local S = minetest.get_translator("moretrees") moretrees.avoidnodes = {} moretrees.treelist = { {"beech", S("Beech Tree")}, {"apple_tree", S("Apple Tree")}, {"oak", S("Oak Tree"), "acorn", S("Acorn"), {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 }, {"sequoia", S("Giant Sequoia")}, {"birch", S("Birch Tree")}, {"palm", S("Palm Tree"), "palm_fruit_trunk_gen", S("Palm Tree"), {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 1.0 }, {"date_palm", S("Date Palm Tree"), "date_palm_fruit_trunk", S("Date Palm Tree"), {0, 0, 0, 0, 0, 0}, 0.0 }, {"spruce", S("Spruce Tree"), "spruce_cone", S("Spruce Cone"), {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 }, {"cedar", S("Cedar Tree"), "cedar_cone", S("Cedar Cone"), {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 }, {"poplar", S("Poplar Tree")}, {"poplar_small", S("Poplar Tree")}, {"willow", S("Willow Tree")}, {"rubber_tree", S("Rubber Tree")}, {"fir", S("Douglas Fir"), "fir_cone", S("Fir Cone"), {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 }, {"jungletree", S("Jungle Tree"), nil, nil, nil, nil, "default_junglesapling.png" }, } moretrees.treedesc = { beech = { trunk = S("Beech Tree Trunk"), planks = S("Beech Tree Planks"), sapling = S("Beech Tree Sapling"), leaves = S("Beech Tree Leaves"), trunk_stair = S("Beech Tree Trunk Stair"), trunk_slab = S("Beech Tree Trunk Slab"), planks_stair = S("Beech Tree Planks Stair"), planks_slab = S("Beech Tree Planks Slab"), fence = S("Beech Tree Fence"), fence_rail = S("Beech Tree Fence Rail"), fence_gate = S("Beech Tree Fence Gate"), }, apple_tree = { trunk = S("Apple Tree Trunk"), planks = S("Apple Tree Planks"), sapling = S("Apple Tree Sapling"), leaves = S("Apple Tree Leaves"), trunk_stair = S("Apple Tree Trunk Stair"), trunk_slab = S("Apple Tree Trunk Slab"), planks_stair = S("Apple Tree Planks Stair"), planks_slab = S("Apple Tree Planks Slab"), fence = S("Apple Tree Fence"), fence_rail = S("Apple Tree Fence Rail"), fence_gate = S("Apple Tree Fence Gate"), }, oak = { trunk = S("Oak Tree Trunk"), planks = S("Oak Tree Planks"), sapling = S("Oak Tree Sapling"), leaves = S("Oak Tree Leaves"), trunk_stair = S("Oak Tree Trunk Stair"), trunk_slab = S("Oak Tree Trunk Slab"), planks_stair = S("Oak Tree Planks Stair"), planks_slab = S("Oak Tree Planks Slab"), fence = S("Oak Tree Fence"), fence_rail = S("Oak Tree Fence Rail"), fence_gate = S("Oak Tree Fence Gate"), }, sequoia = { trunk = S("Giant Sequoia Trunk"), planks = S("Giant Sequoia Planks"), sapling = S("Giant Sequoia Sapling"), leaves = S("Giant Sequoia Leaves"), trunk_stair = S("Giant Sequoia Trunk Stair"), trunk_slab = S("Giant Sequoia Trunk Slab"), planks_stair = S("Giant Sequoia Planks Stair"), planks_slab = S("Giant Sequoia Planks Slab"), fence = S("Giant Sequoia Fence"), fence_rail = S("Giant Sequoia Fence Rail"), fence_gate = S("Giant Sequoia Fence Gate"), }, birch = { trunk = S("Birch Tree Trunk"), planks = S("Birch Tree Planks"), sapling = S("Birch Tree Sapling"), leaves = S("Birch Tree Leaves"), trunk_stair = S("Birch Tree Trunk Stair"), trunk_slab = S("Birch Tree Trunk Slab"), planks_stair = S("Birch Tree Planks Stair"), planks_slab = S("Birch Tree Planks Slab"), fence = S("Birch Tree Fence"), fence_rail = S("Birch Tree Fence Rail"), fence_gate = S("Birch Tree Fence Gate"), }, palm = { trunk = S("Palm Tree Trunk"), planks = S("Palm Tree Planks"), sapling = S("Palm Tree Sapling"), leaves = S("Palm Tree Leaves"), trunk_stair = S("Palm Tree Trunk Stair"), trunk_slab = S("Palm Tree Trunk Slab"), planks_stair = S("Palm Tree Planks Stair"), planks_slab = S("Palm Tree Planks Slab"), fence = S("Palm Tree Fence"), fence_rail = S("Palm Tree Fence Rail"), fence_gate = S("Palm Tree Fence Gate"), }, date_palm = { trunk = S("Date Palm Tree Trunk"), planks = S("Date Palm Tree Planks"), sapling = S("Date Palm Tree Sapling"), leaves = S("Date Palm Tree Leaves"), trunk_stair = S("Date Palm Tree Trunk Stair"), trunk_slab = S("Date Palm Tree Trunk Slab"), planks_stair = S("Date Palm Tree Planks Stair"), planks_slab = S("Date Palm Tree Planks Slab"), fence = S("Date Palm Tree Fence"), fence_rail = S("Date Palm Tree Fence Rail"), fence_gate = S("Date Palm Tree Fence Gate"), }, spruce = { trunk = S("Spruce Tree Trunk"), planks = S("Spruce Tree Planks"), sapling = S("Spruce Tree Sapling"), leaves = S("Spruce Tree Leaves"), trunk_stair = S("Spruce Tree Trunk Stair"), trunk_slab = S("Spruce Tree Trunk Slab"), planks_stair = S("Spruce Tree Planks Stair"), planks_slab = S("Spruce Tree Planks Slab"), fence = S("Spruce Tree Fence"), fence_rail = S("Spruce Tree Fence Rail"), fence_gate = S("Spruce Tree Fence Gate"), }, cedar = { trunk = S("Cedar Tree Trunk"), planks = S("Cedar Tree Planks"), sapling = S("Cedar Tree Sapling"), leaves = S("Cedar Tree Leaves"), trunk_stair = S("Cedar Tree Trunk Stair"), trunk_slab = S("Cedar Tree Trunk Slab"), planks_stair = S("Cedar Tree Planks Stair"), planks_slab = S("Cedar Tree Planks Slab"), fence = S("Cedar Tree Fence"), fence_rail = S("Cedar Tree Fence Rail"), fence_gate = S("Cedar Tree Fence Gate"), }, poplar = { trunk = S("Poplar Tree Trunk"), planks = S("Poplar Tree Planks"), sapling = S("Poplar Tree Sapling"), leaves = S("Poplar Tree Leaves"), trunk_stair = S("Poplar Tree Trunk Stair"), trunk_slab = S("Poplar Tree Trunk Slab"), planks_stair = S("Poplar Tree Planks Stair"), planks_slab = S("Poplar Tree Planks Slab"), fence = S("Poplar Tree Fence"), fence_rail = S("Poplar Tree Fence Rail"), fence_gate = S("Poplar Tree Fence Gate"), }, poplar_small = { sapling = S("Small poplar Tree Sapling"), }, willow = { trunk = S("Willow Tree Trunk"), planks = S("Willow Tree Planks"), sapling = S("Willow Tree Sapling"), leaves = S("Willow Tree Leaves"), trunk_stair = S("Willow Tree Trunk Stair"), trunk_slab = S("Willow Tree Trunk Slab"), planks_stair = S("Willow Tree Planks Stair"), planks_slab = S("Willow Tree Planks Slab"), fence = S("Willow Tree Fence"), fence_rail = S("Willow Tree Fence Rail"), fence_gate = S("Willow Tree Fence Gate"), }, rubber_tree = { trunk = S("Rubber Tree Trunk"), planks = S("Rubber Tree Planks"), sapling = S("Rubber Tree Sapling"), leaves = S("Rubber Tree Leaves"), trunk_stair = S("Rubber Tree Trunk Stair"), trunk_slab = S("Rubber Tree Trunk Slab"), planks_stair = S("Rubber Tree Planks Stair"), planks_slab = S("Rubber Tree Planks Slab"), fence = S("Rubber Tree Fence"), fence_rail = S("Rubber Tree Fence Rail"), fence_gate = S("Rubber Tree Fence Gate"), }, fir = { trunk = S("Douglas Fir Trunk"), planks = S("Douglas Fir Planks"), sapling = S("Douglas Fir Sapling"), leaves = S("Douglas Fir Leaves"), trunk_stair = S("Douglas Fir Trunk Stair"), trunk_slab = S("Douglas Fir Trunk Slab"), planks_stair = S("Douglas Fir Planks Stair"), planks_slab = S("Douglas Fir Planks Slab"), fence = S("Douglas Fir Fence"), fence_rail = S("Douglas Fir Fence Rail"), fence_gate = S("Douglas Fir Fence Gate"), }, jungletree = { trunk = S("Jungle Tree Trunk"), planks = S("Jungle Tree Planks"), sapling = S("Jungle Tree Sapling"), leaves = S("Jungle Tree Leaves"), trunk_stair = S("Jungle Tree Trunk Stair"), trunk_slab = S("Jungle Tree Trunk Slab"), planks_stair = S("Jungle Tree Planks Stair"), planks_slab = S("Jungle Tree Planks Slab"), fence = S("Jungle Tree Fence"), fence_rail = S("Jungle Tree Fence Rail"), fence_gate = S("Jungle Tree Fence Gate"), }, } -- local dirs1 = { 21, 20, 23, 22, 21 } local dirs2 = { 12, 9, 18, 7, 12 } -- local dirs3 = { 14, 11, 16, 5, 14 } local moretrees_new_leaves_drawtype = "allfaces_optional" local moretrees_plantlike_leaves_visual_scale = 1 if moretrees.plantlike_leaves then moretrees_new_leaves_drawtype = "plantlike" moretrees_plantlike_leaves_visual_scale = math.sqrt(2) end -- redefine default leaves to handle plantlike and/or leaf decay options if moretrees.plantlike_leaves then minetest.override_item("default:leaves", { inventory_image = minetest.inventorycube("default_leaves.png"), drawtype = "plantlike", visual_scale = math.sqrt(2) }) end -- redefine default jungle leaves for same if moretrees.plantlike_leaves then minetest.override_item("default:jungleleaves", { inventory_image = minetest.inventorycube("default_jungleleaves.png"), drawtype = "plantlike", visual_scale = math.sqrt(2) }) end for i in ipairs(moretrees.treelist) do local treename = moretrees.treelist[i][1] local fruit = moretrees.treelist[i][3] local fruitdesc = moretrees.treelist[i][4] local selbox = moretrees.treelist[i][5] local vscale = moretrees.treelist[i][6] local saptex = moretrees.treelist[i][7] -- player will get a sapling with 1/100 chance -- player will get leaves only if he/she gets no saplings, -- this is because max_items is 1 local droprarity = 100 local decay = moretrees.leafdecay_radius if treename == "palm" then droprarity = 20 decay = moretrees.palm_leafdecay_radius elseif treename == "date_palm" then decay = moretrees.date_palm_leafdecay_radius end if treename ~= "jungletree" -- the default game provides jungle tree and pine trunk/planks nodes. and treename ~= "poplar_small" and treename ~= "pine" then saptex = "moretrees_"..treename.."_sapling.png" minetest.register_node("moretrees:"..treename.."_trunk", { description = moretrees.treedesc[treename].trunk, tiles = { "moretrees_"..treename.."_trunk_top.png", "moretrees_"..treename.."_trunk_top.png", "moretrees_"..treename.."_trunk.png" }, paramtype2 = "facedir", is_ground_content = false, groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, }) minetest.register_node("moretrees:"..treename.."_planks", { description = moretrees.treedesc[treename].planks, tiles = {"moretrees_"..treename.."_wood.png"}, is_ground_content = false, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("moretrees:"..treename.."_sapling", { description = moretrees.treedesc[treename].sapling, drawtype = "plantlike", tiles = {saptex}, inventory_image = saptex, paramtype = "light", paramtype2 = "waving", walkable = false, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, sounds = default.node_sound_defaults(), on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "moretrees:" ..treename.. "_sapling", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -3, y = 1, z = -3}, {x = 3, y = 6, z = 3}, -- maximum interval of interior volume check 4) return itemstack end, }) local moretrees_leaves_inventory_image = nil local moretrees_new_leaves_waving = nil if moretrees.plantlike_leaves then moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_"..treename.."_leaves.png") else moretrees_new_leaves_waving = 1 end minetest.register_node("moretrees:"..treename.."_leaves", { description = moretrees.treedesc[treename].leaves, drawtype = moretrees_new_leaves_drawtype, waving = moretrees_new_leaves_waving, visual_scale = moretrees_plantlike_leaves_visual_scale, tiles = { "moretrees_"..treename.."_leaves.png" }, inventory_image = moretrees_leaves_inventory_image, paramtype = "light", is_ground_content = false, groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 1}, sounds = default.node_sound_leaves_defaults(), drop = { max_items = 1, items = { {items = {"moretrees:"..treename.."_sapling"}, rarity = droprarity }, {items = {"moretrees:"..treename.."_leaves"} } } }, }) if moretrees.enable_stairs then if minetest.get_modpath("moreblocks") then -- stairsplus:register_all(modname, subname, recipeitem, {fields}) stairsplus:register_all( "moretrees", treename.."_trunk", "moretrees:"..treename.."_trunk", { groups = { snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2, not_in_creative_inventory=1 }, tiles = { "moretrees_"..treename.."_trunk_top.png", "moretrees_"..treename.."_trunk_top.png", "moretrees_"..treename.."_trunk.png" }, description = moretrees.treedesc[treename].trunk, drop = treename.."_trunk", } ) stairsplus:register_all( "moretrees", treename.."_planks", "moretrees:"..treename.."_planks", { groups = { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, not_in_creative_inventory=1 }, tiles = { "moretrees_"..treename.."_wood.png" }, description = moretrees.treedesc[treename].planks, drop = treename.."_planks", } ) elseif minetest.get_modpath("stairs") then stairs.register_stair_and_slab( "moretrees_"..treename.."_trunk", "moretrees:"..treename.."_trunk", { snappy=1, choppy=2, oddly_breakable_by_hand=1, flammable=2 }, { "moretrees_"..treename.."_trunk_top.png", "moretrees_"..treename.."_trunk_top.png", "moretrees_"..treename.."_trunk.png" }, moretrees.treedesc[treename].trunk_stair, moretrees.treedesc[treename].trunk_slab, default.node_sound_wood_defaults() ) stairs.register_stair_and_slab( "moretrees_"..treename.."_planks", "moretrees:"..treename.."_planks", { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3 }, { "moretrees_"..treename.."_wood.png" }, moretrees.treedesc[treename].planks_stair, moretrees.treedesc[treename].planks_slab, default.node_sound_wood_defaults() ) end end if moretrees.enable_fences then local planks_name = "moretrees:" .. treename .. "_planks" local planks_tile = "moretrees_" .. treename .. "_wood.png" default.register_fence("moretrees:" .. treename .. "_fence", { description = moretrees.treedesc[treename].fence, texture = planks_tile, inventory_image = "default_fence_overlay.png^" .. planks_tile .. "^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^" .. planks_tile .. "^default_fence_overlay.png^[makealpha:255,126,126", material = planks_name, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) default.register_fence_rail("moretrees:" .. treename .. "_fence_rail", { description = moretrees.treedesc[treename].fence_rail, texture = planks_tile, inventory_image = "default_fence_rail_overlay.png^" .. planks_tile .. "^default_fence_rail_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_rail_overlay.png^" .. planks_tile .. "^default_fence_rail_overlay.png^[makealpha:255,126,126", material = planks_name, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults() }) if minetest.global_exists("doors") then doors.register_fencegate("moretrees:" .. treename .. "_gate", { description = moretrees.treedesc[treename].fence_gate, texture = planks_tile, material = planks_name, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) end end end minetest.register_node("moretrees:"..treename.."_sapling_ongen", { description = S("@1 (fast growth)", moretrees.treedesc[treename].sapling), drawtype = "plantlike", tiles = {saptex}, inventory_image = saptex, paramtype = "light", paramtype2 = "waving", walkable = false, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, sounds = default.node_sound_defaults(), drop = "moretrees:"..treename.."_sapling", on_place = function(itemstack, placer, pointed_thing) itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, "moretrees:" ..treename.. "_sapling_ongen", -- minp, maxp to be checked, relative to sapling pos -- minp_relative.y = 1 because sapling pos has been checked {x = -3, y = 1, z = -3}, {x = 3, y = 6, z = 3}, -- maximum interval of interior volume check 4) return itemstack end, on_construct = function(pos) minetest.get_node_timer(pos):start(2) end, on_timer = function(pos, elapsed) if moretrees.can_grow(pos, treename) then minetest.chat_send_all("can grow") minetest.chat_send_all("grow_" .. treename) --moretrees["grow_" .. treename](pos) else minetest.get_node_timer(pos):start(300) end end, }) local fruitname = nil if fruit then fruitname = "moretrees:"..fruit minetest.register_node(fruitname, { description = fruitdesc, drawtype = "plantlike", tiles = { "moretrees_"..fruit..".png" }, inventory_image = "moretrees_"..fruit..".png^[transformR180", wield_image = "moretrees_"..fruit..".png^[transformR180", visual_scale = vscale, paramtype = "light", sunlight_propagates = true, is_ground_content = false, walkable = false, selection_box = { type = "fixed", fixed = selbox }, groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1, leafdecay = 1, leafdecay_drop = 1}, sounds = default.node_sound_defaults(), }) end if treename ~= "jungletree" and treename ~= "poplar_small" and treename ~= "pine" then default.register_leafdecay({ trunks = { "moretrees:"..treename.."_trunk" }, leaves = { "moretrees:"..treename.."_leaves", fruitname }, radius = decay, }) end minetest.register_abm({ nodenames = { "moretrees:"..treename.."_trunk_sideways" }, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local fdir = node.param2 or 0 local nfdir = dirs2[fdir+1] minetest.add_node(pos, {name = "moretrees:"..treename.."_trunk", param2 = nfdir}) end, }) table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_trunk") if moretrees.spawn_saplings then table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_sapling") table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_sapling_ongen") end end -- Add small poplar saplings local poplar_sapling = minetest.registered_nodes["moretrees:poplar_sapling"] local poplar_sapling_ongen = minetest.registered_nodes["moretrees:poplar_sapling_ongen"] local poplar_small_sapling = {} local poplar_small_sapling_ongen = {} for k,v in pairs(poplar_sapling) do poplar_small_sapling[k] = v end for k,v in pairs(poplar_sapling_ongen) do poplar_small_sapling_ongen[k] = v end poplar_small_sapling.tiles = {"moretrees_poplar_small_sapling.png"} poplar_small_sapling.inventory_image = "moretrees_poplar_small_sapling.png" poplar_small_sapling.is_ground_content = true poplar_small_sapling_ongen.tiles_ongen = {"moretrees_poplar_small_sapling.png"} poplar_small_sapling_ongen.inventory_image_ongen = "moretrees_poplar_small_sapling.png" poplar_small_sapling_ongen.drop = "moretrees:poplar_small_sapling" poplar_small_sapling_ongen.is_ground_content = true minetest.register_node("moretrees:poplar_small_sapling", poplar_small_sapling) minetest.register_node("moretrees:poplar_small_sapling_ongen", poplar_small_sapling_ongen) if moretrees.spawn_saplings then table.insert(moretrees.avoidnodes, "moretrees:poplar_sapling") table.insert(moretrees.avoidnodes, "moretrees:poplar_small_sapling_ongen") end local poplar_leaves_drop = minetest.registered_nodes["moretrees:poplar_leaves"].drop minetest.override_item("moretrees:poplar_leaves", { drop = { max_items = poplar_leaves_drop.maxitems, items = { {items = {"moretrees:poplar_sapling"}, rarity = 1.33 * poplar_leaves_drop.items[1].rarity }, {items = {"moretrees:poplar_small_sapling"}, rarity = 1.33 * poplar_leaves_drop.items[1].rarity }, {items = {"moretrees:poplar_leaves"} } } } }) -- Extra nodes for jungle trees: local jungleleaves = {"yellow","red"} local jungleleavesnames = {S("Yellow"), S("Red")} for color = 1, #jungleleaves do local leave_name = "moretrees:jungletree_leaves_"..jungleleaves[color] local moretrees_leaves_inventory_image = nil if moretrees.plantlike_leaves then moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_jungletree_leaves_"..jungleleaves[color]..".png") else moretrees_new_leaves_waving = 1 end minetest.register_node(leave_name, { description = S("Jungle Tree Leaves (@1)", jungleleavesnames[color]), drawtype = moretrees_new_leaves_drawtype, waving = moretrees_new_leaves_waving, visual_scale = moretrees_plantlike_leaves_visual_scale, tiles = {"moretrees_jungletree_leaves_"..jungleleaves[color]..".png"}, inventory_image = moretrees_leaves_inventory_image, paramtype = "light", is_ground_content = false, groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 3 }, drop = { max_items = 1, items = { {items = {"default:junglesapling"}, rarity = 100 }, {items = {"moretrees:jungletree_leaves_"..jungleleaves[color]} } } }, sounds = default.node_sound_leaves_defaults(), }) end -- To get Moretrees to generate its own jungle trees among the default mapgen -- we need our own copy of that node, which moretrees will match against. local jungle_tree = table.copy(minetest.registered_nodes["default:jungletree"]) jungle_tree.drop = "default:jungletree" minetest.register_node("moretrees:jungletree_trunk", jungle_tree) default.register_leafdecay({ trunks = { "default:jungletree", "moretrees:jungletree_trunk" }, leaves = { "default:jungleleaves", "moretrees:jungletree_leaves_yellow", "moretrees:jungletree_leaves_red" }, radius = moretrees.leafdecay_radius, }) -- Extra needles for firs local moretrees_leaves_inventory_image = nil if moretrees.plantlike_leaves then moretrees_leaves_inventory_image = minetest.inventorycube("moretrees_fir_leaves_bright.png") end minetest.register_node("moretrees:fir_leaves_bright", { drawtype = moretrees_new_leaves_drawtype, waving = moretrees_new_leaves_waving, visual_scale = moretrees_plantlike_leaves_visual_scale, description = S("Douglas Fir Leaves (Bright)"), tiles = { "moretrees_fir_leaves_bright.png" }, inventory_image = moretrees_leaves_inventory_image, paramtype = "light", is_ground_content = false, groups = {snappy = 3, flammable = 2, leaves = 1, moretrees_leaves = 1, leafdecay = 3 }, drop = { max_items = 1, items = { {items = {'moretrees:fir_sapling'}, rarity = 100 }, {items = {'moretrees:fir_leaves_bright'} } } }, sounds = default.node_sound_leaves_defaults() }) default.register_leafdecay({ trunks = { "moretrees:fir_trunk" }, leaves = { "moretrees:fir_leaves", "moretrees:fir_leaves_bright" }, radius = moretrees.leafdecay_radius, }) if moretrees.enable_redefine_apple then local appledef = table.copy(minetest.registered_nodes["default:apple"]) appledef.groups.attached_node = 1 minetest.register_node(":default:apple", appledef) end table.insert(moretrees.avoidnodes, "default:jungletree") table.insert(moretrees.avoidnodes, "default:pine_tree") table.insert(moretrees.avoidnodes, "default:acacia_tree") table.insert(moretrees.avoidnodes, "moretrees:fir_trunk") table.insert(moretrees.avoidnodes, "default:tree") if moretrees.spawn_saplings then table.insert(moretrees.avoidnodes, "snow:sapling_pine") table.insert(moretrees.avoidnodes, "default:junglesapling") table.insert(moretrees.avoidnodes, "default:pine_sapling") end -- "empty" (tapped) rubber tree nodes minetest.register_node("moretrees:rubber_tree_trunk_empty", { description = S("Rubber Tree Trunk (Empty)"), tiles = { "moretrees_rubber_tree_trunk_top.png", "moretrees_rubber_tree_trunk_top.png", "moretrees_rubber_tree_trunk_empty.png" }, groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", is_ground_content = false, on_place = minetest.rotate_node, }) minetest.register_abm({ nodenames = { "moretrees:rubber_tree_trunk_empty_sideways" }, interval = 1, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local fdir = node.param2 or 0 local nfdir = dirs2[fdir+1] minetest.add_node(pos, {name = "moretrees:rubber_tree_trunk_empty", param2 = nfdir}) end, }) -- For compatibility with old nodes, recently-changed nodes, and default nodes minetest.register_alias("technic:rubber_tree_full", "moretrees:rubber_tree_trunk") minetest.register_alias("farming_plus:rubber_tree_full", "moretrees:rubber_tree_trunk") minetest.register_alias("farming:rubber_tree_full", "moretrees:rubber_tree_trunk") minetest.register_alias("technic:rubber_leaves", "moretrees:rubber_tree_leaves") minetest.register_alias("farming_plus:rubber_leaves", "moretrees:rubber_tree_leaves") minetest.register_alias("farming:rubber_leaves", "moretrees:rubber_tree_leaves") minetest.register_alias("technic:rubber_tree_sapling", "moretrees:rubber_tree_sapling") minetest.register_alias("farming_plus:rubber_sapling", "moretrees:rubber_tree_sapling") minetest.register_alias("farming:rubber_sapling", "moretrees:rubber_tree_sapling") minetest.register_alias("moretrees:conifer_trunk", "moretrees:fir_trunk") minetest.register_alias("moretrees:conifer_trunk_sideways", "moretrees:fir_trunk_sideways") minetest.register_alias("moretrees:conifer_leaves", "moretrees:fir_leaves") minetest.register_alias("moretrees:conifer_leaves_bright", "moretrees:fir_leaves_bright") minetest.register_alias("moretrees:conifer_sapling", "moretrees:fir_sapling") minetest.register_alias("conifers:trunk", "moretrees:fir_trunk") minetest.register_alias("conifers:trunk_reversed", "moretrees:fir_trunk_sideways") minetest.register_alias("conifers:leaves", "moretrees:fir_leaves") minetest.register_alias("conifers:leaves_special", "moretrees:fir_leaves_bright") minetest.register_alias("conifers:sapling", "moretrees:fir_sapling") minetest.register_alias("moretrees:jungletree_sapling", "default:junglesapling") minetest.register_alias("moretrees:jungletree_trunk_sideways", "moreblocks:horizontal_jungle_tree") minetest.register_alias("moretrees:jungletree_planks", "default:junglewood") minetest.register_alias("moretrees:jungletree_leaves_green", "default:jungleleaves") minetest.register_alias("moretrees:acacia_trunk", "default:acacia_tree") minetest.register_alias("moretrees:acacia_planks", "default:acacia_wood") minetest.register_alias("moretrees:acacia_sapling", "default:acacia_sapling") minetest.register_alias("moretrees:acacia_leaves", "default:acacia_leaves") minetest.register_alias("moretrees:pine_trunk", "moretrees:cedar_trunk") minetest.register_alias("moretrees:pine_planks", "moretrees:cedar_planks") minetest.register_alias("moretrees:pine_sapling", "moretrees:cedar_sapling") minetest.register_alias("moretrees:pine_leaves", "moretrees:cedar_leaves") minetest.register_alias("moretrees:pine_cone", "moretrees:cedar_cone") minetest.register_alias("moretrees:pine_nuts", "moretrees:cedar_nuts") minetest.register_alias("moretrees:pine_sapling_ongen", "moretrees:cedar_sapling_ongen") minetest.register_alias("moretrees:dates", "moretrees:dates_f4")