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mirror of https://github.com/mt-mods/moretrees.git synced 2024-12-29 04:00:19 +01:00
Commit Graph

94 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
c9add9b24d remove some debug prints 2017-08-12 20:26:33 -04:00
Vanessa Ezekowitz
f9d12a9def explicitly describe on-generated saplings 2017-08-12 20:17:53 -04:00
Vanessa Ezekowitz
82744f4a96 don't add "waving" to default leaves/jungle leaves
(they already have it now)
2017-08-12 20:09:14 -04:00
Vanessa Ezekowitz
922058700d spacing fixes 2017-08-12 19:04:02 -04:00
Vanessa Ezekowitz
cccfb1953b remove acacia trees entirely.
they're handled by minetest_game now (have been for a while)
only some aliases and an "avoid" setting for other trees remain.
2017-08-12 18:59:41 -04:00
Vanessa Ezekowitz
37e39a9ba7 fix broken leafdecay on jungle tree and fir tree 2017-03-30 21:51:58 -04:00
Vanessa Ezekowitz
3d7bcca134 set is_ground_content properly
to prevent cavegen griefing on everything but saplings
2017-03-15 13:04:48 -04:00
Vanessa Ezekowitz
2967c107d8 use new minetest_game leafdecay API 2017-03-14 20:26:59 -04:00
Vanessa Ezekowitz
f83f167d18 adapt plantlike leaves' scale for current engine 2017-02-10 09:48:20 -05:00
Vanessa Ezekowitz
471a11f92d pine_sapling_ongen -> cedar_sapling_ongen alias 2016-08-21 15:56:02 -04:00
Rogier
d72574d288 Add poplar tree
Poplars exist in two kinds: small and large trees. Both use the same
nodes, except for the sapling. Poplar leaves may drop one or the
other sapling.

Poplar trees require a humid environment, and water nearby.
Provided there is water, an occasional poplar will grow under less humid
conditions.
2016-07-03 07:16:36 +02:00
Rogier
75e8027bf7 Make cocos palm regrow coconuts.
This feature is optional, and can be turned off.

Existing cocos trees are converted.
2016-06-27 23:23:54 +02:00
Rogier
afab0692df Add date palm
Spawns in hot and dry desert, but requires water. This makes it a bit harder to
find, but where found, it can be more abundant.
If found in the middle of a desert, its presence indicates a water source below
the surface.

As an additional optional feature, dates (slowly) grow back after harvesting.
2016-06-27 23:23:54 +02:00
Rogier
cd9926f9e5 Restore previous pine as cedar
Commit ad0cbbc0f disabled the previous moretrees pine, and aliased it to the
default minetest pine.  The default pine is a completely different tree though,
with different apppearance and different textures.

This commit restores the previous pine tree, renaming it to cedar to avoid a tree
name clash with the default game. Any existing moretrees pine trees will be
converted to cedar, so that their appearance does not change. Moretrees pine
trees that have already been converted to the default pine tree are not converted
back.
2016-05-18 16:54:45 +02:00
Vanessa Ezekowitz
fa3c3c6004 fix alias 2015-08-21 09:07:31 -04:00
Vanessa Ezekowitz
0c596f332e fix copy&paste error in green -> default jungle leaves alias 2015-08-17 18:20:19 -04:00
Vanessa Ezekowitz
2aad14a883 fix bad texture refs on saplings 2015-08-15 17:13:18 -04:00
Vanessa Ezekowitz
f59fd56257 use default leaf decay code for everything. 2015-08-15 16:58:17 -04:00
Vanessa Ezekowitz
6694b8da61 made birch, spruce, fir, and jungle trees spawn again
turned out to be I was using foo:bar for their function calls, which
biome_lib filters out (only group defs can use that format).  Changed
them to quoted-string "foo.bar" format.  Also, jungle trees need a
moretrees-specific copy of the default jungle trunk node so that there's
something unique to match against for the density limit.

also, made jungle trees use the same biome settings as giant tree ferns
2015-08-14 14:40:45 -04:00
Vanessa Ezekowitz
2ae8a32aa3 Use default nodes wherever possible
for pines, jungle trees/leaves, acacias
2015-08-14 13:16:51 -04:00
Vanessa Ezekowitz
ba170ee66e use clone-node method to redefine apple
(only way to add a new group item, for compat with rubenwardy's food mod)
2015-07-30 09:42:47 -04:00
Vanessa Ezekowitz
ad0cbbc0fa don't define acacia and pine nodes - alias them to the default ones instead 2015-07-19 16:41:55 -04:00
Vanessa Ezekowitz
adecd4b1ea add support for the default stairs mod
renamed the relevant enable setting
2015-07-19 16:00:30 -04:00
Vanessa Ezekowitz
e7f2beda39 use current intllib API 2014-12-27 01:06:09 -05:00
Vanessa Ezekowitz
bc6acccd47 plantlike leaves images are obsolete now due to fixes in the engine. 2014-12-18 21:36:29 -05:00
Vanessa Ezekowitz
ff0df53829 add acacia trees
grows in the desert near the edges of the biome
2014-08-24 03:14:08 -04:00
Zefram
1e01ca8dea Remove failed attempt at manual placement flag
The code was failing to set the "placed" flag on empty rubber tree trunk
nodes because the after_place_node callback that does it would only be
called by the default on_place callback, which is overridden for that
node type.  The code also fails to even attempt to set the flag on full
rubber tree trunk nodes.  The technic mod no longer looks at this flag,
so remove the attempt to set it, rather than fix setting it.
2014-08-13 23:19:56 +01:00
Vanessa Ezekowitz
0d86cf2023 do the same for that mod's leaves and sapling 2014-08-06 12:54:48 -04:00
Vanessa Ezekowitz
c9f8ff5a39 alias old farming:rubber_tree_full to moretrees:rubber_tree_trunk 2014-08-06 12:44:43 -04:00
Vanessa Ezekowitz
bb1b668f8f phase out the old clone_node call. use minetest.override_item() instead. 2014-07-30 14:53:27 -04:00
Vanessa Ezekowitz
19e2734810 bright fir leaves need to drop themselves, not their dark counterparts 2014-07-13 03:18:22 -04:00
Vanessa Ezekowitz
b9cd044064 updated to match current moreblocks/stairsplus API 2014-06-16 05:25:46 -04:00
Zefram
1ea3e792cd aliases for jungle tree trunk and planks 2014-04-21 21:02:28 -04:00
Xanthin
83307b04c3 add support for intllib translation mod
now with stairsplus support
2014-03-20 01:30:14 +01:00
Xanthin
0f9e82cee6 added intllib function for translation 2014-03-12 22:24:42 +01:00
Vanessa Ezekowitz
050b19e463 Get rid of old ownership code, use Minetest's own code instead 2014-01-30 16:09:23 -05:00
Vanessa Ezekowitz
b0a559ed0b Put all saplings into "sapling" group 2014-01-16 13:44:56 -05:00
Vanessa Ezekowitz
6498cf5ec0 incorrect check for drop rarity for palms 2014-01-13 05:22:27 -05:00
Vanessa Ezekowitz
61e2c96df7 make jungletree leaves wave (how the hell did I miss this?) 2013-12-25 04:20:51 -05:00
Vanessa Ezekowitz
0df62c3e35 local-ize several variables 2013-12-15 13:30:17 -05:00
Vanessa Ezekowitz
d8752b308e oops, extra comma 2013-11-27 17:32:21 -05:00
Vanessa Ezekowitz
dee888f7a8 oops, put that flag in the wrong place 2013-11-27 17:31:38 -05:00
Vanessa Ezekowitz
91779abef1 Add a metadata flag that's set when an empty rubber tree is placed in
the world (keeps it from regrowing into a full one)
2013-11-27 17:23:15 -05:00
Vanessa Ezekowitz
e814cdcc7d Add waving=1 (equivalent) to all leaves nodes, but only when
regular cubic leaves are in use (the default).  This affects default trees
also.
2013-11-27 02:48:43 -05:00
Vanessa Ezekowitz
a939fc1448 Clean up code that redefines default leaves and default jungle leaves
(it was redefining more stuff than was necessary).  As a side effect,
this fixes a bug where non-plantlike leaves were using the wrong
textures in the inventory.

Remove all of the previous waving leaves changes as the shader that provides
that feature is about to change in a way that will break what I had here.

Clean up code that sets default drawtype and visual_scale of leaves
2013-11-22 23:51:42 -05:00
Vanessa Ezekowitz
d15ff706a2 Actually make the leaf waving work right 2013-11-21 20:33:02 -05:00
Vanessa Ezekowitz
374116bc6e Make leaves wave when shaders are on and regular cubical drawtype is selected. 2013-11-21 18:40:55 -05:00
Vanessa Ezekowitz
98d76a8ea1 fix crash when regular cubical leaves mode is enabled 2013-11-16 17:38:46 -05:00
Vanessa Ezekowitz
d3e68b3149 Made all leaves draw as cubes in the inventory regardless of whether
they are plantlike or not in the world.  This has the side effect that a
dropped leaf block will look like a flat sprite.  Oh well, no other way
to fix it.

Adjusted the offset of the textures so that leaves place more accurately
in the world (blame this on the engine, it has no option for me to
adjust the precise vertical visual scale independently from the
horizontal scale, so I have to fake it with the textures).
2013-11-14 20:39:07 -05:00
Vanessa Ezekowitz
2a85996d00 fix incorrect clone_node() call 2013-11-14 18:47:20 -05:00