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			krupnovpav
			...
			04c500492d
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 04c500492d | |||
| 29c72d19c9 | |||
| 
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					82dd61cfe6 | ||
| 
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					7f37810119 | ||
| 
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					b36b7e4d79 | ||
| 
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					50436f50ba | ||
| 
						 | 
					83eb0247bc | 
							
								
								
									
										577
									
								
								api.lua
									
									
									
									
									
								
							
							
						
						@@ -1,577 +0,0 @@
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kpgmobs = {}
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function kpgmobs:register_mob(name, def)
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	minetest.register_entity(name, {
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		hp_max = def.hp_max,
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		physical = true,
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		collisionbox = def.collisionbox,
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		visual = def.visual,
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		visual_size = def.visual_size,
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		mesh = def.mesh,
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		textures = def.textures,
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		makes_footstep_sound = def.makes_footstep_sound,
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		view_range = def.view_range,
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		walk_velocity = def.walk_velocity,
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		run_velocity = def.run_velocity,
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		damage = def.damage,
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		light_damage = def.light_damage,
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		water_damage = def.water_damage,
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		lava_damage = def.lava_damage,
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		disable_fall_damage = def.disable_fall_damage,
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		drops = def.drops,
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		armor = def.armor,
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		drawtype = def.drawtype,
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		on_rightclick = def.on_rightclick,
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		type = def.type,
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		attack_type = def.attack_type,
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		arrow = def.arrow,
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		shoot_interval = def.shoot_interval,
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		sounds = def.sounds,
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		animation = def.animation,
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		follow = def.follow,
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		jump = def.jump or true,
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		timer = 0,
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		env_damage_timer = 0, -- only if state = "attack"
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		attack = {player=nil, dist=nil},
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		state = "stand",
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		v_start = false,
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		old_y = nil,
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		lifetimer = 600,
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		tamed = false,
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		set_velocity = function(self, v)
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			local yaw = self.object:getyaw()
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			if self.drawtype == "side" then
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				yaw = yaw+(math.pi/2)
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			end
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			local x = math.sin(yaw) * -v
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			local z = math.cos(yaw) * v
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			self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
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		end,
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		get_velocity = function(self)
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			local v = self.object:getvelocity()
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			return (v.x^2 + v.z^2)^(0.5)
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		end,
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		set_animation = function(self, type)
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			if not self.animation then
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				return
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			end
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			if not self.animation.current then
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				self.animation.current = ""
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			end
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			if type == "stand" and self.animation.current ~= "stand" then
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				if
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					self.animation.stand_start
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					and self.animation.stand_end
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					and self.animation.speed_normal
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				then
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					self.object:set_animation(
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						{x=self.animation.stand_start,y=self.animation.stand_end},
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						self.animation.speed_normal, 0
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					)
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					self.animation.current = "stand"
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				end
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			elseif type == "walk" and self.animation.current ~= "walk"  then
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				if
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					self.animation.walk_start
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					and self.animation.walk_end
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					and self.animation.speed_normal
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				then
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					self.object:set_animation(
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						{x=self.animation.walk_start,y=self.animation.walk_end},
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						self.animation.speed_normal, 0
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					)
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					self.animation.current = "walk"
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				end
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			elseif type == "run" and self.animation.current ~= "run"  then
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				if
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					self.animation.run_start
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					and self.animation.run_end
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					and self.animation.speed_run
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				then
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					self.object:set_animation(
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						{x=self.animation.run_start,y=self.animation.run_end},
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						self.animation.speed_run, 0
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					)
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					self.animation.current = "run"
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				end
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			elseif type == "punch" and self.animation.current ~= "punch"  then
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				if
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					self.animation.punch_start
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					and self.animation.punch_end
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					and self.animation.speed_normal
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				then
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					self.object:set_animation(
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						{x=self.animation.punch_start,y=self.animation.punch_end},
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						self.animation.speed_normal, 0
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					)
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					self.animation.current = "punch"
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				end
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			end
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		end,
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		on_step = function(self, dtime)
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		--spanch
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		    if self.type == "spanch" then
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			if self.state == "walk" then
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                self.object:set_properties({
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				textures = {"mobs_spanchbob_a1.png"},
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				mesh = "mobs_spanchbob.x",
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			})
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	           else
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        	self.object:set_properties({
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				textures = {"mobs_spanchbob.png"},
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				mesh = "mobs_spanchbob.x",
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			})
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	           end
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			end
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			if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
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				self.object:remove()
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			end
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			self.lifetimer = self.lifetimer - dtime
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			if self.lifetimer <= 0 and not self.tamed then
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				local player_count = 0
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				for _,obj in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 20)) do
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					if obj:is_player() then
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						player_count = player_count+1
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					end
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				end
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				if player_count == 0 and self.state ~= "attack" then
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					self.object:remove()
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					return
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				end
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			end
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			if self.object:getvelocity().y > 0.1 then
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				local yaw = self.object:getyaw()
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				if self.drawtype == "side" then
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					yaw = yaw+(math.pi/2)
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				end
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				local x = math.sin(yaw) * -2
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				local z = math.cos(yaw) * 2
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				self.object:setacceleration({x=x, y=-10, z=z})
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			else
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				self.object:setacceleration({x=0, y=-10, z=0})
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			end
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			if self.disable_fall_damage and self.object:getvelocity().y == 0 then
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				if not self.old_y then
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					self.old_y = self.object:getpos().y
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				else
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					local d = self.old_y - self.object:getpos().y
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					if d > 5 then
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						local damage = d-5
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						self.object:set_hp(self.object:get_hp()-damage)
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						if self.object:get_hp() == 0 then
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							self.object:remove()
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						end
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					end
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					self.old_y = self.object:getpos().y
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				end
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			end
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			self.timer = self.timer+dtime
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			if self.state ~= "attack" then
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				if self.timer < 1 then
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					return
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				end
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				self.timer = 0
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			end
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			if self.sounds and self.sounds.random and math.random(1, 100) <= 1 then
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				minetest.sound_play(self.sounds.random, {object = self.object})
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			end
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			local do_env_damage = function(self)
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				local pos = self.object:getpos()
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				local n = minetest.env:get_node(pos)
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				if self.light_damage and self.light_damage ~= 0
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					and pos.y>0
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					and minetest.env:get_node_light(pos)
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					and minetest.env:get_node_light(pos) > 4
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					and minetest.env:get_timeofday() > 0.2
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					and minetest.env:get_timeofday() < 0.8
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				then
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					self.object:set_hp(self.object:get_hp()-self.light_damage)
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					if self.object:get_hp() == 0 then
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						self.object:remove()
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					end
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				end
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				if self.water_damage and self.water_damage ~= 0 and
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					minetest.get_item_group(n.name, "water") ~= 0
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				then
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					self.object:set_hp(self.object:get_hp()-self.water_damage)
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					if self.object:get_hp() == 0 then
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						self.object:remove()
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					end
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				end
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				if self.lava_damage and self.lava_damage ~= 0 and
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					minetest.get_item_group(n.name, "lava") ~= 0
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				then
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					self.object:set_hp(self.object:get_hp()-self.lava_damage)
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					if self.object:get_hp() == 0 then
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						self.object:remove()
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					end
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				end
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			end
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			self.env_damage_timer = self.env_damage_timer + dtime
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			if self.state == "attack" and self.env_damage_timer > 1 then
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				self.env_damage_timer = 0
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				do_env_damage(self)
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			elseif self.state ~= "attack" then
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				do_env_damage(self)
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			end
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			if self.type == "monster" and minetest.setting_getbool("enable_damage") then
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				for _,player in pairs(minetest.get_connected_players()) do
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					local s = self.object:getpos()
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					local p = player:getpos()
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					local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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					if dist < self.view_range then
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						if self.attack.dist then
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							if self.attack.dist < dist then
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								self.state = "attack"
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								self.attack.player = player
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								self.attack.dist = dist
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							end
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						else
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							self.state = "attack"
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							self.attack.player = player
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							self.attack.dist = dist
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						end
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					end
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				end
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			end
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			if self.follow ~= "" and not self.following then
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				for _,player in pairs(minetest.get_connected_players()) do
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					local s = self.object:getpos()
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					local p = player:getpos()
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					local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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					if self.view_range and dist < self.view_range then
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						self.following = player
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					end
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				end
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			end
 | 
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			if self.following and self.following:is_player() then
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				if self.following:get_wielded_item():get_name() ~= self.follow then
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					self.following = nil
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					 | 
				
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					self.v_start = false
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				else
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					local s = self.object:getpos()
 | 
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					local p = self.following:getpos()
 | 
					 | 
				
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					local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
 | 
					 | 
				
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					if dist > self.view_range then
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						self.following = nil
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					 | 
				
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						self.v_start = false
 | 
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					else
 | 
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						local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
 | 
					 | 
				
			||||||
						local yaw = math.atan(vec.z/vec.x)+math.pi/2
 | 
					 | 
				
			||||||
						
 | 
					 | 
				
			||||||
						if self.drawtype == "side" then
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					 | 
				
			||||||
							yaw = yaw+(math.pi/2)
 | 
					 | 
				
			||||||
						end
 | 
					 | 
				
			||||||
						if p.x > s.x then
 | 
					 | 
				
			||||||
							yaw = yaw+math.pi
 | 
					 | 
				
			||||||
						end
 | 
					 | 
				
			||||||
						self.object:setyaw(yaw)
 | 
					 | 
				
			||||||
						if dist > 2 then
 | 
					 | 
				
			||||||
							if not self.v_start then
 | 
					 | 
				
			||||||
								self.v_start = true
 | 
					 | 
				
			||||||
								self.set_velocity(self, self.walk_velocity)
 | 
					 | 
				
			||||||
							else
 | 
					 | 
				
			||||||
								if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
 | 
					 | 
				
			||||||
									local v = self.object:getvelocity()
 | 
					 | 
				
			||||||
									v.y = 5
 | 
					 | 
				
			||||||
									self.object:setvelocity(v)
 | 
					 | 
				
			||||||
								end
 | 
					 | 
				
			||||||
								self.set_velocity(self, self.walk_velocity)
 | 
					 | 
				
			||||||
							end
 | 
					 | 
				
			||||||
							self:set_animation("walk")
 | 
					 | 
				
			||||||
						else
 | 
					 | 
				
			||||||
							self.v_start = false
 | 
					 | 
				
			||||||
							self.set_velocity(self, 0)
 | 
					 | 
				
			||||||
							self:set_animation("stand")
 | 
					 | 
				
			||||||
						end
 | 
					 | 
				
			||||||
						return
 | 
					 | 
				
			||||||
					end
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
			
 | 
					 | 
				
			||||||
			if self.state == "stand" then
 | 
					 | 
				
			||||||
				if math.random(1, 4) == 1 then
 | 
					 | 
				
			||||||
					self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
				self.set_velocity(self, 0)
 | 
					 | 
				
			||||||
				self.set_animation(self, "stand")
 | 
					 | 
				
			||||||
				if math.random(1, 100) <= 50 then
 | 
					 | 
				
			||||||
					self.set_velocity(self, self.walk_velocity)
 | 
					 | 
				
			||||||
					self.state = "walk"
 | 
					 | 
				
			||||||
					self.set_animation(self, "walk")
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
			elseif self.state == "walk" then
 | 
					 | 
				
			||||||
				if math.random(1, 100) <= 30 then
 | 
					 | 
				
			||||||
					self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
				if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
 | 
					 | 
				
			||||||
					local v = self.object:getvelocity()
 | 
					 | 
				
			||||||
					v.y = 5
 | 
					 | 
				
			||||||
					self.object:setvelocity(v)
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
				self:set_animation("walk")
 | 
					 | 
				
			||||||
				self.set_velocity(self, self.walk_velocity)
 | 
					 | 
				
			||||||
				if math.random(1, 100) <= 10 then
 | 
					 | 
				
			||||||
					self.set_velocity(self, 0)
 | 
					 | 
				
			||||||
					self.state = "stand"
 | 
					 | 
				
			||||||
					self:set_animation("stand")
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
			elseif self.state == "attack" and self.attack_type == "dogfight" then
 | 
					 | 
				
			||||||
				if not self.attack.player or not self.attack.player:is_player() then
 | 
					 | 
				
			||||||
					self.state = "stand"
 | 
					 | 
				
			||||||
					self:set_animation("stand")
 | 
					 | 
				
			||||||
					return
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
				local s = self.object:getpos()
 | 
					 | 
				
			||||||
				local p = self.attack.player:getpos()
 | 
					 | 
				
			||||||
				local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
 | 
					 | 
				
			||||||
				if dist > self.view_range or self.attack.player:get_hp() <= 0 then
 | 
					 | 
				
			||||||
					self.state = "stand"
 | 
					 | 
				
			||||||
					self.v_start = false
 | 
					 | 
				
			||||||
					self.set_velocity(self, 0)
 | 
					 | 
				
			||||||
					self.attack = {player=nil, dist=nil}
 | 
					 | 
				
			||||||
					self:set_animation("stand")
 | 
					 | 
				
			||||||
					return
 | 
					 | 
				
			||||||
				else
 | 
					 | 
				
			||||||
					self.attack.dist = dist
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
				
 | 
					 | 
				
			||||||
				local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
 | 
					 | 
				
			||||||
				local yaw = math.atan(vec.z/vec.x)+math.pi/2
 | 
					 | 
				
			||||||
				if self.drawtype == "side" then
 | 
					 | 
				
			||||||
					yaw = yaw+(math.pi/2)
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
				if p.x > s.x then
 | 
					 | 
				
			||||||
					yaw = yaw+math.pi
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
				self.object:setyaw(yaw)
 | 
					 | 
				
			||||||
				-- nachalo
 | 
					 | 
				
			||||||
				if self.attack.dist > 2 then
 | 
					 | 
				
			||||||
					if not self.v_start then
 | 
					 | 
				
			||||||
						self.v_start = true
 | 
					 | 
				
			||||||
						if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
 | 
					 | 
				
			||||||
					        local v = self.object:getvelocity()
 | 
					 | 
				
			||||||
					        v.y = 5
 | 
					 | 
				
			||||||
					        self.object:setvelocity(v)
 | 
					 | 
				
			||||||
				        end
 | 
					 | 
				
			||||||
						self.set_velocity(self, self.run_velocity)
 | 
					 | 
				
			||||||
					else
 | 
					 | 
				
			||||||
						if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
 | 
					 | 
				
			||||||
					        local v = self.object:getvelocity()
 | 
					 | 
				
			||||||
					        v.y = 5
 | 
					 | 
				
			||||||
					        self.object:setvelocity(v)
 | 
					 | 
				
			||||||
				        end
 | 
					 | 
				
			||||||
						self.set_velocity(self, self.run_velocity)
 | 
					 | 
				
			||||||
					end
 | 
					 | 
				
			||||||
					self:set_animation("run")
 | 
					 | 
				
			||||||
				else
 | 
					 | 
				
			||||||
					self.set_velocity(self, 0)
 | 
					 | 
				
			||||||
					self:set_animation("punch")
 | 
					 | 
				
			||||||
					self.v_start = false
 | 
					 | 
				
			||||||
					if self.timer > 1 then
 | 
					 | 
				
			||||||
						self.timer = 0
 | 
					 | 
				
			||||||
						if self.sounds and self.sounds.attack then
 | 
					 | 
				
			||||||
							minetest.sound_play(self.sounds.attack, {object = self.object})
 | 
					 | 
				
			||||||
						end
 | 
					 | 
				
			||||||
						self.attack.player:punch(self.object, 1.0,  {
 | 
					 | 
				
			||||||
							full_punch_interval=1.0,
 | 
					 | 
				
			||||||
							damage_groups = {fleshy=self.damage}
 | 
					 | 
				
			||||||
						}, vec)
 | 
					 | 
				
			||||||
					end
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
			elseif self.state == "attack" and self.attack_type == "shoot" then
 | 
					 | 
				
			||||||
				if not self.attack.player or not self.attack.player:is_player() then
 | 
					 | 
				
			||||||
					self.state = "stand"
 | 
					 | 
				
			||||||
					self:set_animation("stand")
 | 
					 | 
				
			||||||
					return
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
				local s = self.object:getpos()
 | 
					 | 
				
			||||||
				local p = self.attack.player:getpos()
 | 
					 | 
				
			||||||
				local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
 | 
					 | 
				
			||||||
				if dist > self.view_range or self.attack.player:get_hp() <= 0 then
 | 
					 | 
				
			||||||
					self.state = "stand"
 | 
					 | 
				
			||||||
					self.v_start = false
 | 
					 | 
				
			||||||
					self.set_velocity(self, 0)
 | 
					 | 
				
			||||||
					self.attack = {player=nil, dist=nil}
 | 
					 | 
				
			||||||
					self:set_animation("stand")
 | 
					 | 
				
			||||||
					return
 | 
					 | 
				
			||||||
				else
 | 
					 | 
				
			||||||
					self.attack.dist = dist
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
				
 | 
					 | 
				
			||||||
				local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
 | 
					 | 
				
			||||||
				local yaw = math.atan(vec.z/vec.x)+math.pi/2
 | 
					 | 
				
			||||||
				if self.drawtype == "side" then
 | 
					 | 
				
			||||||
					yaw = yaw+(math.pi/2)
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
				if p.x > s.x then
 | 
					 | 
				
			||||||
					yaw = yaw+math.pi
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
				self.object:setyaw(yaw)
 | 
					 | 
				
			||||||
				self.set_velocity(self, 0)
 | 
					 | 
				
			||||||
				
 | 
					 | 
				
			||||||
				if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then
 | 
					 | 
				
			||||||
					self.timer = 0
 | 
					 | 
				
			||||||
					
 | 
					 | 
				
			||||||
					self:set_animation("punch")
 | 
					 | 
				
			||||||
					
 | 
					 | 
				
			||||||
					if self.sounds and self.sounds.attack then
 | 
					 | 
				
			||||||
						minetest.sound_play(self.sounds.attack, {object = self.object})
 | 
					 | 
				
			||||||
					end
 | 
					 | 
				
			||||||
					
 | 
					 | 
				
			||||||
					local p = self.object:getpos()
 | 
					 | 
				
			||||||
					p.y = p.y + (self.collisionbox[2]+self.collisionbox[5])/2
 | 
					 | 
				
			||||||
					local obj = minetest.env:add_entity(p, self.arrow)
 | 
					 | 
				
			||||||
					local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5
 | 
					 | 
				
			||||||
					local v = obj:get_luaentity().velocity
 | 
					 | 
				
			||||||
					vec.y = vec.y+1
 | 
					 | 
				
			||||||
					vec.x = vec.x*v/amount
 | 
					 | 
				
			||||||
					vec.y = vec.y*v/amount
 | 
					 | 
				
			||||||
					vec.z = vec.z*v/amount
 | 
					 | 
				
			||||||
					obj:setvelocity(vec)
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
		end,
 | 
					 | 
				
			||||||
		
 | 
					 | 
				
			||||||
		on_activate = function(self, staticdata, dtime_s)
 | 
					 | 
				
			||||||
			self.object:set_armor_groups({fleshy=self.armor})
 | 
					 | 
				
			||||||
			self.object:setacceleration({x=0, y=-10, z=0})
 | 
					 | 
				
			||||||
			self.state = "stand"
 | 
					 | 
				
			||||||
			self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
 | 
					 | 
				
			||||||
			self.object:setyaw(math.random(1, 360)/180*math.pi)
 | 
					 | 
				
			||||||
			if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then
 | 
					 | 
				
			||||||
				self.object:remove()
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
			self.lifetimer = 600 - dtime_s
 | 
					 | 
				
			||||||
			if staticdata then
 | 
					 | 
				
			||||||
				local tmp = minetest.deserialize(staticdata)
 | 
					 | 
				
			||||||
				if tmp and tmp.lifetimer then
 | 
					 | 
				
			||||||
					self.lifetimer = tmp.lifetimer - dtime_s
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
				if tmp and tmp.tamed then
 | 
					 | 
				
			||||||
					self.tamed = tmp.tamed
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
			if self.lifetimer <= 0 and not self.tamed then
 | 
					 | 
				
			||||||
				self.object:remove()
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
		end,
 | 
					 | 
				
			||||||
		
 | 
					 | 
				
			||||||
		get_staticdata = function(self)
 | 
					 | 
				
			||||||
			local tmp = {
 | 
					 | 
				
			||||||
				lifetimer = self.lifetimer,
 | 
					 | 
				
			||||||
				tamed = self.tamed,
 | 
					 | 
				
			||||||
			}
 | 
					 | 
				
			||||||
			return minetest.serialize(tmp)
 | 
					 | 
				
			||||||
		end,
 | 
					 | 
				
			||||||
		
 | 
					 | 
				
			||||||
		on_punch = function(self, hitter)
 | 
					 | 
				
			||||||
			if self.object:get_hp() <= 0 then
 | 
					 | 
				
			||||||
				if hitter and hitter:is_player() and hitter:get_inventory() then
 | 
					 | 
				
			||||||
					for _,drop in ipairs(self.drops) do
 | 
					 | 
				
			||||||
						if math.random(1, drop.chance) == 1 then
 | 
					 | 
				
			||||||
							hitter:get_inventory():add_item("main", ItemStack(drop.name.." "..math.random(drop.min, drop.max)))
 | 
					 | 
				
			||||||
						end
 | 
					 | 
				
			||||||
					end
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
		end,
 | 
					 | 
				
			||||||
		
 | 
					 | 
				
			||||||
	})
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
kpgmobs.spawning_mobs = {}
 | 
					 | 
				
			||||||
function kpgmobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
 | 
					 | 
				
			||||||
	kpgmobs.spawning_mobs[name] = true
 | 
					 | 
				
			||||||
	minetest.register_abm({
 | 
					 | 
				
			||||||
		nodenames = nodes,
 | 
					 | 
				
			||||||
		neighbors = {"air"},
 | 
					 | 
				
			||||||
		interval = 30,
 | 
					 | 
				
			||||||
		chance = chance,
 | 
					 | 
				
			||||||
		action = function(pos, node, _, active_object_count_wider)
 | 
					 | 
				
			||||||
			if active_object_count_wider > active_object_count then
 | 
					 | 
				
			||||||
				return
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
			if not kpgmobs.spawning_mobs[name] then
 | 
					 | 
				
			||||||
				return
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
			pos.y = pos.y+1
 | 
					 | 
				
			||||||
			if not minetest.env:get_node_light(pos) then
 | 
					 | 
				
			||||||
				return
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
			if minetest.env:get_node_light(pos) > max_light then
 | 
					 | 
				
			||||||
				return
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
			if minetest.env:get_node_light(pos) < min_light then
 | 
					 | 
				
			||||||
				return
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
			if pos.y > max_height then
 | 
					 | 
				
			||||||
				return
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
			if minetest.env:get_node(pos).name ~= "air" then
 | 
					 | 
				
			||||||
				return
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
			pos.y = pos.y+1
 | 
					 | 
				
			||||||
			if minetest.env:get_node(pos).name ~= "air" then
 | 
					 | 
				
			||||||
				return
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
			if spawn_func and not spawn_func(pos, node) then
 | 
					 | 
				
			||||||
				return
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
			
 | 
					 | 
				
			||||||
			if minetest.setting_getbool("display_mob_spawn") then
 | 
					 | 
				
			||||||
				minetest.chat_send_all("[kpgmobs] Add "..name.." at "..minetest.pos_to_string(pos))
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
			minetest.env:add_entity(pos, name)
 | 
					 | 
				
			||||||
		end
 | 
					 | 
				
			||||||
	})
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
function kpgmobs:register_arrow(name, def)
 | 
					 | 
				
			||||||
	minetest.register_entity(name, {
 | 
					 | 
				
			||||||
		physical = false,
 | 
					 | 
				
			||||||
		visual = def.visual,
 | 
					 | 
				
			||||||
		visual_size = def.visual_size,
 | 
					 | 
				
			||||||
		textures = def.textures,
 | 
					 | 
				
			||||||
		velocity = def.velocity,
 | 
					 | 
				
			||||||
		hit_player = def.hit_player,
 | 
					 | 
				
			||||||
		hit_node = def.hit_node,
 | 
					 | 
				
			||||||
		
 | 
					 | 
				
			||||||
		on_step = function(self, dtime)
 | 
					 | 
				
			||||||
			local pos = self.object:getpos()
 | 
					 | 
				
			||||||
			if minetest.env:get_node(self.object:getpos()).name ~= "air" then
 | 
					 | 
				
			||||||
				self.hit_node(self, pos, node)
 | 
					 | 
				
			||||||
				self.object:remove()
 | 
					 | 
				
			||||||
				return
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
			pos.y = pos.y-1
 | 
					 | 
				
			||||||
			for _,player in pairs(minetest.env:get_objects_inside_radius(pos, 1)) do
 | 
					 | 
				
			||||||
				if player:is_player() then
 | 
					 | 
				
			||||||
					self.hit_player(self, player)
 | 
					 | 
				
			||||||
					self.object:remove()
 | 
					 | 
				
			||||||
					return
 | 
					 | 
				
			||||||
				end
 | 
					 | 
				
			||||||
			end
 | 
					 | 
				
			||||||
		end
 | 
					 | 
				
			||||||
	})
 | 
					 | 
				
			||||||
end
 | 
					 | 
				
			||||||
@@ -1 +0,0 @@
 | 
				
			|||||||
default
 | 
					 | 
				
			||||||
							
								
								
									
										4
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,4 @@
 | 
				
			|||||||
 | 
					name = kpgmobs
 | 
				
			||||||
 | 
					title = KPG Mobs
 | 
				
			||||||
 | 
					description = Add many living creatures.
 | 
				
			||||||
 | 
					depends = default,mobs
 | 
				
			||||||
| 
		 Before Width: | Height: | Size: 7.7 KiB  | 
							
								
								
									
										7646
									
								
								models/mobs_bee.x
									
									
									
									
									
								
							
							
						
						| 
		 Before Width: | Height: | Size: 2.0 KiB  | 
							
								
								
									
										7420
									
								
								models/mobs_cow.x
									
									
									
									
									
								
							
							
						
						| 
		 Before Width: | Height: | Size: 1.1 KiB  | 
							
								
								
									
										5739
									
								
								models/mobs_horse.x
									
									
									
									
									
								
							
							
						
						| 
		 Before Width: | Height: | Size: 651 B  | 
| 
		 Before Width: | Height: | Size: 899 B  | 
| 
		 Before Width: | Height: | Size: 1.1 KiB  | 
| 
		 Before Width: | Height: | Size: 851 B  | 
| 
		 Before Width: | Height: | Size: 1.1 KiB  | 
| 
		 Before Width: | Height: | Size: 1.2 KiB  | 
							
								
								
									
										5316
									
								
								models/mobs_pumba.x
									
									
									
									
									
								
							
							
						
						| 
		 Before Width: | Height: | Size: 1.0 KiB  | 
@@ -1,700 +0,0 @@
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			|||||||
xof 0303txt 0032
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					 | 
				
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					 | 
				
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					 | 
				
			||||||
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					 | 
				
			||||||
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 | 
					 | 
				
			||||||
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 | 
					 | 
				
			||||||
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					 | 
				
			||||||
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 | 
					 | 
				
			||||||
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 | 
					 | 
				
			||||||
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 | 
					 | 
				
			||||||
        4;104;105;106;107;,
 | 
					 | 
				
			||||||
        4;108;109;110;111;,
 | 
					 | 
				
			||||||
        4;112;113;114;115;,
 | 
					 | 
				
			||||||
        4;116;117;118;119;,
 | 
					 | 
				
			||||||
        4;120;121;122;123;,
 | 
					 | 
				
			||||||
        4;124;125;126;127;,
 | 
					 | 
				
			||||||
        4;128;129;130;131;,
 | 
					 | 
				
			||||||
        4;132;133;134;135;,
 | 
					 | 
				
			||||||
        4;136;137;138;139;,
 | 
					 | 
				
			||||||
        4;140;141;142;143;,
 | 
					 | 
				
			||||||
        4;144;145;146;147;,
 | 
					 | 
				
			||||||
        4;148;149;150;151;,
 | 
					 | 
				
			||||||
        4;152;153;154;155;,
 | 
					 | 
				
			||||||
        4;156;157;158;159;,
 | 
					 | 
				
			||||||
        4;160;161;162;163;,
 | 
					 | 
				
			||||||
        4;164;165;166;167;,
 | 
					 | 
				
			||||||
        4;168;169;170;171;,
 | 
					 | 
				
			||||||
        4;172;173;174;175;;
 | 
					 | 
				
			||||||
      } //End of Cube_005 Normals
 | 
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			||||||
      MeshMaterialList { //Cube_005 Material List
 | 
					 | 
				
			||||||
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					 | 
				
			||||||
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 | 
					 | 
				
			||||||
        0,
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										7170
									
								
								models/mobs_sheep.x
									
									
									
									
									
								
							
							
						
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		 Before Width: | Height: | Size: 1.1 KiB  | 
							
								
								
									
										7420
									
								
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								sounds/cow.ogg
									
									
									
									
									
								
							
							
						
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