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Commit Graph

5 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
c854f526d4 put all tree leaves into leaves and moretres_leaves groups, fixed incorrect
inclusion of "tree" group for leaves.
2013-02-13 21:25:24 -05:00
Vanessa Ezekowitz
f0b77c5625 forgot to change a couple of default settings before pushing 2013-02-11 22:11:18 -05:00
Vanessa Ezekowitz
6da6bda95e made leaves depend on the trunks they spawn with to avoid decaying
rather than just any trunk being enough to stop just any leaves from decaying.
Re-tuned the leaf decay interval/chance values accordingly.  Changed a few
variables to avoid possible conflicts.  Added a setting to allow one to disable
the new leaf decay code.  Moved sapling growth code into its own file.  Minor
changes to comments here and there.  Got rid of simple trees list (made the
code do various checks in realtime instead, since it's just startup code
anyway).  Fixed messed-up crafting for jungle trees; condensed most of the
crafting code into main craft registry loop.  Mostly fixed broken aliases of
default jungletrees.
2013-02-11 22:07:40 -05:00
Vanessa Ezekowitz
a0af3f26de added the ability to redefine apples so that they'll fall when nearby leaves
disappear (defaults to true).  Moved leafdecay code into its own file.  Moved
sapling configs into settings.lua
2013-02-11 12:23:05 -05:00
Vanessa Ezekowitz
1445263d73 Added ability to do leaf decay on default trees, moved several configuration
settings into a separate file.  You should disable leaf decay in minetest_game
if you enable it here.
2013-02-11 12:09:17 -05:00