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add support for the default stairs mod
renamed the relevant enable setting
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@ -22,9 +22,11 @@ moretrees.enable_beech = false
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moretrees.spawn_saplings = false
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-- Set this to true to allow usage of the stairsplus mod in moreblocks
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-- Set this to true to allow defining stairs/slabs/etc. If Moreblocks is
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-- installed, this will use that mod's Stairs Plus component. Otherwise, it
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-- will use the default stairs mod in minetest_game, if present
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moretrees.enable_stairsplus = true
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moretrees.enable_stairs = true
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-- Set this to true if you want the plantlike drawtype for leaves, which
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-- improves some peoples' framerates without resorting to making leaf nodes opaque.
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@ -1,5 +1,6 @@
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default
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plants_lib
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stairs?
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moreblocks?
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intllib?
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@ -173,7 +173,8 @@ for i in ipairs(moretrees.treelist) do
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},
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})
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if minetest.get_modpath("moreblocks") and moretrees.enable_stairsplus then
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if moretrees.enable_stairs then
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if minetest.get_modpath("moreblocks") then
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-- stairsplus:register_all(modname, subname, recipeitem, {fields})
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@ -204,6 +205,31 @@ for i in ipairs(moretrees.treelist) do
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drop = treename.."_planks",
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}
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)
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elseif minetest.get_modpath("stairs") then
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stairs.register_stair_and_slab(
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"moretrees_"..treename.."_trunk",
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"moretrees:"..treename.."_trunk",
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{ snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2 },
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{ "moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk_top.png",
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"moretrees_"..treename.."_trunk.png"
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},
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S(treedesc.." Trunk Stair"),
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S(treedesc.." Trunk Slab"),
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default.node_sound_wood_defaults()
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)
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stairs.register_stair_and_slab(
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"moretrees_"..treename.."_planks",
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"moretrees:"..treename.."_planks",
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{ snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3 },
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{ "moretrees_"..treename.."_wood.png" },
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S(treedesc.." Planks Stair"),
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S(treedesc.." Planks Slab"),
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default.node_sound_wood_defaults()
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)
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end
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end
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end
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