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	| Author | SHA1 | Date | |
|---|---|---|---|
| 04c500492d | |||
| 29c72d19c9 | |||
|  | 82dd61cfe6 | ||
|  | 7f37810119 | ||
|  | b36b7e4d79 | ||
|  | 50436f50ba | 
							
								
								
									
										577
									
								
								api.lua
									
									
									
									
									
								
							
							
						
						| @@ -1,577 +0,0 @@ | |||||||
| kpgmobs = {} |  | ||||||
| function kpgmobs:register_mob(name, def) |  | ||||||
| 	minetest.register_entity(name, { |  | ||||||
| 		hp_max = def.hp_max, |  | ||||||
| 		physical = true, |  | ||||||
| 		collisionbox = def.collisionbox, |  | ||||||
| 		visual = def.visual, |  | ||||||
| 		visual_size = def.visual_size, |  | ||||||
| 		mesh = def.mesh, |  | ||||||
| 		textures = def.textures, |  | ||||||
| 		makes_footstep_sound = def.makes_footstep_sound, |  | ||||||
| 		view_range = def.view_range, |  | ||||||
| 		walk_velocity = def.walk_velocity, |  | ||||||
| 		run_velocity = def.run_velocity, |  | ||||||
| 		damage = def.damage, |  | ||||||
| 		light_damage = def.light_damage, |  | ||||||
| 		water_damage = def.water_damage, |  | ||||||
| 		lava_damage = def.lava_damage, |  | ||||||
| 		disable_fall_damage = def.disable_fall_damage, |  | ||||||
| 		drops = def.drops, |  | ||||||
| 		armor = def.armor, |  | ||||||
| 		drawtype = def.drawtype, |  | ||||||
| 		on_rightclick = def.on_rightclick, |  | ||||||
| 		type = def.type, |  | ||||||
| 		attack_type = def.attack_type, |  | ||||||
| 		arrow = def.arrow, |  | ||||||
| 		shoot_interval = def.shoot_interval, |  | ||||||
| 		sounds = def.sounds, |  | ||||||
| 		animation = def.animation, |  | ||||||
| 		follow = def.follow, |  | ||||||
| 		jump = def.jump or true, |  | ||||||
| 		 |  | ||||||
| 		timer = 0, |  | ||||||
| 		env_damage_timer = 0, -- only if state = "attack" |  | ||||||
| 		attack = {player=nil, dist=nil}, |  | ||||||
| 		state = "stand", |  | ||||||
| 		v_start = false, |  | ||||||
| 		old_y = nil, |  | ||||||
| 		lifetimer = 600, |  | ||||||
| 		tamed = false, |  | ||||||
| 		 |  | ||||||
| 		set_velocity = function(self, v) |  | ||||||
| 			local yaw = self.object:getyaw() |  | ||||||
| 			if self.drawtype == "side" then |  | ||||||
| 				yaw = yaw+(math.pi/2) |  | ||||||
| 			end |  | ||||||
| 			local x = math.sin(yaw) * -v |  | ||||||
| 			local z = math.cos(yaw) * v |  | ||||||
| 			self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z}) |  | ||||||
| 		end, |  | ||||||
| 		 |  | ||||||
| 		get_velocity = function(self) |  | ||||||
| 			local v = self.object:getvelocity() |  | ||||||
| 			return (v.x^2 + v.z^2)^(0.5) |  | ||||||
| 		end, |  | ||||||
| 		 |  | ||||||
| 		set_animation = function(self, type) |  | ||||||
| 			if not self.animation then |  | ||||||
| 				return |  | ||||||
| 			end |  | ||||||
| 			if not self.animation.current then |  | ||||||
| 				self.animation.current = "" |  | ||||||
| 			end |  | ||||||
| 			if type == "stand" and self.animation.current ~= "stand" then |  | ||||||
| 				if |  | ||||||
| 					self.animation.stand_start |  | ||||||
| 					and self.animation.stand_end |  | ||||||
| 					and self.animation.speed_normal |  | ||||||
| 				then |  | ||||||
| 					self.object:set_animation( |  | ||||||
| 						{x=self.animation.stand_start,y=self.animation.stand_end}, |  | ||||||
| 						self.animation.speed_normal, 0 |  | ||||||
| 					) |  | ||||||
| 					self.animation.current = "stand" |  | ||||||
| 				end |  | ||||||
| 			elseif type == "walk" and self.animation.current ~= "walk"  then |  | ||||||
| 				if |  | ||||||
| 					self.animation.walk_start |  | ||||||
| 					and self.animation.walk_end |  | ||||||
| 					and self.animation.speed_normal |  | ||||||
| 				then |  | ||||||
| 					self.object:set_animation( |  | ||||||
| 						{x=self.animation.walk_start,y=self.animation.walk_end}, |  | ||||||
| 						self.animation.speed_normal, 0 |  | ||||||
| 					) |  | ||||||
| 					self.animation.current = "walk" |  | ||||||
| 				end |  | ||||||
| 			elseif type == "run" and self.animation.current ~= "run"  then |  | ||||||
| 				if |  | ||||||
| 					self.animation.run_start |  | ||||||
| 					and self.animation.run_end |  | ||||||
| 					and self.animation.speed_run |  | ||||||
| 				then |  | ||||||
| 					self.object:set_animation( |  | ||||||
| 						{x=self.animation.run_start,y=self.animation.run_end}, |  | ||||||
| 						self.animation.speed_run, 0 |  | ||||||
| 					) |  | ||||||
| 					self.animation.current = "run" |  | ||||||
| 				end |  | ||||||
| 			elseif type == "punch" and self.animation.current ~= "punch"  then |  | ||||||
| 				if |  | ||||||
| 					self.animation.punch_start |  | ||||||
| 					and self.animation.punch_end |  | ||||||
| 					and self.animation.speed_normal |  | ||||||
| 				then |  | ||||||
| 					self.object:set_animation( |  | ||||||
| 						{x=self.animation.punch_start,y=self.animation.punch_end}, |  | ||||||
| 						self.animation.speed_normal, 0 |  | ||||||
| 					) |  | ||||||
| 					self.animation.current = "punch" |  | ||||||
| 				end |  | ||||||
| 			end |  | ||||||
| 		end, |  | ||||||
| 		 |  | ||||||
| 		on_step = function(self, dtime) |  | ||||||
| 		 |  | ||||||
| 		--spanch |  | ||||||
| 		    if self.type == "spanch" then |  | ||||||
| 			if self.state == "walk" then |  | ||||||
|                 self.object:set_properties({ |  | ||||||
| 				textures = {"mobs_spanchbob_a1.png"}, |  | ||||||
| 				mesh = "mobs_spanchbob.x", |  | ||||||
| 			}) |  | ||||||
| 	           else |  | ||||||
|         	self.object:set_properties({ |  | ||||||
| 				textures = {"mobs_spanchbob.png"}, |  | ||||||
| 				mesh = "mobs_spanchbob.x", |  | ||||||
| 			}) |  | ||||||
| 	           end |  | ||||||
| 		     |  | ||||||
| 			end |  | ||||||
| 		 |  | ||||||
| 			if self.type == "monster" and minetest.settings:get_bool("only_peaceful_mobs") then |  | ||||||
| 				self.object:remove() |  | ||||||
| 			end |  | ||||||
| 			 |  | ||||||
| 			self.lifetimer = self.lifetimer - dtime |  | ||||||
| 			if self.lifetimer <= 0 and not self.tamed then |  | ||||||
| 				local player_count = 0 |  | ||||||
| 				for _,obj in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 20)) do |  | ||||||
| 					if obj:is_player() then |  | ||||||
| 						player_count = player_count+1 |  | ||||||
| 					end |  | ||||||
| 				end |  | ||||||
| 				if player_count == 0 and self.state ~= "attack" then |  | ||||||
| 					self.object:remove() |  | ||||||
| 					return |  | ||||||
| 				end |  | ||||||
| 			end |  | ||||||
| 			 |  | ||||||
| 			if self.object:getvelocity().y > 0.1 then |  | ||||||
| 				local yaw = self.object:getyaw() |  | ||||||
| 				if self.drawtype == "side" then |  | ||||||
| 					yaw = yaw+(math.pi/2) |  | ||||||
| 				end |  | ||||||
| 				local x = math.sin(yaw) * -2 |  | ||||||
| 				local z = math.cos(yaw) * 2 |  | ||||||
| 				self.object:setacceleration({x=x, y=-10, z=z}) |  | ||||||
| 			else |  | ||||||
| 				self.object:setacceleration({x=0, y=-10, z=0}) |  | ||||||
| 			end |  | ||||||
| 			 |  | ||||||
| 			if self.disable_fall_damage and self.object:getvelocity().y == 0 then |  | ||||||
| 				if not self.old_y then |  | ||||||
| 					self.old_y = self.object:getpos().y |  | ||||||
| 				else |  | ||||||
| 					local d = self.old_y - self.object:getpos().y |  | ||||||
| 					if d > 5 then |  | ||||||
| 						local damage = d-5 |  | ||||||
| 						self.object:set_hp(self.object:get_hp()-damage) |  | ||||||
| 						if self.object:get_hp() == 0 then |  | ||||||
| 							self.object:remove() |  | ||||||
| 						end |  | ||||||
| 					end |  | ||||||
| 					self.old_y = self.object:getpos().y |  | ||||||
| 				end |  | ||||||
| 			end |  | ||||||
| 			 |  | ||||||
| 			self.timer = self.timer+dtime |  | ||||||
| 			if self.state ~= "attack" then |  | ||||||
| 				if self.timer < 1 then |  | ||||||
| 					return |  | ||||||
| 				end |  | ||||||
| 				self.timer = 0 |  | ||||||
| 			end |  | ||||||
| 			 |  | ||||||
| 			if self.sounds and self.sounds.random and math.random(1, 100) <= 1 then |  | ||||||
| 				minetest.sound_play(self.sounds.random, {object = self.object}) |  | ||||||
| 			end |  | ||||||
| 			 |  | ||||||
| 			local do_env_damage = function(self) |  | ||||||
| 				local pos = self.object:getpos() |  | ||||||
| 				local n = minetest.env:get_node(pos) |  | ||||||
| 				 |  | ||||||
| 				if self.light_damage and self.light_damage ~= 0 |  | ||||||
| 					and pos.y>0 |  | ||||||
| 					and minetest.env:get_node_light(pos) |  | ||||||
| 					and minetest.env:get_node_light(pos) > 4 |  | ||||||
| 					and minetest.env:get_timeofday() > 0.2 |  | ||||||
| 					and minetest.env:get_timeofday() < 0.8 |  | ||||||
| 				then |  | ||||||
| 					self.object:set_hp(self.object:get_hp()-self.light_damage) |  | ||||||
| 					if self.object:get_hp() == 0 then |  | ||||||
| 						self.object:remove() |  | ||||||
| 					end |  | ||||||
| 				end |  | ||||||
| 				 |  | ||||||
| 				if self.water_damage and self.water_damage ~= 0 and |  | ||||||
| 					minetest.get_item_group(n.name, "water") ~= 0 |  | ||||||
| 				then |  | ||||||
| 					self.object:set_hp(self.object:get_hp()-self.water_damage) |  | ||||||
| 					if self.object:get_hp() == 0 then |  | ||||||
| 						self.object:remove() |  | ||||||
| 					end |  | ||||||
| 				end |  | ||||||
| 				 |  | ||||||
| 				if self.lava_damage and self.lava_damage ~= 0 and |  | ||||||
| 					minetest.get_item_group(n.name, "lava") ~= 0 |  | ||||||
| 				then |  | ||||||
| 					self.object:set_hp(self.object:get_hp()-self.lava_damage) |  | ||||||
| 					if self.object:get_hp() == 0 then |  | ||||||
| 						self.object:remove() |  | ||||||
| 					end |  | ||||||
| 				end |  | ||||||
| 			end |  | ||||||
| 			 |  | ||||||
| 			self.env_damage_timer = self.env_damage_timer + dtime |  | ||||||
| 			if self.state == "attack" and self.env_damage_timer > 1 then |  | ||||||
| 				self.env_damage_timer = 0 |  | ||||||
| 				do_env_damage(self) |  | ||||||
| 			elseif self.state ~= "attack" then |  | ||||||
| 				do_env_damage(self) |  | ||||||
| 			end |  | ||||||
| 			 |  | ||||||
| 			if self.type == "monster" and minetest.settings:get_bool("enable_damage") then |  | ||||||
| 				for _,player in pairs(minetest.get_connected_players()) do |  | ||||||
| 					local s = self.object:getpos() |  | ||||||
| 					local p = player:getpos() |  | ||||||
| 					local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5 |  | ||||||
| 					if dist < self.view_range then |  | ||||||
| 						if self.attack.dist then |  | ||||||
| 							if self.attack.dist < dist then |  | ||||||
| 								self.state = "attack" |  | ||||||
| 								self.attack.player = player |  | ||||||
| 								self.attack.dist = dist |  | ||||||
| 							end |  | ||||||
| 						else |  | ||||||
| 							self.state = "attack" |  | ||||||
| 							self.attack.player = player |  | ||||||
| 							self.attack.dist = dist |  | ||||||
| 						end |  | ||||||
| 					end |  | ||||||
| 				end |  | ||||||
| 			end |  | ||||||
| 			 |  | ||||||
| 			if self.follow ~= "" and not self.following then |  | ||||||
| 				for _,player in pairs(minetest.get_connected_players()) do |  | ||||||
| 					local s = self.object:getpos() |  | ||||||
| 					local p = player:getpos() |  | ||||||
| 					local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5 |  | ||||||
| 					if self.view_range and dist < self.view_range then |  | ||||||
| 						self.following = player |  | ||||||
| 					end |  | ||||||
| 				end |  | ||||||
| 			end |  | ||||||
| 			 |  | ||||||
| 			if self.following and self.following:is_player() then |  | ||||||
| 				if self.following:get_wielded_item():get_name() ~= self.follow then |  | ||||||
| 					self.following = nil |  | ||||||
| 					self.v_start = false |  | ||||||
| 				else |  | ||||||
| 					local s = self.object:getpos() |  | ||||||
| 					local p = self.following:getpos() |  | ||||||
| 					local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5 |  | ||||||
| 					if dist > self.view_range then |  | ||||||
| 						self.following = nil |  | ||||||
| 						self.v_start = false |  | ||||||
| 					else |  | ||||||
| 						local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z} |  | ||||||
| 						local yaw = math.atan(vec.z/vec.x)+math.pi/2 |  | ||||||
| 						 |  | ||||||
| 						if self.drawtype == "side" then |  | ||||||
| 							yaw = yaw+(math.pi/2) |  | ||||||
| 						end |  | ||||||
| 						if p.x > s.x then |  | ||||||
| 							yaw = yaw+math.pi |  | ||||||
| 						end |  | ||||||
| 						self.object:setyaw(yaw) |  | ||||||
| 						if dist > 2 then |  | ||||||
| 							if not self.v_start then |  | ||||||
| 								self.v_start = true |  | ||||||
| 								self.set_velocity(self, self.walk_velocity) |  | ||||||
| 							else |  | ||||||
| 								if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then |  | ||||||
| 									local v = self.object:getvelocity() |  | ||||||
| 									v.y = 5 |  | ||||||
| 									self.object:setvelocity(v) |  | ||||||
| 								end |  | ||||||
| 								self.set_velocity(self, self.walk_velocity) |  | ||||||
| 							end |  | ||||||
| 							self:set_animation("walk") |  | ||||||
| 						else |  | ||||||
| 							self.v_start = false |  | ||||||
| 							self.set_velocity(self, 0) |  | ||||||
| 							self:set_animation("stand") |  | ||||||
| 						end |  | ||||||
| 						return |  | ||||||
| 					end |  | ||||||
| 				end |  | ||||||
| 			end |  | ||||||
| 			 |  | ||||||
| 			if self.state == "stand" then |  | ||||||
| 				if math.random(1, 4) == 1 then |  | ||||||
| 					self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi)) |  | ||||||
| 				end |  | ||||||
| 				self.set_velocity(self, 0) |  | ||||||
| 				self.set_animation(self, "stand") |  | ||||||
| 				if math.random(1, 100) <= 50 then |  | ||||||
| 					self.set_velocity(self, self.walk_velocity) |  | ||||||
| 					self.state = "walk" |  | ||||||
| 					self.set_animation(self, "walk") |  | ||||||
| 				end |  | ||||||
| 			elseif self.state == "walk" then |  | ||||||
| 				if math.random(1, 100) <= 30 then |  | ||||||
| 					self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi)) |  | ||||||
| 				end |  | ||||||
| 				if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then |  | ||||||
| 					local v = self.object:getvelocity() |  | ||||||
| 					v.y = 5 |  | ||||||
| 					self.object:setvelocity(v) |  | ||||||
| 				end |  | ||||||
| 				self:set_animation("walk") |  | ||||||
| 				self.set_velocity(self, self.walk_velocity) |  | ||||||
| 				if math.random(1, 100) <= 10 then |  | ||||||
| 					self.set_velocity(self, 0) |  | ||||||
| 					self.state = "stand" |  | ||||||
| 					self:set_animation("stand") |  | ||||||
| 				end |  | ||||||
| 			elseif self.state == "attack" and self.attack_type == "dogfight" then |  | ||||||
| 				if not self.attack.player or not self.attack.player:is_player() then |  | ||||||
| 					self.state = "stand" |  | ||||||
| 					self:set_animation("stand") |  | ||||||
| 					return |  | ||||||
| 				end |  | ||||||
| 				local s = self.object:getpos() |  | ||||||
| 				local p = self.attack.player:getpos() |  | ||||||
| 				local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5 |  | ||||||
| 				if dist > self.view_range or self.attack.player:get_hp() <= 0 then |  | ||||||
| 					self.state = "stand" |  | ||||||
| 					self.v_start = false |  | ||||||
| 					self.set_velocity(self, 0) |  | ||||||
| 					self.attack = {player=nil, dist=nil} |  | ||||||
| 					self:set_animation("stand") |  | ||||||
| 					return |  | ||||||
| 				else |  | ||||||
| 					self.attack.dist = dist |  | ||||||
| 				end |  | ||||||
| 				 |  | ||||||
| 				local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z} |  | ||||||
| 				local yaw = math.atan(vec.z/vec.x)+math.pi/2 |  | ||||||
| 				if self.drawtype == "side" then |  | ||||||
| 					yaw = yaw+(math.pi/2) |  | ||||||
| 				end |  | ||||||
| 				if p.x > s.x then |  | ||||||
| 					yaw = yaw+math.pi |  | ||||||
| 				end |  | ||||||
| 				self.object:setyaw(yaw) |  | ||||||
| 				-- nachalo |  | ||||||
| 				if self.attack.dist > 2 then |  | ||||||
| 					if not self.v_start then |  | ||||||
| 						self.v_start = true |  | ||||||
| 						if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then |  | ||||||
| 					        local v = self.object:getvelocity() |  | ||||||
| 					        v.y = 5 |  | ||||||
| 					        self.object:setvelocity(v) |  | ||||||
| 				        end |  | ||||||
| 						self.set_velocity(self, self.run_velocity) |  | ||||||
| 					else |  | ||||||
| 						if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then |  | ||||||
| 					        local v = self.object:getvelocity() |  | ||||||
| 					        v.y = 5 |  | ||||||
| 					        self.object:setvelocity(v) |  | ||||||
| 				        end |  | ||||||
| 						self.set_velocity(self, self.run_velocity) |  | ||||||
| 					end |  | ||||||
| 					self:set_animation("run") |  | ||||||
| 				else |  | ||||||
| 					self.set_velocity(self, 0) |  | ||||||
| 					self:set_animation("punch") |  | ||||||
| 					self.v_start = false |  | ||||||
| 					if self.timer > 1 then |  | ||||||
| 						self.timer = 0 |  | ||||||
| 						if self.sounds and self.sounds.attack then |  | ||||||
| 							minetest.sound_play(self.sounds.attack, {object = self.object}) |  | ||||||
| 						end |  | ||||||
| 						self.attack.player:punch(self.object, 1.0,  { |  | ||||||
| 							full_punch_interval=1.0, |  | ||||||
| 							damage_groups = {fleshy=self.damage} |  | ||||||
| 						}, vec) |  | ||||||
| 					end |  | ||||||
| 				end |  | ||||||
| 			elseif self.state == "attack" and self.attack_type == "shoot" then |  | ||||||
| 				if not self.attack.player or not self.attack.player:is_player() then |  | ||||||
| 					self.state = "stand" |  | ||||||
| 					self:set_animation("stand") |  | ||||||
| 					return |  | ||||||
| 				end |  | ||||||
| 				local s = self.object:getpos() |  | ||||||
| 				local p = self.attack.player:getpos() |  | ||||||
| 				local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5 |  | ||||||
| 				if dist > self.view_range or self.attack.player:get_hp() <= 0 then |  | ||||||
| 					self.state = "stand" |  | ||||||
| 					self.v_start = false |  | ||||||
| 					self.set_velocity(self, 0) |  | ||||||
| 					self.attack = {player=nil, dist=nil} |  | ||||||
| 					self:set_animation("stand") |  | ||||||
| 					return |  | ||||||
| 				else |  | ||||||
| 					self.attack.dist = dist |  | ||||||
| 				end |  | ||||||
| 				 |  | ||||||
| 				local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z} |  | ||||||
| 				local yaw = math.atan(vec.z/vec.x)+math.pi/2 |  | ||||||
| 				if self.drawtype == "side" then |  | ||||||
| 					yaw = yaw+(math.pi/2) |  | ||||||
| 				end |  | ||||||
| 				if p.x > s.x then |  | ||||||
| 					yaw = yaw+math.pi |  | ||||||
| 				end |  | ||||||
| 				self.object:setyaw(yaw) |  | ||||||
| 				self.set_velocity(self, 0) |  | ||||||
| 				 |  | ||||||
| 				if self.timer > self.shoot_interval and math.random(1, 100) <= 60 then |  | ||||||
| 					self.timer = 0 |  | ||||||
| 					 |  | ||||||
| 					self:set_animation("punch") |  | ||||||
| 					 |  | ||||||
| 					if self.sounds and self.sounds.attack then |  | ||||||
| 						minetest.sound_play(self.sounds.attack, {object = self.object}) |  | ||||||
| 					end |  | ||||||
| 					 |  | ||||||
| 					local p = self.object:getpos() |  | ||||||
| 					p.y = p.y + (self.collisionbox[2]+self.collisionbox[5])/2 |  | ||||||
| 					local obj = minetest.env:add_entity(p, self.arrow) |  | ||||||
| 					local amount = (vec.x^2+vec.y^2+vec.z^2)^0.5 |  | ||||||
| 					local v = obj:get_luaentity().velocity |  | ||||||
| 					vec.y = vec.y+1 |  | ||||||
| 					vec.x = vec.x*v/amount |  | ||||||
| 					vec.y = vec.y*v/amount |  | ||||||
| 					vec.z = vec.z*v/amount |  | ||||||
| 					obj:setvelocity(vec) |  | ||||||
| 				end |  | ||||||
| 			end |  | ||||||
| 		end, |  | ||||||
| 		 |  | ||||||
| 		on_activate = function(self, staticdata, dtime_s) |  | ||||||
| 			self.object:set_armor_groups({fleshy=self.armor}) |  | ||||||
| 			self.object:setacceleration({x=0, y=-10, z=0}) |  | ||||||
| 			self.state = "stand" |  | ||||||
| 			self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0}) |  | ||||||
| 			self.object:setyaw(math.random(1, 360)/180*math.pi) |  | ||||||
| 			if self.type == "monster" and minetest.settings:get_bool("only_peaceful_mobs") then |  | ||||||
| 				self.object:remove() |  | ||||||
| 			end |  | ||||||
| 			self.lifetimer = 600 - dtime_s |  | ||||||
| 			if staticdata then |  | ||||||
| 				local tmp = minetest.deserialize(staticdata) |  | ||||||
| 				if tmp and tmp.lifetimer then |  | ||||||
| 					self.lifetimer = tmp.lifetimer - dtime_s |  | ||||||
| 				end |  | ||||||
| 				if tmp and tmp.tamed then |  | ||||||
| 					self.tamed = tmp.tamed |  | ||||||
| 				end |  | ||||||
| 			end |  | ||||||
| 			if self.lifetimer <= 0 and not self.tamed then |  | ||||||
| 				self.object:remove() |  | ||||||
| 			end |  | ||||||
| 		end, |  | ||||||
| 		 |  | ||||||
| 		get_staticdata = function(self) |  | ||||||
| 			local tmp = { |  | ||||||
| 				lifetimer = self.lifetimer, |  | ||||||
| 				tamed = self.tamed, |  | ||||||
| 			} |  | ||||||
| 			return minetest.serialize(tmp) |  | ||||||
| 		end, |  | ||||||
| 		 |  | ||||||
| 		on_punch = function(self, hitter) |  | ||||||
| 			if self.object:get_hp() <= 0 then |  | ||||||
| 				if hitter and hitter:is_player() and hitter:get_inventory() then |  | ||||||
| 					for _,drop in ipairs(self.drops) do |  | ||||||
| 						if math.random(1, drop.chance) == 1 then |  | ||||||
| 							hitter:get_inventory():add_item("main", ItemStack(drop.name.." "..math.random(drop.min, drop.max))) |  | ||||||
| 						end |  | ||||||
| 					end |  | ||||||
| 				end |  | ||||||
| 			end |  | ||||||
| 		end, |  | ||||||
| 		 |  | ||||||
| 	}) |  | ||||||
| end |  | ||||||
|  |  | ||||||
| kpgmobs.spawning_mobs = {} |  | ||||||
| function kpgmobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func) |  | ||||||
| 	kpgmobs.spawning_mobs[name] = true |  | ||||||
| 	minetest.register_abm({ |  | ||||||
| 		nodenames = nodes, |  | ||||||
| 		neighbors = {"air"}, |  | ||||||
| 		interval = 30, |  | ||||||
| 		chance = chance, |  | ||||||
| 		action = function(pos, node, _, active_object_count_wider) |  | ||||||
| 			if active_object_count_wider > active_object_count then |  | ||||||
| 				return |  | ||||||
| 			end |  | ||||||
| 			if not kpgmobs.spawning_mobs[name] then |  | ||||||
| 				return |  | ||||||
| 			end |  | ||||||
| 			pos.y = pos.y+1 |  | ||||||
| 			if not minetest.env:get_node_light(pos) then |  | ||||||
| 				return |  | ||||||
| 			end |  | ||||||
| 			if minetest.env:get_node_light(pos) > max_light then |  | ||||||
| 				return |  | ||||||
| 			end |  | ||||||
| 			if minetest.env:get_node_light(pos) < min_light then |  | ||||||
| 				return |  | ||||||
| 			end |  | ||||||
| 			if pos.y > max_height then |  | ||||||
| 				return |  | ||||||
| 			end |  | ||||||
| 			if minetest.env:get_node(pos).name ~= "air" then |  | ||||||
| 				return |  | ||||||
| 			end |  | ||||||
| 			pos.y = pos.y+1 |  | ||||||
| 			if minetest.env:get_node(pos).name ~= "air" then |  | ||||||
| 				return |  | ||||||
| 			end |  | ||||||
| 			if spawn_func and not spawn_func(pos, node) then |  | ||||||
| 				return |  | ||||||
| 			end |  | ||||||
| 			 |  | ||||||
| 			if minetest.settings:get_bool("display_mob_spawn") then |  | ||||||
| 				minetest.chat_send_all("[kpgmobs] Add "..name.." at "..minetest.pos_to_string(pos)) |  | ||||||
| 			end |  | ||||||
| 			minetest.env:add_entity(pos, name) |  | ||||||
| 		end |  | ||||||
| 	}) |  | ||||||
| end |  | ||||||
|  |  | ||||||
| function kpgmobs:register_arrow(name, def) |  | ||||||
| 	minetest.register_entity(name, { |  | ||||||
| 		physical = false, |  | ||||||
| 		visual = def.visual, |  | ||||||
| 		visual_size = def.visual_size, |  | ||||||
| 		textures = def.textures, |  | ||||||
| 		velocity = def.velocity, |  | ||||||
| 		hit_player = def.hit_player, |  | ||||||
| 		hit_node = def.hit_node, |  | ||||||
| 		 |  | ||||||
| 		on_step = function(self, dtime) |  | ||||||
| 			local pos = self.object:getpos() |  | ||||||
| 			if minetest.env:get_node(self.object:getpos()).name ~= "air" then |  | ||||||
| 				self.hit_node(self, pos, node) |  | ||||||
| 				self.object:remove() |  | ||||||
| 				return |  | ||||||
| 			end |  | ||||||
| 			pos.y = pos.y-1 |  | ||||||
| 			for _,player in pairs(minetest.env:get_objects_inside_radius(pos, 1)) do |  | ||||||
| 				if player:is_player() then |  | ||||||
| 					self.hit_player(self, player) |  | ||||||
| 					self.object:remove() |  | ||||||
| 					return |  | ||||||
| 				end |  | ||||||
| 			end |  | ||||||
| 		end |  | ||||||
| 	}) |  | ||||||
| end |  | ||||||
| @@ -1 +0,0 @@ | |||||||
| default |  | ||||||
							
								
								
									
										4
									
								
								mod.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,4 @@ | |||||||
|  | name = kpgmobs | ||||||
|  | title = KPG Mobs | ||||||
|  | description = Add many living creatures. | ||||||
|  | depends = default,mobs | ||||||
| Before Width: | Height: | Size: 7.7 KiB | 
							
								
								
									
										7646
									
								
								models/mobs_bee.x
									
									
									
									
									
								
							
							
						
						| Before Width: | Height: | Size: 2.0 KiB | 
							
								
								
									
										7420
									
								
								models/mobs_cow.x
									
									
									
									
									
								
							
							
						
						| Before Width: | Height: | Size: 1.1 KiB | 
							
								
								
									
										5739
									
								
								models/mobs_horse.x
									
									
									
									
									
								
							
							
						
						| Before Width: | Height: | Size: 651 B | 
| Before Width: | Height: | Size: 899 B | 
| Before Width: | Height: | Size: 1.1 KiB | 
| Before Width: | Height: | Size: 851 B | 
| Before Width: | Height: | Size: 1.1 KiB | 
| Before Width: | Height: | Size: 1.2 KiB | 
							
								
								
									
										5316
									
								
								models/mobs_pumba.x
									
									
									
									
									
								
							
							
						
						| Before Width: | Height: | Size: 1.0 KiB | 
| @@ -1,700 +0,0 @@ | |||||||
| xof 0303txt 0032 |  | ||||||
|  |  | ||||||
| Frame Root { |  | ||||||
|   FrameTransformMatrix { |  | ||||||
|      1.000000, 0.000000, 0.000000, 0.000000, |  | ||||||
|      0.000000, 0.000000, 1.000000, 0.000000, |  | ||||||
|      0.000000, 1.000000,-0.000000, 0.000000, |  | ||||||
|      0.000000, 0.000000, 0.000000, 1.000000;; |  | ||||||
|   } |  | ||||||
|   Frame Cube_004 { |  | ||||||
|     FrameTransformMatrix { |  | ||||||
|        1.000000, 0.000000, 0.000000, 0.000000, |  | ||||||
|        0.000000, 1.000000, 0.000000, 0.000000, |  | ||||||
|        0.000000, 0.000000, 1.000000, 0.000000, |  | ||||||
|        0.000000, 0.000000,-0.000000, 1.000000;; |  | ||||||
|     } |  | ||||||
|     Mesh { //Cube_005 Mesh |  | ||||||
|       176; |  | ||||||
|        0.336296; 1.101631; 1.340231;, |  | ||||||
|        1.524099; 1.101631; 1.348138;, |  | ||||||
|        1.516191; 1.101631; 2.535941;, |  | ||||||
|        0.328389; 1.101631; 2.528034;, |  | ||||||
|        0.328389; 1.101631; 2.528034;, |  | ||||||
|        0.336296; 1.101631; 1.340231;, |  | ||||||
|        0.336296; 1.101631; 1.340231;, |  | ||||||
|        0.328389; 1.101631; 2.528034;, |  | ||||||
|        1.524099; 1.101631; 1.348138;, |  | ||||||
|        1.516191; 1.101631; 2.535941;, |  | ||||||
|        1.516191; 1.101631; 2.535941;, |  | ||||||
|        1.524099; 1.101631; 1.348138;, |  | ||||||
|        1.516191; 1.101631; 2.535941;, |  | ||||||
|        0.328389; 1.101631; 2.528034;, |  | ||||||
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|        0.336296; 0.817638; 1.340231;, |  | ||||||
|        0.328389; 0.817638; 2.528034;, |  | ||||||
|        0.328389; 1.101631; 2.528034;, |  | ||||||
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|        0.015354; 2.744857; 0.240792;, |  | ||||||
|        0.015354; 0.619175; 0.175005;, |  | ||||||
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|       -0.469990; 2.744857; 1.874725;, |  | ||||||
|        0.015354; 2.744857; 1.874725;, |  | ||||||
|        0.015354; 0.619175; 1.814122;, |  | ||||||
|       -0.281961; 2.574486; 0.745273;, |  | ||||||
|       -0.281961; 3.169116; 0.745273;, |  | ||||||
|       -0.281961; 3.169116; 1.339903;, |  | ||||||
|       -0.281961; 2.574486; 1.339903;, |  | ||||||
|       -0.281961; 3.169116; 0.745273;, |  | ||||||
|        0.312669; 3.169116; 0.745273;, |  | ||||||
|        0.312669; 3.169116; 1.339903;, |  | ||||||
|       -0.281961; 3.169116; 1.339903;, |  | ||||||
|        0.312669; 3.169116; 0.745273;, |  | ||||||
|        0.312669; 2.574486; 0.745273;, |  | ||||||
|        0.312669; 2.574486; 1.339903;, |  | ||||||
|        0.312669; 3.169116; 1.339903;, |  | ||||||
|        0.312669; 2.574486; 0.745273;, |  | ||||||
|       -0.281961; 2.574486; 0.745273;, |  | ||||||
|       -0.281961; 2.574486; 1.339903;, |  | ||||||
|        0.312669; 2.574486; 1.339903;, |  | ||||||
|        0.312669; 2.574486; 0.745273;, |  | ||||||
|        0.312669; 3.169116; 0.745273;, |  | ||||||
|       -0.281961; 3.169116; 0.745273;, |  | ||||||
|       -0.281961; 2.574486; 0.745273;, |  | ||||||
|       -0.281961; 2.574486; 1.339903;, |  | ||||||
|       -0.281961; 3.169116; 1.339903;, |  | ||||||
|        0.312669; 3.169116; 1.339903;, |  | ||||||
|        0.312669; 2.574486; 1.339903;, |  | ||||||
|       -0.469990; 2.744857; 0.240792;, |  | ||||||
|        0.015354; 2.744857; 0.240792;, |  | ||||||
|        0.015354; 2.744857; 1.874725;, |  | ||||||
|       -0.469990; 2.744857; 1.874725;, |  | ||||||
|        0.725062; 0.619175; 0.175005;, |  | ||||||
|        0.015354; 0.619175; 0.175005;, |  | ||||||
|        0.015354; 0.619175; 1.814122;, |  | ||||||
|        0.725062; 0.619175; 1.814122;, |  | ||||||
|        0.015354; 0.619175; 0.175005;, |  | ||||||
|        0.015354; 2.744857; 0.240792;, |  | ||||||
|       -0.469990; 2.744857; 0.240792;, |  | ||||||
|       -0.694354; 0.619175; 0.175005;, |  | ||||||
|        0.015354; 0.619175; 1.814122;, |  | ||||||
|        0.015354; 2.744857; 1.874725;, |  | ||||||
|        0.500698; 2.744857; 1.874725;, |  | ||||||
|        0.725062; 0.619175; 1.814122;; |  | ||||||
|       44; |  | ||||||
|       4;0;1;2;3;, |  | ||||||
|       4;4;5;6;7;, |  | ||||||
|       4;8;9;10;11;, |  | ||||||
|       4;12;13;14;15;, |  | ||||||
|       4;16;17;18;19;, |  | ||||||
|       4;20;21;22;23;, |  | ||||||
|       4;24;25;26;27;, |  | ||||||
|       4;28;29;30;31;, |  | ||||||
|       4;32;33;34;35;, |  | ||||||
|       4;36;37;38;39;, |  | ||||||
|       4;40;41;42;43;, |  | ||||||
|       4;44;45;46;47;, |  | ||||||
|       4;48;49;50;51;, |  | ||||||
|       4;52;53;54;55;, |  | ||||||
|       4;56;57;58;59;, |  | ||||||
|       4;60;61;62;63;, |  | ||||||
|       4;64;65;66;67;, |  | ||||||
|       4;68;69;70;71;, |  | ||||||
|       4;72;73;74;75;, |  | ||||||
|       4;76;77;78;79;, |  | ||||||
|       4;80;81;82;83;, |  | ||||||
|       4;84;85;86;87;, |  | ||||||
|       4;88;89;90;91;, |  | ||||||
|       4;92;93;94;95;, |  | ||||||
|       4;96;97;98;99;, |  | ||||||
|       4;100;101;102;103;, |  | ||||||
|       4;104;105;106;107;, |  | ||||||
|       4;108;109;110;111;, |  | ||||||
|       4;112;113;114;115;, |  | ||||||
|       4;116;117;118;119;, |  | ||||||
|       4;120;121;122;123;, |  | ||||||
|       4;124;125;126;127;, |  | ||||||
|       4;128;129;130;131;, |  | ||||||
|       4;132;133;134;135;, |  | ||||||
|       4;136;137;138;139;, |  | ||||||
|       4;140;141;142;143;, |  | ||||||
|       4;144;145;146;147;, |  | ||||||
|       4;148;149;150;151;, |  | ||||||
|       4;152;153;154;155;, |  | ||||||
|       4;156;157;158;159;, |  | ||||||
|       4;160;161;162;163;, |  | ||||||
|       4;164;165;166;167;, |  | ||||||
|       4;168;169;170;171;, |  | ||||||
|       4;172;173;174;175;; |  | ||||||
|       MeshNormals { //Cube_005 Normals |  | ||||||
|         176; |  | ||||||
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|         -0.999649; 0.000000;-0.026494;, |  | ||||||
|         -0.999649; 0.000000;-0.026494;, |  | ||||||
|         -0.999649; 0.000000;-0.026494;, |  | ||||||
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|         4;0;1;2;3;, |  | ||||||
|         4;4;5;6;7;, |  | ||||||
|         4;8;9;10;11;, |  | ||||||
|         4;12;13;14;15;, |  | ||||||
|         4;16;17;18;19;, |  | ||||||
|         4;20;21;22;23;, |  | ||||||
|         4;24;25;26;27;, |  | ||||||
|         4;28;29;30;31;, |  | ||||||
|         4;32;33;34;35;, |  | ||||||
|         4;36;37;38;39;, |  | ||||||
|         4;40;41;42;43;, |  | ||||||
|         4;44;45;46;47;, |  | ||||||
|         4;48;49;50;51;, |  | ||||||
|         4;52;53;54;55;, |  | ||||||
|         4;56;57;58;59;, |  | ||||||
|         4;60;61;62;63;, |  | ||||||
|         4;64;65;66;67;, |  | ||||||
|         4;68;69;70;71;, |  | ||||||
|         4;72;73;74;75;, |  | ||||||
|         4;76;77;78;79;, |  | ||||||
|         4;80;81;82;83;, |  | ||||||
|         4;84;85;86;87;, |  | ||||||
|         4;88;89;90;91;, |  | ||||||
|         4;92;93;94;95;, |  | ||||||
|         4;96;97;98;99;, |  | ||||||
|         4;100;101;102;103;, |  | ||||||
|         4;104;105;106;107;, |  | ||||||
|         4;108;109;110;111;, |  | ||||||
|         4;112;113;114;115;, |  | ||||||
|         4;116;117;118;119;, |  | ||||||
|         4;120;121;122;123;, |  | ||||||
|         4;124;125;126;127;, |  | ||||||
|         4;128;129;130;131;, |  | ||||||
|         4;132;133;134;135;, |  | ||||||
|         4;136;137;138;139;, |  | ||||||
|         4;140;141;142;143;, |  | ||||||
|         4;144;145;146;147;, |  | ||||||
|         4;148;149;150;151;, |  | ||||||
|         4;152;153;154;155;, |  | ||||||
|         4;156;157;158;159;, |  | ||||||
|         4;160;161;162;163;, |  | ||||||
|         4;164;165;166;167;, |  | ||||||
|         4;168;169;170;171;, |  | ||||||
|         4;172;173;174;175;; |  | ||||||
|       } //End of Cube_005 Normals |  | ||||||
|       MeshMaterialList { //Cube_005 Material List |  | ||||||
|         1; |  | ||||||
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|         Material Material_001 { |  | ||||||
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|            96.078431; |  | ||||||
|            0.500000; 0.500000; 0.500000;; |  | ||||||
|            0.000000; 0.000000; 0.000000;; |  | ||||||
|           TextureFilename {"UV_rat.png";} |  | ||||||
|         } |  | ||||||
|       } //End of Cube_005 Material List |  | ||||||
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|       } //End of Cube_005 UV Coordinates |  | ||||||
|     } //End of Cube_005 Mesh |  | ||||||
|   } //End of Cube_004 |  | ||||||
| } //End of Root Frame |  | ||||||
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