mirror of
https://github.com/blert2112/mobs_water.git
synced 2024-11-16 15:20:25 +01:00
170 lines
4.8 KiB
Lua
170 lines
4.8 KiB
Lua
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if mobs.mod and mobs.mod == "redo" then
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-- local variables
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local l_colors = {
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"#604000:175", --brown
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"#ffffff:150", --white
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"#404040:150", --dark_grey
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"#a0a0a0:150" --grey
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}
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local l_skins = {
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{"(shark_first.png^[colorize:"..l_colors[3]..")^(shark_second.png^[colorize:"..l_colors[4]..")^shark_third.png"},
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{"(shark_first.png^[colorize:"..l_colors[1]..")^(shark_second.png^[colorize:"..l_colors[2]..")^shark_third.png"},
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{"(shark_first.png^[colorize:"..l_colors[4]..")^(shark_second.png^[colorize:"..l_colors[2]..")^shark_third.png"}
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}
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local l_anims = {
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speed_normal = 24, speed_run = 24,
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stand_start = 1, stand_end = 80,
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walk_start = 80, walk_end = 160,
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run_start = 80, run_end = 160
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}
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local l_model = "mob_shark.b3d"
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local l_egg_texture = "mob_shark_shark_item.png"
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local l_spawn_in = {"default:water_flowing","default:water_source"}
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local l_spawn_near = {"default:water_flowing","default:water_source","seawrecks:woodship","seawrecks:uboot"}
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local l_spawn_chance = 60000
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-- load settings
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dofile(minetest.get_modpath("mobs_sharks").."/SETTINGS.txt")
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if not ENABLE_SHARK_LARGE then
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l_spawn_chance = l_spawn_chance - 20000
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end
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if not ENABLE_SHARK_MEDIUM then
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l_spawn_chance = l_spawn_chance - 20000
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end
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if not ENABLE_SHARK_SMALL then
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l_spawn_chance = l_spawn_chance - 20000
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end
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-- large
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if ENABLE_SHARK_LARGE then
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mobs:register_mob("mobs_sharks:shark_lg", {
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type = "monster",
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attack_type = "dogfight",
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damage = 10,
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reach = 3,
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hp_min = 20,
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hp_max = 25,
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armor = 150,
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collisionbox = {-0.75, -0.5, -0.75, 0.75, 0.5, 0.75},
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visual = "mesh",
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mesh = l_model,
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textures = l_skins,
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makes_footstep_sound = false,
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walk_velocity = 4,
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run_velocity = 6,
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jump = false,
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stepheight = 0.1,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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},
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fly = true,
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fly_in = "default:water_source",
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fall_speed = 0,
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rotate = 270,
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view_range = 10,
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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animation = l_anims,
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--[[do_custom = function(self)
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if HELP_WITH_EXPERIMENT then
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local p = self.object:getpos()
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local a = self.object:getvelocity()
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if p.y > 0 and a.y > 0 then
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a.y = -1
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else
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local r = math.random(100)
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if r >= 1 and r <=25 then a.y = 0.25
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elseif r > 25 and r <= 50 then a.y = 0
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elseif r > 50 and r <= 75 then a.y = -0.25
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end
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end
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self.object:setvelocity(a)
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end
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end]]
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})
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_sharks:shark_lg", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -31000, 0)
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mobs:register_egg("mobs_sharks:shark_lg", "Shark (large)", l_egg_texture, 0)
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end
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-- medium
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if ENABLE_SHARK_MEDIUM then
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mobs:register_mob("mobs_sharks:shark_md", {
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type = "monster",
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attack_type = "dogfight",
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damage = 8,
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reach = 2,
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hp_min = 15,
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hp_max = 20,
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armor = 125,
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collisionbox = {-0.57, -0.38, -0.57, 0.57, 0.38, 0.57},
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visual = "mesh",
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visual_size = {x=0.75, y=0.75},
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mesh = l_model,
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textures = l_skins,
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makes_footstep_sound = false,
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walk_velocity = 2,
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run_velocity = 4,
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jump = false,
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stepheight = 0.1,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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},
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fly = true,
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fly_in = "default:water_source",
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fall_speed = -1,
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rotate = 270,
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view_range = 10,
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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animation = l_anims
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})
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_sharks:shark_md", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -31000, 0)
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mobs:register_egg("mobs_sharks:shark_md", "Shark (medium)", l_egg_texture, 0)
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end
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-- small
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if ENABLE_SHARK_SMALL then
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mobs:register_mob("mobs_sharks:shark_sm", {
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type = "monster",
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attack_type = "dogfight",
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damage = 6,
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reach = 1,
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hp_min = 10,
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hp_max = 15,
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armor = 100,
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collisionbox = {-0.38, -0.25, -0.38, 0.38, 0.25, 0.38},
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visual = "mesh",
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visual_size = {x=0.5, y=0.5},
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mesh = l_model,
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textures = l_skins,
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makes_footstep_sound = false,
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walk_velocity = 2,
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run_velocity = 4,
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jump = false,
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stepheight = 0.1,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
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},
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fly = true,
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fly_in = "default:water_source",
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fall_speed = -1,
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rotate = 270,
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view_range = 10,
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water_damage = 0,
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lava_damage = 10,
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light_damage = 0,
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animation = l_anims
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})
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--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
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mobs:spawn_specific("mobs_sharks:shark_sm", l_spawn_in, l_spawn_near, -1, 20, 30, l_spawn_chance, 1, -31000, 0)
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mobs:register_egg("mobs_sharks:shark_sm", "Shark (small)", l_egg_texture, 0)
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end
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end
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