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mirror of https://github.com/mt-mods/moretrees.git synced 2025-06-28 22:26:45 +02:00

6 Commits

Author SHA1 Message Date
6fd3729669 Merge branch 'fences' into 'master'
add optional fences and gates

See merge request VanessaE/moretrees!2
2019-10-03 18:13:57 +00:00
25250e6eea add optional fences and gates 2019-10-03 18:13:57 +00:00
9bc0bc1b68 Merge branch 'jungletree_drop' into 'master'
make moretrees:jungletree_trunk drop default:jungletree

See merge request VanessaE/moretrees!1
2019-10-03 18:10:58 +00:00
d097fd6044 make moretrees:jungletree_trunk drop default:jungletree 2019-10-03 18:10:58 +00:00
216acdc6b1 override default sapling/tree/leaves/wood/etc
get rid of "apple" from descriptions
2019-06-18 14:51:50 -04:00
dde035cb5e use table.copy instead of clone-node 2019-06-18 14:37:06 -04:00
4 changed files with 79 additions and 14 deletions

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@ -25,12 +25,16 @@ moretrees.enable_beech = false
moretrees.spawn_saplings = true
-- Set this to true to allow defining stairs/slabs/etc. If Moreblocks is
-- installed, this will use that mod's Stairs Plus component. Otherwise, it
-- installed, this will use that mod's Stairs Plus component. Otherwise, it
-- will use the default stairs mod in minetest_game, if present
moretrees.enable_stairs = true
-- Set this to true if you want the plantlike drawtype for leaves, which
-- If this variable is set to true, register fences for moretrees wood
moretrees.enable_fences = false
-- Set this to true if you want the plantlike drawtype for leaves, which
-- improves some peoples' framerates without resorting to making leaf nodes opaque.
-- Affects default leaves and default jungle leaves also.

View File

@ -1,6 +1,7 @@
default
biome_lib
vessels
doors?
stairs?
moreblocks?
intllib?

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@ -15,6 +15,41 @@
moretrees = {}
minetest.override_item("default:sapling", {
description = "Sapling"
})
minetest.override_item("default:tree", {
description = "Tree"
})
minetest.override_item("default:wood", {
description = "Wooden Planks"
})
minetest.override_item("default:leaves", {
description = "Leaves"
})
minetest.override_item("default:fence_wood", {
description = "Wooden Fence"
})
minetest.override_item("default:fence_rail_wood", {
description = "Wooden Fence Rail"
})
if minetest.get_modpath("doors") then
minetest.override_item("doors:gate_wood_closed", {
description = "Wooden Fence Gate"
})
minetest.override_item("doors:gate_wood_open", {
description = "Wooden Fence Gate"
})
end
-- Read the default config file (and if necessary, copy it to the world folder).
local worldpath=minetest.get_worldpath()
@ -36,17 +71,6 @@ else
end
moretrees.intllib = S
-- clone node
function moretrees.clone_node(name)
local node2 = {}
local node = minetest.registered_nodes[name]
for k,v in pairs(node) do
node2[k]=v
end
return node2
end
-- infinite stacks checking
if minetest.get_modpath("unified_inventory") or not

View File

@ -209,6 +209,41 @@ for i in ipairs(moretrees.treelist) do
end
end
if moretrees.enable_fences then
local planks_name = "moretrees:" .. treename .. "_planks"
local planks_tile = "moretrees_" .. treename .. "_wood.png"
default.register_fence("moretrees:" .. treename .. "_fence", {
description = S(treedesc.." Fence"),
texture = planks_tile,
inventory_image = "default_fence_overlay.png^" .. planks_tile ..
"^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^" .. planks_tile ..
"^default_fence_overlay.png^[makealpha:255,126,126",
material = planks_name,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("moretrees:" .. treename .. "_fence_rail", {
description = S(treedesc.." Fence Rail"),
texture = planks_tile,
inventory_image = "default_fence_rail_overlay.png^" .. planks_tile ..
"^default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^" .. planks_tile ..
"^default_fence_rail_overlay.png^[makealpha:255,126,126",
material = planks_name,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
if minetest.global_exists("doors") then
doors.register_fencegate("moretrees:" .. treename .. "_gate", {
description = S(treedesc .. " Fence Gate"),
texture = planks_tile,
material = planks_name,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
end
end
end
minetest.register_node("moretrees:"..treename.."_sapling_ongen", {
@ -360,6 +395,7 @@ end
-- we need our own copy of that node, which moretrees will match against.
local jungle_tree = table.copy(minetest.registered_nodes["default:jungletree"])
jungle_tree.drop = "default:jungletree"
minetest.register_node("moretrees:jungletree_trunk", jungle_tree)
default.register_leafdecay({
@ -404,7 +440,7 @@ default.register_leafdecay({
if moretrees.enable_redefine_apple then
local appledef = moretrees.clone_node("default:apple")
local appledef = table.copy(minetest.registered_nodes["default:apple"])
appledef.groups.attached_node = 1
minetest.register_node(":default:apple", appledef)
end