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3 Commits

Author SHA1 Message Date
db3831dccf update api.txt 2021-07-14 15:53:20 +01:00
29b2204f7c add 'mobs_spawn_monster_protected' switch (thanks 0siribix) 2021-07-14 15:43:02 +01:00
7fbfd9d59c fix "stand" mobs fall jitter 2021-07-13 16:56:53 +01:00
3 changed files with 12 additions and 4 deletions

11
api.lua
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@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = { mobs = {
mod = "redo", mod = "redo",
version = "20210614", version = "20210714",
intllib = S, intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {} invis = minetest.global_exists("invisibility") and invisibility or {}
} }
@ -56,6 +56,7 @@ local disable_blood = settings:get_bool("mobs_disable_blood")
local mobs_drop_items = settings:get_bool("mobs_drop_items") ~= false local mobs_drop_items = settings:get_bool("mobs_drop_items") ~= false
local mobs_griefing = settings:get_bool("mobs_griefing") ~= false local mobs_griefing = settings:get_bool("mobs_griefing") ~= false
local spawn_protected = settings:get_bool("mobs_spawn_protected") ~= false local spawn_protected = settings:get_bool("mobs_spawn_protected") ~= false
local spawn_monster_protected = settings:get_bool("mobs_spawn_monster_protected") ~= false
local remove_far = settings:get_bool("remove_far_mobs") ~= false local remove_far = settings:get_bool("remove_far_mobs") ~= false
local mob_area_spawn = settings:get_bool("mob_area_spawn") local mob_area_spawn = settings:get_bool("mob_area_spawn")
local difficulty = tonumber(settings:get("mob_difficulty")) or 1.0 local difficulty = tonumber(settings:get("mob_difficulty")) or 1.0
@ -273,7 +274,7 @@ function mob_class:set_velocity(v)
-- halt mob if it has been ordered to stay -- halt mob if it has been ordered to stay
if self.order == "stand" then if self.order == "stand" then
self.object:set_velocity({x = 0, y = 0, z = 0}) self.object:set_velocity({x = 0, y = self.fall_speed, z = 0})
return return
end end
@ -3956,8 +3957,10 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
return return
end end
-- mobs cannot spawn in protected areas when enabled -- check if mob can spawn inside protected areas
if not spawn_protected if (spawn_protected == false
or (spawn_monster_protected == false
and minetest.registered_entities[name].type == "monster"))
and minetest.is_protected(pos, "") then and minetest.is_protected(pos, "") then
--print("--- inside protected area", name) --print("--- inside protected area", name)
return return

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@ -699,6 +699,8 @@ External Settings for "minetest.conf"
is false) is false)
'mobs_spawn_protected' if set to false then mobs will not spawn in protected 'mobs_spawn_protected' if set to false then mobs will not spawn in protected
areas (default is true) areas (default is true)
'mobs_spawn_monster_protected' if set to false then monsters will not spawn in
protected areas (default is true)
'remove_far_mobs' if true then untamed mobs that are outside players 'remove_far_mobs' if true then untamed mobs that are outside players
visual range will be removed (default is true) visual range will be removed (default is true)
'mobname' can change specific mob chance rate (0 to disable) and 'mobname' can change specific mob chance rate (0 to disable) and

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@ -13,6 +13,9 @@ mobs_griefing (Griefing Mobs) bool true
# If false then Mobs no longer spawn inside player protected areas # If false then Mobs no longer spawn inside player protected areas
mobs_spawn_protected (Spawn Mobs in protected areas) bool true mobs_spawn_protected (Spawn Mobs in protected areas) bool true
# If false then Monsters no longer spawn inside player protected areas
mobs_spawn_monster_protected (Spawn Monsters in protected areas) bool true
# If true Mobs will be removed once a map chunk is out of view # If true Mobs will be removed once a map chunk is out of view
remove_far_mobs (Remove far Mobs) bool true remove_far_mobs (Remove far Mobs) bool true