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changed default rarity in example at top of biome_defs.lua to 50.
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@ -6,7 +6,7 @@ moretrees.mytree_biome = {
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surface = "default:dirt_with_grass", -- must grow on these nodes only
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surface = "default:dirt_with_grass", -- must grow on these nodes only
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avoid_nodes = {"default:tree"}, -- avoid spawning near these
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avoid_nodes = {"default:tree"}, -- avoid spawning near these
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avoid_radius = 5, -- Keep this much room around the above avoid items
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avoid_radius = 5, -- Keep this much room around the above avoid items
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rarity = 100, -- tree rarity: math.random(1,100) > this (higher = more rare)
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rarity = 50, -- tree rarity: math.random(1,100) > this (higher = more rare)
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seed_diff = 12345, -- perlin seed-diff for "generally able to grow plants here" control
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seed_diff = 12345, -- perlin seed-diff for "generally able to grow plants here" control
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neighbors = "default:dirt_with_grass", -- this node must be adjacent to the node being spawned on
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neighbors = "default:dirt_with_grass", -- this node must be adjacent to the node being spawned on
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ncount = 8, -- and there must be this many of them
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ncount = 8, -- and there must be this many of them
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