# If false then mobs no longer spawn in world without spawner or spawn egg mobs_spawn (Spawn Mobs) bool true # If enabled then monsters no longer spawn in world only_peaceful_mobs (Only spawn peaceful Mobs) bool false # If enabled then punching mobs no longer shows blood effects mobs_disable_blood (Disable Mob blood) bool false # If disabled then Mobs no longer destroy world blocks mobs_griefing (Griefing Mobs) bool true # If false then Mobs no longer spawn inside player protected areas mobs_spawn_protected (Spawn Mobs in protected areas) bool true # If true Mobs will be removed once a map chunk is out of view remove_far_mobs (Remove far Mobs) bool true # Sets Mob difficulty level by multiplying punch damage mob_difficulty (Mob difficulty) float 1.0 # If disabled health status no longer appears above Mob when punched mob_show_health (Show Mob health) bool true # Contains a value used to multiply Mob spawn values mob_chance_multiplier (Mob chance multiplier) float 1.0 # When false Mob no longer drop items when killed mobs_drop_items (Mob drops) bool true # Sets minimum distance around player that mobs cannot spawn mob_nospawn_range (Mob no-spawn range) float 12.0 # Sets maximum number of active mobs in game (0 for unlimited) mob_active_limit (Mob Active Limit) float 0