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mirror of https://github.com/mt-mods/moretrees.git synced 2024-11-05 09:50:34 +01:00
moretrees/node_defs.lua

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moretrees.avoidnodes = {}
moretrees.treelist = {
{"beech", "Beech Tree"},
{"apple_tree", "Apple Tree"},
{"oak", "Oak Tree", "acorn", "Acorn", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"sequoia", "Giant Sequoia"},
{"birch", "Birch Tree"},
{"palm", "Palm Tree", "coconut", "Coconut", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 1.0 },
{"spruce", "Spruce Tree", "spruce_cone", "Spruce Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"pine", "Pine Tree", "pine_cone", "Pine Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
{"willow", "Willow Tree"},
{"rubber_tree", "Rubber Tree"},
{"jungletree", "Jungle Tree"},
{"fir", "Douglas Fir", "fir_cone", "Fir Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 },
}
local dirs1 = { 21, 20, 23, 22, 21 }
local dirs2 = { 12, 9, 18, 7, 12 }
local dirs3 = { 14, 11, 16, 5, 14 }
for i in ipairs(moretrees.treelist) do
local treename = moretrees.treelist[i][1]
local treedesc = moretrees.treelist[i][2]
local fruit = moretrees.treelist[i][3]
local fruitdesc = moretrees.treelist[i][4]
local selbox = moretrees.treelist[i][5]
local vscale = moretrees.treelist[i][6]
if treename ~= "jungletree" then -- the default game provides jungle tree trunk/planks nodes.
minetest.register_node("moretrees:"..treename.."_trunk", {
description = treedesc.." Trunk",
tiles = {
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk.png"
},
paramtype2 = "facedir",
is_ground_content = true,
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
local keys=placer:get_player_control()
local pos = pointed_thing.under
if not moretrees:node_is_owned(pos, placer) then
minetest.rotate_and_place(itemstack, placer, pointed_thing,
moretrees.expect_infinite_stacks, { invert_wall = keys.sneak })
end
return itemstack
end
})
minetest.register_node("moretrees:"..treename.."_planks", {
description = treedesc.." Planks",
tiles = {"moretrees_"..treename.."_wood.png"},
is_ground_content = true,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("moretrees:"..treename.."_sapling", {
description = treedesc.." Sapling",
drawtype = "plantlike",
tiles = {"moretrees_"..treename.."_sapling.png"},
inventory_image = "moretrees_"..treename.."_sapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
sounds = default.node_sound_defaults(),
})
minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
description = treedesc.." Sapling",
drawtype = "plantlike",
tiles = {"moretrees_"..treename.."_sapling.png"},
inventory_image = "moretrees_"..treename.."_sapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_defaults(),
drop = "moretrees:"..treename.."_sapling"
})
-- player will get a sapling with 1/100 chance
-- player will get leaves only if he/she gets no saplings,
-- this is because max_items is 1
local droprarity = 100
if treename ~= "palm" then
droprarity = 20
end
minetest.register_node("moretrees:"..treename.."_leaves", {
description = treedesc.." Leaves",
drawtype = "allfaces_optional",
tiles = { "moretrees_"..treename.."_leaves.png" },
paramtype = "light",
groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1},
sounds = default.node_sound_leaves_defaults(),
drop = {
max_items = 1,
items = {
{items = {"moretrees:"..treename.."_sapling"}, rarity = droprarity },
{items = {"moretrees:"..treename.."_leaves"} }
}
},
})
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if minetest.get_modpath("moreblocks") and moretrees.enable_stairsplus then
register_stair(
"moretrees",
treename.."_trunk",
"moretrees:"..treename.."_trunk",
{ snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, not_in_creative_inventory=1, tree_stair=1 },
{ "moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk.png"
},
treedesc.." Trunk",
treename.."_trunk",
0
)
register_slab(
"moretrees",
treename.."_trunk",
"moretrees:"..treename.."_trunk",
{ snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, not_in_creative_inventory=1, tree_slab=1 },
{ "moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk.png"
},
treedesc.." Trunk",
treename.."_trunk",
0
)
register_panel(
"moretrees",
treename.."_trunk",
"moretrees:"..treename.."_trunk",
{ snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, not_in_creative_inventory=1, tree_panel=1 },
{ "moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk.png"
},
treedesc.." Trunk",
treename.."_trunk",
0
)
register_micro(
"moretrees",
treename.."_trunk",
"moretrees:"..treename.."_trunk",
{ snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2, not_in_creative_inventory=1, tree_micro=1 },
{ "moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk_top.png",
"moretrees_"..treename.."_trunk.png"
},
treedesc.." Trunk",
treename.."_trunk",
0
)
register_stair(
"moretrees",
treename.."_planks",
"moretrees:"..treename.."_planks",
{ snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=1, wood_stair=1 },
{ "moretrees_"..treename.."_wood.png" },
treedesc.." Planks",
treename.."_planks",
0
)
register_slab(
"moretrees",
treename.."_planks",
"moretrees:"..treename.."_planks",
{ snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=1, wood_slab=1 },
{ "moretrees_"..treename.."_wood.png" },
treedesc.." Planks",
treename.."_planks",
0
)
register_panel(
"moretrees",
treename.."_planks",
"moretrees:"..treename.."_planks",
{ snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=1, wood_panel=1 },
{ "moretrees_"..treename.."_wood.png" },
treedesc.." Planks",
treename.."_planks",
0
)
register_micro(
"moretrees",
treename.."_planks",
"moretrees:"..treename.."_planks",
{ snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory=1, wood_micro=1 },
{ "moretrees_"..treename.."_wood.png" },
treedesc.." Planks",
treename.."_planks",
0
)
table.insert(circular_saw.known_stairs, "moretrees:"..treename.."_trunk")
table.insert(circular_saw.known_stairs, "moretrees:"..treename.."_planks")
end
end
if (fruit ~= nil) then
minetest.register_node("moretrees:"..fruit, {
description = fruitdesc,
drawtype = "plantlike",
tiles = { "moretrees_"..fruit..".png" },
inventory_image = "moretrees_"..fruit..".png^[transformR180",
wield_image = "moretrees_"..fruit..".png^[transformR180",
visual_scale = vscale,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = selbox
},
groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1},
sounds = default.node_sound_defaults(),
})
end
minetest.register_abm({
nodenames = { "moretrees:"..treename.."_trunk_sideways" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2 or 0
nfdir = dirs2[fdir+1]
minetest.add_node(pos, {name = "moretrees:"..treename.."_trunk", param2 = nfdir})
end,
})
table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_trunk")
if moretrees.spawn_saplings then
table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_sapling")
table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_sapling_ongen")
end
end
-- Extra nodes for jungle trees:
minetest.register_node("moretrees:jungletree_sapling", {
description = "Jungle Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("moretrees:jungletree_sapling_ongen", {
description = "Jungle Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_junglesapling.png"},
inventory_image = "default_junglesapling.png",
wield_image = "default_junglesapling.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
},
groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
drop = "moretrees:jungletree_sapling"
})
local jungleleaves = {"green","yellow","red"}
local jungleleavesnames = {"Green", "Yellow", "Red"}
for color = 1, 3 do
local leave_name = "moretrees:jungletree_leaves_"..jungleleaves[color]
minetest.register_node(leave_name, {
description = "Jungle Tree Leaves ("..jungleleavesnames[color]..")",
drawtype = "allfaces_optional",
tiles = {"moretrees_jungletree_leaves_"..jungleleaves[color]..".png"},
paramtype = "light",
groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1},
drop = {
max_items = 1,
items = {
{items = {'moretrees:jungletree_sapling'}, rarity = 100 },
{items = {"moretrees:jungletree_leaves_"..jungleleaves[color]} }
}
},
sounds = default.node_sound_leaves_defaults(),
})
end
-- Extra needles for firs
minetest.register_node("moretrees:fir_leaves_bright", {
drawtype = "allfaces_optional",
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description = "Douglas Fir Leaves (Bright)",
tile_images = { "moretrees_fir_leaves_bright.png" },
paramtype = "light",
groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1 },
drop = {
max_items = 1,
items = {
{items = {'moretrees:fir_sapling'}, rarity = 100 },
{items = {'moretrees:fir_leaves'} }
}
},
sounds = default.node_sound_leaves_defaults()
})
if moretrees.enable_redefine_apple then
minetest.register_node(":default:apple", {
description = "Apple",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"default_apple.png"},
inventory_image = "default_apple.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {fleshy=3,dig_immediate=3,flammable=2,attached_node=1},
on_use = minetest.item_eat(1),
sounds = default.node_sound_defaults(),
})
end
table.insert(moretrees.avoidnodes, "default:jungletree")
table.insert(moretrees.avoidnodes, "moretrees:jungletree_trunk")
table.insert(moretrees.avoidnodes, "moretrees:fir_trunk")
table.insert(moretrees.avoidnodes, "default:tree")
if moretrees.spawn_saplings then
table.insert(moretrees.avoidnodes, "snow:sapling_pine")
table.insert(moretrees.avoidnodes, "default:junglesapling")
table.insert(moretrees.avoidnodes, "moretrees:jungle_tree_sapling")
table.insert(moretrees.avoidnodes, "moretrees:jungle_tree_sapling_ongen")
end
-- "empty" (tapped) rubber tree nodes
minetest.register_node("moretrees:rubber_tree_trunk_empty", {
description = "Rubber Tree Trunk (Empty)",
tiles = {
"moretrees_rubber_tree_trunk_top.png",
"moretrees_rubber_tree_trunk_top.png",
"moretrees_rubber_tree_trunk_empty.png"
},
is_ground_content = true,
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_place = function(itemstack, placer, pointed_thing)
local keys=placer:get_player_control()
local pos = pointed_thing.under
if not moretrees:node_is_owned(pos, placer) then
minetest.rotate_and_place(itemstack, placer, pointed_thing,
moretrees.expect_infinite_stacks, { invert_wall = keys.sneak })
end
return itemstack
end
})
minetest.register_abm({
nodenames = { "moretrees:rubber_tree_trunk_empty_sideways" },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local fdir = node.param2 or 0
nfdir = dirs2[fdir+1]
minetest.add_node(pos, {name = "moretrees:rubber_tree_trunk_empty", param2 = nfdir})
end,
})
-- For compatibility with old nodes and recently-changed nodes.
minetest.register_alias("technic:rubber_tree_full", "moretrees:rubber_tree_trunk")
minetest.register_alias("farming_plus:rubber_tree_full", "moretrees:rubber_tree_trunk")
minetest.register_alias("technic:rubber_leaves", "moretrees:rubber_tree_leaves")
minetest.register_alias("farming_plus:rubber_leaves", "moretrees:rubber_tree_leaves")
minetest.register_alias("farming_plus:rubber_sapling", "moretrees:rubber_tree_sapling")
minetest.register_alias("technic:rubber_tree_sapling", "moretrees:rubber_tree_sapling")
minetest.register_alias("default:junglesapling","moretrees:jungletree_sapling")
minetest.register_alias("moretrees:jungletree_trunk_sideways", "moreblocks:horizontal_jungle_tree")
minetest.register_alias("jungletree:leaves_green", "moretrees:jungletree_leaves_green")
minetest.register_alias("jungletree:leaves_red", "moretrees:jungletree_leaves_red")
minetest.register_alias("jungletree:leaves_yellow", "moretrees:jungletree_leaves_yellow")
minetest.register_alias("moretrees:conifer_trunk", "moretrees:fir_trunk")
minetest.register_alias("moretrees:conifer_trunk_sideways", "moretrees:fir_trunk_sideways")
minetest.register_alias("moretrees:conifer_leaves", "moretrees:fir_leaves")
minetest.register_alias("moretrees:conifer_leaves_bright", "moretrees:fir_leaves_bright")
minetest.register_alias("moretrees:conifer_sapling", "moretrees:fir_sapling")
minetest.register_alias("conifers:trunk", "moretrees:fir_trunk")
minetest.register_alias("conifers:trunk_reversed", "moretrees:fir_trunk_sideways")
minetest.register_alias("conifers:leaves", "moretrees:fir_leaves")
minetest.register_alias("conifers:leaves_special", "moretrees:fir_leaves_bright")
minetest.register_alias("conifers:sapling", "moretrees:fir_sapling")