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			3986 lines
		
	
	
		
			85 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			3986 lines
		
	
	
		
			85 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
 | 
						|
-- Mobs Api
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 | 
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20180623"
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-- Intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP .. "/intllib.lua")
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mobs.intllib = S
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-- CMI support check
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local use_cmi = minetest.global_exists("cmi")
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-- Invisibility mod check
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mobs.invis = {}
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if minetest.global_exists("invisibility") then
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	mobs.invis = invisibility
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end
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-- creative check
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local creative_mode_cache = minetest.settings:get_bool("creative_mode")
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function mobs.is_creative(name)
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	return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
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end
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-- localize math functions
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local pi = math.pi
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local square = math.sqrt
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local sin = math.sin
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local cos = math.cos
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local abs = math.abs
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local min = math.min
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local max = math.max
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local atann = math.atan
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local random = math.random
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local floor = math.floor
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local atan = function(x)
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	if not x or x ~= x then
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		--error("atan bassed NaN")
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		return 0
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	else
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		return atann(x)
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	end
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end
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-- Load settings
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local damage_enabled = minetest.settings:get_bool("enable_damage")
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local mobs_spawn = minetest.settings:get_bool("mobs_spawn") ~= false
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local peaceful_only = minetest.settings:get_bool("only_peaceful_mobs")
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local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
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local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local creative = minetest.settings:get_bool("creative_mode")
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local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false
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local remove_far = minetest.settings:get_bool("remove_far_mobs") ~= false
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local show_health = minetest.settings:get_bool("mob_show_health") ~= false
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local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
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local mob_chance_multiplier = tonumber(minetest.settings:get("mob_chance_multiplier") or 1)
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-- Peaceful mode message so players will know there are no monsters
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if peaceful_only then
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	minetest.register_on_joinplayer(function(player)
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		minetest.chat_send_player(player:get_player_name(),
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			S("** Peaceful Mode Active - No Monsters Will Spawn"))
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	end)
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end
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-- calculate aoc range for mob count
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local aosrb = tonumber(minetest.settings:get("active_object_send_range_blocks"))
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local abr = tonumber(minetest.settings:get("active_block_range"))
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local aoc_range = max(aosrb, abr) * 16
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-- pathfinding settings
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local enable_pathfinding = true
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local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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local stuck_path_timeout = 10 -- how long will mob follow path before giving up
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-- default nodes
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local node_fire = "fire:basic_flame"
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local node_permanent_flame = "fire:permanent_flame"
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local node_ice = "default:ice"
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local node_snowblock = "default:snowblock"
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local node_snow = "default:snow"
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mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "default:dirt"
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-- play sound
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local mob_sound = function(self, sound)
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	if sound then
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		minetest.sound_play(sound, {
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			object = self.object,
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			gain = 1.0,
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			max_hear_distance = self.sounds.distance
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		})
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	end
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end
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-- attack player/mob
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local do_attack = function(self, player)
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	if self.state == "attack" then
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		return
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	end
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	self.attack = player
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	self.state = "attack"
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	if random(0, 100) < 90 then
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		mob_sound(self, self.sounds.war_cry)
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	end
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end
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-- move mob in facing direction
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local set_velocity = function(self, v)
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	-- do not move if mob has been ordered to stay
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	if self.order == "stand" then
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		self.object:setvelocity({x = 0, y = 0, z = 0})
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		return
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	end
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	local yaw = (self.object:get_yaw() or 0) + self.rotate
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	self.object:setvelocity({
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		x = sin(yaw) * -v,
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		y = self.object:getvelocity().y,
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		z = cos(yaw) * v
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	})
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end
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-- calculate mob velocity
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local get_velocity = function(self)
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	local v = self.object:getvelocity()
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	return (v.x * v.x + v.z * v.z) ^ 0.5
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end
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-- set and return valid yaw
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local set_yaw = function(self, yaw, delay)
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	if not yaw or yaw ~= yaw then
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		yaw = 0
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	end
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	delay = delay or 0
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	if delay == 0 then
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		self.object:set_yaw(yaw)
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		return yaw
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	end
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	self.target_yaw = yaw
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	self.delay = delay
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	return self.target_yaw
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end
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-- global function to set mob yaw
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function mobs:yaw(self, yaw, delay)
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	set_yaw(self, yaw, delay)
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end
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-- set defined animation
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local set_animation = function(self, anim)
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	if not self.animation
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	or not anim then return end
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	self.animation.current = self.animation.current or ""
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	if anim == self.animation.current
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	or not self.animation[anim .. "_start"]
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	or not self.animation[anim .. "_end"] then
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		return
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	end
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	self.animation.current = anim
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	self.object:set_animation({
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		x = self.animation[anim .. "_start"],
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		y = self.animation[anim .. "_end"]},
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		self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
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		0, self.animation[anim .. "_loop"] ~= false)
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end
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-- above function exported for mount.lua
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function mobs:set_animation(self, anim)
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	set_animation(self, anim)
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end
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-- calculate distance
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local get_distance = function(a, b)
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	local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
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	return square(x * x + y * y + z * z)
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end
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-- check line of sight (BrunoMine)
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local line_of_sight = function(self, pos1, pos2, stepsize)
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	stepsize = stepsize or 1
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	local s, pos = minetest.line_of_sight(pos1, pos2, stepsize)
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	-- normal walking and flying mobs can see you through air
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	if s == true then
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		return true
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	end
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	-- New pos1 to be analyzed
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	local npos1 = {x = pos1.x, y = pos1.y, z = pos1.z}
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	local r, pos = minetest.line_of_sight(npos1, pos2, stepsize)
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	-- Checks the return
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	if r == true then return true end
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	-- Nodename found
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	local nn = minetest.get_node(pos).name
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	-- Target Distance (td) to travel
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	local td = get_distance(pos1, pos2)
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	-- Actual Distance (ad) traveled
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	local ad = 0
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	-- It continues to advance in the line of sight in search of a real
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	-- obstruction which counts as 'normal' nodebox.
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	while minetest.registered_nodes[nn]
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	and (minetest.registered_nodes[nn].walkable == false
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	or minetest.registered_nodes[nn].drawtype == "nodebox") do
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		-- Check if you can still move forward
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		if td < ad + stepsize then
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			return true -- Reached the target
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		end
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		-- Moves the analyzed pos
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		local d = get_distance(pos1, pos2)
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		npos1.x = ((pos2.x - pos1.x) / d * stepsize) + pos1.x
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		npos1.y = ((pos2.y - pos1.y) / d * stepsize) + pos1.y
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		npos1.z = ((pos2.z - pos1.z) / d * stepsize) + pos1.z
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		-- NaN checks
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		if d == 0
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		or npos1.x ~= npos1.x
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		or npos1.y ~= npos1.y
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		or npos1.z ~= npos1.z then
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			return false
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		end
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		ad = ad + stepsize
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		-- scan again
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		r, pos = minetest.line_of_sight(npos1, pos2, stepsize)
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		if r == true then return true end
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		-- New Nodename found
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		nn = minetest.get_node(pos).name
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	end
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	return false
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end
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-- are we flying in what we are suppose to? (taikedz)
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local flight_check = function(self, pos_w)
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	local def = minetest.registered_nodes[self.standing_in]
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	if not def then return false end -- nil check
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	if type(self.fly_in) == "string"
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	and self.standing_in == self.fly_in then
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		return true
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	elseif type(self.fly_in) == "table" then
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		for _,fly_in in pairs(self.fly_in) do
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			if self.standing_in == fly_in then
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				return true
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			end
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		end
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	end
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 | 
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	-- stops mobs getting stuck inside stairs and plantlike nodes
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	if def.drawtype ~= "airlike"
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	and def.drawtype ~= "liquid"
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	and def.drawtype ~= "flowingliquid" then
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		return true
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	end
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	return false
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end
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-- custom particle effects
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local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow)
 | 
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	radius = radius or 2
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	min_size = min_size or 0.5
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	max_size = max_size or 1
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	gravity = gravity or -10
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	glow = glow or 0
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	minetest.add_particlespawner({
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		amount = amount,
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		time = 0.25,
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		minpos = pos,
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		maxpos = pos,
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		minvel = {x = -radius, y = -radius, z = -radius},
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		maxvel = {x = radius, y = radius, z = radius},
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		minacc = {x = 0, y = gravity, z = 0},
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		maxacc = {x = 0, y = gravity, z = 0},
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		minexptime = 0.1,
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		maxexptime = 1,
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		minsize = min_size,
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		maxsize = max_size,
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		texture = texture,
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		glow = glow,
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	})
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end
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-- update nametag colour
 | 
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local update_tag = function(self)
 | 
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	local col = "#00FF00"
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	local qua = self.hp_max / 4
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	if self.health <= floor(qua * 3) then
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		col = "#FFFF00"
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	end
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	if self.health <= floor(qua * 2) then
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		col = "#FF6600"
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	end
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	if self.health <= floor(qua) then
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		col = "#FF0000"
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	end
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	self.object:set_properties({
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		nametag = self.nametag,
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		nametag_color = col
 | 
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	})
 | 
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end
 | 
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 | 
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-- drop items
 | 
						|
local item_drop = function(self, cooked)
 | 
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 | 
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	-- no drops if disabled by setting
 | 
						|
	if not mobs_drop_items then return end
 | 
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 | 
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	-- no drops for child mobs
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	if self.child then return end
 | 
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 | 
						|
	local obj, item, num
 | 
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	local pos = self.object:get_pos()
 | 
						|
 | 
						|
	self.drops = self.drops or {} -- nil check
 | 
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 | 
						|
	for n = 1, #self.drops do
 | 
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						|
		if random(1, self.drops[n].chance) == 1 then
 | 
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			num = random(self.drops[n].min or 1, self.drops[n].max or 1)
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			item = self.drops[n].name
 | 
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 | 
						|
			-- cook items when true
 | 
						|
			if cooked then
 | 
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 | 
						|
				local output = minetest.get_craft_result({
 | 
						|
					method = "cooking", width = 1, items = {item}})
 | 
						|
 | 
						|
				if output and output.item and not output.item:is_empty() then
 | 
						|
					item = output.item:get_name()
 | 
						|
				end
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						|
			end
 | 
						|
 | 
						|
			-- add item if it exists
 | 
						|
			obj = minetest.add_item(pos, ItemStack(item .. " " .. num))
 | 
						|
 | 
						|
			if obj and obj:get_luaentity() then
 | 
						|
 | 
						|
				obj:setvelocity({
 | 
						|
					x = random(-10, 10) / 9,
 | 
						|
					y = 6,
 | 
						|
					z = random(-10, 10) / 9,
 | 
						|
				})
 | 
						|
			elseif obj then
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						|
				obj:remove() -- item does not exist
 | 
						|
			end
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						|
		end
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						|
	end
 | 
						|
 | 
						|
	self.drops = {}
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- check if mob is dead or only hurt
 | 
						|
local check_for_death = function(self, cause, cmi_cause)
 | 
						|
 | 
						|
	-- has health actually changed?
 | 
						|
	if self.health == self.old_health and self.health > 0 then
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
	self.old_health = self.health
 | 
						|
 | 
						|
	-- still got some health? play hurt sound
 | 
						|
	if self.health > 0 then
 | 
						|
 | 
						|
		mob_sound(self, self.sounds.damage)
 | 
						|
 | 
						|
		-- make sure health isn't higher than max
 | 
						|
		if self.health > self.hp_max then
 | 
						|
			self.health = self.hp_max
 | 
						|
		end
 | 
						|
 | 
						|
		-- backup nametag so we can show health stats
 | 
						|
		if not self.nametag2 then
 | 
						|
			self.nametag2 = self.nametag or ""
 | 
						|
		end
 | 
						|
 | 
						|
		if show_health
 | 
						|
		and (cmi_cause and cmi_cause.type == "punch") then
 | 
						|
 | 
						|
			self.htimer = 2
 | 
						|
			self.nametag = "♥ " .. self.health .. " / " .. self.hp_max
 | 
						|
 | 
						|
			update_tag(self)
 | 
						|
		end
 | 
						|
 | 
						|
		return false
 | 
						|
	end
 | 
						|
 | 
						|
	-- dropped cooked item if mob died in lava
 | 
						|
	if cause == "lava" then
 | 
						|
		item_drop(self, true)
 | 
						|
	else
 | 
						|
		item_drop(self, nil)
 | 
						|
	end
 | 
						|
 | 
						|
	mob_sound(self, self.sounds.death)
 | 
						|
 | 
						|
	local pos = self.object:get_pos()
 | 
						|
 | 
						|
	-- execute custom death function
 | 
						|
	if self.on_die then
 | 
						|
 | 
						|
		self.on_die(self, pos)
 | 
						|
 | 
						|
		if use_cmi then
 | 
						|
			cmi.notify_die(self.object, cmi_cause)
 | 
						|
		end
 | 
						|
 | 
						|
		self.object:remove()
 | 
						|
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	-- default death function and die animation (if defined)
 | 
						|
	if self.animation
 | 
						|
	and self.animation.die_start
 | 
						|
	and self.animation.die_end then
 | 
						|
 | 
						|
		local frames = self.animation.die_end - self.animation.die_start
 | 
						|
		local speed = self.animation.die_speed or 15
 | 
						|
		local length = max(frames / speed, 0)
 | 
						|
 | 
						|
		self.attack = nil
 | 
						|
		self.v_start = false
 | 
						|
		self.timer = 0
 | 
						|
		self.blinktimer = 0
 | 
						|
		self.passive = true
 | 
						|
		self.state = "die"
 | 
						|
		set_velocity(self, 0)
 | 
						|
		set_animation(self, "die")
 | 
						|
 | 
						|
		minetest.after(length, function(self)
 | 
						|
 | 
						|
			if use_cmi and self.object:get_luaentity() then
 | 
						|
				cmi.notify_die(self.object, cmi_cause)
 | 
						|
			end
 | 
						|
 | 
						|
			self.object:remove()
 | 
						|
		end, self)
 | 
						|
	else
 | 
						|
 | 
						|
		if use_cmi then
 | 
						|
			cmi.notify_die(self.object, cmi_cause)
 | 
						|
		end
 | 
						|
 | 
						|
		self.object:remove()
 | 
						|
	end
 | 
						|
 | 
						|
	effect(pos, 20, "tnt_smoke.png")
 | 
						|
 | 
						|
	return true
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- check if within physical map limits (-30911 to 30927)
 | 
						|
local within_limits = function(pos, radius)
 | 
						|
 | 
						|
	if  (pos.x - radius) > -30913
 | 
						|
	and (pos.x + radius) <  30928
 | 
						|
	and (pos.y - radius) > -30913
 | 
						|
	and (pos.y + radius) <  30928
 | 
						|
	and (pos.z - radius) > -30913
 | 
						|
	and (pos.z + radius) <  30928 then
 | 
						|
		return true -- within limits
 | 
						|
	end
 | 
						|
 | 
						|
	return false -- beyond limits
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- is mob facing a cliff
 | 
						|
local is_at_cliff = function(self)
 | 
						|
 | 
						|
	if self.fear_height == 0 then -- 0 for no falling protection!
 | 
						|
		return false
 | 
						|
	end
 | 
						|
 | 
						|
	local yaw = self.object:get_yaw()
 | 
						|
	local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
 | 
						|
	local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
 | 
						|
	local pos = self.object:get_pos()
 | 
						|
	local ypos = pos.y + self.collisionbox[2] -- just above floor
 | 
						|
 | 
						|
	if minetest.line_of_sight(
 | 
						|
		{x = pos.x + dir_x, y = ypos, z = pos.z + dir_z},
 | 
						|
		{x = pos.x + dir_x, y = ypos - self.fear_height, z = pos.z + dir_z}
 | 
						|
	, 1) then
 | 
						|
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	return false
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- get node but use fallback for nil or unknown
 | 
						|
local node_ok = function(pos, fallback)
 | 
						|
 | 
						|
	fallback = fallback or mobs.fallback_node
 | 
						|
 | 
						|
	local node = minetest.get_node_or_nil(pos)
 | 
						|
 | 
						|
	if node and minetest.registered_nodes[node.name] then
 | 
						|
		return node
 | 
						|
	end
 | 
						|
 | 
						|
	return minetest.registered_nodes[fallback]
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- environmental damage (water, lava, fire, light etc.)
 | 
						|
local do_env_damage = function(self)
 | 
						|
 | 
						|
	-- feed/tame text timer (so mob 'full' messages dont spam chat)
 | 
						|
	if self.htimer > 0 then
 | 
						|
		self.htimer = self.htimer - 1
 | 
						|
	end
 | 
						|
 | 
						|
	-- reset nametag after showing health stats
 | 
						|
	if self.htimer < 1 and self.nametag2 then
 | 
						|
 | 
						|
		self.nametag = self.nametag2
 | 
						|
		self.nametag2 = nil
 | 
						|
 | 
						|
		update_tag(self)
 | 
						|
	end
 | 
						|
 | 
						|
	local pos = self.object:get_pos()
 | 
						|
 | 
						|
	self.time_of_day = minetest.get_timeofday()
 | 
						|
 | 
						|
	-- remove mob if beyond map limits
 | 
						|
	if not within_limits(pos, 0) then
 | 
						|
		self.object:remove()
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
	-- bright light harms mob
 | 
						|
	if self.light_damage ~= 0
 | 
						|
--	and pos.y > 0
 | 
						|
--	and self.time_of_day > 0.2
 | 
						|
--	and self.time_of_day < 0.8
 | 
						|
	and (minetest.get_node_light(pos) or 0) > 12 then
 | 
						|
 | 
						|
		self.health = self.health - self.light_damage
 | 
						|
 | 
						|
		effect(pos, 5, "tnt_smoke.png")
 | 
						|
 | 
						|
		if check_for_death(self, "light", {type = "light"}) then return end
 | 
						|
	end
 | 
						|
--[[
 | 
						|
	local y_level = self.collisionbox[2]
 | 
						|
 | 
						|
	if self.child then
 | 
						|
		y_level = self.collisionbox[2] * 0.5
 | 
						|
	end
 | 
						|
 | 
						|
	-- what is mob standing in?
 | 
						|
	pos.y = pos.y + y_level + 0.25 -- foot level
 | 
						|
	self.standing_in = node_ok(pos, "air").name
 | 
						|
--	print ("standing in " .. self.standing_in)
 | 
						|
]]
 | 
						|
	-- don't fall when on ignore, just stand still
 | 
						|
	if self.standing_in == "ignore" then
 | 
						|
		self.object:setvelocity({x = 0, y = 0, z = 0})
 | 
						|
	end
 | 
						|
 | 
						|
	local nodef = minetest.registered_nodes[self.standing_in]
 | 
						|
 | 
						|
	pos.y = pos.y + 1 -- for particle effect position
 | 
						|
 | 
						|
	-- water
 | 
						|
	if self.water_damage
 | 
						|
	and nodef.groups.water then
 | 
						|
 | 
						|
		if self.water_damage ~= 0 then
 | 
						|
 | 
						|
			self.health = self.health - self.water_damage
 | 
						|
 | 
						|
			effect(pos, 5, "bubble.png", nil, nil, 1, nil)
 | 
						|
 | 
						|
			if check_for_death(self, "water", {type = "environment",
 | 
						|
					pos = pos, node = self.standing_in}) then return end
 | 
						|
		end
 | 
						|
 | 
						|
	-- lava or fire
 | 
						|
	elseif self.lava_damage
 | 
						|
	and (nodef.groups.lava
 | 
						|
	or self.standing_in == node_fire
 | 
						|
	or self.standing_in == node_permanent_flame) then
 | 
						|
 | 
						|
		if self.lava_damage ~= 0 then
 | 
						|
 | 
						|
			self.health = self.health - self.lava_damage
 | 
						|
 | 
						|
			effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
 | 
						|
 | 
						|
			if check_for_death(self, "lava", {type = "environment",
 | 
						|
					pos = pos, node = self.standing_in}) then return end
 | 
						|
		end
 | 
						|
 | 
						|
	-- damage_per_second node check
 | 
						|
	elseif nodef.damage_per_second ~= 0 then
 | 
						|
 | 
						|
		self.health = self.health - nodef.damage_per_second
 | 
						|
 | 
						|
		effect(pos, 5, "tnt_smoke.png")
 | 
						|
 | 
						|
		if check_for_death(self, "dps", {type = "environment",
 | 
						|
				pos = pos, node = self.standing_in}) then return end
 | 
						|
	end
 | 
						|
--[[
 | 
						|
	--- suffocation inside solid node
 | 
						|
	if self.suffocation ~= 0
 | 
						|
	and nodef.walkable == true
 | 
						|
	and nodef.groups.disable_suffocation ~= 1
 | 
						|
	and nodef.drawtype == "normal" then
 | 
						|
 | 
						|
		self.health = self.health - self.suffocation
 | 
						|
 | 
						|
		if check_for_death(self, "suffocation", {type = "environment",
 | 
						|
				pos = pos, node = self.standing_in}) then return end
 | 
						|
	end
 | 
						|
]]
 | 
						|
	check_for_death(self, "", {type = "unknown"})
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- jump if facing a solid node (not fences or gates)
 | 
						|
local do_jump = function(self)
 | 
						|
 | 
						|
	if not self.jump
 | 
						|
	or self.jump_height == 0
 | 
						|
	or self.fly
 | 
						|
	or self.child
 | 
						|
	or self.order == "stand" then
 | 
						|
		return false
 | 
						|
	end
 | 
						|
 | 
						|
	self.facing_fence = false
 | 
						|
 | 
						|
	-- something stopping us while moving?
 | 
						|
	if self.state ~= "stand"
 | 
						|
	and get_velocity(self) > 0.5
 | 
						|
	and self.object:getvelocity().y ~= 0 then
 | 
						|
		return false
 | 
						|
	end
 | 
						|
 | 
						|
	local pos = self.object:get_pos()
 | 
						|
	local yaw = self.object:get_yaw()
 | 
						|
 | 
						|
	-- what is mob standing on?
 | 
						|
	pos.y = pos.y + self.collisionbox[2] - 0.2
 | 
						|
 | 
						|
	local nod = node_ok(pos)
 | 
						|
 | 
						|
--print ("standing on:", nod.name, pos.y)
 | 
						|
 | 
						|
	if minetest.registered_nodes[nod.name].walkable == false then
 | 
						|
		return false
 | 
						|
	end
 | 
						|
 | 
						|
	-- where is front
 | 
						|
	local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
 | 
						|
	local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
 | 
						|
 | 
						|
	-- what is in front of mob?
 | 
						|
	local nod = node_ok({
 | 
						|
		x = pos.x + dir_x,
 | 
						|
		y = pos.y + 0.5,
 | 
						|
		z = pos.z + dir_z
 | 
						|
	})
 | 
						|
 | 
						|
	-- thin blocks that do not need to be jumped
 | 
						|
	if nod.name == node_snow then
 | 
						|
		return false
 | 
						|
	end
 | 
						|
 | 
						|
--print ("in front:", nod.name, pos.y + 0.5)
 | 
						|
 | 
						|
	if self.walk_chance == 0
 | 
						|
	or minetest.registered_items[nod.name].walkable then
 | 
						|
 | 
						|
		if not nod.name:find("fence")
 | 
						|
		and not nod.name:find("gate") then
 | 
						|
 | 
						|
			local v = self.object:getvelocity()
 | 
						|
 | 
						|
			v.y = self.jump_height
 | 
						|
 | 
						|
			set_animation(self, "jump") -- only when defined
 | 
						|
 | 
						|
			self.object:setvelocity(v)
 | 
						|
 | 
						|
			-- when in air move forward
 | 
						|
			minetest.after(0.3, function(self, v)
 | 
						|
 | 
						|
				if self.object:get_luaentity() then
 | 
						|
 | 
						|
					self.object:set_acceleration({
 | 
						|
						x = v.x * 2,--1.5,
 | 
						|
						y = 0,
 | 
						|
						z = v.z * 2,--1.5
 | 
						|
					})
 | 
						|
				end
 | 
						|
			end, self, v)
 | 
						|
 | 
						|
			if get_velocity(self) > 0 then
 | 
						|
				mob_sound(self, self.sounds.jump)
 | 
						|
			end
 | 
						|
		else
 | 
						|
			self.facing_fence = true
 | 
						|
		end
 | 
						|
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	return false
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- blast damage to entities nearby (modified from TNT mod)
 | 
						|
local entity_physics = function(pos, radius)
 | 
						|
 | 
						|
	radius = radius * 2
 | 
						|
 | 
						|
	local objs = minetest.get_objects_inside_radius(pos, radius)
 | 
						|
	local obj_pos, dist
 | 
						|
 | 
						|
	for n = 1, #objs do
 | 
						|
 | 
						|
		obj_pos = objs[n]:get_pos()
 | 
						|
 | 
						|
		dist = get_distance(pos, obj_pos)
 | 
						|
		if dist < 1 then dist = 1 end
 | 
						|
 | 
						|
		local damage = floor((4 / dist) * radius)
 | 
						|
		local ent = objs[n]:get_luaentity()
 | 
						|
 | 
						|
		-- punches work on entities AND players
 | 
						|
		objs[n]:punch(objs[n], 1.0, {
 | 
						|
			full_punch_interval = 1.0,
 | 
						|
			damage_groups = {fleshy = damage},
 | 
						|
		}, pos)
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- should mob follow what I'm holding ?
 | 
						|
local follow_holding = function(self, clicker)
 | 
						|
 | 
						|
	if mobs.invis[clicker:get_player_name()] then
 | 
						|
		return false
 | 
						|
	end
 | 
						|
 | 
						|
	local item = clicker:get_wielded_item()
 | 
						|
	local t = type(self.follow)
 | 
						|
 | 
						|
	-- single item
 | 
						|
	if t == "string"
 | 
						|
	and item:get_name() == self.follow then
 | 
						|
		return true
 | 
						|
 | 
						|
	-- multiple items
 | 
						|
	elseif t == "table" then
 | 
						|
 | 
						|
		for no = 1, #self.follow do
 | 
						|
 | 
						|
			if self.follow[no] == item:get_name() then
 | 
						|
				return true
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	return false
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- find two animals of same type and breed if nearby and horny
 | 
						|
local breed = function(self)
 | 
						|
 | 
						|
	-- child takes 240 seconds before growing into adult
 | 
						|
	if self.child == true then
 | 
						|
 | 
						|
		self.hornytimer = self.hornytimer + 1
 | 
						|
 | 
						|
		if self.hornytimer > 240 then
 | 
						|
 | 
						|
			self.child = false
 | 
						|
			self.hornytimer = 0
 | 
						|
 | 
						|
			self.object:set_properties({
 | 
						|
				textures = self.base_texture,
 | 
						|
				mesh = self.base_mesh,
 | 
						|
				visual_size = self.base_size,
 | 
						|
				collisionbox = self.base_colbox,
 | 
						|
				selectionbox = self.base_selbox,
 | 
						|
			})
 | 
						|
 | 
						|
			-- custom function when child grows up
 | 
						|
			if self.on_grown then
 | 
						|
				self.on_grown(self)
 | 
						|
			else
 | 
						|
				-- jump when fully grown so as not to fall into ground
 | 
						|
				self.object:setvelocity({
 | 
						|
					x = 0,
 | 
						|
					y = self.jump_height,
 | 
						|
					z = 0
 | 
						|
				})
 | 
						|
			end
 | 
						|
		end
 | 
						|
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
	-- horny animal can mate for 40 seconds,
 | 
						|
	-- afterwards horny animal cannot mate again for 200 seconds
 | 
						|
	if self.horny == true
 | 
						|
	and self.hornytimer < 240 then
 | 
						|
 | 
						|
		self.hornytimer = self.hornytimer + 1
 | 
						|
 | 
						|
		if self.hornytimer >= 240 then
 | 
						|
			self.hornytimer = 0
 | 
						|
			self.horny = false
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	-- find another same animal who is also horny and mate if nearby
 | 
						|
	if self.horny == true
 | 
						|
	and self.hornytimer <= 40 then
 | 
						|
 | 
						|
		local pos = self.object:get_pos()
 | 
						|
 | 
						|
		effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1)
 | 
						|
 | 
						|
		local objs = minetest.get_objects_inside_radius(pos, 3)
 | 
						|
		local num = 0
 | 
						|
		local ent = nil
 | 
						|
 | 
						|
		for n = 1, #objs do
 | 
						|
 | 
						|
			ent = objs[n]:get_luaentity()
 | 
						|
 | 
						|
			-- check for same animal with different colour
 | 
						|
			local canmate = false
 | 
						|
 | 
						|
			if ent then
 | 
						|
 | 
						|
				if ent.name == self.name then
 | 
						|
					canmate = true
 | 
						|
				else
 | 
						|
					local entname = string.split(ent.name,":")
 | 
						|
					local selfname = string.split(self.name,":")
 | 
						|
 | 
						|
					if entname[1] == selfname[1] then
 | 
						|
						entname = string.split(entname[2],"_")
 | 
						|
						selfname = string.split(selfname[2],"_")
 | 
						|
 | 
						|
						if entname[1] == selfname[1] then
 | 
						|
							canmate = true
 | 
						|
						end
 | 
						|
					end
 | 
						|
				end
 | 
						|
			end
 | 
						|
 | 
						|
			if ent
 | 
						|
			and canmate == true
 | 
						|
			and ent.horny == true
 | 
						|
			and ent.hornytimer <= 40 then
 | 
						|
				num = num + 1
 | 
						|
			end
 | 
						|
 | 
						|
			-- found your mate? then have a baby
 | 
						|
			if num > 1 then
 | 
						|
 | 
						|
				self.hornytimer = 41
 | 
						|
				ent.hornytimer = 41
 | 
						|
 | 
						|
				-- spawn baby
 | 
						|
				minetest.after(5, function(self, ent)
 | 
						|
 | 
						|
					if not self.object:get_luaentity() then
 | 
						|
						return
 | 
						|
					end
 | 
						|
 | 
						|
					-- custom breed function
 | 
						|
					if self.on_breed then
 | 
						|
 | 
						|
						-- when false skip going any further
 | 
						|
						if self.on_breed(self, ent) == false then
 | 
						|
								return
 | 
						|
						end
 | 
						|
					else
 | 
						|
						effect(pos, 15, "tnt_smoke.png", 1, 2, 2, 15, 5)
 | 
						|
					end
 | 
						|
 | 
						|
					local mob = minetest.add_entity(pos, self.name)
 | 
						|
					local ent2 = mob:get_luaentity()
 | 
						|
					local textures = self.base_texture
 | 
						|
 | 
						|
					-- using specific child texture (if found)
 | 
						|
					if self.child_texture then
 | 
						|
						textures = self.child_texture[1]
 | 
						|
					end
 | 
						|
 | 
						|
					-- and resize to half height
 | 
						|
					mob:set_properties({
 | 
						|
						textures = textures,
 | 
						|
						visual_size = {
 | 
						|
							x = self.base_size.x * .5,
 | 
						|
							y = self.base_size.y * .5,
 | 
						|
						},
 | 
						|
						collisionbox = {
 | 
						|
							self.base_colbox[1] * .5,
 | 
						|
							self.base_colbox[2] * .5,
 | 
						|
							self.base_colbox[3] * .5,
 | 
						|
							self.base_colbox[4] * .5,
 | 
						|
							self.base_colbox[5] * .5,
 | 
						|
							self.base_colbox[6] * .5,
 | 
						|
						},
 | 
						|
						selectionbox = {
 | 
						|
							self.base_selbox[1] * .5,
 | 
						|
							self.base_selbox[2] * .5,
 | 
						|
							self.base_selbox[3] * .5,
 | 
						|
							self.base_selbox[4] * .5,
 | 
						|
							self.base_selbox[5] * .5,
 | 
						|
							self.base_selbox[6] * .5,
 | 
						|
						},
 | 
						|
					})
 | 
						|
					-- tamed and owned by parents' owner
 | 
						|
					ent2.child = true
 | 
						|
					ent2.tamed = true
 | 
						|
					ent2.owner = self.owner
 | 
						|
				end, self, ent)
 | 
						|
 | 
						|
				num = 0
 | 
						|
 | 
						|
				break
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- find and replace what mob is looking for (grass, wheat etc.)
 | 
						|
local replace = function(self, pos)
 | 
						|
 | 
						|
	if not mobs_griefing
 | 
						|
	or not self.replace_rate
 | 
						|
	or not self.replace_what
 | 
						|
	or self.child == true
 | 
						|
	or self.object:getvelocity().y ~= 0
 | 
						|
	or random(1, self.replace_rate) > 1 then
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
	local what, with, y_offset
 | 
						|
 | 
						|
	if type(self.replace_what[1]) == "table" then
 | 
						|
 | 
						|
		local num = random(#self.replace_what)
 | 
						|
 | 
						|
		what = self.replace_what[num][1] or ""
 | 
						|
		with = self.replace_what[num][2] or ""
 | 
						|
		y_offset = self.replace_what[num][3] or 0
 | 
						|
	else
 | 
						|
		what = self.replace_what
 | 
						|
		with = self.replace_with or ""
 | 
						|
		y_offset = self.replace_offset or 0
 | 
						|
	end
 | 
						|
 | 
						|
	pos.y = pos.y + y_offset
 | 
						|
 | 
						|
	if #minetest.find_nodes_in_area(pos, pos, what) > 0 then
 | 
						|
 | 
						|
-- print ("replace node = ".. minetest.get_node(pos).name, pos.y)
 | 
						|
 | 
						|
		local oldnode = {name = what}
 | 
						|
		local newnode = {name = with}
 | 
						|
		local on_replace_return
 | 
						|
 | 
						|
		if self.on_replace then
 | 
						|
			on_replace_return = self.on_replace(self, pos, oldnode, newnode)
 | 
						|
		end
 | 
						|
 | 
						|
		if on_replace_return ~= false then
 | 
						|
 | 
						|
			minetest.set_node(pos, {name = with})
 | 
						|
 | 
						|
			-- when cow/sheep eats grass, replace wool and milk
 | 
						|
			if self.gotten == true then
 | 
						|
				self.gotten = false
 | 
						|
				self.object:set_properties(self)
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- check if daytime and also if mob is docile during daylight hours
 | 
						|
local day_docile = function(self)
 | 
						|
 | 
						|
	if self.docile_by_day == false then
 | 
						|
 | 
						|
		return false
 | 
						|
 | 
						|
	elseif self.docile_by_day == true
 | 
						|
	and self.time_of_day > 0.2
 | 
						|
	and self.time_of_day < 0.8 then
 | 
						|
 | 
						|
		return true
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
local los_switcher = false
 | 
						|
local height_switcher = false
 | 
						|
 | 
						|
-- path finding and smart mob routine by rnd, line_of_sight and other edits by Elkien3
 | 
						|
local smart_mobs = function(self, s, p, dist, dtime)
 | 
						|
 | 
						|
	local s1 = self.path.lastpos
 | 
						|
 | 
						|
	local target_pos = self.attack:get_pos()
 | 
						|
 | 
						|
	-- is it becoming stuck?
 | 
						|
	if abs(s1.x - s.x) + abs(s1.z - s.z) < .5 then
 | 
						|
		self.path.stuck_timer = self.path.stuck_timer + dtime
 | 
						|
	else
 | 
						|
		self.path.stuck_timer = 0
 | 
						|
	end
 | 
						|
 | 
						|
	self.path.lastpos = {x = s.x, y = s.y, z = s.z}
 | 
						|
 | 
						|
	local use_pathfind = false
 | 
						|
	local has_lineofsight = minetest.line_of_sight(
 | 
						|
		{x = s.x, y = (s.y) + .5, z = s.z},
 | 
						|
		{x = target_pos.x, y = (target_pos.y) + 1.5, z = target_pos.z}, .2)
 | 
						|
 | 
						|
	-- im stuck, search for path
 | 
						|
	if not has_lineofsight then
 | 
						|
 | 
						|
		if los_switcher == true then
 | 
						|
			use_pathfind = true
 | 
						|
			los_switcher = false
 | 
						|
		end -- cannot see target!
 | 
						|
	else
 | 
						|
		if los_switcher == false then
 | 
						|
 | 
						|
			los_switcher = true
 | 
						|
			use_pathfind = false
 | 
						|
 | 
						|
			minetest.after(1, function(self)
 | 
						|
 | 
						|
				if self.object:get_luaentity() then
 | 
						|
 | 
						|
					if has_lineofsight then
 | 
						|
						self.path.following = false
 | 
						|
					end
 | 
						|
				end
 | 
						|
			end, self)
 | 
						|
		end -- can see target!
 | 
						|
	end
 | 
						|
 | 
						|
	if (self.path.stuck_timer > stuck_timeout and not self.path.following) then
 | 
						|
 | 
						|
		use_pathfind = true
 | 
						|
		self.path.stuck_timer = 0
 | 
						|
 | 
						|
		minetest.after(1, function(self)
 | 
						|
 | 
						|
			if self.object:get_luaentity() then
 | 
						|
 | 
						|
				if has_lineofsight then
 | 
						|
					self.path.following = false
 | 
						|
				end
 | 
						|
			end
 | 
						|
		end, self)
 | 
						|
	end
 | 
						|
 | 
						|
	if (self.path.stuck_timer > stuck_path_timeout and self.path.following) then
 | 
						|
 | 
						|
		use_pathfind = true
 | 
						|
		self.path.stuck_timer = 0
 | 
						|
 | 
						|
		minetest.after(1, function(self)
 | 
						|
 | 
						|
			if self.object:get_luaentity() then
 | 
						|
 | 
						|
				if has_lineofsight then
 | 
						|
					self.path.following = false
 | 
						|
				end
 | 
						|
			end
 | 
						|
		end, self)
 | 
						|
	end
 | 
						|
 | 
						|
	if math.abs(vector.subtract(s,target_pos).y) > self.stepheight then
 | 
						|
 | 
						|
		if height_switcher then
 | 
						|
			use_pathfind = true
 | 
						|
			height_switcher = false
 | 
						|
		end
 | 
						|
	else
 | 
						|
		if not height_switcher then
 | 
						|
			use_pathfind = false
 | 
						|
			height_switcher = true
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	if use_pathfind then
 | 
						|
		-- lets try find a path, first take care of positions
 | 
						|
		-- since pathfinder is very sensitive
 | 
						|
		local sheight = self.collisionbox[5] - self.collisionbox[2]
 | 
						|
 | 
						|
		-- round position to center of node to avoid stuck in walls
 | 
						|
		-- also adjust height for player models!
 | 
						|
		s.x = floor(s.x + 0.5)
 | 
						|
--		s.y = floor(s.y + 0.5) - sheight
 | 
						|
		s.z = floor(s.z + 0.5)
 | 
						|
 | 
						|
		local ssight, sground = minetest.line_of_sight(s, {
 | 
						|
			x = s.x, y = s.y - 4, z = s.z}, 1)
 | 
						|
 | 
						|
		-- determine node above ground
 | 
						|
		if not ssight then
 | 
						|
			s.y = sground.y + 1
 | 
						|
		end
 | 
						|
 | 
						|
		local p1 = self.attack:get_pos()
 | 
						|
 | 
						|
		p1.x = floor(p1.x + 0.5)
 | 
						|
		p1.y = floor(p1.y + 0.5)
 | 
						|
		p1.z = floor(p1.z + 0.5)
 | 
						|
 | 
						|
		local dropheight = 6
 | 
						|
		if self.fear_height ~= 0 then dropheight = self.fear_height end
 | 
						|
 | 
						|
		self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "Dijkstra")
 | 
						|
--[[
 | 
						|
		-- show path using particles
 | 
						|
		if self.path.way and #self.path.way > 0 then
 | 
						|
			print ("-- path length:" .. tonumber(#self.path.way))
 | 
						|
			for _,pos in pairs(self.path.way) do
 | 
						|
				minetest.add_particle({
 | 
						|
				pos = pos,
 | 
						|
				velocity = {x=0, y=0, z=0},
 | 
						|
				acceleration = {x=0, y=0, z=0},
 | 
						|
				expirationtime = 1,
 | 
						|
				size = 4,
 | 
						|
				collisiondetection = false,
 | 
						|
				vertical = false,
 | 
						|
				texture = "heart.png",
 | 
						|
				})
 | 
						|
			end
 | 
						|
		end
 | 
						|
]]
 | 
						|
 | 
						|
		self.state = ""
 | 
						|
		do_attack(self, self.attack)
 | 
						|
 | 
						|
		-- no path found, try something else
 | 
						|
		if not self.path.way then
 | 
						|
 | 
						|
			self.path.following = false
 | 
						|
 | 
						|
			 -- lets make way by digging/building if not accessible
 | 
						|
			if self.pathfinding == 2 and mobs_griefing then
 | 
						|
 | 
						|
				-- is player higher than mob?
 | 
						|
				if s.y < p1.y then
 | 
						|
 | 
						|
					-- build upwards
 | 
						|
					if not minetest.is_protected(s, "") then
 | 
						|
 | 
						|
						local ndef1 = minetest.registered_nodes[self.standing_in]
 | 
						|
 | 
						|
						if ndef1 and (ndef1.buildable_to or ndef1.groups.liquid) then
 | 
						|
 | 
						|
								minetest.set_node(s, {name = mobs.fallback_node})
 | 
						|
						end
 | 
						|
					end
 | 
						|
 | 
						|
					local sheight = math.ceil(self.collisionbox[5]) + 1
 | 
						|
 | 
						|
					-- assume mob is 2 blocks high so it digs above its head
 | 
						|
					s.y = s.y + sheight
 | 
						|
 | 
						|
					-- remove one block above to make room to jump
 | 
						|
					if not minetest.is_protected(s, "") then
 | 
						|
 | 
						|
						local node1 = node_ok(s, "air").name
 | 
						|
						local ndef1 = minetest.registered_nodes[node1]
 | 
						|
 | 
						|
						if node1 ~= "air"
 | 
						|
						and node1 ~= "ignore"
 | 
						|
						and ndef1
 | 
						|
						and not ndef1.groups.level
 | 
						|
						and not ndef1.groups.unbreakable
 | 
						|
						and not ndef1.groups.liquid then
 | 
						|
 | 
						|
							minetest.set_node(s, {name = "air"})
 | 
						|
							minetest.add_item(s, ItemStack(node1))
 | 
						|
 | 
						|
						end
 | 
						|
					end
 | 
						|
 | 
						|
					s.y = s.y - sheight
 | 
						|
					self.object:setpos({x = s.x, y = s.y + 2, z = s.z})
 | 
						|
 | 
						|
				else -- dig 2 blocks to make door toward player direction
 | 
						|
 | 
						|
					local yaw1 = self.object:get_yaw() + pi / 2
 | 
						|
					local p1 = {
 | 
						|
						x = s.x + cos(yaw1),
 | 
						|
						y = s.y,
 | 
						|
						z = s.z + sin(yaw1)
 | 
						|
					}
 | 
						|
 | 
						|
					if not minetest.is_protected(p1, "") then
 | 
						|
 | 
						|
						local node1 = node_ok(p1, "air").name
 | 
						|
						local ndef1 = minetest.registered_nodes[node1]
 | 
						|
 | 
						|
						if node1 ~= "air"
 | 
						|
							and node1 ~= "ignore"
 | 
						|
							and ndef1
 | 
						|
							and not ndef1.groups.level
 | 
						|
							and not ndef1.groups.unbreakable
 | 
						|
							and not ndef1.groups.liquid then
 | 
						|
 | 
						|
							minetest.add_item(p1, ItemStack(node1))
 | 
						|
							minetest.set_node(p1, {name = "air"})
 | 
						|
						end
 | 
						|
 | 
						|
						p1.y = p1.y + 1
 | 
						|
						node1 = node_ok(p1, "air").name
 | 
						|
						ndef1 = minetest.registered_nodes[node1]
 | 
						|
 | 
						|
						if node1 ~= "air"
 | 
						|
						and node1 ~= "ignore"
 | 
						|
						and ndef1
 | 
						|
						and not ndef1.groups.level
 | 
						|
						and not ndef1.groups.unbreakable
 | 
						|
						and not ndef1.groups.liquid then
 | 
						|
 | 
						|
							minetest.add_item(p1, ItemStack(node1))
 | 
						|
							minetest.set_node(p1, {name = "air"})
 | 
						|
						end
 | 
						|
 | 
						|
					end
 | 
						|
				end
 | 
						|
			end
 | 
						|
 | 
						|
			-- will try again in 2 second
 | 
						|
			self.path.stuck_timer = stuck_timeout - 2
 | 
						|
 | 
						|
			-- frustration! cant find the damn path :(
 | 
						|
			mob_sound(self, self.sounds.random)
 | 
						|
		else
 | 
						|
			-- yay i found path
 | 
						|
			mob_sound(self, self.sounds.war_cry)
 | 
						|
			set_velocity(self, self.walk_velocity)
 | 
						|
 | 
						|
			-- follow path now that it has it
 | 
						|
			self.path.following = true
 | 
						|
		end
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- specific attacks
 | 
						|
local specific_attack = function(list, what)
 | 
						|
 | 
						|
	-- no list so attack default (player, animals etc.)
 | 
						|
	if list == nil then
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	-- found entity on list to attack?
 | 
						|
	for no = 1, #list do
 | 
						|
 | 
						|
		if list[no] == what then
 | 
						|
			return true
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	return false
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- monster find someone to attack
 | 
						|
local monster_attack = function(self)
 | 
						|
 | 
						|
	if self.type ~= "monster"
 | 
						|
	or not damage_enabled
 | 
						|
	or creative
 | 
						|
	or self.state == "attack"
 | 
						|
	or day_docile(self) then
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
	local s = self.object:get_pos()
 | 
						|
	local p, sp, dist
 | 
						|
	local player, obj, min_player
 | 
						|
	local type, name = "", ""
 | 
						|
	local min_dist = self.view_range + 1
 | 
						|
	local objs = minetest.get_objects_inside_radius(s, self.view_range)
 | 
						|
 | 
						|
	for n = 1, #objs do
 | 
						|
 | 
						|
		if objs[n]:is_player() then
 | 
						|
 | 
						|
			if mobs.invis[ objs[n]:get_player_name() ] then
 | 
						|
 | 
						|
				type = ""
 | 
						|
			else
 | 
						|
				player = objs[n]
 | 
						|
				type = "player"
 | 
						|
				name = "player"
 | 
						|
			end
 | 
						|
		else
 | 
						|
			obj = objs[n]:get_luaentity()
 | 
						|
 | 
						|
			if obj then
 | 
						|
				player = obj.object
 | 
						|
				type = obj.type
 | 
						|
				name = obj.name or ""
 | 
						|
			end
 | 
						|
		end
 | 
						|
 | 
						|
		-- find specific mob to attack, failing that attack player/npc/animal
 | 
						|
		if specific_attack(self.specific_attack, name)
 | 
						|
		and (type == "player" or type == "npc"
 | 
						|
			or (type == "animal" and self.attack_animals == true)) then
 | 
						|
 | 
						|
			p = player:get_pos()
 | 
						|
			sp = s
 | 
						|
 | 
						|
			dist = get_distance(p, s)
 | 
						|
 | 
						|
			-- aim higher to make looking up hills more realistic
 | 
						|
			p.y = p.y + 1
 | 
						|
			sp.y = sp.y + 1
 | 
						|
 | 
						|
 | 
						|
			-- choose closest player to attack
 | 
						|
			if dist < min_dist
 | 
						|
			and line_of_sight(self, sp, p, 2) == true then
 | 
						|
				min_dist = dist
 | 
						|
				min_player = player
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	-- attack player
 | 
						|
	if min_player then
 | 
						|
		do_attack(self, min_player)
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- npc, find closest monster to attack
 | 
						|
local npc_attack = function(self)
 | 
						|
 | 
						|
	if self.type ~= "npc"
 | 
						|
	or not self.attacks_monsters
 | 
						|
	or self.state == "attack" then
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
	local p, sp, obj, min_player, dist
 | 
						|
	local s = self.object:get_pos()
 | 
						|
	local min_dist = self.view_range + 1
 | 
						|
	local objs = minetest.get_objects_inside_radius(s, self.view_range)
 | 
						|
 | 
						|
	for n = 1, #objs do
 | 
						|
 | 
						|
		obj = objs[n]:get_luaentity()
 | 
						|
 | 
						|
		if obj and obj.type == "monster" then
 | 
						|
 | 
						|
			p = obj.object:get_pos()
 | 
						|
			sp = s
 | 
						|
 | 
						|
			dist = get_distance(p, s)
 | 
						|
 | 
						|
			-- aim higher to make looking up hills more realistic
 | 
						|
			p.y = p.y + 1
 | 
						|
			sp.y = sp.y + 1
 | 
						|
 | 
						|
			if dist < min_dist
 | 
						|
			and line_of_sight(self, sp, p, 2) == true then
 | 
						|
				min_dist = dist
 | 
						|
				min_player = obj.object
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	if min_player then
 | 
						|
		do_attack(self, min_player)
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- specific runaway
 | 
						|
local specific_runaway = function(list, what)
 | 
						|
 | 
						|
	-- no list so do not run
 | 
						|
	if list == nil then
 | 
						|
		return false
 | 
						|
	end
 | 
						|
 | 
						|
	-- found entity on list to attack?
 | 
						|
	for no = 1, #list do
 | 
						|
 | 
						|
		if list[no] == what then
 | 
						|
			return true
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	return false
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- find someone to runaway from
 | 
						|
local runaway_from = function(self)
 | 
						|
 | 
						|
	if not self.runaway_from then
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
	local s = self.object:get_pos()
 | 
						|
	local p, sp, dist
 | 
						|
	local player, obj, min_player
 | 
						|
	local type, name = "", ""
 | 
						|
	local min_dist = self.view_range + 1
 | 
						|
	local objs = minetest.get_objects_inside_radius(s, self.view_range)
 | 
						|
 | 
						|
	for n = 1, #objs do
 | 
						|
 | 
						|
		if objs[n]:is_player() then
 | 
						|
 | 
						|
			if mobs.invis[ objs[n]:get_player_name() ]
 | 
						|
			or self.owner == objs[n]:get_player_name() then
 | 
						|
 | 
						|
				type = ""
 | 
						|
			else
 | 
						|
				player = objs[n]
 | 
						|
				type = "player"
 | 
						|
				name = "player"
 | 
						|
			end
 | 
						|
		else
 | 
						|
			obj = objs[n]:get_luaentity()
 | 
						|
 | 
						|
			if obj then
 | 
						|
				player = obj.object
 | 
						|
				type = obj.type
 | 
						|
				name = obj.name or ""
 | 
						|
			end
 | 
						|
		end
 | 
						|
 | 
						|
		-- find specific mob to runaway from
 | 
						|
		if name ~= "" and name ~= self.name
 | 
						|
		and specific_runaway(self.runaway_from, name) then
 | 
						|
 | 
						|
			p = player:get_pos()
 | 
						|
			sp = s
 | 
						|
 | 
						|
			-- aim higher to make looking up hills more realistic
 | 
						|
			p.y = p.y + 1
 | 
						|
			sp.y = sp.y + 1
 | 
						|
 | 
						|
			dist = get_distance(p, s)
 | 
						|
 | 
						|
 | 
						|
			-- choose closest player/mpb to runaway from
 | 
						|
			if dist < min_dist
 | 
						|
			and line_of_sight(self, sp, p, 2) == true then
 | 
						|
				min_dist = dist
 | 
						|
				min_player = player
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	if min_player then
 | 
						|
 | 
						|
		local lp = player:get_pos()
 | 
						|
		local vec = {
 | 
						|
			x = lp.x - s.x,
 | 
						|
			y = lp.y - s.y,
 | 
						|
			z = lp.z - s.z
 | 
						|
		}
 | 
						|
 | 
						|
		local yaw = (atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate
 | 
						|
 | 
						|
		if lp.x > s.x then
 | 
						|
			yaw = yaw + pi
 | 
						|
		end
 | 
						|
 | 
						|
		yaw = set_yaw(self, yaw, 4)
 | 
						|
		self.state = "runaway"
 | 
						|
		self.runaway_timer = 3
 | 
						|
		self.following = nil
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- follow player if owner or holding item, if fish outta water then flop
 | 
						|
local follow_flop = function(self)
 | 
						|
 | 
						|
	-- find player to follow
 | 
						|
	if (self.follow ~= ""
 | 
						|
	or self.order == "follow")
 | 
						|
	and not self.following
 | 
						|
	and self.state ~= "attack"
 | 
						|
	and self.state ~= "runaway" then
 | 
						|
 | 
						|
		local s = self.object:get_pos()
 | 
						|
		local players = minetest.get_connected_players()
 | 
						|
 | 
						|
		for n = 1, #players do
 | 
						|
 | 
						|
			if get_distance(players[n]:get_pos(), s) < self.view_range
 | 
						|
			and not mobs.invis[ players[n]:get_player_name() ] then
 | 
						|
 | 
						|
				self.following = players[n]
 | 
						|
 | 
						|
				break
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	if self.type == "npc"
 | 
						|
	and self.order == "follow"
 | 
						|
	and self.state ~= "attack"
 | 
						|
	and self.owner ~= "" then
 | 
						|
 | 
						|
		-- npc stop following player if not owner
 | 
						|
		if self.following
 | 
						|
		and self.owner
 | 
						|
		and self.owner ~= self.following:get_player_name() then
 | 
						|
			self.following = nil
 | 
						|
		end
 | 
						|
	else
 | 
						|
		-- stop following player if not holding specific item
 | 
						|
		if self.following
 | 
						|
		and self.following:is_player()
 | 
						|
		and follow_holding(self, self.following) == false then
 | 
						|
			self.following = nil
 | 
						|
		end
 | 
						|
 | 
						|
	end
 | 
						|
 | 
						|
	-- follow that thing
 | 
						|
	if self.following then
 | 
						|
 | 
						|
		local s = self.object:get_pos()
 | 
						|
		local p
 | 
						|
 | 
						|
		if self.following:is_player() then
 | 
						|
 | 
						|
			p = self.following:get_pos()
 | 
						|
 | 
						|
		elseif self.following.object then
 | 
						|
 | 
						|
			p = self.following.object:get_pos()
 | 
						|
		end
 | 
						|
 | 
						|
		if p then
 | 
						|
 | 
						|
			local dist = get_distance(p, s)
 | 
						|
 | 
						|
			-- dont follow if out of range
 | 
						|
			if dist > self.view_range then
 | 
						|
				self.following = nil
 | 
						|
			else
 | 
						|
				local vec = {
 | 
						|
					x = p.x - s.x,
 | 
						|
					z = p.z - s.z
 | 
						|
				}
 | 
						|
 | 
						|
				local yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
 | 
						|
 | 
						|
				if p.x > s.x then yaw = yaw + pi end
 | 
						|
 | 
						|
				yaw = set_yaw(self, yaw, 6)
 | 
						|
 | 
						|
				-- anyone but standing npc's can move along
 | 
						|
				if dist > self.reach
 | 
						|
				and self.order ~= "stand" then
 | 
						|
 | 
						|
					set_velocity(self, self.walk_velocity)
 | 
						|
 | 
						|
					if self.walk_chance ~= 0 then
 | 
						|
						set_animation(self, "walk")
 | 
						|
					end
 | 
						|
				else
 | 
						|
					set_velocity(self, 0)
 | 
						|
					set_animation(self, "stand")
 | 
						|
				end
 | 
						|
 | 
						|
				return
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	-- swimmers flop when out of their element, and swim again when back in
 | 
						|
	if self.fly then
 | 
						|
		local s = self.object:get_pos()
 | 
						|
		if not flight_check(self, s) then
 | 
						|
 | 
						|
			self.state = "flop"
 | 
						|
			self.object:setvelocity({x = 0, y = -5, z = 0})
 | 
						|
 | 
						|
			set_animation(self, "stand")
 | 
						|
 | 
						|
			return
 | 
						|
		elseif self.state == "flop" then
 | 
						|
			self.state = "stand"
 | 
						|
		end
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- dogshoot attack switch and counter function
 | 
						|
local dogswitch = function(self, dtime)
 | 
						|
 | 
						|
	-- switch mode not activated
 | 
						|
	if not self.dogshoot_switch
 | 
						|
	or not dtime then
 | 
						|
		return 0
 | 
						|
	end
 | 
						|
 | 
						|
	self.dogshoot_count = self.dogshoot_count + dtime
 | 
						|
 | 
						|
	if (self.dogshoot_switch == 1
 | 
						|
	and self.dogshoot_count > self.dogshoot_count_max)
 | 
						|
	or (self.dogshoot_switch == 2
 | 
						|
	and self.dogshoot_count > self.dogshoot_count2_max) then
 | 
						|
 | 
						|
		self.dogshoot_count = 0
 | 
						|
 | 
						|
		if self.dogshoot_switch == 1 then
 | 
						|
			self.dogshoot_switch = 2
 | 
						|
		else
 | 
						|
			self.dogshoot_switch = 1
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	return self.dogshoot_switch
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- execute current state (stand, walk, run, attacks)
 | 
						|
local do_states = function(self, dtime)
 | 
						|
 | 
						|
	local yaw = self.object:get_yaw() or 0
 | 
						|
 | 
						|
	if self.state == "stand" then
 | 
						|
 | 
						|
		if random(1, 4) == 1 then
 | 
						|
 | 
						|
			local lp = nil
 | 
						|
			local s = self.object:get_pos()
 | 
						|
			local objs = minetest.get_objects_inside_radius(s, 3)
 | 
						|
 | 
						|
			for n = 1, #objs do
 | 
						|
 | 
						|
				if objs[n]:is_player() then
 | 
						|
					lp = objs[n]:get_pos()
 | 
						|
					break
 | 
						|
				end
 | 
						|
			end
 | 
						|
 | 
						|
			-- look at any players nearby, otherwise turn randomly
 | 
						|
			if lp then
 | 
						|
 | 
						|
				local vec = {
 | 
						|
					x = lp.x - s.x,
 | 
						|
					z = lp.z - s.z
 | 
						|
				}
 | 
						|
 | 
						|
				yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
 | 
						|
 | 
						|
				if lp.x > s.x then yaw = yaw + pi end
 | 
						|
			else
 | 
						|
				yaw = yaw + random(-0.5, 0.5)
 | 
						|
			end
 | 
						|
 | 
						|
			yaw = set_yaw(self, yaw, 8)
 | 
						|
		end
 | 
						|
 | 
						|
		set_velocity(self, 0)
 | 
						|
		set_animation(self, "stand")
 | 
						|
 | 
						|
		-- npc's ordered to stand stay standing
 | 
						|
		if self.type ~= "npc"
 | 
						|
		or self.order ~= "stand" then
 | 
						|
 | 
						|
			if self.walk_chance ~= 0
 | 
						|
			and self.facing_fence ~= true
 | 
						|
			and random(1, 100) <= self.walk_chance
 | 
						|
			and is_at_cliff(self) == false then
 | 
						|
 | 
						|
				set_velocity(self, self.walk_velocity)
 | 
						|
				self.state = "walk"
 | 
						|
				set_animation(self, "walk")
 | 
						|
 | 
						|
				--[[ fly up/down randomly for flying mobs
 | 
						|
				if self.fly and random(1, 100) <= self.walk_chance then
 | 
						|
 | 
						|
					local v = self.object:getvelocity()
 | 
						|
					local ud = random(-1, 2) / 9
 | 
						|
 | 
						|
					self.object:setvelocity({x = v.x, y = ud, z = v.z})
 | 
						|
				end--]]
 | 
						|
			end
 | 
						|
		end
 | 
						|
 | 
						|
	elseif self.state == "walk" then
 | 
						|
 | 
						|
		local s = self.object:get_pos()
 | 
						|
		local lp = nil
 | 
						|
 | 
						|
		-- is there something I need to avoid?
 | 
						|
		if self.water_damage > 0
 | 
						|
		and self.lava_damage > 0 then
 | 
						|
 | 
						|
			lp = minetest.find_node_near(s, 1, {"group:water", "group:lava"})
 | 
						|
 | 
						|
		elseif self.water_damage > 0 then
 | 
						|
 | 
						|
			lp = minetest.find_node_near(s, 1, {"group:water"})
 | 
						|
 | 
						|
		elseif self.lava_damage > 0 then
 | 
						|
 | 
						|
			lp = minetest.find_node_near(s, 1, {"group:lava"})
 | 
						|
		end
 | 
						|
 | 
						|
		if lp then
 | 
						|
 | 
						|
			-- if mob in water or lava then look for land
 | 
						|
			if (self.lava_damage
 | 
						|
				and minetest.registered_nodes[self.standing_in].groups.lava)
 | 
						|
			or (self.water_damage
 | 
						|
				and minetest.registered_nodes[self.standing_in].groups.water) then
 | 
						|
 | 
						|
				lp = minetest.find_node_near(s, 5, {"group:soil", "group:stone",
 | 
						|
					"group:sand", node_ice, node_snowblock})
 | 
						|
 | 
						|
				-- did we find land?
 | 
						|
				if lp then
 | 
						|
 | 
						|
					local vec = {
 | 
						|
						x = lp.x - s.x,
 | 
						|
						z = lp.z - s.z
 | 
						|
					}
 | 
						|
 | 
						|
					yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
 | 
						|
 | 
						|
					if lp.x > s.x then yaw = yaw + pi end
 | 
						|
 | 
						|
					-- look towards land and jump/move in that direction
 | 
						|
					yaw = set_yaw(self, yaw, 6)
 | 
						|
					do_jump(self)
 | 
						|
					set_velocity(self, self.walk_velocity)
 | 
						|
				else
 | 
						|
					yaw = yaw + random(-0.5, 0.5)
 | 
						|
				end
 | 
						|
 | 
						|
			else
 | 
						|
 | 
						|
				local vec = {
 | 
						|
					x = lp.x - s.x,
 | 
						|
					z = lp.z - s.z
 | 
						|
				}
 | 
						|
 | 
						|
				yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
 | 
						|
 | 
						|
				if lp.x > s.x then yaw = yaw + pi end
 | 
						|
			end
 | 
						|
 | 
						|
			yaw = set_yaw(self, yaw, 8)
 | 
						|
 | 
						|
		-- otherwise randomly turn
 | 
						|
		elseif random(1, 100) <= 30 then
 | 
						|
 | 
						|
			yaw = yaw + random(-0.5, 0.5)
 | 
						|
 | 
						|
			yaw = set_yaw(self, yaw, 8)
 | 
						|
		end
 | 
						|
 | 
						|
		-- stand for great fall in front
 | 
						|
		local temp_is_cliff = is_at_cliff(self)
 | 
						|
 | 
						|
		if self.facing_fence == true
 | 
						|
		or temp_is_cliff
 | 
						|
		or random(1, 100) <= 30 then
 | 
						|
 | 
						|
			set_velocity(self, 0)
 | 
						|
			self.state = "stand"
 | 
						|
			set_animation(self, "stand")
 | 
						|
		else
 | 
						|
			set_velocity(self, self.walk_velocity)
 | 
						|
 | 
						|
			if flight_check(self)
 | 
						|
			and self.animation
 | 
						|
			and self.animation.fly_start
 | 
						|
			and self.animation.fly_end then
 | 
						|
				set_animation(self, "fly")
 | 
						|
			else
 | 
						|
				set_animation(self, "walk")
 | 
						|
			end
 | 
						|
		end
 | 
						|
 | 
						|
	-- runaway when punched
 | 
						|
	elseif self.state == "runaway" then
 | 
						|
 | 
						|
		self.runaway_timer = self.runaway_timer + 1
 | 
						|
 | 
						|
		-- stop after 5 seconds or when at cliff
 | 
						|
		if self.runaway_timer > 5
 | 
						|
		or is_at_cliff(self) then
 | 
						|
			self.runaway_timer = 0
 | 
						|
			set_velocity(self, 0)
 | 
						|
			self.state = "stand"
 | 
						|
			set_animation(self, "stand")
 | 
						|
		else
 | 
						|
			set_velocity(self, self.run_velocity)
 | 
						|
			set_animation(self, "walk")
 | 
						|
		end
 | 
						|
 | 
						|
	-- attack routines (explode, dogfight, shoot, dogshoot)
 | 
						|
	elseif self.state == "attack" then
 | 
						|
 | 
						|
		-- calculate distance from mob and enemy
 | 
						|
		local s = self.object:get_pos()
 | 
						|
		local p = self.attack:get_pos() or s
 | 
						|
		local dist = get_distance(p, s)
 | 
						|
 | 
						|
		-- stop attacking if player invisible or out of range
 | 
						|
		if dist > self.view_range
 | 
						|
		or not self.attack
 | 
						|
		or not self.attack:get_pos()
 | 
						|
		or self.attack:get_hp() <= 0
 | 
						|
		or (self.attack:is_player() and mobs.invis[ self.attack:get_player_name() ]) then
 | 
						|
 | 
						|
--			print(" ** stop attacking **", dist, self.view_range)
 | 
						|
			self.state = "stand"
 | 
						|
			set_velocity(self, 0)
 | 
						|
			set_animation(self, "stand")
 | 
						|
			self.attack = nil
 | 
						|
			self.v_start = false
 | 
						|
			self.timer = 0
 | 
						|
			self.blinktimer = 0
 | 
						|
			self.path.way = nil
 | 
						|
 | 
						|
			return
 | 
						|
		end
 | 
						|
 | 
						|
		if self.attack_type == "explode" then
 | 
						|
 | 
						|
			local vec = {
 | 
						|
				x = p.x - s.x,
 | 
						|
				z = p.z - s.z
 | 
						|
			}
 | 
						|
 | 
						|
			yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
 | 
						|
 | 
						|
			if p.x > s.x then yaw = yaw + pi end
 | 
						|
 | 
						|
			yaw = set_yaw(self, yaw)
 | 
						|
 | 
						|
			local node_break_radius = self.explosion_radius or 1
 | 
						|
			local entity_damage_radius = self.explosion_damage_radius
 | 
						|
					or (node_break_radius * 2)
 | 
						|
 | 
						|
			-- start timer when in reach and line of sight
 | 
						|
			if not self.v_start
 | 
						|
			and dist <= self.reach
 | 
						|
			and line_of_sight(self, s, p, 2) then
 | 
						|
 | 
						|
				self.v_start = true
 | 
						|
				self.timer = 0
 | 
						|
				self.blinktimer = 0
 | 
						|
				mob_sound(self, self.sounds.fuse)
 | 
						|
--				print ("=== explosion timer started", self.explosion_timer)
 | 
						|
 | 
						|
			-- stop timer if out of reach or direct line of sight
 | 
						|
			elseif self.allow_fuse_reset
 | 
						|
			and self.v_start
 | 
						|
			and (dist > self.reach
 | 
						|
					or not line_of_sight(self, s, p, 2)) then
 | 
						|
				self.v_start = false
 | 
						|
				self.timer = 0
 | 
						|
				self.blinktimer = 0
 | 
						|
				self.blinkstatus = false
 | 
						|
				self.object:settexturemod("")
 | 
						|
			end
 | 
						|
 | 
						|
			-- walk right up to player unless the timer is active
 | 
						|
			if self.v_start and (self.stop_to_explode or dist < 1.5) then
 | 
						|
				set_velocity(self, 0)
 | 
						|
			else
 | 
						|
				set_velocity(self, self.run_velocity)
 | 
						|
			end
 | 
						|
 | 
						|
			if self.animation and self.animation.run_start then
 | 
						|
				set_animation(self, "run")
 | 
						|
			else
 | 
						|
				set_animation(self, "walk")
 | 
						|
			end
 | 
						|
 | 
						|
			if self.v_start then
 | 
						|
 | 
						|
				self.timer = self.timer + dtime
 | 
						|
				self.blinktimer = (self.blinktimer or 0) + dtime
 | 
						|
 | 
						|
				if self.blinktimer > 0.2 then
 | 
						|
 | 
						|
					self.blinktimer = 0
 | 
						|
 | 
						|
					if self.blinkstatus then
 | 
						|
						self.object:settexturemod("")
 | 
						|
					else
 | 
						|
						self.object:settexturemod("^[brighten")
 | 
						|
					end
 | 
						|
 | 
						|
					self.blinkstatus = not self.blinkstatus
 | 
						|
				end
 | 
						|
 | 
						|
--				print ("=== explosion timer", self.timer)
 | 
						|
 | 
						|
				if self.timer > self.explosion_timer then
 | 
						|
 | 
						|
					local pos = self.object:get_pos()
 | 
						|
 | 
						|
					-- dont damage anything if area protected or next to water
 | 
						|
					if minetest.find_node_near(pos, 1, {"group:water"})
 | 
						|
					or minetest.is_protected(pos, "") then
 | 
						|
 | 
						|
						node_break_radius = 1
 | 
						|
					end
 | 
						|
 | 
						|
					self.object:remove()
 | 
						|
 | 
						|
					if minetest.get_modpath("tnt") and tnt and tnt.boom
 | 
						|
					and not minetest.is_protected(pos, "") then
 | 
						|
 | 
						|
						tnt.boom(pos, {
 | 
						|
							radius = node_break_radius,
 | 
						|
							damage_radius = entity_damage_radius,
 | 
						|
							sound = self.sounds.explode,
 | 
						|
						})
 | 
						|
					else
 | 
						|
 | 
						|
						minetest.sound_play(self.sounds.explode, {
 | 
						|
							pos = pos,
 | 
						|
							gain = 1.0,
 | 
						|
							max_hear_distance = self.sounds.distance or 32
 | 
						|
						})
 | 
						|
 | 
						|
						entity_physics(pos, entity_damage_radius)
 | 
						|
						effect(pos, 32, "tnt_smoke.png", nil, nil, node_break_radius, 1, 0)
 | 
						|
					end
 | 
						|
 | 
						|
					return
 | 
						|
				end
 | 
						|
			end
 | 
						|
 | 
						|
		elseif self.attack_type == "dogfight"
 | 
						|
		or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 2)
 | 
						|
		or (self.attack_type == "dogshoot" and dist <= self.reach and dogswitch(self) == 0) then
 | 
						|
 | 
						|
			if self.fly
 | 
						|
			and dist > self.reach then
 | 
						|
 | 
						|
				local p1 = s
 | 
						|
				local me_y = floor(p1.y)
 | 
						|
				local p2 = p
 | 
						|
				local p_y = floor(p2.y + 1)
 | 
						|
				local v = self.object:getvelocity()
 | 
						|
 | 
						|
				if flight_check(self, s) then
 | 
						|
 | 
						|
					if me_y < p_y then
 | 
						|
 | 
						|
						self.object:setvelocity({
 | 
						|
							x = v.x,
 | 
						|
							y = 1 * self.walk_velocity,
 | 
						|
							z = v.z
 | 
						|
						})
 | 
						|
 | 
						|
					elseif me_y > p_y then
 | 
						|
 | 
						|
						self.object:setvelocity({
 | 
						|
							x = v.x,
 | 
						|
							y = -1 * self.walk_velocity,
 | 
						|
							z = v.z
 | 
						|
						})
 | 
						|
					end
 | 
						|
				else
 | 
						|
					if me_y < p_y then
 | 
						|
 | 
						|
						self.object:setvelocity({
 | 
						|
							x = v.x,
 | 
						|
							y = 0.01,
 | 
						|
							z = v.z
 | 
						|
						})
 | 
						|
 | 
						|
					elseif me_y > p_y then
 | 
						|
 | 
						|
						self.object:setvelocity({
 | 
						|
							x = v.x,
 | 
						|
							y = -0.01,
 | 
						|
							z = v.z
 | 
						|
						})
 | 
						|
					end
 | 
						|
				end
 | 
						|
 | 
						|
			end
 | 
						|
 | 
						|
			-- rnd: new movement direction
 | 
						|
			if self.path.following
 | 
						|
			and self.path.way
 | 
						|
			and self.attack_type ~= "dogshoot" then
 | 
						|
 | 
						|
				-- no paths longer than 50
 | 
						|
				if #self.path.way > 50
 | 
						|
				or dist < self.reach then
 | 
						|
					self.path.following = false
 | 
						|
					return
 | 
						|
				end
 | 
						|
 | 
						|
				local p1 = self.path.way[1]
 | 
						|
 | 
						|
				if not p1 then
 | 
						|
					self.path.following = false
 | 
						|
					return
 | 
						|
				end
 | 
						|
 | 
						|
				if abs(p1.x-s.x) + abs(p1.z - s.z) < 0.6 then
 | 
						|
					-- reached waypoint, remove it from queue
 | 
						|
					table.remove(self.path.way, 1)
 | 
						|
				end
 | 
						|
 | 
						|
				-- set new temporary target
 | 
						|
				p = {x = p1.x, y = p1.y, z = p1.z}
 | 
						|
			end
 | 
						|
 | 
						|
			local vec = {
 | 
						|
				x = p.x - s.x,
 | 
						|
				z = p.z - s.z
 | 
						|
			}
 | 
						|
 | 
						|
			yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
 | 
						|
 | 
						|
			if p.x > s.x then yaw = yaw + pi end
 | 
						|
 | 
						|
			yaw = set_yaw(self, yaw)
 | 
						|
 | 
						|
			-- move towards enemy if beyond mob reach
 | 
						|
			if dist > self.reach then
 | 
						|
 | 
						|
				-- path finding by rnd
 | 
						|
				if self.pathfinding -- only if mob has pathfinding enabled
 | 
						|
				and enable_pathfinding then
 | 
						|
 | 
						|
					smart_mobs(self, s, p, dist, dtime)
 | 
						|
				end
 | 
						|
 | 
						|
				if is_at_cliff(self) then
 | 
						|
 | 
						|
					set_velocity(self, 0)
 | 
						|
					set_animation(self, "stand")
 | 
						|
				else
 | 
						|
 | 
						|
					if self.path.stuck then
 | 
						|
						set_velocity(self, self.walk_velocity)
 | 
						|
					else
 | 
						|
						set_velocity(self, self.run_velocity)
 | 
						|
					end
 | 
						|
 | 
						|
					if self.animation and self.animation.run_start then
 | 
						|
						set_animation(self, "run")
 | 
						|
					else
 | 
						|
						set_animation(self, "walk")
 | 
						|
					end
 | 
						|
				end
 | 
						|
 | 
						|
			else -- rnd: if inside reach range
 | 
						|
 | 
						|
				self.path.stuck = false
 | 
						|
				self.path.stuck_timer = 0
 | 
						|
				self.path.following = false -- not stuck anymore
 | 
						|
 | 
						|
				set_velocity(self, 0)
 | 
						|
 | 
						|
				if not self.custom_attack then
 | 
						|
 | 
						|
					if self.timer > 1 then
 | 
						|
 | 
						|
						self.timer = 0
 | 
						|
 | 
						|
						if self.double_melee_attack
 | 
						|
						and random(1, 2) == 1 then
 | 
						|
							set_animation(self, "punch2")
 | 
						|
						else
 | 
						|
							set_animation(self, "punch")
 | 
						|
						end
 | 
						|
 | 
						|
						local p2 = p
 | 
						|
						local s2 = s
 | 
						|
 | 
						|
						p2.y = p2.y + .5
 | 
						|
						s2.y = s2.y + .5
 | 
						|
 | 
						|
						if line_of_sight(self, p2, s2) == true then
 | 
						|
 | 
						|
							-- play attack sound
 | 
						|
							mob_sound(self, self.sounds.attack)
 | 
						|
 | 
						|
							-- punch player (or what player is attached to)
 | 
						|
							local attached = self.attack:get_attach()
 | 
						|
							if attached then
 | 
						|
								self.attack = attached
 | 
						|
							end
 | 
						|
							self.attack:punch(self.object, 1.0, {
 | 
						|
								full_punch_interval = 1.0,
 | 
						|
								damage_groups = {fleshy = self.damage}
 | 
						|
							}, nil)
 | 
						|
						end
 | 
						|
					end
 | 
						|
				else	-- call custom attack every second
 | 
						|
					if self.custom_attack
 | 
						|
					and self.timer > 1 then
 | 
						|
 | 
						|
						self.timer = 0
 | 
						|
 | 
						|
						self.custom_attack(self, p)
 | 
						|
					end
 | 
						|
				end
 | 
						|
			end
 | 
						|
 | 
						|
		elseif self.attack_type == "shoot"
 | 
						|
		or (self.attack_type == "dogshoot" and dogswitch(self, dtime) == 1)
 | 
						|
		or (self.attack_type == "dogshoot" and dist > self.reach and dogswitch(self) == 0) then
 | 
						|
 | 
						|
			p.y = p.y - .5
 | 
						|
			s.y = s.y + .5
 | 
						|
 | 
						|
			local dist = get_distance(p, s)
 | 
						|
			local vec = {
 | 
						|
				x = p.x - s.x,
 | 
						|
				y = p.y - s.y,
 | 
						|
				z = p.z - s.z
 | 
						|
			}
 | 
						|
 | 
						|
			yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate
 | 
						|
 | 
						|
			if p.x > s.x then yaw = yaw + pi end
 | 
						|
 | 
						|
			yaw = set_yaw(self, yaw)
 | 
						|
 | 
						|
			set_velocity(self, 0)
 | 
						|
 | 
						|
			if self.shoot_interval
 | 
						|
			and self.timer > self.shoot_interval
 | 
						|
			and random(1, 100) <= 60 then
 | 
						|
 | 
						|
				self.timer = 0
 | 
						|
				set_animation(self, "shoot")
 | 
						|
 | 
						|
				-- play shoot attack sound
 | 
						|
				mob_sound(self, self.sounds.shoot_attack)
 | 
						|
 | 
						|
				local p = self.object:get_pos()
 | 
						|
 | 
						|
				p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
 | 
						|
 | 
						|
				if minetest.registered_entities[self.arrow] then
 | 
						|
 | 
						|
					local obj = minetest.add_entity(p, self.arrow)
 | 
						|
					local ent = obj:get_luaentity()
 | 
						|
					local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
 | 
						|
					local v = ent.velocity or 1 -- or set to default
 | 
						|
 | 
						|
					ent.switch = 1
 | 
						|
					ent.owner_id = tostring(self.object) -- add unique owner id to arrow
 | 
						|
 | 
						|
					 -- offset makes shoot aim accurate
 | 
						|
					vec.y = vec.y + self.shoot_offset
 | 
						|
					vec.x = vec.x * (v / amount)
 | 
						|
					vec.y = vec.y * (v / amount)
 | 
						|
					vec.z = vec.z * (v / amount)
 | 
						|
 | 
						|
					obj:setvelocity(vec)
 | 
						|
				end
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- falling and fall damage
 | 
						|
local falling = function(self, pos)
 | 
						|
 | 
						|
	if self.fly then
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
	-- floating in water (or falling)
 | 
						|
	local v = self.object:getvelocity()
 | 
						|
 | 
						|
	if v.y > 0 then
 | 
						|
 | 
						|
		-- apply gravity when moving up
 | 
						|
		self.object:setacceleration({
 | 
						|
			x = 0,
 | 
						|
			y = -10,
 | 
						|
			z = 0
 | 
						|
		})
 | 
						|
 | 
						|
	elseif v.y <= 0 and v.y > self.fall_speed then
 | 
						|
 | 
						|
		-- fall downwards at set speed
 | 
						|
		self.object:setacceleration({
 | 
						|
			x = 0,
 | 
						|
			y = self.fall_speed,
 | 
						|
			z = 0
 | 
						|
		})
 | 
						|
	else
 | 
						|
		-- stop accelerating once max fall speed hit
 | 
						|
		self.object:setacceleration({x = 0, y = 0, z = 0})
 | 
						|
	end
 | 
						|
 | 
						|
	-- in water then float up
 | 
						|
	if minetest.registered_nodes[self.standing_in].groups.water then
 | 
						|
 | 
						|
		if self.floats == 1 then
 | 
						|
 | 
						|
			self.object:setacceleration({
 | 
						|
				x = 0,
 | 
						|
				y = -self.fall_speed / (max(1, v.y) ^ 8), -- 8 was 2
 | 
						|
				z = 0
 | 
						|
			})
 | 
						|
		end
 | 
						|
	else
 | 
						|
 | 
						|
		-- fall damage onto solid ground
 | 
						|
		if self.fall_damage == 1
 | 
						|
		and self.object:getvelocity().y == 0 then
 | 
						|
 | 
						|
			local d = (self.old_y or 0) - self.object:get_pos().y
 | 
						|
 | 
						|
			if d > 5 then
 | 
						|
 | 
						|
				self.health = self.health - floor(d - 5)
 | 
						|
 | 
						|
				effect(pos, 5, "tnt_smoke.png", 1, 2, 2, nil)
 | 
						|
 | 
						|
				if check_for_death(self, "fall", {type = "fall"}) then
 | 
						|
					return
 | 
						|
				end
 | 
						|
			end
 | 
						|
 | 
						|
			self.old_y = self.object:get_pos().y
 | 
						|
		end
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- deal damage and effects when mob punched
 | 
						|
local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
 | 
						|
 | 
						|
	-- custom punch function
 | 
						|
	if self.do_punch then
 | 
						|
 | 
						|
		-- when false skip going any further
 | 
						|
		if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
 | 
						|
			return
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	-- mob health check
 | 
						|
--	if self.health <= 0 then
 | 
						|
--		return
 | 
						|
--	end
 | 
						|
 | 
						|
	-- error checking when mod profiling is enabled
 | 
						|
	if not tool_capabilities then
 | 
						|
		minetest.log("warning", "[mobs] Mod profiling enabled, damage not enabled")
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
	-- is mob protected?
 | 
						|
	if self.protected and hitter:is_player()
 | 
						|
	and minetest.is_protected(self.object:get_pos(), hitter:get_player_name()) then
 | 
						|
		minetest.chat_send_player(hitter:get_player_name(), S("Mob has been protected!"))
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
 | 
						|
	-- weapon wear
 | 
						|
	local weapon = hitter:get_wielded_item()
 | 
						|
	local punch_interval = 1.4
 | 
						|
 | 
						|
	-- calculate mob damage
 | 
						|
	local damage = 0
 | 
						|
	local armor = self.object:get_armor_groups() or {}
 | 
						|
	local tmp
 | 
						|
 | 
						|
	-- quick error check incase it ends up 0 (serialize.h check test)
 | 
						|
	if tflp == 0 then
 | 
						|
		tflp = 0.2
 | 
						|
	end
 | 
						|
 | 
						|
	if use_cmi then
 | 
						|
		damage = cmi.calculate_damage(self.object, hitter, tflp, tool_capabilities, dir)
 | 
						|
	else
 | 
						|
 | 
						|
		for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
 | 
						|
 | 
						|
			tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
 | 
						|
 | 
						|
			if tmp < 0 then
 | 
						|
				tmp = 0.0
 | 
						|
			elseif tmp > 1 then
 | 
						|
				tmp = 1.0
 | 
						|
			end
 | 
						|
 | 
						|
			damage = damage + (tool_capabilities.damage_groups[group] or 0)
 | 
						|
				* tmp * ((armor[group] or 0) / 100.0)
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	-- check for tool immunity or special damage
 | 
						|
	for n = 1, #self.immune_to do
 | 
						|
 | 
						|
		if self.immune_to[n][1] == weapon:get_name() then
 | 
						|
 | 
						|
			damage = self.immune_to[n][2] or 0
 | 
						|
			break
 | 
						|
 | 
						|
		-- if "all" then no tool does damage unless it's specified in list
 | 
						|
		elseif self.immune_to[n][1] == "all" then
 | 
						|
			damage = self.immune_to[n][2] or 0
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	-- healing
 | 
						|
	if damage <= -1 then
 | 
						|
		self.health = self.health - floor(damage)
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
--	print ("Mob Damage is", damage)
 | 
						|
 | 
						|
	if use_cmi then
 | 
						|
 | 
						|
		local cancel =  cmi.notify_punch(self.object, hitter, tflp, tool_capabilities, dir, damage)
 | 
						|
 | 
						|
		if cancel then return end
 | 
						|
	end
 | 
						|
 | 
						|
	-- add weapon wear
 | 
						|
	if tool_capabilities then
 | 
						|
		punch_interval = tool_capabilities.full_punch_interval or 1.4
 | 
						|
	end
 | 
						|
 | 
						|
	if weapon:get_definition()
 | 
						|
	and weapon:get_definition().tool_capabilities then
 | 
						|
 | 
						|
		weapon:add_wear(floor((punch_interval / 75) * 9000))
 | 
						|
		hitter:set_wielded_item(weapon)
 | 
						|
	end
 | 
						|
 | 
						|
	-- only play hit sound and show blood effects if damage is 1 or over
 | 
						|
	if damage >= 1 then
 | 
						|
 | 
						|
		-- weapon sounds
 | 
						|
		if weapon:get_definition().sounds ~= nil then
 | 
						|
 | 
						|
			local s = random(0, #weapon:get_definition().sounds)
 | 
						|
 | 
						|
			minetest.sound_play(weapon:get_definition().sounds[s], {
 | 
						|
				object = self.object, --hitter,
 | 
						|
				max_hear_distance = 8
 | 
						|
			})
 | 
						|
		else
 | 
						|
			minetest.sound_play("default_punch", {
 | 
						|
				object = self.object, --hitter,
 | 
						|
				max_hear_distance = 5
 | 
						|
			})
 | 
						|
		end
 | 
						|
 | 
						|
		-- blood_particles
 | 
						|
		if self.blood_amount > 0
 | 
						|
		and not disable_blood then
 | 
						|
 | 
						|
			local pos = self.object:get_pos()
 | 
						|
 | 
						|
			pos.y = pos.y + (-self.collisionbox[2] + self.collisionbox[5]) * .5
 | 
						|
 | 
						|
			-- do we have a single blood texture or multiple?
 | 
						|
			if type(self.blood_texture) == "table" then
 | 
						|
 | 
						|
				local blood = self.blood_texture[random(1, #self.blood_texture)]
 | 
						|
 | 
						|
				effect(pos, self.blood_amount, blood, nil, nil, 1, nil)
 | 
						|
			else
 | 
						|
				effect(pos, self.blood_amount, self.blood_texture, nil, nil, 1, nil)
 | 
						|
			end
 | 
						|
		end
 | 
						|
 | 
						|
		-- do damage
 | 
						|
		self.health = self.health - floor(damage)
 | 
						|
 | 
						|
		-- exit here if dead, special item check
 | 
						|
		if weapon:get_name() == "mobs:pick_lava" then
 | 
						|
			if check_for_death(self, "lava", {type = "punch",
 | 
						|
					puncher = hitter}) then
 | 
						|
				return
 | 
						|
			end
 | 
						|
		else
 | 
						|
			if check_for_death(self, "hit", {type = "punch",
 | 
						|
					puncher = hitter}) then
 | 
						|
				return
 | 
						|
			end
 | 
						|
		end
 | 
						|
 | 
						|
		--[[ add healthy afterglow when hit (can cause hit lag with larger textures)
 | 
						|
		minetest.after(0.1, function()
 | 
						|
 | 
						|
			if not self.object:get_luaentity() then return end
 | 
						|
 | 
						|
			self.object:settexturemod("^[colorize:#c9900070")
 | 
						|
 | 
						|
			core.after(0.3, function()
 | 
						|
				self.object:settexturemod("")
 | 
						|
			end)
 | 
						|
		end) ]]
 | 
						|
 | 
						|
		-- knock back effect (only on full punch)
 | 
						|
		if self.knock_back
 | 
						|
		and tflp >= punch_interval then
 | 
						|
 | 
						|
			local v = self.object:getvelocity()
 | 
						|
			local r = 1.4 - min(punch_interval, 1.4)
 | 
						|
			local kb = r * 5
 | 
						|
			local up = 2
 | 
						|
 | 
						|
			-- if already in air then dont go up anymore when hit
 | 
						|
			if v.y > 0
 | 
						|
			or self.fly then
 | 
						|
				up = 0
 | 
						|
			end
 | 
						|
 | 
						|
			-- direction error check
 | 
						|
			dir = dir or {x = 0, y = 0, z = 0}
 | 
						|
 | 
						|
			-- check if tool already has specific knockback value
 | 
						|
			if tool_capabilities.damage_groups["knockback"] then
 | 
						|
				kb = tool_capabilities.damage_groups["knockback"]
 | 
						|
			else
 | 
						|
				kb = kb * 1.5
 | 
						|
			end
 | 
						|
 | 
						|
			self.object:setvelocity({
 | 
						|
				x = dir.x * kb,
 | 
						|
				y = up,
 | 
						|
				z = dir.z * kb
 | 
						|
			})
 | 
						|
 | 
						|
			self.pause_timer = 0.25
 | 
						|
		end
 | 
						|
	end -- END if damage
 | 
						|
 | 
						|
	-- if skittish then run away
 | 
						|
	if self.runaway == true then
 | 
						|
 | 
						|
		local lp = hitter:get_pos()
 | 
						|
		local s = self.object:get_pos()
 | 
						|
		local vec = {
 | 
						|
			x = lp.x - s.x,
 | 
						|
			y = lp.y - s.y,
 | 
						|
			z = lp.z - s.z
 | 
						|
		}
 | 
						|
 | 
						|
		local yaw = (atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate
 | 
						|
 | 
						|
		if lp.x > s.x then
 | 
						|
			yaw = yaw + pi
 | 
						|
		end
 | 
						|
 | 
						|
		yaw = set_yaw(self, yaw, 6)
 | 
						|
		self.state = "runaway"
 | 
						|
		self.runaway_timer = 0
 | 
						|
		self.following = nil
 | 
						|
	end
 | 
						|
 | 
						|
	local name = hitter:get_player_name() or ""
 | 
						|
 | 
						|
	-- attack puncher and call other mobs for help
 | 
						|
	if self.passive == false
 | 
						|
	and self.state ~= "flop"
 | 
						|
	and self.child == false
 | 
						|
	and hitter:get_player_name() ~= self.owner
 | 
						|
	and not mobs.invis[ name ] then
 | 
						|
 | 
						|
		-- attack whoever punched mob
 | 
						|
		self.state = ""
 | 
						|
		do_attack(self, hitter)
 | 
						|
 | 
						|
		-- alert others to the attack
 | 
						|
		local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
 | 
						|
		local obj = nil
 | 
						|
 | 
						|
		for n = 1, #objs do
 | 
						|
 | 
						|
			obj = objs[n]:get_luaentity()
 | 
						|
 | 
						|
			if obj then
 | 
						|
 | 
						|
				-- only alert members of same mob
 | 
						|
				if obj.group_attack == true
 | 
						|
				and obj.state ~= "attack"
 | 
						|
				and obj.owner ~= name
 | 
						|
				and obj.name == self.name then
 | 
						|
					do_attack(obj, hitter)
 | 
						|
				end
 | 
						|
 | 
						|
				-- have owned mobs attack player threat
 | 
						|
				if obj.owner == name and obj.owner_loyal then
 | 
						|
					do_attack(obj, self.object)
 | 
						|
				end
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- get entity staticdata
 | 
						|
local mob_staticdata = function(self)
 | 
						|
 | 
						|
	-- remove mob when out of range unless tamed
 | 
						|
	if remove_far
 | 
						|
	and self.remove_ok
 | 
						|
	and self.type ~= "npc"
 | 
						|
	and self.state ~= "attack"
 | 
						|
	and not self.tamed
 | 
						|
	and self.lifetimer < 20000 then
 | 
						|
 | 
						|
		--print ("REMOVED " .. self.name)
 | 
						|
 | 
						|
		self.object:remove()
 | 
						|
 | 
						|
		return ""-- nil
 | 
						|
	end
 | 
						|
 | 
						|
	self.remove_ok = true
 | 
						|
	self.attack = nil
 | 
						|
	self.following = nil
 | 
						|
	self.state = "stand"
 | 
						|
 | 
						|
	-- used to rotate older mobs
 | 
						|
	if self.drawtype
 | 
						|
	and self.drawtype == "side" then
 | 
						|
		self.rotate = math.rad(90)
 | 
						|
	end
 | 
						|
 | 
						|
	if use_cmi then
 | 
						|
		self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
 | 
						|
	end
 | 
						|
 | 
						|
	local tmp = {}
 | 
						|
 | 
						|
	for _,stat in pairs(self) do
 | 
						|
 | 
						|
		local t = type(stat)
 | 
						|
 | 
						|
		if  t ~= "function"
 | 
						|
		and t ~= "nil"
 | 
						|
		and t ~= "userdata"
 | 
						|
		and _ ~= "_cmi_components" then
 | 
						|
			tmp[_] = self[_]
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	--print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n')
 | 
						|
	return minetest.serialize(tmp)
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- activate mob and reload settings
 | 
						|
local mob_activate = function(self, staticdata, def, dtime)
 | 
						|
 | 
						|
	-- remove monsters in peaceful mode
 | 
						|
	if self.type == "monster"
 | 
						|
	and peaceful_only then
 | 
						|
 | 
						|
		self.object:remove()
 | 
						|
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
	-- load entity variables
 | 
						|
	local tmp = minetest.deserialize(staticdata)
 | 
						|
 | 
						|
	if tmp then
 | 
						|
		for _,stat in pairs(tmp) do
 | 
						|
			self[_] = stat
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	-- select random texture, set model and size
 | 
						|
	if not self.base_texture then
 | 
						|
 | 
						|
		-- compatiblity with old simple mobs textures
 | 
						|
		if type(def.textures[1]) == "string" then
 | 
						|
			def.textures = {def.textures}
 | 
						|
		end
 | 
						|
 | 
						|
		self.base_texture = def.textures[random(1, #def.textures)]
 | 
						|
		self.base_mesh = def.mesh
 | 
						|
		self.base_size = self.visual_size
 | 
						|
		self.base_colbox = self.collisionbox
 | 
						|
		self.base_selbox = self.selectionbox
 | 
						|
	end
 | 
						|
 | 
						|
	-- for current mobs that dont have this set
 | 
						|
	if not self.base_selbox then
 | 
						|
		self.base_selbox = self.selectionbox or self.base_colbox
 | 
						|
	end
 | 
						|
 | 
						|
	-- set texture, model and size
 | 
						|
	local textures = self.base_texture
 | 
						|
	local mesh = self.base_mesh
 | 
						|
	local vis_size = self.base_size
 | 
						|
	local colbox = self.base_colbox
 | 
						|
	local selbox = self.base_selbox
 | 
						|
 | 
						|
	-- specific texture if gotten
 | 
						|
	if self.gotten == true
 | 
						|
	and def.gotten_texture then
 | 
						|
		textures = def.gotten_texture
 | 
						|
	end
 | 
						|
 | 
						|
	-- specific mesh if gotten
 | 
						|
	if self.gotten == true
 | 
						|
	and def.gotten_mesh then
 | 
						|
		mesh = def.gotten_mesh
 | 
						|
	end
 | 
						|
 | 
						|
	-- set child objects to half size
 | 
						|
	if self.child == true then
 | 
						|
 | 
						|
		vis_size = {
 | 
						|
			x = self.base_size.x * .5,
 | 
						|
			y = self.base_size.y * .5,
 | 
						|
		}
 | 
						|
 | 
						|
		if def.child_texture then
 | 
						|
			textures = def.child_texture[1]
 | 
						|
		end
 | 
						|
 | 
						|
		colbox = {
 | 
						|
			self.base_colbox[1] * .5,
 | 
						|
			self.base_colbox[2] * .5,
 | 
						|
			self.base_colbox[3] * .5,
 | 
						|
			self.base_colbox[4] * .5,
 | 
						|
			self.base_colbox[5] * .5,
 | 
						|
			self.base_colbox[6] * .5
 | 
						|
		}
 | 
						|
		selbox = {
 | 
						|
			self.base_selbox[1] * .5,
 | 
						|
			self.base_selbox[2] * .5,
 | 
						|
			self.base_selbox[3] * .5,
 | 
						|
			self.base_selbox[4] * .5,
 | 
						|
			self.base_selbox[5] * .5,
 | 
						|
			self.base_selbox[6] * .5
 | 
						|
		}
 | 
						|
	end
 | 
						|
 | 
						|
	if self.health == 0 then
 | 
						|
		self.health = random (self.hp_min, self.hp_max)
 | 
						|
	end
 | 
						|
 | 
						|
	-- pathfinding init
 | 
						|
	self.path = {}
 | 
						|
	self.path.way = {} -- path to follow, table of positions
 | 
						|
	self.path.lastpos = {x = 0, y = 0, z = 0}
 | 
						|
	self.path.stuck = false
 | 
						|
	self.path.following = false -- currently following path?
 | 
						|
	self.path.stuck_timer = 0 -- if stuck for too long search for path
 | 
						|
 | 
						|
	-- mob defaults
 | 
						|
	self.object:set_armor_groups({immortal = 1, fleshy = self.armor})
 | 
						|
	self.old_y = self.object:get_pos().y
 | 
						|
	self.old_health = self.health
 | 
						|
	self.sounds.distance = self.sounds.distance or 10
 | 
						|
	self.textures = textures
 | 
						|
	self.mesh = mesh
 | 
						|
	self.collisionbox = colbox
 | 
						|
	self.selectionbox = selbox
 | 
						|
	self.visual_size = vis_size
 | 
						|
	self.standing_in = "air"
 | 
						|
 | 
						|
	-- check existing nametag
 | 
						|
	if not self.nametag then
 | 
						|
		self.nametag = def.nametag
 | 
						|
	end
 | 
						|
 | 
						|
	-- set anything changed above
 | 
						|
	self.object:set_properties(self)
 | 
						|
	set_yaw(self, (random(0, 360) - 180) / 180 * pi, 6)
 | 
						|
	update_tag(self)
 | 
						|
	set_animation(self, "stand")
 | 
						|
 | 
						|
	-- run on_spawn function if found
 | 
						|
	if self.on_spawn and not self.on_spawn_run then
 | 
						|
		if self.on_spawn(self) then
 | 
						|
			self.on_spawn_run = true --  if true, set flag to run once only
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	-- run after_activate
 | 
						|
	if def.after_activate then
 | 
						|
		def.after_activate(self, staticdata, def, dtime)
 | 
						|
	end
 | 
						|
 | 
						|
	if use_cmi then
 | 
						|
		self._cmi_components = cmi.activate_components(self.serialized_cmi_components)
 | 
						|
		cmi.notify_activate(self.object, dtime)
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- main mob function
 | 
						|
local mob_step = function(self, dtime)
 | 
						|
 | 
						|
	if use_cmi then
 | 
						|
		cmi.notify_step(self.object, dtime)
 | 
						|
	end
 | 
						|
 | 
						|
	local pos = self.object:get_pos()
 | 
						|
	local yaw = 0
 | 
						|
 | 
						|
	-- when lifetimer expires remove mob (except npc and tamed)
 | 
						|
	if self.type ~= "npc"
 | 
						|
	and not self.tamed
 | 
						|
	and self.state ~= "attack"
 | 
						|
	and remove_far ~= true
 | 
						|
	and self.lifetimer < 20000 then
 | 
						|
 | 
						|
		self.lifetimer = self.lifetimer - dtime
 | 
						|
 | 
						|
		if self.lifetimer <= 0 then
 | 
						|
 | 
						|
			-- only despawn away from player
 | 
						|
			local objs = minetest.get_objects_inside_radius(pos, 15)
 | 
						|
 | 
						|
			for n = 1, #objs do
 | 
						|
 | 
						|
				if objs[n]:is_player() then
 | 
						|
 | 
						|
					self.lifetimer = 20
 | 
						|
 | 
						|
					return
 | 
						|
				end
 | 
						|
			end
 | 
						|
 | 
						|
--			minetest.log("action",
 | 
						|
--				S("lifetimer expired, removed @1", self.name))
 | 
						|
 | 
						|
			effect(pos, 15, "tnt_smoke.png", 2, 4, 2, 0)
 | 
						|
 | 
						|
			self.object:remove()
 | 
						|
 | 
						|
			return
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	-- get node at foot level every quarter second
 | 
						|
	self.node_timer = (self.node_timer or 0) + dtime
 | 
						|
 | 
						|
	if self.node_timer > 0.25 then
 | 
						|
 | 
						|
		self.node_timer = 0
 | 
						|
 | 
						|
		local y_level = self.collisionbox[2]
 | 
						|
 | 
						|
		if self.child then
 | 
						|
			y_level = self.collisionbox[2] * 0.5
 | 
						|
		end
 | 
						|
 | 
						|
		-- what is mob standing in?
 | 
						|
		self.standing_in = node_ok({
 | 
						|
			x = pos.x, y = pos.y + y_level + 0.25, z = pos.z}, "air").name
 | 
						|
--		print ("standing in " .. self.standing_in)
 | 
						|
	end
 | 
						|
 | 
						|
	-- check if falling, flying, floating
 | 
						|
	falling(self, pos)
 | 
						|
 | 
						|
	-- smooth rotation by ThomasMonroe314
 | 
						|
 | 
						|
	if self.delay and self.delay > 0 then
 | 
						|
 | 
						|
		local yaw = self.object:get_yaw()
 | 
						|
 | 
						|
		if self.delay == 1 then
 | 
						|
			yaw = self.target_yaw
 | 
						|
		else
 | 
						|
			local dif = abs(yaw - self.target_yaw)
 | 
						|
 | 
						|
			if yaw > self.target_yaw then
 | 
						|
 | 
						|
				if dif > pi then
 | 
						|
					dif = 2 * pi - dif -- need to add
 | 
						|
					yaw = yaw + dif / self.delay
 | 
						|
				else
 | 
						|
					yaw = yaw - dif / self.delay -- need to subtract
 | 
						|
				end
 | 
						|
 | 
						|
			elseif yaw < self.target_yaw then
 | 
						|
 | 
						|
				if dif > pi then
 | 
						|
					dif = 2 * pi - dif
 | 
						|
					yaw = yaw - dif / self.delay -- need to subtract
 | 
						|
				else
 | 
						|
					yaw = yaw + dif / self.delay -- need to add
 | 
						|
				end
 | 
						|
			end
 | 
						|
 | 
						|
			if yaw > (pi * 2) then yaw = yaw - (pi * 2) end
 | 
						|
			if yaw < 0 then yaw = yaw + (pi * 2) end
 | 
						|
		end
 | 
						|
 | 
						|
		self.delay = self.delay - 1
 | 
						|
		self.object:set_yaw(yaw)
 | 
						|
	end
 | 
						|
 | 
						|
	-- end rotation
 | 
						|
 | 
						|
	-- knockback timer
 | 
						|
	if self.pause_timer > 0 then
 | 
						|
 | 
						|
		self.pause_timer = self.pause_timer - dtime
 | 
						|
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
	-- run custom function (defined in mob lua file)
 | 
						|
	if self.do_custom then
 | 
						|
 | 
						|
		-- when false skip going any further
 | 
						|
		if self.do_custom(self, dtime) == false then
 | 
						|
			return
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	-- attack timer
 | 
						|
	self.timer = self.timer + dtime
 | 
						|
 | 
						|
	if self.state ~= "attack" then
 | 
						|
 | 
						|
		if self.timer < 1 then
 | 
						|
			return
 | 
						|
		end
 | 
						|
 | 
						|
		self.timer = 0
 | 
						|
	end
 | 
						|
 | 
						|
	-- never go over 100
 | 
						|
	if self.timer > 100 then
 | 
						|
		self.timer = 1
 | 
						|
	end
 | 
						|
 | 
						|
	-- mob plays random sound at times
 | 
						|
	if random(1, 100) == 1 then
 | 
						|
		mob_sound(self, self.sounds.random)
 | 
						|
	end
 | 
						|
 | 
						|
	-- environmental damage timer (every 1 second)
 | 
						|
	self.env_damage_timer = self.env_damage_timer + dtime
 | 
						|
 | 
						|
	if (self.state == "attack" and self.env_damage_timer > 1)
 | 
						|
	or self.state ~= "attack" then
 | 
						|
 | 
						|
		self.env_damage_timer = 0
 | 
						|
 | 
						|
		-- check for environmental damage (water, fire, lava etc.)
 | 
						|
		do_env_damage(self)
 | 
						|
 | 
						|
		-- node replace check (cow eats grass etc.)
 | 
						|
		replace(self, pos)
 | 
						|
	end
 | 
						|
 | 
						|
	monster_attack(self)
 | 
						|
 | 
						|
	npc_attack(self)
 | 
						|
 | 
						|
	breed(self)
 | 
						|
 | 
						|
	follow_flop(self)
 | 
						|
 | 
						|
	do_states(self, dtime)
 | 
						|
 | 
						|
	do_jump(self)
 | 
						|
 | 
						|
	runaway_from(self)
 | 
						|
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- default function when mobs are blown up with TNT
 | 
						|
local do_tnt = function(obj, damage)
 | 
						|
 | 
						|
	--print ("----- Damage", damage)
 | 
						|
 | 
						|
	obj.object:punch(obj.object, 1.0, {
 | 
						|
		full_punch_interval = 1.0,
 | 
						|
		damage_groups = {fleshy = damage},
 | 
						|
	}, nil)
 | 
						|
 | 
						|
	return false, true, {}
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
mobs.spawning_mobs = {}
 | 
						|
 | 
						|
-- register mob entity
 | 
						|
function mobs:register_mob(name, def)
 | 
						|
 | 
						|
	mobs.spawning_mobs[name] = true
 | 
						|
 | 
						|
minetest.register_entity(name, {
 | 
						|
 | 
						|
	stepheight = def.stepheight or 1.1, -- was 0.6
 | 
						|
	name = name,
 | 
						|
	type = def.type,
 | 
						|
	attack_type = def.attack_type,
 | 
						|
	fly = def.fly,
 | 
						|
	fly_in = def.fly_in or "air",
 | 
						|
	owner = def.owner or "",
 | 
						|
	order = def.order or "",
 | 
						|
	on_die = def.on_die,
 | 
						|
	do_custom = def.do_custom,
 | 
						|
	jump_height = def.jump_height or 4, -- was 6
 | 
						|
	drawtype = def.drawtype, -- DEPRECATED, use rotate instead
 | 
						|
	rotate = math.rad(def.rotate or 0), --  0=front, 90=side, 180=back, 270=side2
 | 
						|
	lifetimer = def.lifetimer or 180, -- 3 minutes
 | 
						|
	hp_min = max(1, (def.hp_min or 5) * difficulty),
 | 
						|
	hp_max = max(1, (def.hp_max or 10) * difficulty),
 | 
						|
	physical = true,
 | 
						|
	collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
 | 
						|
	selectionbox = def.selectionbox or def.collisionbox,
 | 
						|
	visual = def.visual,
 | 
						|
	visual_size = def.visual_size or {x = 1, y = 1},
 | 
						|
	mesh = def.mesh,
 | 
						|
	makes_footstep_sound = def.makes_footstep_sound or false,
 | 
						|
	view_range = def.view_range or 5,
 | 
						|
	walk_velocity = def.walk_velocity or 1,
 | 
						|
	run_velocity = def.run_velocity or 2,
 | 
						|
	damage = max(0, (def.damage or 0) * difficulty),
 | 
						|
	light_damage = def.light_damage or 0,
 | 
						|
	water_damage = def.water_damage or 0,
 | 
						|
	lava_damage = def.lava_damage or 0,
 | 
						|
	suffocation = def.suffocation or 2,
 | 
						|
	fall_damage = def.fall_damage or 1,
 | 
						|
	fall_speed = def.fall_speed or -10, -- must be lower than -2 (default: -10)
 | 
						|
	drops = def.drops or {},
 | 
						|
	armor = def.armor or 100,
 | 
						|
	on_rightclick = def.on_rightclick,
 | 
						|
	arrow = def.arrow,
 | 
						|
	shoot_interval = def.shoot_interval,
 | 
						|
	sounds = def.sounds or {},
 | 
						|
	animation = def.animation,
 | 
						|
	follow = def.follow,
 | 
						|
	jump = def.jump ~= false,
 | 
						|
	walk_chance = def.walk_chance or 50,
 | 
						|
	attacks_monsters = def.attacks_monsters or false,
 | 
						|
	group_attack = def.group_attack or false,
 | 
						|
	passive = def.passive or false,
 | 
						|
	knock_back = def.knock_back ~= false,
 | 
						|
	blood_amount = def.blood_amount or 5,
 | 
						|
	blood_texture = def.blood_texture or "mobs_blood.png",
 | 
						|
	shoot_offset = def.shoot_offset or 0,
 | 
						|
	floats = def.floats or 1, -- floats in water by default
 | 
						|
	replace_rate = def.replace_rate,
 | 
						|
	replace_what = def.replace_what,
 | 
						|
	replace_with = def.replace_with,
 | 
						|
	replace_offset = def.replace_offset or 0,
 | 
						|
	on_replace = def.on_replace,
 | 
						|
	timer = 0,
 | 
						|
	env_damage_timer = 0, -- only used when state = "attack"
 | 
						|
	tamed = false,
 | 
						|
	pause_timer = 0,
 | 
						|
	horny = false,
 | 
						|
	hornytimer = 0,
 | 
						|
	child = false,
 | 
						|
	gotten = false,
 | 
						|
	health = 0,
 | 
						|
	reach = def.reach or 3,
 | 
						|
	htimer = 0,
 | 
						|
	texture_list = def.textures,
 | 
						|
	child_texture = def.child_texture,
 | 
						|
	docile_by_day = def.docile_by_day or false,
 | 
						|
	time_of_day = 0.5,
 | 
						|
	fear_height = def.fear_height or 0,
 | 
						|
	runaway = def.runaway,
 | 
						|
	runaway_timer = 0,
 | 
						|
	pathfinding = def.pathfinding,
 | 
						|
	immune_to = def.immune_to or {},
 | 
						|
	explosion_radius = def.explosion_radius,
 | 
						|
	explosion_damage_radius = def.explosion_damage_radius,
 | 
						|
	explosion_timer = def.explosion_timer or 3,
 | 
						|
	allow_fuse_reset = def.allow_fuse_reset ~= false,
 | 
						|
	stop_to_explode = def.stop_to_explode ~= false,
 | 
						|
	custom_attack = def.custom_attack,
 | 
						|
	double_melee_attack = def.double_melee_attack,
 | 
						|
	dogshoot_switch = def.dogshoot_switch,
 | 
						|
	dogshoot_count = 0,
 | 
						|
	dogshoot_count_max = def.dogshoot_count_max or 5,
 | 
						|
	dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
 | 
						|
	attack_animals = def.attack_animals or false,
 | 
						|
	specific_attack = def.specific_attack,
 | 
						|
	runaway_from = def.runaway_from,
 | 
						|
	owner_loyal = def.owner_loyal,
 | 
						|
	facing_fence = false,
 | 
						|
	_cmi_is_mob = true,
 | 
						|
 | 
						|
	on_spawn = def.on_spawn,
 | 
						|
 | 
						|
	on_blast = def.on_blast or do_tnt,
 | 
						|
 | 
						|
	on_step = mob_step,
 | 
						|
 | 
						|
	do_punch = def.do_punch,
 | 
						|
 | 
						|
	on_punch = mob_punch,
 | 
						|
 | 
						|
	on_breed = def.on_breed,
 | 
						|
 | 
						|
	on_grown = def.on_grown,
 | 
						|
 | 
						|
	on_activate = function(self, staticdata, dtime)
 | 
						|
		return mob_activate(self, staticdata, def, dtime)
 | 
						|
	end,
 | 
						|
 | 
						|
	get_staticdata = function(self)
 | 
						|
		return mob_staticdata(self)
 | 
						|
	end,
 | 
						|
 | 
						|
})
 | 
						|
 | 
						|
end -- END mobs:register_mob function
 | 
						|
 | 
						|
 | 
						|
-- count how many mobs of one type are inside an area
 | 
						|
local count_mobs = function(pos, type)
 | 
						|
 | 
						|
	local num_type = 0
 | 
						|
	local num_total = 0
 | 
						|
	local objs = minetest.get_objects_inside_radius(pos, aoc_range)
 | 
						|
 | 
						|
	for n = 1, #objs do
 | 
						|
 | 
						|
		if not objs[n]:is_player() then
 | 
						|
 | 
						|
			local obj = objs[n]:get_luaentity()
 | 
						|
 | 
						|
			-- count mob type and add to total also
 | 
						|
			if obj and obj.name and obj.name == type then
 | 
						|
 | 
						|
				num_type = num_type + 1
 | 
						|
				num_total = num_total + 1
 | 
						|
 | 
						|
			-- add to total mobs
 | 
						|
			elseif obj and obj.name and obj.health ~= nil then
 | 
						|
 | 
						|
				num_total = num_total + 1
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	return num_type, num_total
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- global functions
 | 
						|
 | 
						|
function mobs:spawn_abm_check(pos, node, name)
 | 
						|
	-- global function to add additional spawn checks
 | 
						|
	-- return true to stop spawning mob
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
local function player_near(pos, radius)
 | 
						|
 | 
						|
	local objs = minetest.get_objects_inside_radius(pos, radius)
 | 
						|
 | 
						|
	for n = 1, #objs do
 | 
						|
 | 
						|
		if objs[n]:is_player() then
 | 
						|
			return true
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	return false
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
local function daycheck(day_toggle)
 | 
						|
 | 
						|
	if day_toggle ~= nil then
 | 
						|
 | 
						|
		local tod = (minetest.get_timeofday() or 0) * 24000
 | 
						|
 | 
						|
		if tod > 4500 and tod < 19500 then
 | 
						|
 | 
						|
			if day_toggle == false then
 | 
						|
				return false -- mob requires night
 | 
						|
			end
 | 
						|
		else
 | 
						|
			if day_toggle == true then
 | 
						|
				return false -- mob requires day
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	return true -- mob doesn't care
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
local function is_protected(pos)
 | 
						|
 | 
						|
	if not spawn_protected
 | 
						|
	and minetest.is_protected(pos, "") then
 | 
						|
		return true -- protected area
 | 
						|
	end
 | 
						|
 | 
						|
	return false -- mobs can spawn
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
local interval = 30
 | 
						|
local timer = 0
 | 
						|
local spawning_mobs = {}
 | 
						|
 | 
						|
minetest.register_globalstep(function(dtime)
 | 
						|
 | 
						|
	if not mobs_spawn then
 | 
						|
		return
 | 
						|
	end
 | 
						|
 | 
						|
	timer = timer + dtime
 | 
						|
	if timer < interval then
 | 
						|
		return
 | 
						|
	end
 | 
						|
	timer = 0
 | 
						|
 | 
						|
	for _,player in ipairs(minetest.get_connected_players()) do
 | 
						|
 | 
						|
		if player:get_hp() > 0 then
 | 
						|
 | 
						|
			local pos = player:getpos()
 | 
						|
			local area, pos2, light, obj, base
 | 
						|
 | 
						|
			for _,mob in ipairs(spawning_mobs) do
 | 
						|
 | 
						|
				area = nil
 | 
						|
 | 
						|
				if minetest.registered_entities[mob.name]
 | 
						|
				and random(1, mob.chance) == 1 then
 | 
						|
 | 
						|
					area = minetest.find_nodes_in_area_under_air(
 | 
						|
						{x = pos.x - 20, y = pos.y - 20, z = pos.z - 20},
 | 
						|
						{x = pos.x + 20, y = pos.y + 20, z = pos.z + 20},
 | 
						|
						mob.nodes)
 | 
						|
				end
 | 
						|
 | 
						|
				if area and #area > 0 then
 | 
						|
 | 
						|
					pos2 = area[math.random(1, #area)]
 | 
						|
					base = minetest.registered_entities[mob.name].collisionbox[5]
 | 
						|
					pos2.y = pos2.y + 1 + base
 | 
						|
 | 
						|
					light = minetest.get_node_light(pos2) or -1
 | 
						|
 | 
						|
					if pos2.y >= mob.min_height
 | 
						|
					and pos2.y <= mob.max_height
 | 
						|
					and light >= mob.min_light
 | 
						|
					and light <= mob.max_light
 | 
						|
					and daycheck(mob.day_toggle)
 | 
						|
					and minetest.find_node_near(pos2, 1, mob.neighbors)
 | 
						|
					and count_mobs(pos2, mob.name) < mob.total
 | 
						|
					and not player_near(pos2, 10)
 | 
						|
					and not is_protected(pos2) then
 | 
						|
 | 
						|
print ("--- Spawned ", mob.name, minetest.pos_to_string(pos2), mob.chance)
 | 
						|
 | 
						|
						obj = minetest.add_entity(pos2, mob.name)
 | 
						|
 | 
						|
						if mob.on_spawn then
 | 
						|
							mob.on_spawn(obj:get_luaentity(), pos2)
 | 
						|
						end
 | 
						|
					else
 | 
						|
print ("--- Cannot spawn ", mob.name)
 | 
						|
					end
 | 
						|
				end
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
end)
 | 
						|
 | 
						|
 | 
						|
function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
 | 
						|
	interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
 | 
						|
 | 
						|
	-- chance/spawn number override in minetest.conf for registered mob
 | 
						|
	local numbers = minetest.settings:get(name)
 | 
						|
 | 
						|
	if numbers then
 | 
						|
		numbers = numbers:split(",")
 | 
						|
		chance = tonumber(numbers[1]) or chance
 | 
						|
		aoc = tonumber(numbers[2]) or aoc
 | 
						|
 | 
						|
		if chance == 0 then
 | 
						|
			minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
 | 
						|
			return
 | 
						|
		end
 | 
						|
 | 
						|
		minetest.log("action",
 | 
						|
			string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
 | 
						|
	end
 | 
						|
 | 
						|
	-- change old chance values to be more useable by new spawn routine
 | 
						|
	if chance > 999 then
 | 
						|
		chance = max(1, chance / 1000)
 | 
						|
	end
 | 
						|
 | 
						|
	-- adjust for mob chance multiplier
 | 
						|
	chance = max(1, chance * mob_chance_multiplier)
 | 
						|
 | 
						|
	-- add mob to table for spawning with routine above
 | 
						|
	table.insert(spawning_mobs, {
 | 
						|
		name = name,
 | 
						|
		nodes = nodes,
 | 
						|
		neighbors = neighbors,
 | 
						|
		chance = chance,
 | 
						|
		min_height = min_height,
 | 
						|
		max_height = max_height,
 | 
						|
		min_light = min_light,
 | 
						|
		max_light = max_light,
 | 
						|
		total = aoc,
 | 
						|
		day_toggle = day_toggle,
 | 
						|
		on_spawn = on_spawn,
 | 
						|
	})
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- compatibility with older mob registration
 | 
						|
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
 | 
						|
 | 
						|
	mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
 | 
						|
		chance, active_object_count, -31000, max_height, day_toggle)
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- MarkBu's spawn function
 | 
						|
function mobs:spawn(def)
 | 
						|
 | 
						|
	mobs:spawn_specific(
 | 
						|
		def.name,
 | 
						|
		def.nodes or {"group:soil", "group:stone"},
 | 
						|
		def.neighbors or {"air"},
 | 
						|
		def.min_light or 0,
 | 
						|
		def.max_light or 15,
 | 
						|
		def.interval or 30,
 | 
						|
		def.chance or 5000,
 | 
						|
		def.active_object_count or 1,
 | 
						|
		def.min_height or -31000,
 | 
						|
		def.max_height or 31000,
 | 
						|
		def.day_toggle,
 | 
						|
		def.on_spawn
 | 
						|
	)
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- register arrow for shoot attack
 | 
						|
function mobs:register_arrow(name, def)
 | 
						|
 | 
						|
	if not name or not def then return end -- errorcheck
 | 
						|
 | 
						|
	minetest.register_entity(name, {
 | 
						|
 | 
						|
		physical = false,
 | 
						|
		visual = def.visual,
 | 
						|
		visual_size = def.visual_size,
 | 
						|
		textures = def.textures,
 | 
						|
		velocity = def.velocity,
 | 
						|
		hit_player = def.hit_player,
 | 
						|
		hit_node = def.hit_node,
 | 
						|
		hit_mob = def.hit_mob,
 | 
						|
		drop = def.drop or false, -- drops arrow as registered item when true
 | 
						|
		collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
 | 
						|
		timer = 0,
 | 
						|
		switch = 0,
 | 
						|
		owner_id = def.owner_id,
 | 
						|
		rotate = def.rotate,
 | 
						|
		automatic_face_movement_dir = def.rotate
 | 
						|
			and (def.rotate - (pi / 180)) or false,
 | 
						|
 | 
						|
		on_activate = def.on_activate,
 | 
						|
 | 
						|
		on_step = def.on_step or function(self, dtime)
 | 
						|
 | 
						|
			self.timer = self.timer + 1
 | 
						|
 | 
						|
			local pos = self.object:get_pos()
 | 
						|
 | 
						|
			if self.switch == 0
 | 
						|
			or self.timer > 150
 | 
						|
			or not within_limits(pos, 0) then
 | 
						|
 | 
						|
				self.object:remove() ; -- print ("removed arrow")
 | 
						|
 | 
						|
				return
 | 
						|
			end
 | 
						|
 | 
						|
			-- does arrow have a tail (fireball)
 | 
						|
			if def.tail
 | 
						|
			and def.tail == 1
 | 
						|
			and def.tail_texture then
 | 
						|
 | 
						|
				minetest.add_particle({
 | 
						|
					pos = pos,
 | 
						|
					velocity = {x = 0, y = 0, z = 0},
 | 
						|
					acceleration = {x = 0, y = 0, z = 0},
 | 
						|
					expirationtime = def.expire or 0.25,
 | 
						|
					collisiondetection = false,
 | 
						|
					texture = def.tail_texture,
 | 
						|
					size = def.tail_size or 5,
 | 
						|
					glow = def.glow or 0,
 | 
						|
				})
 | 
						|
			end
 | 
						|
 | 
						|
			if self.hit_node then
 | 
						|
 | 
						|
				local node = node_ok(pos).name
 | 
						|
 | 
						|
				if minetest.registered_nodes[node].walkable then
 | 
						|
 | 
						|
					self.hit_node(self, pos, node)
 | 
						|
 | 
						|
					if self.drop == true then
 | 
						|
 | 
						|
						pos.y = pos.y + 1
 | 
						|
 | 
						|
						self.lastpos = (self.lastpos or pos)
 | 
						|
 | 
						|
						minetest.add_item(self.lastpos, self.object:get_luaentity().name)
 | 
						|
					end
 | 
						|
 | 
						|
					self.object:remove() ; -- print ("hit node")
 | 
						|
 | 
						|
					return
 | 
						|
				end
 | 
						|
			end
 | 
						|
 | 
						|
			if self.hit_player or self.hit_mob then
 | 
						|
 | 
						|
				for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do
 | 
						|
 | 
						|
					if self.hit_player
 | 
						|
					and player:is_player() then
 | 
						|
 | 
						|
						self.hit_player(self, player)
 | 
						|
						self.object:remove() ; -- print ("hit player")
 | 
						|
						return
 | 
						|
					end
 | 
						|
 | 
						|
					local entity = player:get_luaentity()
 | 
						|
 | 
						|
					if entity
 | 
						|
					and self.hit_mob
 | 
						|
					and entity._cmi_is_mob == true
 | 
						|
					and tostring(player) ~= self.owner_id
 | 
						|
					and entity.name ~= self.object:get_luaentity().name then
 | 
						|
 | 
						|
						self.hit_mob(self, player)
 | 
						|
 | 
						|
						self.object:remove() ;  --print ("hit mob")
 | 
						|
 | 
						|
						return
 | 
						|
					end
 | 
						|
				end
 | 
						|
			end
 | 
						|
 | 
						|
			self.lastpos = pos
 | 
						|
		end
 | 
						|
	})
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- compatibility function
 | 
						|
function mobs:explosion(pos, radius)
 | 
						|
	local self = {sounds = {}}
 | 
						|
	self.sounds.explode = "tnt_explode"
 | 
						|
	mobs:boom(self, pos, radius)
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- no damage to nodes explosion
 | 
						|
function mobs:safe_boom(self, pos, radius)
 | 
						|
 | 
						|
	minetest.sound_play(self.sounds and self.sounds.explode or "tnt_explode", {
 | 
						|
		pos = pos,
 | 
						|
		gain = 1.0,
 | 
						|
		max_hear_distance = self.sounds and self.sounds.distance or 32
 | 
						|
	})
 | 
						|
 | 
						|
	entity_physics(pos, radius)
 | 
						|
	effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- make explosion with protection and tnt mod check
 | 
						|
function mobs:boom(self, pos, radius)
 | 
						|
 | 
						|
	if mobs_griefing
 | 
						|
	and minetest.get_modpath("tnt") and tnt and tnt.boom
 | 
						|
	and not minetest.is_protected(pos, "") then
 | 
						|
 | 
						|
		tnt.boom(pos, {
 | 
						|
			radius = radius,
 | 
						|
			damage_radius = radius,
 | 
						|
			sound = self.sounds and self.sounds.explode,
 | 
						|
			explode_center = true,
 | 
						|
		})
 | 
						|
	else
 | 
						|
		mobs:safe_boom(self, pos, radius)
 | 
						|
	end
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- Register spawn eggs
 | 
						|
 | 
						|
-- Note: This also introduces the “spawn_egg” group:
 | 
						|
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
 | 
						|
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
 | 
						|
function mobs:register_egg(mob, desc, background, addegg, no_creative)
 | 
						|
 | 
						|
	local grp = {spawn_egg = 1}
 | 
						|
 | 
						|
	-- do NOT add this egg to creative inventory (e.g. dungeon master)
 | 
						|
	if creative and no_creative == true then
 | 
						|
		grp.not_in_creative_inventory = 1
 | 
						|
	end
 | 
						|
 | 
						|
	local invimg = background
 | 
						|
 | 
						|
	if addegg == 1 then
 | 
						|
		invimg = "mobs_chicken_egg.png^(" .. invimg ..
 | 
						|
			"^[mask:mobs_chicken_egg_overlay.png)"
 | 
						|
	end
 | 
						|
 | 
						|
	-- register new spawn egg containing mob information
 | 
						|
	minetest.register_craftitem(mob .. "_set", {
 | 
						|
 | 
						|
		description = S("@1 (Tamed)", desc),
 | 
						|
		inventory_image = invimg,
 | 
						|
		groups = {spawn_egg = 2, not_in_creative_inventory = 1},
 | 
						|
		stack_max = 1,
 | 
						|
 | 
						|
		on_place = function(itemstack, placer, pointed_thing)
 | 
						|
 | 
						|
			local pos = pointed_thing.above
 | 
						|
 | 
						|
			-- am I clicking on something with existing on_rightclick function?
 | 
						|
			local under = minetest.get_node(pointed_thing.under)
 | 
						|
			local def = minetest.registered_nodes[under.name]
 | 
						|
			if def and def.on_rightclick then
 | 
						|
				return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
 | 
						|
			end
 | 
						|
 | 
						|
			if pos
 | 
						|
			and within_limits(pos, 0)
 | 
						|
			and not minetest.is_protected(pos, placer:get_player_name()) then
 | 
						|
 | 
						|
				if not minetest.registered_entities[mob] then
 | 
						|
					return
 | 
						|
				end
 | 
						|
 | 
						|
				pos.y = pos.y + 1
 | 
						|
 | 
						|
				local data = itemstack:get_metadata()
 | 
						|
				local mob = minetest.add_entity(pos, mob, data)
 | 
						|
				local ent = mob:get_luaentity()
 | 
						|
 | 
						|
				-- set owner if not a monster
 | 
						|
				if ent.type ~= "monster" then
 | 
						|
					ent.owner = placer:get_player_name()
 | 
						|
					ent.tamed = true
 | 
						|
				end
 | 
						|
 | 
						|
				-- since mob is unique we remove egg once spawned
 | 
						|
				itemstack:take_item()
 | 
						|
			end
 | 
						|
 | 
						|
			return itemstack
 | 
						|
		end,
 | 
						|
	})
 | 
						|
 | 
						|
 | 
						|
	-- register old stackable mob egg
 | 
						|
	minetest.register_craftitem(mob, {
 | 
						|
 | 
						|
		description = desc,
 | 
						|
		inventory_image = invimg,
 | 
						|
		groups = grp,
 | 
						|
 | 
						|
		on_place = function(itemstack, placer, pointed_thing)
 | 
						|
 | 
						|
			local pos = pointed_thing.above
 | 
						|
 | 
						|
			-- am I clicking on something with existing on_rightclick function?
 | 
						|
			local under = minetest.get_node(pointed_thing.under)
 | 
						|
			local def = minetest.registered_nodes[under.name]
 | 
						|
			if def and def.on_rightclick then
 | 
						|
				return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
 | 
						|
			end
 | 
						|
 | 
						|
			if pos
 | 
						|
			and within_limits(pos, 0)
 | 
						|
			and not minetest.is_protected(pos, placer:get_player_name()) then
 | 
						|
 | 
						|
				if not minetest.registered_entities[mob] then
 | 
						|
					return
 | 
						|
				end
 | 
						|
 | 
						|
				pos.y = pos.y + 1
 | 
						|
 | 
						|
				local mob = minetest.add_entity(pos, mob)
 | 
						|
				local ent = mob:get_luaentity()
 | 
						|
 | 
						|
				-- don't set owner if monster or sneak pressed
 | 
						|
				if ent.type ~= "monster"
 | 
						|
				and not placer:get_player_control().sneak then
 | 
						|
					ent.owner = placer:get_player_name()
 | 
						|
					ent.tamed = true
 | 
						|
				end
 | 
						|
 | 
						|
				-- if not in creative then take item
 | 
						|
				if not mobs.is_creative(placer:get_player_name()) then
 | 
						|
					itemstack:take_item()
 | 
						|
				end
 | 
						|
			end
 | 
						|
 | 
						|
			return itemstack
 | 
						|
		end,
 | 
						|
	})
 | 
						|
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- capture critter (thanks to blert2112 for idea)
 | 
						|
function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
 | 
						|
 | 
						|
	if self.child
 | 
						|
	or not clicker:is_player()
 | 
						|
	or not clicker:get_inventory() then
 | 
						|
		return false
 | 
						|
	end
 | 
						|
 | 
						|
	-- get name of clicked mob
 | 
						|
	local mobname = self.name
 | 
						|
 | 
						|
	-- if not nil change what will be added to inventory
 | 
						|
	if replacewith then
 | 
						|
		mobname = replacewith
 | 
						|
	end
 | 
						|
 | 
						|
	local name = clicker:get_player_name()
 | 
						|
	local tool = clicker:get_wielded_item()
 | 
						|
 | 
						|
	-- are we using hand, net or lasso to pick up mob?
 | 
						|
	if tool:get_name() ~= ""
 | 
						|
	and tool:get_name() ~= "mobs:net"
 | 
						|
	and tool:get_name() ~= "mobs:lasso" then
 | 
						|
		return false
 | 
						|
	end
 | 
						|
 | 
						|
	-- is mob tamed?
 | 
						|
	if self.tamed == false
 | 
						|
	and force_take == false then
 | 
						|
 | 
						|
		minetest.chat_send_player(name, S("Not tamed!"))
 | 
						|
 | 
						|
		return true -- false
 | 
						|
	end
 | 
						|
 | 
						|
	-- cannot pick up if not owner
 | 
						|
	if self.owner ~= name
 | 
						|
	and force_take == false then
 | 
						|
 | 
						|
		minetest.chat_send_player(name, S("@1 is owner!", self.owner))
 | 
						|
 | 
						|
		return true -- false
 | 
						|
	end
 | 
						|
 | 
						|
	if clicker:get_inventory():room_for_item("main", mobname) then
 | 
						|
 | 
						|
		-- was mob clicked with hand, net, or lasso?
 | 
						|
		local chance = 0
 | 
						|
 | 
						|
		if tool:get_name() == "" then
 | 
						|
			chance = chance_hand
 | 
						|
 | 
						|
		elseif tool:get_name() == "mobs:net" then
 | 
						|
 | 
						|
			chance = chance_net
 | 
						|
 | 
						|
			tool:add_wear(4000) -- 17 uses
 | 
						|
 | 
						|
			clicker:set_wielded_item(tool)
 | 
						|
 | 
						|
		elseif tool:get_name() == "mobs:lasso" then
 | 
						|
 | 
						|
			chance = chance_lasso
 | 
						|
 | 
						|
			tool:add_wear(650) -- 100 uses
 | 
						|
 | 
						|
			clicker:set_wielded_item(tool)
 | 
						|
 | 
						|
		end
 | 
						|
 | 
						|
		-- calculate chance.. add to inventory if successful?
 | 
						|
		if chance > 0 and random(1, 100) <= chance then
 | 
						|
 | 
						|
			-- default mob egg
 | 
						|
			local new_stack = ItemStack(mobname)
 | 
						|
 | 
						|
			-- add special mob egg with all mob information
 | 
						|
			-- unless 'replacewith' contains new item to use
 | 
						|
			if not replacewith then
 | 
						|
 | 
						|
				new_stack = ItemStack(mobname .. "_set")
 | 
						|
 | 
						|
				local tmp = {}
 | 
						|
 | 
						|
				for _,stat in pairs(self) do
 | 
						|
					local t = type(stat)
 | 
						|
					if  t ~= "function"
 | 
						|
					and t ~= "nil"
 | 
						|
					and t ~= "userdata" then
 | 
						|
						tmp[_] = self[_]
 | 
						|
					end
 | 
						|
				end
 | 
						|
 | 
						|
				local data_str = minetest.serialize(tmp)
 | 
						|
 | 
						|
				new_stack:set_metadata(data_str)
 | 
						|
			end
 | 
						|
 | 
						|
			local inv = clicker:get_inventory()
 | 
						|
 | 
						|
			if inv:room_for_item("main", new_stack) then
 | 
						|
				inv:add_item("main", new_stack)
 | 
						|
			else
 | 
						|
				minetest.add_item(clicker:get_pos(), new_stack)
 | 
						|
			end
 | 
						|
 | 
						|
			self.object:remove()
 | 
						|
 | 
						|
			mob_sound(self, "default_place_node_hard")
 | 
						|
 | 
						|
		elseif chance ~= 0 then
 | 
						|
			minetest.chat_send_player(name, S("Missed!"))
 | 
						|
 | 
						|
			mob_sound(self, "mobs_swing")
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	return true
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- protect tamed mob with rune item
 | 
						|
function mobs:protect(self, clicker)
 | 
						|
 | 
						|
	local name = clicker:get_player_name()
 | 
						|
	local tool = clicker:get_wielded_item()
 | 
						|
 | 
						|
	if tool:get_name() ~= "mobs:protector" then
 | 
						|
		return false
 | 
						|
	end
 | 
						|
 | 
						|
	if self.tamed == false then
 | 
						|
		minetest.chat_send_player(name, S("Not tamed!"))
 | 
						|
		return true -- false
 | 
						|
	end
 | 
						|
 | 
						|
	if self.protected == true then
 | 
						|
		minetest.chat_send_player(name, S("Already protected!"))
 | 
						|
		return true -- false
 | 
						|
	end
 | 
						|
 | 
						|
	if not mobs.is_creative(clicker:get_player_name()) then
 | 
						|
		tool:take_item() -- take 1 protection rune
 | 
						|
		clicker:set_wielded_item(tool)
 | 
						|
	end
 | 
						|
 | 
						|
	self.protected = true
 | 
						|
 | 
						|
	local pos = self.object:get_pos()
 | 
						|
	pos.y = pos.y + self.collisionbox[2] + 0.5
 | 
						|
 | 
						|
	effect(self.object:get_pos(), 25, "mobs_protect_particle.png", 0.5, 4, 2, 15)
 | 
						|
 | 
						|
	mob_sound(self, "mobs_spell")
 | 
						|
 | 
						|
	return true
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
local mob_obj = {}
 | 
						|
local mob_sta = {}
 | 
						|
 | 
						|
-- feeding, taming and breeding (thanks blert2112)
 | 
						|
function mobs:feed_tame(self, clicker, feed_count, breed, tame)
 | 
						|
 | 
						|
	if not self.follow then
 | 
						|
		return false
 | 
						|
	end
 | 
						|
 | 
						|
	-- can eat/tame with item in hand
 | 
						|
	if follow_holding(self, clicker) then
 | 
						|
 | 
						|
		-- if not in creative then take item
 | 
						|
		if not mobs.is_creative(clicker:get_player_name()) then
 | 
						|
 | 
						|
			local item = clicker:get_wielded_item()
 | 
						|
 | 
						|
			item:take_item()
 | 
						|
 | 
						|
			clicker:set_wielded_item(item)
 | 
						|
		end
 | 
						|
 | 
						|
		-- increase health
 | 
						|
		self.health = self.health + 4
 | 
						|
 | 
						|
		if self.health >= self.hp_max then
 | 
						|
 | 
						|
			self.health = self.hp_max
 | 
						|
 | 
						|
			if self.htimer < 1 then
 | 
						|
 | 
						|
				minetest.chat_send_player(clicker:get_player_name(),
 | 
						|
					S("@1 at full health (@2)",
 | 
						|
					self.name:split(":")[2], tostring(self.health)))
 | 
						|
 | 
						|
				self.htimer = 5
 | 
						|
			end
 | 
						|
		end
 | 
						|
 | 
						|
		self.object:set_hp(self.health)
 | 
						|
 | 
						|
		update_tag(self)
 | 
						|
 | 
						|
		-- make children grow quicker
 | 
						|
		if self.child == true then
 | 
						|
 | 
						|
			self.hornytimer = self.hornytimer + 20
 | 
						|
 | 
						|
			return true
 | 
						|
		end
 | 
						|
 | 
						|
		-- feed and tame
 | 
						|
		self.food = (self.food or 0) + 1
 | 
						|
		if self.food >= feed_count then
 | 
						|
 | 
						|
			self.food = 0
 | 
						|
 | 
						|
			if breed and self.hornytimer == 0 then
 | 
						|
				self.horny = true
 | 
						|
			end
 | 
						|
 | 
						|
			self.gotten = false
 | 
						|
 | 
						|
			if tame then
 | 
						|
 | 
						|
				if self.tamed == false then
 | 
						|
					minetest.chat_send_player(clicker:get_player_name(),
 | 
						|
						S("@1 has been tamed!",
 | 
						|
						self.name:split(":")[2]))
 | 
						|
				end
 | 
						|
 | 
						|
				self.tamed = true
 | 
						|
 | 
						|
				if not self.owner or self.owner == "" then
 | 
						|
					self.owner = clicker:get_player_name()
 | 
						|
				end
 | 
						|
			end
 | 
						|
 | 
						|
			-- make sound when fed so many times
 | 
						|
			mob_sound(self, self.sounds.random)
 | 
						|
		end
 | 
						|
 | 
						|
		return true
 | 
						|
	end
 | 
						|
 | 
						|
	local item = clicker:get_wielded_item()
 | 
						|
 | 
						|
	-- if mob has been tamed you can name it with a nametag
 | 
						|
	if item:get_name() == "mobs:nametag"
 | 
						|
	and clicker:get_player_name() == self.owner then
 | 
						|
 | 
						|
		local name = clicker:get_player_name()
 | 
						|
 | 
						|
		-- store mob and nametag stack in external variables
 | 
						|
		mob_obj[name] = self
 | 
						|
		mob_sta[name] = item
 | 
						|
 | 
						|
		local tag = self.nametag or ""
 | 
						|
 | 
						|
		minetest.show_formspec(name, "mobs_nametag", "size[8,4]"
 | 
						|
			.. default.gui_bg
 | 
						|
			.. default.gui_bg_img
 | 
						|
			.. "field[0.5,1;7.5,0;name;" .. minetest.formspec_escape(S("Enter name:")) .. ";" .. tag .. "]"
 | 
						|
			.. "button_exit[2.5,3.5;3,1;mob_rename;" .. minetest.formspec_escape(S("Rename")) .. "]")
 | 
						|
	end
 | 
						|
 | 
						|
	return false
 | 
						|
end
 | 
						|
 | 
						|
 | 
						|
-- inspired by blockmen's nametag mod
 | 
						|
minetest.register_on_player_receive_fields(function(player, formname, fields)
 | 
						|
 | 
						|
	-- right-clicked with nametag and name entered?
 | 
						|
	if formname == "mobs_nametag"
 | 
						|
	and fields.name
 | 
						|
	and fields.name ~= "" then
 | 
						|
 | 
						|
		local name = player:get_player_name()
 | 
						|
 | 
						|
		if not mob_obj[name]
 | 
						|
		or not mob_obj[name].object then
 | 
						|
			return
 | 
						|
		end
 | 
						|
 | 
						|
		-- make sure nametag is being used to name mob
 | 
						|
		local item = player:get_wielded_item()
 | 
						|
 | 
						|
		if item:get_name() ~= "mobs:nametag" then
 | 
						|
			return
 | 
						|
		end
 | 
						|
 | 
						|
		-- limit name entered to 64 characters long
 | 
						|
		if string.len(fields.name) > 64 then
 | 
						|
			fields.name = string.sub(fields.name, 1, 64)
 | 
						|
		end
 | 
						|
 | 
						|
		-- update nametag
 | 
						|
		mob_obj[name].nametag = fields.name
 | 
						|
 | 
						|
		update_tag(mob_obj[name])
 | 
						|
 | 
						|
		-- if not in creative then take item
 | 
						|
		if not mobs.is_creative(name) then
 | 
						|
 | 
						|
			mob_sta[name]:take_item()
 | 
						|
 | 
						|
			player:set_wielded_item(mob_sta[name])
 | 
						|
		end
 | 
						|
 | 
						|
		-- reset external variables
 | 
						|
		mob_obj[name] = nil
 | 
						|
		mob_sta[name] = nil
 | 
						|
	end
 | 
						|
end)
 | 
						|
 | 
						|
 | 
						|
-- compatibility function for old entities to new modpack entities
 | 
						|
function mobs:alias_mob(old_name, new_name)
 | 
						|
 | 
						|
	-- spawn egg
 | 
						|
	minetest.register_alias(old_name, new_name)
 | 
						|
 | 
						|
	-- entity
 | 
						|
	minetest.register_entity(":" .. old_name, {
 | 
						|
 | 
						|
		physical = false,
 | 
						|
 | 
						|
		on_step = function(self)
 | 
						|
 | 
						|
			if minetest.registered_entities[new_name] then
 | 
						|
				minetest.add_entity(self.object:get_pos(), new_name)
 | 
						|
			end
 | 
						|
 | 
						|
			self.object:remove()
 | 
						|
		end
 | 
						|
	})
 | 
						|
end
 |