance of drop, 1 for always, 2 for 1-in-2 chance etc.
'min' minimum number of items dropped, set to 0 for rare drops.
'max' maximum number of items dropped.
Note: If weapon has {fire=1} damage group set then cooked items will drop.
'visual' holds the look of the mob you wish to create:
'cube' looks like a normal node
'sprite' sprite which looks same from all angles.
'upright_sprite' flat model standing upright.
'wielditem' how it looks when player holds it in hand.
'mesh' uses separate object file to define mob.
'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
'collisionbox' has the box in which mob can be interacted with the
world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
'selectionbox' has the box in which player can interact with mob
'textures' holds a table list of textures to be used for mob, or you
could use multiple lists inside another table for random
selection e.g. { {"texture1.png"}, {"texture2.png"} }
'child_texture' holds the texture table for when baby mobs are used.
'gotten_texture' holds the texture table for when self.gotten value is
true, used for milking cows or shearing sheep.
'mesh' holds the name of the external object used for mob model
e.g. "mobs_cow.b3d"
'gotten_mesh" holds the name of the external object used for when
self.gotten is true for mobs.
'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
270 = other side.
'double_melee_attack' when true has the api choose between 'punch' and
'punch2' animations. [DEPRECATED]
'animation' holds a table containing animation names and settings for use with mesh models:
'stand_start' start frame for when mob stands still.
'stand_end' end frame of stand animation.
'stand_speed' speed of animation in frames per second.
'walk_start' when mob is walking around.
'walk_end'
'walk_speed'
'run_start' when a mob runs or attacks.
'run_end'
'run_speed'
'fly_start' when a mob is flying.
'fly_end'
'fly_speed'
'punch_start' when a mob melee attacks.
'punch_end'
'punch_speed'
'punch2_start' alternative melee attack animation.
'punch2_end'
'punch2_speed'
'shoot_start' shooting animation.
'shoot_end'
'shoot_speed'
'die_start' death animation
'die_end'
'die_speed'
'die_loop' when set to false stops the animation looping.
Using '_loop = false' setting will stop any of the above animations from
looping.
'speed_normal' is used for animation speed for compatibility with some
older mobs.
Note: Up to 5 different animations can be used per action e.g.
stand_start, stand_end, stand1_start, stand1_end .. up to stand4_start
Node Replacement
----------------
Mobs can look around for specific nodes as they walk and replace them to mimic
eating.
'replace_what' group of items to replace e.g.
{"farming:wheat_8", "farming:carrot_8"}
or you can use the specific options of what, with and
y offset by using this instead:
{
{"group:grass", "air", 0},
{"default:dirt_with_grass", "default:dirt", -1}
}
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
'replace_rate' how random should the replace rate be (typically 10)
'replace_offset' +/- value to check specific node to replace
'on_replace(self, pos, oldnode, newnode)' is called when mob is about to
replace a node.
'self' ObjectRef of mob
'pos' Position of node to replace
'oldnode' Current node
'newnode' What the node will become after replacing
If false is returned, the mob will not replace the node.
By default, replacing sets self.gotten to true and resets the object
properties.
Custom Definition Functions
---------------------------
Along with the above mob registry settings we can also use custom functions to
enhance mob functionality and have them do many interesting things:
'on_die' a function that is called when the mob is killed the
parameters are (self, pos)
'on_rightclick' its same as in minetest.register_entity()
'on_blast' is called when an explosion happens near mob when using TNT
functions, parameters are (object, damage) and returns
(do_damage, do_knockback, drops)
'on_spawn' is a custom function that runs on mob spawn with 'self' as
variable, return true at end of function to run only once.
'after_activate' is a custom function that runs once mob has been activated
with these paramaters (self, staticdata, def, dtime)
'on_breed' called when two similar mobs breed, paramaters are
(parent1, parent2) objects, return false to stop child from
being resized and owner/tamed flags and child textures being
applied. Function itself must spawn new child mob.
'on_grown' is called when a child mob has grown up, only paramater is
(self).
'do_punch' called when mob is punched with paramaters (self, hitter,
time_from_last_punch, tool_capabilities, direction), return
false to stop punch damage and knockback from taking place.
'custom_attack' when set this function is called instead of the normal mob
melee attack, parameters are (self, to_attack).
'on_die' a function that is called when mob is killed (self, pos)
'do_custom' a custom function that is called every tick while mob is
active and which has access to all of the self.* variables
e.g. (self.health for health or self.standing_in for node
status), return with 'false' to skip remainder of mob API.
Internal Variables
------------------
The mob api also has some preset variables and functions that it will remember
for each mob.
'self.health' contains current health of mob (cannot exceed
self.hp_max)
'self.texture_list' contains list of all mob textures
'self.child_texture' contains mob child texture when growing up
'self.base_texture' contains current skin texture which was randomly
selected from textures list
'self.gotten' this is used for obtaining milk from cow and wool from
sheep
'self.horny' when animal fed enough it is set to true and animal can
breed with same animal
'self.hornytimer' background timer that controls breeding functions and
mob childhood timings
'self.child' used for when breeding animals have child, will use
child_texture and be half size
'self.owner' string used to set owner of npc mobs, typically used for
dogs
'self.order' set to "follow" or "stand" so that npc will follow owner
or stand it's ground
'self.nametag' contains the name of the mob which it can show above
Spawning Mobs in World
----------------------
mobs:register_spawn(name, nodes, max_light, min_light, chance,
active_object_count, max_height, day_toggle)
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
These functions register a spawn algorithm for the mob. Without this function
the call the mobs won't spawn.
'name' is the name of the animal/monster
'nodes' is a list of nodenames on that the animal/monster can
spawn on top of
'neighbors' is a list of nodenames on that the animal/monster will
spawn beside (default is {"air"} for
mobs:register_spawn)
'max_light' is the maximum of light
'min_light' is the minimum of light
'interval' is same as in register_abm() (default is 30 for
mobs:register_spawn)
'chance' is same as in register_abm()
'active_object_count' number of this type of mob to spawn at one time inside
map area
'min_height' is the minimum height the mob can spawn
'max_height' is the maximum height the mob can spawn
'day_toggle' true for day spawning, false for night or nil for
anytime
'on_spawn' is a custom function which runs after mob has spawned
and gives self and pos values.
A simpler way to handle mob spawns has been added with the mobs:spawn(def)
command which uses above names to make settings clearer:
mobs:spawn({name = "mobs_monster:tree_monster",
nodes = {"group:leaves"},
max_light = 7,
})
For each mob that spawns with this function is a field in mobs.spawning_mobs.
It tells if the mob should spawn or not. Default is true. So other mods can
only use the API of this mod by disabling the spawning of the default mobs in
this mod.
mobs:spawn_abm_check(pos, node, name)
This global function can be changed to contain additional checks for mobs to
spawn e.g. mobs that spawn only in specific areas and the like. By returning
true the mob will not spawn.
'pos' holds the position of the spawning mob
'node' contains the node the mob is spawning on top of
'name' is the name of the animal/monster
Making Arrows
-------------
mobs:register_arrow(name, definition)
This function registers a arrow for mobs with the attack type shoot.
'name' is the name of the arrow
'definition' is a table with the following values:
'visual' same is in minetest.register_entity()
'visual_size' same is in minetest.register_entity()
'textures' same is in minetest.register_entity()
'velocity' the velocity of the arrow
'drop' if set to true any arrows hitting a node will drop as item
'hit_player' a function that is called when the arrow hits a player;
this function should hurt the player, the parameters are
(self, player)
'hit_mob' a function that is called when the arrow hits a mob;
this function should hurt the mob, the parameters are
(self, player)
'hit_node' a function that is called when the arrow hits a node, the
parameters are (self, pos, node)
'tail' when set to 1 adds a trail or tail to mob arrows
'tail_texture' texture string used for above effect
'tail_size' has size for above texture (defaults to between 5 and 10)
'expire' contains float value for how long tail appears for
(defaults to 0.25)
'glow' has value for how brightly tail glows 1 to 10 (default is
0 for no glow)
'rotate' integer value in degrees to rotate arrow
'on_step' is a custom function when arrow is active, nil for
default.
'on_punch' is a custom function when arrow is punched, nil by default
'collisionbox' is hitbox table for arrow, {0,0,0,0,0,0} by default.
Spawn Eggs
----------
mobs:register_egg(name, description, background, addegg, no_creative)
This function registers a spawn egg which can be used by admin to properly spawn in a mob.
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
'background' the texture displayed for the egg in inventory
'addegg' would you like an egg image in front of your texture (1 = yes,
0 = no)
'no_creative' when set to true this stops spawn egg appearing in creative
mode for destructive mobs like Dungeon Masters.
Explosion Function
------------------
mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead
mobs:boom(self, pos, radius)
'self' mob entity
'pos' centre position of explosion
'radius' radius of explosion (typically set to 3)
This function generates an explosion which removes nodes in a specific radius
and damages any entity caught inside the blast radius. Protection will limit
node destruction but not entity damage.
Capturing Mobs
--------------
mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
force_take, replacewith)
This function is generally called inside the on_rightclick section of the mob
api code, it provides a chance of capturing the mob by hand, using the net or
lasso items, and can also have the player take the mob by force if tamed and
replace with another item entirely.
'self' mob information
'clicker' player information
'chance_hand' chance of capturing mob by hand (1 to 100) 0 to disable
'chance_net' chance of capturing mob using net (1 to 100) 0 to disable
'chance_lasso' chance of capturing mob using magic lasso (1 to 100) 0 to
disable
'force_take' take mob by force, even if tamed (true or false)
'replacewith' once captured replace mob with this item instead (overrides
new mob eggs with saved information)
Feeding and Taming/Breeding
---------------------------
mobs:feed_tame(self, clicker, feed_count, breed, tame)
This function allows the mob to be fed the item inside self.follow be it apple,
wheat or whatever a set number of times and be tamed or bred as a result.
Will return true when mob is fed with item it likes.
'self' mob information
'clicker' player information
'feed_count' number of times mob must be fed to tame or breed
'breed' true or false stating if mob can be bred and a child created
afterwards
'tame' true or false stating if mob can be tamed so player can pick
them up
Protecting Mobs
---------------
mobs:protect(self, clicker)
This function can be used to right-click any tamed mob with mobs:protector item,
this will protect the mob from harm inside of a protected area from other
players. Will return true when mob right-clicked with mobs:protector item.
'self' mob information
'clicker' player information
Riding Mobs
-----------
Mobs can now be ridden by players and the following shows its functions and
usage:
mobs:attach(self, player)
This function attaches a player to the mob so it can be ridden.
'self' mob information
'player' player information
mobs:detach(player, offset)
This function will detach the player currently riding a mob to an offset
position.
'player' player information
'offset' position table containing offset values
mobs:drive(self, move_animation, stand_animation, can_fly, dtime)
This function allows an attached player to move the mob around and animate it at
same time.
'self' mob information
'move_animation' string containing movement animation e.g. "walk"
'stand_animation' string containing standing animation e.g. "stand"
'can_fly' if true then jump and sneak controls will allow mob to fly
up and down
'dtime' tick time used inside drive function
mobs:fly(self, dtime, speed, can_shoot, arrow_entity, move_animation, stand_animation)
This function allows an attached player to fly the mob around using directional
controls.
'self' mob information
'dtime' tick time used inside fly function
'speed' speed of flight
'can_shoot' true if mob can fire arrow (sneak and left mouse button
fires)
'arrow_entity' name of arrow entity used for firing
'move_animation' string containing name of pre-defined animation e.g. "walk"
or "fly" etc.
'stand_animation' string containing name of pre-defined animation e.g.
"stand" or "blink" etc.
Note: animation names above are from the pre-defined animation lists inside mob
registry without extensions.
mobs:set_animation(self, name)
This function sets the current animation for mob, defaulting to "stand" if not
found.
'self' mob information
'name' name of animation
Certain variables need to be set before using the above functions:
'self.v2' toggle switch used to define below values for the
first time
'self.max_speed_forward' max speed mob can move forward
'self.max_speed_reverse' max speed mob can move backwards
'self.accel' acceleration speed
'self.terrain_type' integer containing terrain mob can walk on
(1 = water, 2 or 3 = land)
'self.driver_attach_at' position offset for attaching player to mob
'self.driver_eye_offset' position offset for attached player view
'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1}
mobs:line_of_sight(self, pos1, pos2, stepsize)
This function is for use within the mobs definition for special use cases and
returns true if a mob can see the player or victim.
...'self' mob information
'pos1' position of mob
'pos2' position of vistim or player
'stepsize' usually set to 1
External Settings for "minetest.conf"
------------------------------------
'enable_damage' if true monsters will attack players (default is true)
'only_peaceful_mobs' if true only animals will spawn in game (default is
false)
'mobs_disable_blood' if false blood effects appear when mob is hit (default
is false)
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
areas (default is true)
'remove_far_mobs' if true then untamed mobs that are outside players
visual range will be removed (default is true)
'mobname' can change specific mob chance rate (0 to disable) and
spawn number e.g. mobs_animal:cow = 1000,5
'mob_difficulty' sets difficulty level (health and hit damage
multiplied by this number), defaults to 1.0.
'mob_show_health' if false then punching mob will not show health status
(true by default)
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
to 0.5 to have mobs spawn more or 2.0 to spawn less.
e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
spawning.
'mobs_spawn' if false then mobs no longer spawn without spawner or
spawn egg.
'mobs_drop_items' when false mobs no longer drop items when they die.
'mobs_griefing' when false mobs cannot break blocks when using either
pathfinding level 2, replace functions or mobs:boom
function.
Players can override the spawn chance for each mob registered by adding a line
to their minetest.conf file with a new value, the lower the value the more each
mob will spawn e.g.
mobs_animal:sheep_chance 11000
mobs_monster:sand_monster_chance 100
Rideable Horse Example Mob
--------------------------
mobs:register_mob("mob_horse:horse", {
type = "animal",
visual = "mesh",
visual_size = {x = 1.20, y = 1.20},
mesh = "mobs_horse.x",
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 25,
stand_end = 75,
walk_start = 75,
walk_end = 100,
run_start = 75,
run_end = 100,
},
textures = {
{"mobs_horse.png"},
{"mobs_horsepeg.png"},
{"mobs_horseara.png"}
},
fear_height = 3,
runaway = true,
fly = false,
walk_chance = 60,
view_range = 5,
follow = {"farming:wheat"},
passive = true,
hp_min = 12,
hp_max = 16,
armor = 200,
lava_damage = 5,
fall_damage = 5,
water_damage = 1,
makes_footstep_sound = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
},
sounds = {
random = "horse_neigh.ogg",
damage = "horse_whinney.ogg",
},
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 6
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 20, z = -2}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1, y = 1}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})

View File

@ -1,34 +1,42 @@
-- nametag local S = mobs.intllib
-- name tag
minetest.register_craftitem("mobs:nametag", { minetest.register_craftitem("mobs:nametag", {
description = "Nametag", description = S("Name Tag"),
inventory_image = "mobs_nametag.png", inventory_image = "mobs_nametag.png",
groups = {flammable = 2},
}) })
core.register_craft({ if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
minetest.register_craft({
type = "shapeless", type = "shapeless",
output = "mobs:nametag", output = "mobs:nametag",
recipe = {"default:paper", "dye:black", "farming:string"}, recipe = {"default:paper", "dye:black", "farming:string"},
}) })
end
-- leather -- leather
minetest.register_craftitem("mobs:leather", { minetest.register_craftitem("mobs:leather", {
description = "Leather", description = S("Leather"),
inventory_image = "mobs_leather.png", inventory_image = "mobs_leather.png",
groups = {flammable = 2},
}) })
-- raw meat -- raw meat
minetest.register_craftitem("mobs:meat_raw", { minetest.register_craftitem("mobs:meat_raw", {
description = "Raw Meat", description = S("Raw Meat"),
inventory_image = "mobs_meat_raw.png", inventory_image = "mobs_meat_raw.png",
on_use = minetest.item_eat(3), on_use = minetest.item_eat(3),
groups = {food_meat_raw = 1, flammable = 2},
}) })
-- cooked meat -- cooked meat
minetest.register_craftitem("mobs:meat", { minetest.register_craftitem("mobs:meat", {
description = "Meat", description = S("Meat"),
inventory_image = "mobs_meat.png", inventory_image = "mobs_meat.png",
on_use = minetest.item_eat(8), on_use = minetest.item_eat(8),
groups = {food_meat = 1, flammable = 2},
}) })
minetest.register_craft({ minetest.register_craft({
@ -38,40 +46,49 @@ minetest.register_craft({
cooktime = 5, cooktime = 5,
}) })
-- golden lasso -- lasso
minetest.register_tool("mobs:magic_lasso", { minetest.register_tool("mobs:lasso", {
description = "Magic Lasso (right-click animal to put in inventory)", description = S("Lasso (right-click animal to put in inventory)"),
inventory_image = "mobs_magic_lasso.png", inventory_image = "mobs_magic_lasso.png",
groups = {flammable = 2},
}) })
minetest.register_craft({ if minetest.get_modpath("farming") then
output = "mobs:magic_lasso", minetest.register_craft({
output = "mobs:lasso",
recipe = { recipe = {
{"farming:string", "default:gold_lump", "farming:string"}, {"farming:string", "", "farming:string"},
{"default:gold_lump", "default:diamondblock", "default:gold_lump"}, {"", "default:diamond", ""},
{"farming:string", "default:gold_lump", "farming:string"}, {"farming:string", "", "farming:string"},
} }
}) })
end
minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
-- net -- net
minetest.register_tool("mobs:net", { minetest.register_tool("mobs:net", {
description = "Net (right-click animal to put in inventory)", description = S("Net (right-click animal to put in inventory)"),
inventory_image = "mobs_net.png", inventory_image = "mobs_net.png",
groups = {flammable = 2},
}) })
minetest.register_craft({ if minetest.get_modpath("farming") then
minetest.register_craft({
output = "mobs:net", output = "mobs:net",
recipe = { recipe = {
{"default:stick", "", "default:stick"}, {"group:stick", "", "group:stick"},
{"default:stick", "", "default:stick"}, {"group:stick", "", "group:stick"},
{"farming:string", "default:stick", "farming:string"}, {"farming:string", "group:stick", "farming:string"},
} }
}) })
end
-- shears (right click to shear animal) -- shears (right click to shear animal)
minetest.register_tool("mobs:shears", { minetest.register_tool("mobs:shears", {
description = "Steel Shears (right-click to shear)", description = S("Steel Shears (right-click to shear)"),
inventory_image = "mobs_shears.png", inventory_image = "mobs_shears.png",
groups = {flammable = 2},
}) })
minetest.register_craft({ minetest.register_craft({
@ -81,3 +98,124 @@ minetest.register_craft({
{'', 'group:stick', 'default:steel_ingot'}, {'', 'group:stick', 'default:steel_ingot'},
} }
}) })
-- protection rune
minetest.register_craftitem("mobs:protector", {
description = S("Mob Protection Rune"),
inventory_image = "mobs_protector.png",
groups = {flammable = 2},
})
minetest.register_craft({
output = "mobs:protector",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:goldblock", "default:stone"},
{"default:stone", "default:stone", "default:stone"},
}
})
-- saddle
minetest.register_craftitem("mobs:saddle", {
description = S("Saddle"),
inventory_image = "mobs_saddle.png",
groups = {flammable = 2},
})
minetest.register_craft({
output = "mobs:saddle",
recipe = {
{"mobs:leather", "mobs:leather", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
}
})
-- mob fence (looks like normal fence but collision is 2 high)
default.register_fence("mobs:fence_wood", {
description = S("Mob Fence"),
texture = "default_wood.png",
material = "default:fence_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
},
},
})
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
minetest.register_node("mobs:fence_top", {
description = S("Mob Fence Top"),
drawtype = "nodebox",
tiles = {"default_wood.png"},
paramtype = "light",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2},
},
collision_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4},
},
selection_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4},
},
})
minetest.register_craft({
output = "mobs:fence_top 12",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"", "default:fence_wood", ""},
}
})
-- items that can be used as fuel
minetest.register_craft({
type = "fuel",
recipe = "mobs:nametag",
burntime = 3,
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:lasso",
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:net",
burntime = 8,
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:leather",
burntime = 4,
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:saddle",
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_wood",
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_top",
burntime = 2,
})

View File

@ -1 +1,9 @@
default default
tnt?
dye?
farming?
invisibility?
intllib?
lucky_block?
cmi?
toolranks?

View File

@ -1 +1 @@
Adds a mob api for mods to add animals or monsters etc Adds a mob api for mods to add animals or monsters etc.

View File

@ -1,13 +1,19 @@
local path = minetest.get_modpath("mobs") local path = minetest.get_modpath("mobs")
-- Mob Api -- Mob API
dofile(path.."/api.lua") dofile(path .. "/api.lua")
-- Rideable Mobs
dofile(path .. "/mount.lua")
-- Mob Items -- Mob Items
dofile(path.."/crafts.lua") dofile(path .. "/crafts.lua")
-- Spawner -- Mob Spawner
dofile(path.."/spawner.lua") dofile(path .. "/spawner.lua")
print ("[MOD] Mobs Redo loaded") -- Lucky Blocks
dofile(path .. "/lucky_block.lua")
minetest.log("action", "[MOD] Mobs Redo loaded")

45
intllib.lua Normal file
View File

@ -0,0 +1,45 @@
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

View File

@ -1,6 +1,6 @@
The MIT License (MIT) The MIT License (MIT)
Copyright (c) 2014 Krupnov Pavel Copyright (c) 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

131
locale/de_DE.po Normal file
View File

@ -0,0 +1,131 @@
# Mobs Redo translation.
# Copyright (C) 2017 TenPlus1
# This file is distributed under the same license as the mobs package.
# Wuzzy <Wuzzy@mail.ru>, 2017
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:27+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: de_DE\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr "Kreatur wurde geschützt!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Gezähmt)"
#: api.lua
msgid "Not tamed!"
msgstr "Nicht gezähmt!"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 ist der Besitzer!"
#: api.lua
msgid "Missed!"
msgstr "Daneben!"
#: api.lua
msgid "Already protected!"
msgstr "Bereits geschützt!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 bei voller Gesundheit (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 wurde gezähmt!"
#: api.lua
msgid "Enter name:"
msgstr "Namen eingeben:"
#: api.lua
msgid "Rename"
msgstr "Umbenennen"
#: crafts.lua
msgid "Name Tag"
msgstr "Namensschild"
#: crafts.lua
msgid "Leather"
msgstr "Leder"
#: crafts.lua
msgid "Raw Meat"
msgstr "Rohes Fleisch"
#: crafts.lua
msgid "Meat"
msgstr "Fleisch"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lasso (Rechtsklick auf Tier, um es zu nehmen)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Netz (Rechtsklick auf Tier, um es zu nehmen)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Stahlschere (Rechtsklick zum Scheren)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Kreaturschutzrune"
#: crafts.lua
msgid "Saddle"
msgstr "Sattel"
#: crafts.lua
msgid "Mob Fence"
msgstr "Kreaturen Zaun"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Kreaturenspawner"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Kreatur MinLicht MaxLicht Menge SpielerEntfng"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Nicht aktiv (Einstellungen eingeben)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Spawner aktiv (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Kreaturenspawner-Einstellungen gescheitert!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Syntax: „name min_licht[0-14] max_licht[0-14] max_mobs_im_gebiet[0 zum "
"Deaktivieren] distanz[1-20] y_versatz[-10 bis 10]“"

128
locale/es.po Normal file
View File

@ -0,0 +1,128 @@
# Mobs Redo translation.
# Copyright (C) 2017 TenPlus1
# This file is distributed under the same license as the mobs package.
# Wuzzy <Wuzzy@mail.ru>, 2017
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-16 16:48+0200\n"
"PO-Revision-Date: 2017-07-16 16:48+0200\n"
"Last-Translator: Aleks <alexsinteck@icqmail.com>\n"
"Language-Team: \n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr "El mob ha sido protegido!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Domesticado)"
#: api.lua
msgid "Not tamed!"
msgstr "No domesticado!"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 es el dueño!"
#: api.lua
msgid "Missed!"
msgstr "Perdido!"
#: api.lua
msgid "Already protected!"
msgstr "Ya está protegido!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 con salud llena (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 ha sido domesticado!"
#: api.lua
msgid "Enter name:"
msgstr "Ingrese nombre:"
#: api.lua
msgid "Rename"
msgstr "Renombrar"
#: crafts.lua
msgid "Name Tag"
msgstr "Nombrar etiqueta"
#: crafts.lua
msgid "Leather"
msgstr "Cuero"
#: crafts.lua
msgid "Raw Meat"
msgstr "Carne cruda"
#: crafts.lua
msgid "Meat"
msgstr "Carne"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lazo (click derecho en animal para colocar en inventario)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Red (click derecho en animal para colocar en inventario)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Tijera de acero (click derecho para esquilar)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Runa de protección de Mob"
#: crafts.lua
msgid "Saddle"
msgstr "Montura"
#: crafts.lua
msgid "Mob Fence"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr "Generador de Mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuzMin LuzMax Cantidad DistJugador"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Generador no activo (ingrese config)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Generador activo (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Configuracion de generador de Mob falló!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr "Sintaxis: “nombre luz_min[0-14] luz_max[0-14] max_mobs_en_area[0 para deshabilitar] "
"distancia[1-20] compensacion[-10 a 10]”"

129
locale/fr.po Normal file
View File

@ -0,0 +1,129 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-29 09:13+0200\n"
"PO-Revision-Date: 2017-07-29 09:20+0200\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.8.12\n"
"Last-Translator: fat115 <fat115@framasoft.org>\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"Language: fr\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Mode pacifique activé - Aucun monstre ne sera généré"
#: api.lua
msgid "Mob has been protected!"
msgstr "L'animal a été protégé !"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (apprivoisé)"
#: api.lua
msgid "Not tamed!"
msgstr "Non-apprivoisé !"
#: api.lua
msgid "@1 is owner!"
msgstr "Appartient à @1 !"
#: api.lua
msgid "Missed!"
msgstr "Raté !"
#: api.lua
msgid "Already protected!"
msgstr "Déjà protégé !"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 est en pleine forme (@2) "
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 a été apprivoisé ! "
#: api.lua
msgid "Enter name:"
msgstr "Saisissez un nom :"
#: api.lua
msgid "Rename"
msgstr "Renommer"
#: crafts.lua
msgid "Name Tag"
msgstr "Étiquette pour collier"
#: crafts.lua
msgid "Leather"
msgstr "Cuir"
#: crafts.lua
msgid "Raw Meat"
msgstr "Viande crue"
#: crafts.lua
msgid "Meat"
msgstr "Viande"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Filet (clic droit sur l'animal pour le mettre dans l'inventaire)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Ciseaux à laine (clic droit pour tondre)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Rune de protection des animaux"
#: crafts.lua
msgid "Saddle"
msgstr "Selle"
#: crafts.lua
msgid "Mob Fence"
msgstr "Clôture à animaux"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Générateur de mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob MinLumière MaxLumière Quantité DistanceJoueur"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Générateur non actif (entrez les paramètres)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Générateur actif (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Echec des paramètres du générateur"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr "Syntaxe : “nom min_lumière[0-14] max_lumière[0-14] max_mobs_dans_zone[0 pour désactiver] distance[1-20] décalage_y[-10 à 10]“"

131
locale/it.po Normal file
View File

@ -0,0 +1,131 @@
# ITALIAN LOCALE FILE FOR THE MOBS REDO MODULE
# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1
# This file is distributed under the same license as the MOBS REDO package.
# Hamlet <h4mlet@riseup.net>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Italian locale file for the Mobs Redo module\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-08-18 12:18+0100\n"
"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
"Language-Team: \n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 1.6.10\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr "Il mob è stato protetto!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Addomesticat*)"
#: api.lua
msgid "Not tamed!"
msgstr "Non addomesticat*!"
#: api.lua
msgid "@1 is owner!"
msgstr "Proprietari* @1!"
#: api.lua
msgid "Missed!"
msgstr "Mancat*!"
#: api.lua
msgid "Already protected!"
msgstr "Già protett*!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 in piena salute (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 è stat* addomesticat*!"
#: api.lua
msgid "Enter name:"
msgstr "Inserire il nome:"
#: api.lua
msgid "Rename"
msgstr "Rinominare"
#: crafts.lua
msgid "Name Tag"
msgstr "Targhetta"
#: crafts.lua
msgid "Leather"
msgstr "Pelle"
#: crafts.lua
msgid "Raw Meat"
msgstr "Carne cruda"
#: crafts.lua
msgid "Meat"
msgstr "Carne"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lazo (click di destro per mettere l'animale nell'inventario)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Rete (click destro per mettere l'animale nell'inventario)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Cesoie d'acciaio (click destro per tosare)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Runa di protezione per mob"
#: crafts.lua
msgid "Saddle"
msgstr "Sella"
#: crafts.lua
msgid "Mob Fence"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr "Generatore di mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuceMin LuceMax Ammontare DistGiocat."
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Generatore inattivo (inserire le impostazioni)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Generatore attivo (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Impostazioni del generatore di mob fallite!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Sintassi: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 per "
"disabilitare] distance[1-20] y_offset[-10 to 10]”"

131
locale/ms.po Normal file
View File

@ -0,0 +1,131 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-02-05 23:40+0800\n"
"PO-Revision-Date: 2018-02-05 23:51+0800\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.6\n"
"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Language: ms\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul"
#: api.lua
msgid "Mob has been protected!"
msgstr "Mob telah pun dilindungi!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Jinak)"
#: api.lua
msgid "Not tamed!"
msgstr "Belum dijinakkan!"
#: api.lua
msgid "@1 is owner!"
msgstr "Ini hak milik @1!"
#: api.lua
msgid "Missed!"
msgstr "Terlepas!"
#: api.lua
msgid "Already protected!"
msgstr "Telah dilindungi!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "Mata kesihatan @1 telah penuh (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 telah dijinakkan!"
#: api.lua
msgid "Enter name:"
msgstr "Masukkan nama:"
#: api.lua
msgid "Rename"
msgstr "Namakan semula"
#: crafts.lua
msgid "Name Tag"
msgstr "Tanda Nama"
#: crafts.lua
msgid "Leather"
msgstr "Kulit"
#: crafts.lua
msgid "Raw Meat"
msgstr "Daging Mentah"
#: crafts.lua
msgid "Meat"
msgstr "Daging Bakar"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Tanjul (klik-kanan haiwan untuk masukkan ke inventori)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Jaring (klik-kanan haiwan untuk masukkan ke inventori)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Rune Perlindungan Mob"
#: crafts.lua
msgid "Saddle"
msgstr "Pelana"
#: crafts.lua
msgid "Mob Fence"
msgstr "Pagar Mob"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Pewujud Mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob CahayaMin CahayaMax Amaun JarakPemain"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Pewujud Mob Tidak Aktif (masukkan tetapan)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Pewujud Mob Aktif (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Penetapan Pewujud Mob gagal!"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Sintaks: \"nama cahaya_minimum[0-14] cahaya_maksimum[0-14] "
"amaun_mob_maksimum[0 untuk lumpuhkan] jarak[1-20] ketinggian[-10 hingga 10]\""

133
locale/pt.po Normal file
View File

@ -0,0 +1,133 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:55+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: pt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr ""
#: api.lua
msgid "@1 (Tamed)"
msgstr ""
#: api.lua
msgid "Not tamed!"
msgstr "Indomesticado!"
#: api.lua
msgid "@1 is owner!"
msgstr "Dono @1!"
#: api.lua
msgid "Missed!"
msgstr "Faltou!"
#: api.lua
msgid "Already protected!"
msgstr ""
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 em plena saude (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 foi domesticado!"
#: api.lua
msgid "Enter name:"
msgstr "Insira um nome:"
#: api.lua
msgid "Rename"
msgstr "Renomear"
#: crafts.lua
msgid "Name Tag"
msgstr "Etiqueta"
#: crafts.lua
msgid "Leather"
msgstr "Couro"
#: crafts.lua
msgid "Raw Meat"
msgstr "Carne crua"
#: crafts.lua
msgid "Meat"
msgstr "Carne"
#: crafts.lua
#, fuzzy
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Laço (clique-direito no animal para por no inventario)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Net (clique-direito no animal para por no inventario)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Tesoura de Aço (clique-direito para tosquiar)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""
#: crafts.lua
msgid "Saddle"
msgstr ""
#: crafts.lua
msgid "Mob Fence"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr "Spawnador de Mob"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuzMinima LuzMaxima Valor DistJogador"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Spawnador Inativo (configurar)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Spawnador Ativo (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Configuraçao de Spawnador do Mob falhou!"
#: spawner.lua
#, fuzzy
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"> nome luz_min[0-14] luz_max[0-14] max_mobs_na_area[0 para desabilitar] "
"distancia[1-20] y_offset[-10 a 10]"

129
locale/ru.po Normal file
View File

@ -0,0 +1,129 @@
# Russian translation for the mobs_redo mod.
# Copyright (C) 2018 TenPlus1
# This file is distributed under the same license as the mobs_redo package.
# Oleg720 <olegsiriak@yandex.ru>, 2017.
# CodeXP <codexp@gmx.net>, 2018.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-13 15:47+0200\n"
"PO-Revision-Date: 2018-03-23 22:22+0100\n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Мирный модус активирован - монстры не спаунятся"
#: api.lua
msgid "Mob has been protected!"
msgstr "Моб защищен!"
#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Прирученный)"
#: api.lua
msgid "Not tamed!"
msgstr "Не прирученный"
#: api.lua
msgid "@1 is owner!"
msgstr "@1 владелец"
#: api.lua
msgid "Missed!"
msgstr "Промазал!"
#: api.lua
msgid "Already protected!"
msgstr "Уже защищен!"
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 при полном здоровье (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 приручен"
#: api.lua
msgid "Enter name:"
msgstr "Введите имя:"
#: api.lua
msgid "Rename"
msgstr "Переименовать"
#: crafts.lua
msgid "Name Tag"
msgstr "Новый тэг"
#: crafts.lua
msgid "Leather"
msgstr "Кожа"
#: crafts.lua
msgid "Raw Meat"
msgstr "Сырое мясо"
#: crafts.lua
msgid "Meat"
msgstr "Мясо"
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Лассо (Правый клик - положить животное в инвентарь)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Сеть (Правый клик - положить животное в инвентарь)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Ножницы (Правый клик - подстричь)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Защитная руна мобов"
#: crafts.lua
msgid "Saddle"
msgstr "Седло"
#: crafts.lua
msgid "Mob Fence"
msgstr "Забор от мобов"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Спаунер моба"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr ""
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Спаунер не активен (введите настройки)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Активные спаунер (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Настройки спаунера моба провалились"
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""

128
locale/template.pot Normal file
View File

@ -0,0 +1,128 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr ""
#: api.lua
msgid "@1 (Tamed)"
msgstr ""
#: api.lua
msgid "Not tamed!"
msgstr ""
#: api.lua
msgid "@1 is owner!"
msgstr ""
#: api.lua
msgid "Missed!"
msgstr ""
#: api.lua
msgid "Already protected!"
msgstr ""
#: api.lua
msgid "@1 at full health (@2)"
msgstr ""
#: api.lua
msgid "@1 has been tamed!"
msgstr ""
#: api.lua
msgid "Enter name:"
msgstr ""
#: api.lua
msgid "Rename"
msgstr ""
#: crafts.lua
msgid "Name Tag"
msgstr ""
#: crafts.lua
msgid "Leather"
msgstr ""
#: crafts.lua
msgid "Raw Meat"
msgstr ""
#: crafts.lua
msgid "Meat"
msgstr ""
#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr ""
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr ""
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr ""
#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""
#: crafts.lua
msgid "Saddle"
msgstr ""
#: crafts.lua
msgid "Mob Fence"
msgstr ""
#: spawner.lua
msgid "Mob Spawner"
msgstr ""
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr ""
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr ""
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr ""
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr ""
#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""

133
locale/tr.po Normal file
View File

@ -0,0 +1,133 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:56+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: tr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""
#: api.lua
msgid "Mob has been protected!"
msgstr ""
#: api.lua
msgid "@1 (Tamed)"
msgstr ""
#: api.lua
msgid "Not tamed!"
msgstr "Evcil değil!"
#: api.lua
msgid "@1 is owner!"
msgstr "Sahibi @1!"
#: api.lua
msgid "Missed!"
msgstr "Kaçırdın!"
#: api.lua
msgid "Already protected!"
msgstr ""
#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 tam canında (@2)"
#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 tamamen evcilleştirilmiştir!"
#: api.lua
msgid "Enter name:"
msgstr "İsim gir:"
#: api.lua
msgid "Rename"
msgstr "Yeniden adlandır"
#: crafts.lua
msgid "Name Tag"
msgstr "İsim etiketi"
#: crafts.lua
msgid "Leather"
msgstr "Deri"
#: crafts.lua
msgid "Raw Meat"
msgstr "Çiğ et"
#: crafts.lua
msgid "Meat"
msgstr "Et"
#: crafts.lua
#, fuzzy
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Kement (hayvana sağ tıklayarak envantere koy)"
#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Ağ (hayvana sağ tıklayarak envantere koy)"
#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Çelik makas (sağ tıklayarak kes)"
#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""
#: crafts.lua
msgid "Saddle"
msgstr ""
#: crafts.lua
msgid "Mob Fence"
msgstr "Canavar Yaratıcı"
#: spawner.lua
msgid "Mob Spawner"
msgstr "Canavar Yaratıcı"
#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob MinIşık MaxIşık Miktar OyuncuMesafesi"
#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Yaratıcı aktif değil (ayarlara gir)"
#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Yaratıcı aktif (@1)"
#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Yaratıcı ayarları uygulanamadı."
#: spawner.lua
#, fuzzy
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"> isim min_isik[0-14] max_isik[0-14] alandaki_max_canavar_sayisi[kapatmak "
"icin 0] mesafe[1-20] y_cikinti[-10 ve 10 arası]"

18
lucky_block.lua Normal file
View File

@ -0,0 +1,18 @@
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"dro", {"mobs:meat_raw"}, 5},
{"dro", {"mobs:meat"}, 5},
{"dro", {"mobs:nametag"}, 1},
{"dro", {"mobs:leather"}, 5},
{"dro", {"default:stick"}, 10},
{"dro", {"mobs:net"}, 1},
{"dro", {"mobs:lasso"}, 1},
{"dro", {"mobs:shears"}, 1},
{"dro", {"mobs:protector"}, 1},
{"dro", {"mobs:fence_wood"}, 10},
{"dro", {"mobs:fence_top"}, 12},
{"lig"},
})
end

448
mount.lua Normal file
View File

@ -0,0 +1,448 @@
-- lib_mount by Blert2112 (edited by TenPlus1)
local enable_crash = false
local crash_threshold = 6.5 -- ignored if enable_crash=false
------------------------------------------------------------------------------
--
-- Helper functions
--
local node_ok = function(pos, fallback)
fallback = fallback or mobs.fallback_node
local node = minetest.get_node_or_nil(pos)
if node and minetest.registered_nodes[node.name] then
return node
end
return {name = fallback}
end
local function node_is(pos)
local node = node_ok(pos)
if node.name == "air" then
return "air"
end
if minetest.get_item_group(node.name, "lava") ~= 0 then
return "lava"
end
if minetest.get_item_group(node.name, "liquid") ~= 0 then
return "liquid"
end
if minetest.registered_nodes[node.name].walkable == true then
return "walkable"
end
return "other"
end
local function get_sign(i)
i = i or 0
if i == 0 then
return 0
else
return i / math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
local function get_v(v)
return math.sqrt(v.x * v.x + v.z * v.z)
end
local function force_detach(player)
local attached_to = player:get_attach()
if not attached_to then
return
end
local entity = attached_to:get_luaentity()
if entity.driver
and entity.driver == player then
entity.driver = nil
end
player:set_detach()
default.player_attached[player:get_player_name()] = false
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
default.player_set_animation(player, "stand" , 30)
player:set_properties({visual_size = {x = 1, y = 1} })
end
-------------------------------------------------------------------------------
minetest.register_on_leaveplayer(function(player)
force_detach(player)
end)
minetest.register_on_shutdown(function()
local players = minetest.get_connected_players()
for i = 1, #players do
force_detach(players[i])
end
end)
minetest.register_on_dieplayer(function(player)
force_detach(player)
return true
end)
-------------------------------------------------------------------------------
function mobs.attach(entity, player)
local attach_at, eye_offset = {}, {}
entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
entity.driver_scale = entity.driver_scale or {x = 1, y = 1}
local rot_view = 0
if entity.player_rotation.y == 90 then
rot_view = math.pi/2
end
attach_at = entity.driver_attach_at
eye_offset = entity.driver_eye_offset
entity.driver = player
force_detach(player)
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
default.player_attached[player:get_player_name()] = true
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
player:set_properties({
visual_size = {
x = entity.driver_scale.x,
y = entity.driver_scale.y
}
})
minetest.after(0.2, function()
default.player_set_animation(player, "sit" , 30)
end)
--player:set_look_yaw(entity.object:get_yaw() - rot_view)
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
end
function mobs.detach(player, offset)
force_detach(player)
default.player_set_animation(player, "stand" , 30)
local pos = player:get_pos()
pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
minetest.after(0.1, function()
player:set_pos(pos)
end)
end
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
local rot_steer, rot_view = math.pi/2, 0
if entity.player_rotation.y == 90 then
rot_steer, rot_view = 0, math.pi/2
end
local acce_y = 0
local velo = entity.object:get_velocity()
entity.v = get_v(velo) * get_sign(entity.v)
-- process controls
if entity.driver then
--print ("---velo", get_v(velo))
local ctrl = entity.driver:get_player_control()
-- move forwards
if ctrl.up then
entity.v = entity.v + entity.accel / 10
-- move backwards
elseif ctrl.down then
if entity.max_speed_reverse == 0 and entity.v == 0 then
return
end
entity.v = entity.v - entity.accel / 10
end
-- fix mob rotation
entity.object:set_yaw(entity.driver:get_look_horizontal() - entity.rotate)
if can_fly then
-- fly up
if ctrl.jump then
velo.y = velo.y + 1
if velo.y > entity.accel then velo.y = entity.accel end
elseif velo.y > 0 then
velo.y = velo.y - 0.1
if velo.y < 0 then velo.y = 0 end
end
-- fly down
if ctrl.sneak then
velo.y = velo.y - 1
if velo.y < -entity.accel then velo.y = -entity.accel end
elseif velo.y < 0 then
velo.y = velo.y + 0.1
if velo.y > 0 then velo.y = 0 end
end
else
-- jump
if ctrl.jump then
if velo.y == 0 then
velo.y = velo.y + entity.jump_height
acce_y = acce_y + (acce_y * 3) + 1
end
end
end
end
-- if not moving then set animation and return
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim then
mobs:set_animation(entity, stand_anim)
end
return
end
-- set moving animation
if moving_anim then
mobs:set_animation(entity, moving_anim)
end
-- Stop!
local s = get_sign(entity.v)
entity.v = entity.v - 0.02 * s
if s ~= get_sign(entity.v) then
entity.object:set_velocity({x = 0, y = 0, z = 0})
entity.v = 0
return
end
-- enforce speed limit forward and reverse
local max_spd = entity.max_speed_reverse
if get_sign(entity.v) >= 0 then
max_spd = entity.max_speed_forward
end
if math.abs(entity.v) > max_spd then
entity.v = entity.v - get_sign(entity.v)
end
-- Set position, velocity and acceleration
local p = entity.object:get_pos()
local new_velo = {x = 0, y = 0, z = 0}
local new_acce = {x = 0, y = -9.8, z = 0}
p.y = p.y - 0.5
local ni = node_is(p)
local v = entity.v
if ni == "air" then
if can_fly == true then
new_acce.y = 0
end
elseif ni == "liquid" or ni == "lava" then
if ni == "lava" and entity.lava_damage ~= 0 then
entity.lava_counter = (entity.lava_counter or 0) + dtime
if entity.lava_counter > 1 then
minetest.sound_play("default_punch", {
object = entity.object,
max_hear_distance = 5
})
entity.object:punch(entity.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = entity.lava_damage}
}, nil)
entity.lava_counter = 0
end
end
if entity.terrain_type == 2
or entity.terrain_type == 3 then
new_acce.y = 0
p.y = p.y + 1
if node_is(p) == "liquid" then
if velo.y >= 5 then
velo.y = 5
elseif velo.y < 0 then
new_acce.y = 20
else
new_acce.y = 5
end
else
if math.abs(velo.y) < 1 then
local pos = entity.object:get_pos()
pos.y = math.floor(pos.y) + 0.5
entity.object:set_pos(pos)
velo.y = 0
end
end
else
v = v * 0.25
end
end
new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y)
new_acce.y = new_acce.y + acce_y
entity.object:set_velocity(new_velo)
entity.object:set_acceleration(new_acce)
-- CRASH!
if enable_crash then
local intensity = entity.v2 - v
if intensity >= crash_threshold then
--print("----------- crash", intensity)
entity.object:punch(entity.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = intensity}
}, nil)
end
end
entity.v2 = v
end
-- directional flying routine by D00Med (edited by TenPlus1)
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control()
local velo = entity.object:get_velocity()
local dir = entity.driver:get_look_dir()
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
local rot_steer, rot_view = math.pi / 2, 0
if entity.player_rotation.y == 90 then
rot_steer, rot_view = 0, math.pi / 2
end
if ctrl.up then
entity.object:set_velocity({
x = dir.x * speed,
y = dir.y * speed + 2,
z = dir.z * speed
})
elseif ctrl.down then
entity.object:set_velocity({
x = -dir.x * speed,
y = dir.y * speed + 2,
z = -dir.z * speed
})
elseif not ctrl.down or ctrl.up or ctrl.jump then
entity.object:set_velocity({x = 0, y = -2, z = 0})
end
entity.object:set_yaw(yaw + math.pi + math.pi / 2 - entity.rotate)
-- firing arrows
if ctrl.LMB and ctrl.sneak and shoots then
local pos = entity.object:get_pos()
local obj = minetest.add_entity({
x = pos.x + 0 + dir.x * 2.5,
y = pos.y + 1.5 + dir.y,
z = pos.z + 0 + dir.z * 2.5}, arrow)
local ent = obj:get_luaentity()
if ent then
ent.switch = 1 -- for mob specific arrows
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
local yaw = entity.driver:get_look_horizontal()
obj:set_yaw(yaw + math.pi / 2)
obj:set_velocity(vec)
else
obj:remove()
end
end
-- change animation if stopped
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
mobs:set_animation(entity, stand_anim)
else
-- moving animation
mobs:set_animation(entity, moving_anim)
end
end

View File

@ -7,8 +7,40 @@ Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel,
This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc. This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc.
Changelog: https://forum.minetest.net/viewtopic.php?f=11&t=9917
Crafts:
- Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name.
- Nets can be used to right-click tamed mobs to pick them up and place inside inventory as a spawn egg.
- Magic Lasso is similar to nets but with a better chance of picking up larger mobs.
- Shears are used to right-click sheep and return 1-3 wool.
- Protection Rune lets you protect tamed mobs from harm by other players
- Mob Fence and Fence Top (to stop mobs escaping/glitching through fences)
Lucky Blocks: 9
Changelog:
- 1.47- Mob damage changes, min and max light level for damage added, ignition sources checked for lava damage
- 1.46- Mobs only drop rare items when killed by player (drops.min = 0 makes them rare), code tweak, pathfinding no longer sees through walkable nodes
- 1.45- Added Fence Top to add on top of any fence to stop mobs escaping, new line_of_sight tweaked by Astrobe
- 1.44- Added ToolRanks support for swords when attacking mobs
- 1.43- Better 0.4.16 compatibility, added general attack function and settings
- 1.42- Added "all" option to immune_to table, tidied floating mobs to be less intensive
- 1.41- Mob pathfinding has been updated thanks to Elkien3
- 1.40- Updated to use newer functions, requires Minetest 0.4.16+ to work.
- 1.39- Added 'on_breed', 'on_grown' and 'do_punch' custom functions per mob
- 1.38- Better entity checking, nametag setting and on_spawn function added to mob registry, tweaked light damage
- 1.37- Added support for Raymoo's CMI (common mob interface) mod: https://forum.minetest.net/viewtopic.php?f=9&t=15448
- 1.36- Death check added, if mob dies in fire/lava/with lava pick then drops are cooked
- 1.35- Added owner_loyal flag for owned mobs to attack player enemies, also fixed group_attack
- 1.34- Added function to fly mob using directional movement (thanks D00Med for flying code)
- 1.33- Added functions to mount ride mobs (mobs.attach, mobs.detach, mobs.drive) many thanks to Blert2112
- 1.32- Added new spawn check to count specific mobs AND new minetest.conf setting to chance spawn chance and numbers, added ability to protect tamed mobs
- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder.
- 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code
- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod - 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :) - 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :)
- 1.27- Added new sheep, lava flan and spawn egg textures. New Lava Pick tool smelts what you dig. New atan checking function. - 1.27- Added new sheep, lava flan and spawn egg textures. New Lava Pick tool smelts what you dig. New atan checking function.

29
settingtypes.txt Normal file
View File

@ -0,0 +1,29 @@
# If false then mobs no longer spawn in world without spawner or spawn egg
mobs_spawn (Spawn Mobs) bool true
# If enabled then monsters no longer spawn in world
only_peaceful_mobs (Only spawn peaceful Mobs) bool false
# If enabled then punching mobs no longer shows blood effects
mobs_disable_blood (Disable Mob blood) bool false
# If disabled then Mobs no longer destroy world blocks
mobs_griefing (Griefing Mobs) bool true
# If false then Mobs no longer spawn inside player protected areas
mobs_spawn_protected (Spawn Mobs in protected areas) bool true
# If true Mobs will be removed once a map chunk is out of view
remove_far_mobs (Remove far Mobs) bool true
# Sets Mob difficulty level by multiplying punch damage
mob_difficulty (Mob difficulty) float 1.0
# If disabled health status no longer appears above Mob when punched
mob_show_health (Show Mob health) bool true
# Contains a value used to multiply Mob spawn values
mob_chance_multiplier (Mob chance multiplier) float 1.0
# When false Mob no longer drop items when killed
mobs_drop_items (Mob drops) bool true

7
sounds/license.txt Normal file
View File

@ -0,0 +1,7 @@
Creative Commons sounds from Freesound.org
mobs_swing.ogg by qubodup
- http://freesound.org/people/qubodup/sounds/60012/
mobs_spell.ogg by littlerobotsoundfactory
- http://freesound.org/people/LittleRobotSoundFactory/sounds/270396/

BIN
sounds/mobs_spell.ogg Normal file

Binary file not shown.

BIN
sounds/mobs_swing.ogg Normal file

Binary file not shown.

View File

@ -1,13 +1,18 @@
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP .. "/intllib.lua")
-- mob spawner -- mob spawner
local spawner_default = "mobs:pumba 10 15 0 0" local spawner_default = "mobs_animal:pumba 10 15 0 0"
minetest.register_node("mobs:spawner", { minetest.register_node("mobs:spawner", {
tiles = {"mob_spawner.png"}, tiles = {"mob_spawner.png"},
drawtype = "glasslike", drawtype = "glasslike",
paramtype = "light", paramtype = "light",
walkable = true, walkable = true,
description = "Mob Spawner", description = S("Mob Spawner"),
groups = {cracky = 1}, groups = {cracky = 1},
on_construct = function(pos) on_construct = function(pos)
@ -15,8 +20,9 @@ minetest.register_node("mobs:spawner", {
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
-- text entry formspec -- text entry formspec
meta:set_string("formspec", "field[text;Mob MinLight MaxLight Amount PlayerDist;${command}]") meta:set_string("formspec",
meta:set_string("infotext", "Spawner Not Active (enter settings)") "field[text;" .. S("Mob MinLight MaxLight Amount PlayerDist") .. ";${command}]")
meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
meta:set_string("command", spawner_default) meta:set_string("command", spawner_default)
end, end,
@ -47,27 +53,32 @@ minetest.register_node("mobs:spawner", {
local xlig = tonumber(comm[3]) -- max light local xlig = tonumber(comm[3]) -- max light
local num = tonumber(comm[4]) -- total mobs in area local num = tonumber(comm[4]) -- total mobs in area
local pla = tonumber(comm[5]) -- player distance (0 to disable) local pla = tonumber(comm[5]) -- player distance (0 to disable)
local yof = tonumber(comm[6]) -- Y offset to spawn mob local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
if mob and mob ~= "" and mobs.spawning_mobs[mob] == true if mob and mob ~= "" and mobs.spawning_mobs[mob] == true
and num and num >= 0 and num <= 10 and num and num >= 0 and num <= 10
and mlig and mlig >= 0 and mlig <= 15 and mlig and mlig >= 0 and mlig <= 15
and xlig and xlig >= 0 and xlig <= 15 and xlig and xlig >= 0 and xlig <= 15
and pla and pla >=0 and pla <= 20 and pla and pla >=0 and pla <= 20
and yof > -10 and yof < 10 then and yof and yof > -10 and yof < 10 then
meta:set_string("command", fields.text) meta:set_string("command", fields.text)
meta:set_string("infotext", "Spawner Active (" .. mob .. ")") meta:set_string("infotext", S("Spawner Active (@1)", mob))
else else
minetest.chat_send_player(name, "Mob Spawner settings failed!") minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
minetest.chat_send_player(name, "> name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]") minetest.chat_send_player(name,
S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]”"))
end end
end, end,
}) })
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
-- spawner abm -- spawner abm
minetest.register_abm({ minetest.register_abm({
label = "Mob spawner node",
nodenames = {"mobs:spawner"}, nodenames = {"mobs:spawner"},
interval = 10, interval = 10,
chance = 4, chance = 4,
@ -75,8 +86,10 @@ minetest.register_abm({
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
-- check objects inside 9x9 area around spawner -- return if too many entities already
local objs = minetest.get_objects_inside_radius(pos, 9) if active_object_count_wider >= max_per_block then
return
end
-- get meta and command -- get meta and command
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -95,15 +108,23 @@ minetest.register_abm({
return return
end end
-- are we spawning a registered mob?
if not mobs.spawning_mobs[mob] then
--print ("--- mob doesn't exist", mob)
return
end
-- check objects inside 9x9 area around spawner
local objs = minetest.get_objects_inside_radius(pos, 9)
local count = 0 local count = 0
local ent = nil local ent = nil
-- count mob objects of same type in area -- count mob objects of same type in area
for k, obj in pairs(objs) do for k, obj in ipairs(objs) do
ent = obj:get_luaentity() ent = obj:get_luaentity()
if ent and ent.name == mob then if ent and ent.name and ent.name == mob then
count = count + 1 count = count + 1
end end
end end
@ -150,7 +171,8 @@ minetest.register_abm({
pos2.y = pos2.y + 0.5 pos2.y = pos2.y + 0.5
-- only if light levels are within range -- only if light levels are within range
if lig >= mlig and lig <= xlig then if lig >= mlig and lig <= xlig
and minetest.registered_entities[mob] then
minetest.add_entity(pos2, mob) minetest.add_entity(pos2, mob)
end end
end end

Binary file not shown.

After

Width:  |  Height:  |  Size: 165 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 117 B

BIN
textures/mobs_protector.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 164 B

BIN
textures/mobs_saddle.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 166 B