Add kpgmobs v6
31
README.txt
Normal file
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@ -0,0 +1,31 @@
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-= MOBS-MOD for MINETEST =- by PilzAdam and KrupnovPavel
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Little has changed. Removed some bugs.
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The game now many living creatures.
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The sheep and the rat from MOBS-MOD
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Deer by Pavel_S
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All my models and change code on valid license The MIT License
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||||||
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||||||
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The MIT License (MIT)
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||||||
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Copyright (c) 2014 Krupnov Pavel
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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577
api.lua
Normal file
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@ -0,0 +1,577 @@
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kpgmobs = {}
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function kpgmobs:register_mob(name, def)
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minetest.register_entity(name, {
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hp_max = def.hp_max,
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physical = true,
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collisionbox = def.collisionbox,
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visual = def.visual,
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||||||
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visual_size = def.visual_size,
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||||||
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mesh = def.mesh,
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||||||
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textures = def.textures,
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||||||
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makes_footstep_sound = def.makes_footstep_sound,
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||||||
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view_range = def.view_range,
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||||||
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walk_velocity = def.walk_velocity,
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run_velocity = def.run_velocity,
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||||||
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damage = def.damage,
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||||||
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light_damage = def.light_damage,
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||||||
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water_damage = def.water_damage,
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||||||
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lava_damage = def.lava_damage,
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||||||
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disable_fall_damage = def.disable_fall_damage,
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drops = def.drops,
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armor = def.armor,
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drawtype = def.drawtype,
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on_rightclick = def.on_rightclick,
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type = def.type,
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attack_type = def.attack_type,
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arrow = def.arrow,
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shoot_interval = def.shoot_interval,
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sounds = def.sounds,
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animation = def.animation,
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follow = def.follow,
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jump = def.jump or true,
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timer = 0,
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env_damage_timer = 0, -- only if state = "attack"
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attack = {player=nil, dist=nil},
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state = "stand",
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v_start = false,
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old_y = nil,
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lifetimer = 600,
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tamed = false,
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set_velocity = function(self, v)
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -v
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local z = math.cos(yaw) * v
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self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
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end,
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get_velocity = function(self)
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local v = self.object:getvelocity()
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return (v.x^2 + v.z^2)^(0.5)
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end,
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set_animation = function(self, type)
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if not self.animation then
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return
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end
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if not self.animation.current then
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self.animation.current = ""
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end
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if type == "stand" and self.animation.current ~= "stand" then
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if
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self.animation.stand_start
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and self.animation.stand_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.stand_start,y=self.animation.stand_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "stand"
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end
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elseif type == "walk" and self.animation.current ~= "walk" then
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if
|
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self.animation.walk_start
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and self.animation.walk_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.walk_start,y=self.animation.walk_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "walk"
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end
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elseif type == "run" and self.animation.current ~= "run" then
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if
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self.animation.run_start
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and self.animation.run_end
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and self.animation.speed_run
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then
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self.object:set_animation(
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{x=self.animation.run_start,y=self.animation.run_end},
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self.animation.speed_run, 0
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)
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self.animation.current = "run"
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end
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elseif type == "punch" and self.animation.current ~= "punch" then
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if
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self.animation.punch_start
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and self.animation.punch_end
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and self.animation.speed_normal
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then
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self.object:set_animation(
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{x=self.animation.punch_start,y=self.animation.punch_end},
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self.animation.speed_normal, 0
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)
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self.animation.current = "punch"
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end
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end
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end,
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on_step = function(self, dtime)
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--spanch
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if self.type == "spanch" then
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if self.state == "walk" then
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self.object:set_properties({
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textures = {"mobs_spanchbob_a1.png"},
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mesh = "mobs_spanchbob.x",
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})
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else
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self.object:set_properties({
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textures = {"mobs_spanchbob.png"},
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mesh = "mobs_spanchbob.x",
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})
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end
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end
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if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
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self.object:remove()
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end
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 0 and not self.tamed then
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local player_count = 0
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for _,obj in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 20)) do
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if obj:is_player() then
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player_count = player_count+1
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end
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end
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if player_count == 0 and self.state ~= "attack" then
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self.object:remove()
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return
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end
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end
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if self.object:getvelocity().y > 0.1 then
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -2
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local z = math.cos(yaw) * 2
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self.object:setacceleration({x=x, y=-10, z=z})
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else
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self.object:setacceleration({x=0, y=-10, z=0})
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end
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if self.disable_fall_damage and self.object:getvelocity().y == 0 then
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if not self.old_y then
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self.old_y = self.object:getpos().y
|
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else
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local d = self.old_y - self.object:getpos().y
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if d > 5 then
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local damage = d-5
|
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self.object:set_hp(self.object:get_hp()-damage)
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if self.object:get_hp() == 0 then
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self.object:remove()
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end
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end
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self.old_y = self.object:getpos().y
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end
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end
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self.timer = self.timer+dtime
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if self.state ~= "attack" then
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if self.timer < 1 then
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return
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end
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self.timer = 0
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end
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if self.sounds and self.sounds.random and math.random(1, 100) <= 1 then
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minetest.sound_play(self.sounds.random, {object = self.object})
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end
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local do_env_damage = function(self)
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local pos = self.object:getpos()
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local n = minetest.env:get_node(pos)
|
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||||||
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if self.light_damage and self.light_damage ~= 0
|
||||||
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and pos.y>0
|
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and minetest.env:get_node_light(pos)
|
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and minetest.env:get_node_light(pos) > 4
|
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and minetest.env:get_timeofday() > 0.2
|
||||||
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and minetest.env:get_timeofday() < 0.8
|
||||||
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then
|
||||||
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self.object:set_hp(self.object:get_hp()-self.light_damage)
|
||||||
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if self.object:get_hp() == 0 then
|
||||||
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self.object:remove()
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end
|
||||||
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end
|
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|
||||||
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if self.water_damage and self.water_damage ~= 0 and
|
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minetest.get_item_group(n.name, "water") ~= 0
|
||||||
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then
|
||||||
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self.object:set_hp(self.object:get_hp()-self.water_damage)
|
||||||
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if self.object:get_hp() == 0 then
|
||||||
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self.object:remove()
|
||||||
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end
|
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end
|
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|
||||||
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if self.lava_damage and self.lava_damage ~= 0 and
|
||||||
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minetest.get_item_group(n.name, "lava") ~= 0
|
||||||
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then
|
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self.object:set_hp(self.object:get_hp()-self.lava_damage)
|
||||||
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if self.object:get_hp() == 0 then
|
||||||
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self.object:remove()
|
||||||
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end
|
||||||
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end
|
||||||
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end
|
||||||
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|
||||||
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self.env_damage_timer = self.env_damage_timer + dtime
|
||||||
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if self.state == "attack" and self.env_damage_timer > 1 then
|
||||||
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self.env_damage_timer = 0
|
||||||
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do_env_damage(self)
|
||||||
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elseif self.state ~= "attack" then
|
||||||
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do_env_damage(self)
|
||||||
|
end
|
||||||
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|
||||||
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if self.type == "monster" and minetest.setting_getbool("enable_damage") then
|
||||||
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for _,player in pairs(minetest.get_connected_players()) do
|
||||||
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local s = self.object:getpos()
|
||||||
|
local p = player:getpos()
|
||||||
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||||
|
if dist < self.view_range then
|
||||||
|
if self.attack.dist then
|
||||||
|
if self.attack.dist < dist then
|
||||||
|
self.state = "attack"
|
||||||
|
self.attack.player = player
|
||||||
|
self.attack.dist = dist
|
||||||
|
end
|
||||||
|
else
|
||||||
|
self.state = "attack"
|
||||||
|
self.attack.player = player
|
||||||
|
self.attack.dist = dist
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.follow ~= "" and not self.following then
|
||||||
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
|
local s = self.object:getpos()
|
||||||
|
local p = player:getpos()
|
||||||
|
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||||
|
if self.view_range and dist < self.view_range then
|
||||||
|
self.following = player
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.following and self.following:is_player() then
|
||||||
|
if self.following:get_wielded_item():get_name() ~= self.follow then
|
||||||
|
self.following = nil
|
||||||
|
self.v_start = false
|
||||||
|
else
|
||||||
|
local s = self.object:getpos()
|
||||||
|
local p = self.following:getpos()
|
||||||
|
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||||
|
if dist > self.view_range then
|
||||||
|
self.following = nil
|
||||||
|
self.v_start = false
|
||||||
|
else
|
||||||
|
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
|
||||||
|
local yaw = math.atan(vec.z/vec.x)+math.pi/2
|
||||||
|
|
||||||
|
if self.drawtype == "side" then
|
||||||
|
yaw = yaw+(math.pi/2)
|
||||||
|
end
|
||||||
|
if p.x > s.x then
|
||||||
|
yaw = yaw+math.pi
|
||||||
|
end
|
||||||
|
self.object:setyaw(yaw)
|
||||||
|
if dist > 2 then
|
||||||
|
if not self.v_start then
|
||||||
|
self.v_start = true
|
||||||
|
self.set_velocity(self, self.walk_velocity)
|
||||||
|
else
|
||||||
|
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
||||||
|
local v = self.object:getvelocity()
|
||||||
|
v.y = 5
|
||||||
|
self.object:setvelocity(v)
|
||||||
|
end
|
||||||
|
self.set_velocity(self, self.walk_velocity)
|
||||||
|
end
|
||||||
|
self:set_animation("walk")
|
||||||
|
else
|
||||||
|
self.v_start = false
|
||||||
|
self.set_velocity(self, 0)
|
||||||
|
self:set_animation("stand")
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.state == "stand" then
|
||||||
|
if math.random(1, 4) == 1 then
|
||||||
|
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
|
||||||
|
end
|
||||||
|
self.set_velocity(self, 0)
|
||||||
|
self.set_animation(self, "stand")
|
||||||
|
if math.random(1, 100) <= 50 then
|
||||||
|
self.set_velocity(self, self.walk_velocity)
|
||||||
|
self.state = "walk"
|
||||||
|
self.set_animation(self, "walk")
|
||||||
|
end
|
||||||
|
elseif self.state == "walk" then
|
||||||
|
if math.random(1, 100) <= 30 then
|
||||||
|
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
|
||||||
|
end
|
||||||
|
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
||||||
|
local v = self.object:getvelocity()
|
||||||
|
v.y = 5
|
||||||
|
self.object:setvelocity(v)
|
||||||
|
end
|
||||||
|
self:set_animation("walk")
|
||||||
|
self.set_velocity(self, self.walk_velocity)
|
||||||
|
if math.random(1, 100) <= 10 then
|
||||||
|
self.set_velocity(self, 0)
|
||||||
|
self.state = "stand"
|
||||||
|
self:set_animation("stand")
|
||||||
|
end
|
||||||
|
elseif self.state == "attack" and self.attack_type == "dogfight" then
|
||||||
|
if not self.attack.player or not self.attack.player:is_player() then
|
||||||
|
self.state = "stand"
|
||||||
|
self:set_animation("stand")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local s = self.object:getpos()
|
||||||
|
local p = self.attack.player:getpos()
|
||||||
|
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||||
|
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
|
||||||
|
self.state = "stand"
|
||||||
|
self.v_start = false
|
||||||
|
self.set_velocity(self, 0)
|
||||||
|
self.attack = {player=nil, dist=nil}
|
||||||
|
self:set_animation("stand")
|
||||||
|
return
|
||||||
|
else
|
||||||
|
self.attack.dist = dist
|
||||||
|
end
|
||||||
|
|
||||||
|
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
|
||||||
|
local yaw = math.atan(vec.z/vec.x)+math.pi/2
|
||||||
|
if self.drawtype == "side" then
|
||||||
|
yaw = yaw+(math.pi/2)
|
||||||
|
end
|
||||||
|
if p.x > s.x then
|
||||||
|
yaw = yaw+math.pi
|
||||||
|
end
|
||||||
|
self.object:setyaw(yaw)
|
||||||
|
-- nachalo
|
||||||
|
if self.attack.dist > 2 then
|
||||||
|
if not self.v_start then
|
||||||
|
self.v_start = true
|
||||||
|
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
||||||
|
local v = self.object:getvelocity()
|
||||||
|
v.y = 5
|
||||||
|
self.object:setvelocity(v)
|
||||||
|
end
|
||||||
|
self.set_velocity(self, self.run_velocity)
|
||||||
|
else
|
||||||
|
if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
|
||||||
|
local v = self.object:getvelocity()
|
||||||
|
v.y = 5
|
||||||
|
self.object:setvelocity(v)
|
||||||
|
end
|
||||||
|
self.set_velocity(self, self.run_velocity)
|
||||||
|
end
|
||||||
|
self:set_animation("run")
|
||||||
|
else
|
||||||
|
self.set_velocity(self, 0)
|
||||||
|
self:set_animation("punch")
|
||||||
|
self.v_start = false
|
||||||
|
if self.timer > 1 then
|
||||||
|
self.timer = 0
|
||||||
|
if self.sounds and self.sounds.attack then
|
||||||
|
minetest.sound_play(self.sounds.attack, {object = self.object})
|
||||||
|
end
|
||||||
|
self.attack.player:punch(self.object, 1.0, {
|
||||||
|
full_punch_interval=1.0,
|
||||||
|
damage_groups = {fleshy=self.damage}
|
||||||
|
}, vec)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif self.state == "attack" and self.attack_type == "shoot" then
|
||||||
|
if not self.attack.player or not self.attack.player:is_player() then
|
||||||
|
self.state = "stand"
|
||||||
|
self:set_animation("stand")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local s = self.object:getpos()
|
||||||
|
local p = self.attack.player:getpos()
|
||||||
|
local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
|
||||||
|
if dist > self.view_range or self.attack.player:get_hp() <= 0 then
|
||||||
|
self.state = "stand"
|
||||||
|
self.v_start = false
|
||||||
|
self.set_velocity(self, 0)
|
||||||
|
self.attack = {player=nil, dist=nil}
|
||||||
|
self:set_animation("stand")
|
||||||
|
return
|
||||||
|
else
|
||||||
|
self.attack.dist = dist
|
||||||
|
end
|
||||||
|
|
||||||
|
local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
|
||||||
|
local yaw = math.atan(vec.z/vec.x)+math.pi/2
|
||||||
|
if self.drawtype == "side" then
|
||||||
|
yaw = yaw+(math.pi/2)
|
||||||
|
end
|
||||||
|
if p.x > s.x then
|
||||||
|
yaw = yaw+math.pi
|
||||||
|
end
|
||||||
|
self.object:setyaw(yaw)
|
||||||
|
self.set_velocity(self, 0)
|
||||||
|
|
||||||
|
if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
|
||||||
|
self.timer = 0
|
||||||
|
|
||||||
|
self:set_animation("punch")
|
||||||
|
|
||||||
|
if self.sounds and self.sounds.attack then
|
||||||
|
minetest.sound_play(self.sounds.attack, {object = self.object})
|
||||||
|
end
|
||||||
|
|
||||||
|
local p = self.object:getpos()
|
||||||
|
p.y = p.y + (self.collisionbox[2]+self.collisionbox[5])/2
|
||||||
|
local obj = minetest.env:add_entity(p, self.arrow)
|
||||||
|
local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
||||||
|
local v = obj:get_luaentity().velocity
|
||||||
|
vec.y = vec.y+1
|
||||||
|
vec.x = vec.x*v/amount
|
||||||
|
vec.y = vec.y*v/amount
|
||||||
|
vec.z = vec.z*v/amount
|
||||||
|
obj:setvelocity(vec)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_activate = function(self, staticdata, dtime_s)
|
||||||
|
self.object:set_armor_groups({fleshy=self.armor})
|
||||||
|
self.object:setacceleration({x=0, y=-10, z=0})
|
||||||
|
self.state = "stand"
|
||||||
|
self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
|
||||||
|
self.object:setyaw(math.random(1, 360)/180*math.pi)
|
||||||
|
if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
self.lifetimer = 600 - dtime_s
|
||||||
|
if staticdata then
|
||||||
|
local tmp = minetest.deserialize(staticdata)
|
||||||
|
if tmp and tmp.lifetimer then
|
||||||
|
self.lifetimer = tmp.lifetimer - dtime_s
|
||||||
|
end
|
||||||
|
if tmp and tmp.tamed then
|
||||||
|
self.tamed = tmp.tamed
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self.lifetimer <= 0 and not self.tamed then
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
|
get_staticdata = function(self)
|
||||||
|
local tmp = {
|
||||||
|
lifetimer = self.lifetimer,
|
||||||
|
tamed = self.tamed,
|
||||||
|
}
|
||||||
|
return minetest.serialize(tmp)
|
||||||
|
end,
|
||||||
|
|
||||||
|
on_punch = function(self, hitter)
|
||||||
|
if self.object:get_hp() <= 0 then
|
||||||
|
if hitter and hitter:is_player() and hitter:get_inventory() then
|
||||||
|
for _,drop in ipairs(self.drops) do
|
||||||
|
if math.random(1, drop.chance) == 1 then
|
||||||
|
hitter:get_inventory():add_item("main", ItemStack(drop.name.." "..math.random(drop.min, drop.max)))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
kpgmobs.spawning_mobs = {}
|
||||||
|
function kpgmobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
|
||||||
|
kpgmobs.spawning_mobs[name] = true
|
||||||
|
minetest.register_abm({
|
||||||
|
nodenames = nodes,
|
||||||
|
neighbors = {"air"},
|
||||||
|
interval = 30,
|
||||||
|
chance = chance,
|
||||||
|
action = function(pos, node, _, active_object_count_wider)
|
||||||
|
if active_object_count_wider > active_object_count then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not kpgmobs.spawning_mobs[name] then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
pos.y = pos.y+1
|
||||||
|
if not minetest.env:get_node_light(pos) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if minetest.env:get_node_light(pos) > max_light then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if minetest.env:get_node_light(pos) < min_light then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if pos.y > max_height then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if minetest.env:get_node(pos).name ~= "air" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
pos.y = pos.y+1
|
||||||
|
if minetest.env:get_node(pos).name ~= "air" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if spawn_func and not spawn_func(pos, node) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if minetest.setting_getbool("display_mob_spawn") then
|
||||||
|
minetest.chat_send_all("[kpgmobs] Add "..name.." at "..minetest.pos_to_string(pos))
|
||||||
|
end
|
||||||
|
minetest.env:add_entity(pos, name)
|
||||||
|
end
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function kpgmobs:register_arrow(name, def)
|
||||||
|
minetest.register_entity(name, {
|
||||||
|
physical = false,
|
||||||
|
visual = def.visual,
|
||||||
|
visual_size = def.visual_size,
|
||||||
|
textures = def.textures,
|
||||||
|
velocity = def.velocity,
|
||||||
|
hit_player = def.hit_player,
|
||||||
|
hit_node = def.hit_node,
|
||||||
|
|
||||||
|
on_step = function(self, dtime)
|
||||||
|
local pos = self.object:getpos()
|
||||||
|
if minetest.env:get_node(self.object:getpos()).name ~= "air" then
|
||||||
|
self.hit_node(self, pos, node)
|
||||||
|
self.object:remove()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
pos.y = pos.y-1
|
||||||
|
for _,player in pairs(minetest.env:get_objects_inside_radius(pos, 1)) do
|
||||||
|
if player:is_player() then
|
||||||
|
self.hit_player(self, player)
|
||||||
|
self.object:remove()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
end
|
1
depends.txt
Normal file
|
@ -0,0 +1 @@
|
||||||
|
default
|
BIN
models/mobs_bee.png
Normal file
After Width: | Height: | Size: 7.7 KiB |
7646
models/mobs_bee.x
Normal file
BIN
models/mobs_cow.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
7420
models/mobs_cow.x
Normal file
BIN
models/mobs_deer.png
Normal file
After Width: | Height: | Size: 967 B |
7095
models/mobs_deer2.x
Normal file
BIN
models/mobs_horse.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
5739
models/mobs_horse.x
Normal file
BIN
models/mobs_horseara.png
Normal file
After Width: | Height: | Size: 651 B |
BIN
models/mobs_horsearah1.png
Normal file
After Width: | Height: | Size: 899 B |
BIN
models/mobs_horseh1.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
5821
models/mobs_horseh1.x
Normal file
BIN
models/mobs_horsepeg.png
Normal file
After Width: | Height: | Size: 851 B |
BIN
models/mobs_horsepegh1.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
models/mobs_jeraf.png
Normal file
After Width: | Height: | Size: 780 B |
5295
models/mobs_jeraf.x
Normal file
BIN
models/mobs_medved.png
Normal file
After Width: | Height: | Size: 1023 B |
6760
models/mobs_medved.x
Normal file
BIN
models/mobs_pumba.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
5316
models/mobs_pumba.x
Normal file
BIN
models/mobs_rat.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
700
models/mobs_rat.x
Normal file
|
@ -0,0 +1,700 @@
|
||||||
|
xof 0303txt 0032
|
||||||
|
|
||||||
|
Frame Root {
|
||||||
|
FrameTransformMatrix {
|
||||||
|
1.000000, 0.000000, 0.000000, 0.000000,
|
||||||
|
0.000000, 0.000000, 1.000000, 0.000000,
|
||||||
|
0.000000, 1.000000,-0.000000, 0.000000,
|
||||||
|
0.000000, 0.000000, 0.000000, 1.000000;;
|
||||||
|
}
|
||||||
|
Frame Cube_004 {
|
||||||
|
FrameTransformMatrix {
|
||||||
|
1.000000, 0.000000, 0.000000, 0.000000,
|
||||||
|
0.000000, 1.000000, 0.000000, 0.000000,
|
||||||
|
0.000000, 0.000000, 1.000000, 0.000000,
|
||||||
|
0.000000, 0.000000,-0.000000, 1.000000;;
|
||||||
|
}
|
||||||
|
Mesh { //Cube_005 Mesh
|
||||||
|
176;
|
||||||
|
0.336296; 1.101631; 1.340231;,
|
||||||
|
1.524099; 1.101631; 1.348138;,
|
||||||
|
1.516191; 1.101631; 2.535941;,
|
||||||
|
0.328389; 1.101631; 2.528034;,
|
||||||
|
0.328389; 1.101631; 2.528034;,
|
||||||
|
0.336296; 1.101631; 1.340231;,
|
||||||
|
0.336296; 1.101631; 1.340231;,
|
||||||
|
0.328389; 1.101631; 2.528034;,
|
||||||
|
1.524099; 1.101631; 1.348138;,
|
||||||
|
1.516191; 1.101631; 2.535941;,
|
||||||
|
1.516191; 1.101631; 2.535941;,
|
||||||
|
1.524099; 1.101631; 1.348138;,
|
||||||
|
1.516191; 1.101631; 2.535941;,
|
||||||
|
0.328389; 1.101631; 2.528034;,
|
||||||
|
0.328389; 1.101631; 2.528034;,
|
||||||
|
1.516191; 1.101631; 2.535941;,
|
||||||
|
0.336296; 1.101631; 1.340231;,
|
||||||
|
1.524099; 1.101631; 1.348138;,
|
||||||
|
1.524099; 1.101631; 1.348138;,
|
||||||
|
0.336296; 1.101631; 1.340231;,
|
||||||
|
-1.564649; 0.817637; 1.334045;,
|
||||||
|
-1.564649; 1.101631; 1.334045;,
|
||||||
|
-1.596119; 1.101631; 2.521457;,
|
||||||
|
-1.596119; 0.817637; 2.521457;,
|
||||||
|
-1.564649; 1.101631; 1.334045;,
|
||||||
|
-0.377237; 1.101631; 1.365515;,
|
||||||
|
-0.408707; 1.101631; 2.552927;,
|
||||||
|
-1.596119; 1.101631; 2.521457;,
|
||||||
|
-0.377237; 1.101631; 1.365515;,
|
||||||
|
-0.377237; 0.817638; 1.365515;,
|
||||||
|
-0.408707; 0.817638; 2.552928;,
|
||||||
|
-0.408707; 1.101631; 2.552927;,
|
||||||
|
-0.377237; 0.817638; 1.365515;,
|
||||||
|
-1.564649; 0.817637; 1.334045;,
|
||||||
|
-1.596119; 0.817637; 2.521457;,
|
||||||
|
-0.408707; 0.817638; 2.552928;,
|
||||||
|
-0.377237; 0.817638; 1.365515;,
|
||||||
|
-0.377237; 1.101631; 1.365515;,
|
||||||
|
-1.564649; 1.101631; 1.334045;,
|
||||||
|
-1.564649; 0.817637; 1.334045;,
|
||||||
|
-1.596119; 0.817637; 2.521457;,
|
||||||
|
-1.596119; 1.101631; 2.521457;,
|
||||||
|
-0.408707; 1.101631; 2.552927;,
|
||||||
|
-0.408707; 0.817638; 2.552928;,
|
||||||
|
0.336296; 0.817638; 1.340231;,
|
||||||
|
0.336296; 1.101631; 1.340231;,
|
||||||
|
0.328389; 1.101631; 2.528034;,
|
||||||
|
0.328389; 0.817638; 2.528034;,
|
||||||
|
1.524099; 1.101631; 1.348138;,
|
||||||
|
1.524099; 0.817637; 1.348139;,
|
||||||
|
1.516192; 0.817637; 2.535942;,
|
||||||
|
1.516191; 1.101631; 2.535941;,
|
||||||
|
1.524099; 0.817637; 1.348139;,
|
||||||
|
0.336296; 0.817638; 1.340231;,
|
||||||
|
0.328389; 0.817638; 2.528034;,
|
||||||
|
1.516192; 0.817637; 2.535942;,
|
||||||
|
1.524099; 0.817637; 1.348139;,
|
||||||
|
1.524099; 1.101631; 1.348138;,
|
||||||
|
0.336296; 1.101631; 1.340231;,
|
||||||
|
0.336296; 0.817638; 1.340231;,
|
||||||
|
0.328389; 0.817638; 2.528034;,
|
||||||
|
0.328389; 1.101631; 2.528034;,
|
||||||
|
1.516191; 1.101631; 2.535941;,
|
||||||
|
1.516192; 0.817637; 2.535942;,
|
||||||
|
-0.117394;-5.732621; 0.182654;,
|
||||||
|
-0.186090;-2.477838; 0.265415;,
|
||||||
|
-0.186090;-2.477838; 0.668304;,
|
||||||
|
-0.117394;-5.732621; 0.448150;,
|
||||||
|
-0.186090;-2.477838; 0.265415;,
|
||||||
|
0.216799;-2.477838; 0.265415;,
|
||||||
|
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