# Enable setting so that Mobs Redo mobs can attack Creatura mobs mobs_attack_creatura (Attack Creatura Mobs) bool false # How often mobs get nodes around them (default is 0.25, 1/4 second) mob_node_timer_interval (Mob Node Timer Interval) float 0.25 # How often mobs run main functions (default is 1.00, 1 second) mob_main_timer_interval (Mob Node Timer Interval) float 1.00 # If false then mobs no longer spawn in world without spawner or spawn egg mobs_spawn (Spawn Mobs) bool true # If enabled then monsters no longer spawn in world only_peaceful_mobs (Only spawn peaceful Mobs) bool false # If enabled then punching mobs no longer shows blood effects mobs_disable_blood (Disable Mob blood) bool false # If enabled the mobs will be highlighted when hit mob_hit_effect (Highlight Mob when Hit) bool false # If disabled then Mobs no longer destroy world blocks mobs_griefing (Griefing Mobs) bool true # If false then Mobs no longer spawn inside player protected areas mobs_spawn_protected (Spawn Mobs in protected areas) bool true # If false then Monsters no longer spawn inside player protected areas mobs_spawn_monster_protected (Spawn Monsters in protected areas) bool true # If true Mobs will be removed once a map chunk is out of view remove_far_mobs (Remove far Mobs) bool true # Sets Mob difficulty level by multiplying punch damage mob_difficulty (Mob difficulty) float 1.0 # Contains a value used to multiply Mob spawn values mob_chance_multiplier (Mob chance multiplier) float 1.0 # When false Mob no longer drop items when killed mobs_drop_items (Mob drops) bool true # Sets minimum distance around player that mobs cannot spawn mob_nospawn_range (Mob no-spawn range) float 12.0 # Sets maximum number of active mobs in game (0 for unlimited) mob_active_limit (Mob Active Limit) float 0 # Enables area check when spawning mobs mob_area_spawn (Mob Area Spawn) bool false # Enable peaceful player attack prevention enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false # Enable mobs smooth rotation mob_smooth_rotate (Smooth rotation for mobs) bool true # Fix Mob Height if too low so they cannot escape through specific nodes mob_height_fix (Fix Mob Height) bool true mob_log_spawn (Log Mob Spawning) bool false [Pathfinding] # Enable pathfinding (default Enabled) mob_pathfinding_enable (Enable pathfinding) bool true # Use pathfinder mod if available (default Enabled) mob_pathfinder_enable (Use pathfinder mod if available) bool true # How long before stuck mobs starts searching (default 3.0) mob_pathfinding_stuck_timeout (How long before stuck mobs start searching) float 3.0 # How long will mob follow path before giving up (default 5.0) mob_pathfinding_stuck_path_timeout (How long will mob follow path before giving up) float 5.0 # Which pathfinding algorithm to use # - Dijkstra (default) # - A*_noprefetch (AStar_noprefetch) # - A* (AStar) # (A* names differ cause Minetest doesn´t allow "*" in settings) mob_pathfinding_algorithm (pathfinding algorithm) enum Dijkstra Dijkstra,AStar_noprefetch,AStar # max search distance from search positions (default 16) mob_pathfinding_searchdistance (path search distance) int 16 # max jump height for pathfinding (default 4) mob_pathfinding_max_jump (path max jump height) int 4 # max drop height for pathfinding (default 6) mob_pathfinding_max_drop (path max drop height) int 6