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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-11-14 06:20:18 +01:00
mobs_redo/crafts.lua
2024-07-27 18:28:44 +01:00

463 lines
11 KiB
Lua

local S = mobs.translate
local FS = function(...) return minetest.formspec_escape(S(...)) end
local mc2 = minetest.get_modpath("mcl_core")
-- helper function to add {eatable} group to food items
local mod_tt_base = minetest.get_modpath("tt_base") -- mod does similar to infotext
function mobs.add_eatable(item, hp)
local def = minetest.registered_items[item]
if def then
local groups = table.copy(def.groups) or {}
local txt = " (" ; if hp > 0 then txt = txt .. "+" end
txt = txt .. hp .. " HP)"
groups.eatable = hp ; groups.flammable = 2
if mod_tt_base == nil then
def.description = def.description .. txt
end
minetest.override_item(item, {description = def.description, groups = groups})
end
end
-- recipe items
local items = {
paper = mc2 and "mcl_core:paper" or "default:paper",
dye_black = mc2 and "mcl_dye:black" or "dye:black",
string = mc2 and "mcl_mobitems:string" or "farming:string",
stick = mc2 and "mcl_core:stick" or "default:stick",
diamond = mc2 and "mcl_core:diamond" or "default:diamond",
steel_ingot = mc2 and "mcl_core:iron_ingot" or "default:steel_ingot",
gold_block = mc2 and "mcl_core:goldblock" or "default:goldblock",
diamond_block = mc2 and "mcl_core:diamondblock" or "default:diamondblock",
stone = mc2 and "mcl_core:stone" or "default:stone",
mese_crystal = mc2 and "mcl_core:gold_ingot" or "default:mese_crystal",
wood = mc2 and "mcl_core:wood" or "default:wood",
fence_wood = mc2 and "group:fence_wood" or "default:fence_wood",
meat_raw = mc2 and "mcl_mobitems:beef" or "group:food_meat_raw",
meat_cooked = mc2 and "mcl_mobitems:cooked_beef" or "group:food_meat",
}
-- name tag
minetest.register_craftitem("mobs:nametag", {
description = S("Name Tag") .. " " .. S("\nRight-click Mobs Redo mob to apply"),
inventory_image = "mobs_nametag.png",
groups = {flammable = 2, nametag = 1}
})
minetest.register_craft({
output = "mobs:nametag",
recipe = {
{ items.paper, items.dye_black, items.string }
}
})
-- leather
minetest.register_craftitem("mobs:leather", {
description = S("Leather"),
inventory_image = "mobs_leather.png",
groups = {flammable = 2, leather = 1}
})
-- raw meat
minetest.register_craftitem("mobs:meat_raw", {
description = S("Raw Meat"),
inventory_image = "mobs_meat_raw.png",
on_use = minetest.item_eat(3),
groups = {food_meat_raw = 1}
})
mobs.add_eatable("mobs:meat_raw", 3)
-- cooked meat
minetest.register_craftitem("mobs:meat", {
description = S("Meat"),
inventory_image = "mobs_meat.png",
on_use = minetest.item_eat(8),
groups = {food_meat = 1}
})
mobs.add_eatable("mobs:meat", 8)
minetest.register_craft({
type = "cooking",
output = "mobs:meat",
recipe = "mobs:meat_raw",
cooktime = 5
})
-- lasso
minetest.register_tool("mobs:lasso", {
description = S("Lasso (right-click animal to put in inventory)"),
inventory_image = "mobs_magic_lasso.png",
groups = {flammable = 2}
})
minetest.register_craft({
output = "mobs:lasso",
recipe = {
{ items.string, "", items.string},
{ "", items.diamond, "" },
{ items.string, "", items.string }
}
})
minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
-- net
minetest.register_tool("mobs:net", {
description = S("Net (right-click animal to put in inventory)"),
inventory_image = "mobs_net.png",
groups = {flammable = 2}
})
minetest.register_craft({
output = "mobs:net",
recipe = {
{ items.stick, "", items.stick },
{ items.stick, "", items.stick },
{ items.string, items.stick, items.string }
}
})
-- shears (right click to shear animal)
minetest.register_tool("mobs:shears", {
description = S("Steel Shears (right-click to shear)"),
inventory_image = "mobs_shears.png",
groups = {flammable = 2}
})
minetest.register_craft({
output = "mobs:shears",
recipe = {
{ "", items.steel_ingot, "" },
{ "", items.stick, items.steel_ingot }
}
})
-- protection rune
minetest.register_craftitem("mobs:protector", {
description = S("Mob Protection Rune"),
inventory_image = "mobs_protector.png",
groups = {flammable = 2}
})
minetest.register_craft({
output = "mobs:protector",
recipe = {
{ items.stone, items.stone, items.stone },
{ items.stone, items.gold_block, items.stone },
{ items.stone, items.stone, items.stone }
}
})
-- level 2 protection rune
minetest.register_craftitem("mobs:protector2", {
description = S("Mob Protection Rune (Level 2)"),
inventory_image = "mobs_protector2.png",
groups = {flammable = 2}
})
minetest.register_craft({
output = "mobs:protector2",
recipe = {
{ "mobs:protector", items.mese_crystal, "mobs:protector" },
{ items.mese_crystal, items.diamond_block, items.mese_crystal },
{ "mobs:protector", items.mese_crystal, "mobs:protector" }
}
})
-- saddle
minetest.register_craftitem("mobs:saddle", {
description = S("Saddle"),
inventory_image = "mobs_saddle.png",
groups = {flammable = 2, saddle = 1}
})
minetest.register_craft({
output = "mobs:saddle",
recipe = {
{"group:leather", "group:leather", "group:leather"},
{"group:leather", items.steel_ingot, "group:leather"},
{"group:leather", items.steel_ingot, "group:leather"}
}
})
-- make sure we can register fences
local mod_def = minetest.get_modpath("default")
if mod_def and default.register_fence then
-- mob fence (looks like normal fence but collision is 2 high)
default.register_fence("mobs:fence_wood", {
description = S("Mob Fence"),
texture = "default_wood.png",
material = "default:fence_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = mod_def and default.node_sound_wood_defaults(),
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
}
}
})
end
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
minetest.register_node("mobs:fence_top", {
description = S("Mob Fence Top"),
drawtype = "nodebox",
tiles = {"default_wood.png"},
paramtype = "light",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, axey = 1},
sounds = mod_def and default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
collision_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
},
selection_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
}
})
minetest.register_craft({
output = "mobs:fence_top 12",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"", items.fence_wood, ""}
}
})
-- items that can be used as fuel
minetest.register_craft({
type = "fuel",
recipe = "mobs:nametag",
burntime = 3
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:lasso",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:net",
burntime = 8
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:leather",
burntime = 4
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:saddle",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_wood",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_top",
burntime = 2
})
-- this tool spawns same mob and adds owner, protected, nametag info
-- then removes original entity, this is used for fixing any issues.
-- also holding sneak while punching mob lets you change texture name.
local tex_obj
minetest.register_tool(":mobs:mob_reset_stick", {
description = S("Mob Reset Stick"),
inventory_image = "default_stick.png^[colorize:#ff000050",
stack_max = 1,
groups = {not_in_creative_inventory = 1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "object" then
return
end
local obj = pointed_thing.ref
local control = user:get_player_control()
local sneak = control and control.sneak
-- spawn same mob with saved stats, with random texture
if obj and not sneak then
local self = obj:get_luaentity()
local obj2 = minetest.add_entity(obj:get_pos(), self.name)
if obj2 then
local ent2 = obj2:get_luaentity()
ent2.protected = self.protected
ent2.owner = self.owner
ent2.nametag = self.nametag
ent2.gotten = self.gotten
ent2.tamed = self.tamed
ent2.health = self.health
ent2.order = self.order
if self.child then
obj2:set_velocity({x = 0, y = self.jump_height, z = 0})
end
obj2:set_properties({nametag = self.nametag})
obj:remove()
end
end
-- display form to enter texture name ending in .png
if obj and sneak then
tex_obj = obj
-- get base texture
local bt = tex_obj:get_luaentity().base_texture[1]
if type(bt) ~= "string" then
bt = ""
end
local name = user:get_player_name()
minetest.show_formspec(name, "mobs_texture", "size[8,4]"
.. "field[0.5,1;7.5,0;name;"
.. FS("Enter texture:") .. ";" .. bt .. "]"
.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
.. FS("Change") .. "]")
end
end
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- right-clicked with nametag and name entered?
if formname == "mobs_texture"
and fields.name
and fields.name ~= "" then
-- does mob still exist?
if not tex_obj
or not tex_obj:get_luaentity() then
return
end
-- make sure nametag is being used to name mob
local item = player:get_wielded_item()
if item:get_name() ~= "mobs:mob_reset_stick" then
return
end
-- limit name entered to 64 characters long
if fields.name:len() > 64 then
fields.name = fields.name:sub(1, 64)
end
-- update texture
local self = tex_obj:get_luaentity()
self.base_texture = {fields.name}
tex_obj:set_properties({textures = {fields.name}})
-- reset external variable
tex_obj = nil
end
end)
-- Meat Block
minetest.register_node("mobs:meatblock", {
description = S("Meat Block"),
tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
paramtype2 = "facedir",
groups = {
choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1
},
is_ground_content = false,
sounds = mod_def and default.node_sound_leaves_defaults(),
on_place = minetest.rotate_node,
on_use = minetest.item_eat(20),
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1
})
mobs.add_eatable("mobs:meatblock", 20)
minetest.register_craft({
output = "mobs:meatblock",
recipe = {
{ items.meat_cooked, items.meat_cooked, items.meat_cooked },
{ items.meat_cooked, items.meat_cooked, items.meat_cooked },
{ items.meat_cooked, items.meat_cooked, items.meat_cooked }
}
})
-- Meat Block (raw)
minetest.register_node("mobs:meatblock_raw", {
description = S("Raw Meat Block"),
tiles = {"mobs_meat_raw_top.png", "mobs_meat_raw_bottom.png", "mobs_meat_raw_side.png"},
paramtype2 = "facedir",
groups = {
choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1
},
is_ground_content = false,
sounds = mod_def and default.node_sound_leaves_defaults(),
on_place = minetest.rotate_node,
on_use = minetest.item_eat(20),
_mcl_hardness = 0.8,
_mcl_blast_resistance = 1
})
mobs.add_eatable("mobs:meatblock_raw", 20)
minetest.register_craft({
output = "mobs:meatblock_raw",
recipe = {
{ items.meat_raw, items.meat_raw, items.meat_raw },
{ items.meat_raw, items.meat_raw, items.meat_raw },
{ items.meat_raw, items.meat_raw, items.meat_raw }
}
})
minetest.register_craft({
type = "cooking",
output = "mobs:meatblock",
recipe = "mobs:meatblock_raw",
cooktime = 30
})