Spawns in hot and dry desert, but requires water. This makes it a bit harder to
find, but where found, it can be more abundant.
If found in the middle of a desert, its presence indicates a water source below
the surface.
As an additional optional feature, dates (slowly) grow back after harvesting.
Commit ad0cbbc0f disabled the previous moretrees pine, and aliased it to the
default minetest pine. The default pine is a completely different tree though,
with different apppearance and different textures.
This commit restores the previous pine tree, renaming it to cedar to avoid a tree
name clash with the default game. Any existing moretrees pine trees will be
converted to cedar, so that their appearance does not change. Moretrees pine
trees that have already been converted to the default pine tree are not converted
back.
turned out to be I was using foo:bar for their function calls, which
biome_lib filters out (only group defs can use that format). Changed
them to quoted-string "foo.bar" format. Also, jungle trees need a
moretrees-specific copy of the default jungle trunk node so that there's
something unique to match against for the density limit.
also, made jungle trees use the same biome settings as giant tree ferns
The code was failing to set the "placed" flag on empty rubber tree trunk
nodes because the after_place_node callback that does it would only be
called by the default on_place callback, which is overridden for that
node type. The code also fails to even attempt to set the flag on full
rubber tree trunk nodes. The technic mod no longer looks at this flag,
so remove the attempt to set it, rather than fix setting it.
(it was redefining more stuff than was necessary). As a side effect,
this fixes a bug where non-plantlike leaves were using the wrong
textures in the inventory.
Remove all of the previous waving leaves changes as the shader that provides
that feature is about to change in a way that will break what I had here.
Clean up code that sets default drawtype and visual_scale of leaves
they are plantlike or not in the world. This has the side effect that a
dropped leaf block will look like a flat sprite. Oh well, no other way
to fix it.
Adjusted the offset of the textures so that leaves place more accurately
in the world (blame this on the engine, it has no option for me to
adjust the precise vertical visual scale independently from the
horizontal scale, so I have to fake it with the textures).
default jungle tree leaves to be plantlike drawtype.
The default setting is now plantlike. Change moretres_settings.txt in
your world folder if you don't like it.
Rearranged a bit of code to accommodate this.
to 15, by default (does not affect existing world - admins will need to
change the moretrees_settings.txt file manually, if so desired)
Palms make more saplings now. (Affects all worlds)
time. Such saplings will grow very quickly into a tree, compared to a
planted sapling. Defaults to spawning saplings.
add custom jungle tree sapling, alias default one to that, so that
moretrees will be able to grow its own jungle trees.
fix tree density bug