mirror of
https://github.com/blert2112/mobs_water.git
synced 2024-11-16 15:20:25 +01:00
148 lines
4.2 KiB
Lua
148 lines
4.2 KiB
Lua
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if mobs.mod and mobs.mod == "redo" then
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-- local variables
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local l_skins = {
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{"croco.png"},
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{"croco2.png"}
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}
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local l_anims = {
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speed_normal = 24, speed_run = 24,
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stand_start = 0, stand_end = 80,
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walk_start = 81, walk_end = 170,
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run_start = 81, run_end = 170,
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punch_start = 205, punch_end = 220
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}
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local l_model = "crocodile.x"
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local l_sounds = {random = "croco"}
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local l_egg_texture = "default_grass.png"
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local l_spawn_chance = 60000
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-- load settings
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dofile(minetest.get_modpath("mobs_crocs").."/SETTINGS.txt")
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if not ENABLE_WALKERS then
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l_spawn_chance = l_spawn_chance - 20000
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end
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if not ENABLE_FLOATERS then
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l_spawn_chance = l_spawn_chance - 20000
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end
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if not ENABLE_SWIMMERS then
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l_spawn_chance = l_spawn_chance - 20000
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end
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-- no float
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if ENABLE_WALKERS then
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mobs:register_mob("mobs_crocs:crocodile", {
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type = "monster",
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attack_type = "dogfight",
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damage = 8,
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reach = 3,
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hp_min = 20,
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hp_max = 25,
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armor = 200,
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collisionbox = {-0.85, -0.30, -0.85, 0.85, 1.5, 0.85},
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drawtype = "front",
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visual = "mesh",
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mesh = l_model,
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textures = l_skins,
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visual_size = {x=4, y=4},
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sounds = l_sounds,
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fly = false,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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{name = "mobs:leather", chance = 1, min = 1, max = 2},
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},
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floats = 0,
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stepheight = 1,
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view_range = 10,
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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animation = l_anims
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})
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_crocs:crocodile",
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{"default:dirt_with_grass","default:dirt","default:jungle_grass","default:sand"},
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{"default:water_flowing","default:water_source","default:papyrus","dryplants:juncus","dryplants:reedmace"},
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-1, 18, 30, l_spawn_chance, 1, 0, 31000)
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mobs:register_egg("mobs_crocs:crocodile", "Crocodile", l_egg_texture, 1)
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end
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-- float
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if ENABLE_FLOATERS then
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mobs:register_mob("mobs_crocs:crocodile_float", {
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type = "monster",
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attack_type = "dogfight",
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damage = 8,
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reach = 2,
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hp_min = 20,
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hp_max = 25,
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armor = 200,
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collisionbox = {-0.638, -0.23, -0.638, 0.638, 1.13, 0.638},
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drawtype = "front",
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visual = "mesh",
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mesh = l_model,
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textures = l_skins,
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visual_size = {x=3, y=3},
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sounds = l_sounds,
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fly = false,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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{name = "mobs:leather", chance = 1, min = 1, max = 2},
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},
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stepheight = 1,
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view_range = 10,
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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animation = l_anims
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})
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_crocs:crocodile_float",
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{"default:water_flowing","default:water_source"},
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{"default:dirt_with_grass","default:jungle_grass","default:sand","default:dirt","default:papyrus","group:seaplants","dryplants:juncus","dryplants:reedmace"},
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-1, 18, 30, l_spawn_chance, 1, -3, 31000)
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mobs:register_egg("mobs_crocs:crocodile_float", "Crocodile (floater)", l_egg_texture, 1)
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end
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-- swim
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if ENABLE_SWIMMERS then
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mobs:register_mob("mobs_crocs:crocodile_swim", {
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type = "monster",
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attack_type = "dogfight",
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damage = 8,
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reach = 1,
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hp_min = 20,
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hp_max = 25,
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armor = 200,
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collisionbox = {-0.425, -0.15, -0.425, 0.425, 0.75, 0.425},
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drawtype = "front",
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visual = "mesh",
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mesh = l_model,
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textures = l_skins,
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visual_size = {x=2, y=2},
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sounds = l_sounds,
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fly = true,
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fly_in = "default:water_source",
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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{name = "mobs:leather", chance = 1, min = 1, max = 2},
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},
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fall_speed = -1,
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floats = 0,
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view_range = 10,
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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animation = l_anims
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})
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_crocs:crocodile_swim",
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{"default:water_flowing","default:water_source"},
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{"default:sand","default:dirt","group:seaplants"},
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-1, 18, 30, l_spawn_chance, 1, -8, 31000)
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mobs:register_egg("mobs_crocs:crocodile_swim", "Crocodile (swimmer)", l_egg_texture, 1)
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end
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end
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