From ba2cd3d9b8f1100d9e05651bd3d836a322ba58b5 Mon Sep 17 00:00:00 2001 From: Hybrid Dog Date: Sun, 18 Jun 2017 12:25:20 +0200 Subject: [PATCH] Use new setting functions --- init.lua | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/init.lua b/init.lua index c9813db..49f950e 100644 --- a/init.lua +++ b/init.lua @@ -2,13 +2,13 @@ -- -- This mod adds more types of trees to the game -- --- Some of the node definitions and textures came from cisoun's conifers mod +-- Some of the node definitions and textures came from cisoun's conifers mod -- and bas080's jungle trees mod. -- -- Brought together into one mod and made L-systems compatible by Vanessa -- Ezekowitz. -- --- Firs and Jungle tree axioms/rules by Vanessa Ezekowitz, with the +-- Firs and Jungle tree axioms/rules by Vanessa Ezekowitz, with the -- latter having been tweaked by RealBadAngel, most other axioms/rules written -- by RealBadAngel. -- @@ -51,7 +51,8 @@ end -- infinite stacks checking -if minetest.get_modpath("unified_inventory") or not minetest.setting_getbool("creative_mode") then +if minetest.get_modpath"unified_inventory" +or not minetest.settings:get_bool"creative_mode" then moretrees.expect_infinite_stacks = false else moretrees.expect_infinite_stacks = true @@ -224,7 +225,7 @@ function moretrees.grow_jungletree(pos) local r2 = math.random(3) if r1 == 1 then moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_red" - else + else moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_yellow" end moretrees.jungletree_model.leaves2_chance = math.random(25, 75)