-- More trees! 2013-04-07 -- -- This mod adds more types of trees to the game -- -- Some of the node definitions and textures came from cisoun's conifers mod -- and bas080's jungle trees mod. -- -- Brought together into one mod and made L-systems compatible by Vanessa -- Ezekowitz. -- -- Firs and Jungle tree axioms/rules by Vanessa Dannenberg, with the -- latter having been tweaked by RealBadAngel, most other axioms/rules written -- by RealBadAngel. -- moretrees = {} minetest.override_item("default:sapling", { description = "Sapling" }) minetest.override_item("default:tree", { description = "Tree" }) minetest.override_item("default:wood", { description = "Wooden Planks" }) minetest.override_item("default:leaves", { description = "Leaves" }) minetest.override_item("default:fence_wood", { description = "Wooden Fence" }) minetest.override_item("default:fence_rail_wood", { description = "Wooden Fence Rail" }) if minetest.get_modpath("doors") then minetest.override_item("doors:gate_wood_closed", { description = "Wooden Fence Gate" }) minetest.override_item("doors:gate_wood_open", { description = "Wooden Fence Gate" }) end -- Read the default config file (and if necessary, copy it to the world folder). local worldpath=minetest.get_worldpath() local modpath=minetest.get_modpath("moretrees") dofile(modpath.."/default_settings.txt") if io.open(worldpath.."/moretrees_settings.txt","r") then io.close() dofile(worldpath.."/moretrees_settings.txt") end -- infinite stacks checking if minetest.get_modpath("unified_inventory") or not minetest.settings:get_bool("creative_mode") then moretrees.expect_infinite_stacks = false else moretrees.expect_infinite_stacks = true end -- tables, load other files moretrees.cutting_tools = { "default:axe_bronze", "default:axe_diamond", "default:axe_mese", "default:axe_steel", "glooptest:axe_alatro", "glooptest:axe_arol", "moreores:axe_mithril", "moreores:axe_silver", "titanium:axe", } dofile(modpath.."/tree_models.lua") dofile(modpath.."/node_defs.lua") dofile(modpath.."/date_palm.lua") dofile(modpath.."/cocos_palm.lua") dofile(modpath.."/biome_defs.lua") dofile(modpath.."/saplings.lua") dofile(modpath.."/crafts.lua") -- tree spawning setup moretrees.spawn_beech_object = moretrees.beech_model moretrees.spawn_apple_tree_object = moretrees.apple_tree_model moretrees.spawn_oak_object = moretrees.oak_model moretrees.spawn_sequoia_object = moretrees.sequoia_model moretrees.spawn_palm_object = moretrees.palm_model moretrees.spawn_date_palm_object = moretrees.date_palm_model moretrees.spawn_cedar_object = moretrees.cedar_model moretrees.spawn_rubber_tree_object = moretrees.rubber_tree_model moretrees.spawn_willow_object = moretrees.willow_model moretrees.spawn_birch_object = "moretrees.grow_birch" moretrees.spawn_spruce_object = "moretrees.grow_spruce" moretrees.spawn_jungletree_object = "moretrees.grow_jungletree" moretrees.spawn_fir_object = "moretrees.grow_fir" moretrees.spawn_fir_snow_object = "moretrees.grow_fir_snow" moretrees.spawn_poplar_object = moretrees.poplar_model moretrees.spawn_poplar_small_object = moretrees.poplar_small_model local deco_ids = {} function translate_biome_defs(def, treename, index) if not index then index = 1 end local deco_def = { name = treename .. "_" .. index, deco_type = "simple", place_on = def.surface, sidelen = 16, fill_ratio = 0.02, --biomes eventually? y_min = def.min_elevation, y_max = def.max_elevation, spawn_by = def.near_nodes, num_spawn_by = def.near_nodes_count, decoration = "moretrees:"..treename.."_sapling_ongen" } deco_ids[#deco_ids+1] = treename .. ("_" .. index or "_1") return deco_def end if moretrees.enable_beech then minetest.register_decoration(translate_biome_defs(moretrees.beech_biome, "beech")) end if moretrees.enable_apple_tree then minetest.register_decoration(translate_biome_defs(moretrees.apple_tree_biome, "apple_tree")) end if moretrees.enable_oak then minetest.register_decoration(translate_biome_defs(moretrees.oak_biome, "oak")) end if moretrees.enable_sequoia then minetest.register_decoration(translate_biome_defs(moretrees.sequoia_biome, "sequoia")) end if moretrees.enable_palm then minetest.register_decoration(translate_biome_defs(moretrees.palm_biome, "palm")) end if moretrees.enable_date_palm then minetest.register_decoration(translate_biome_defs(moretrees.date_palm_biome, "palm", 1)) minetest.register_decoration(translate_biome_defs(moretrees.date_palm_biome_2, "palm", 2)) end if moretrees.enable_cedar then minetest.register_decoration(translate_biome_defs(moretrees.cedar_biome, "cedar")) end if moretrees.enable_rubber_tree then minetest.register_decoration(translate_biome_defs(moretrees.rubber_tree_biome, "ruber")) end if moretrees.enable_willow then minetest.register_decoration(translate_biome_defs(moretrees.willow_biome, "willow")) end if moretrees.enable_birch then minetest.register_decoration(translate_biome_defs(moretrees.birch_biome, "birch")) end if moretrees.enable_spruce then minetest.register_decoration(translate_biome_defs(moretrees.spruce_biome, "spruce")) end if moretrees.enable_jungle_tree then minetest.register_decoration(translate_biome_defs(moretrees.jungletree_biome, "jungletree")) end if moretrees.enable_fir then minetest.register_decoration(translate_biome_defs(moretrees.fir_biome, "fir", 1)) if minetest.get_modpath("snow") then minetest.register_decoration(translate_biome_defs(moretrees.fir_biome_snow, "fir", 2)) end end if moretrees.enable_poplar then minetest.register_decoration(translate_biome_defs(moretrees.poplar_biome, "popular", 1)) minetest.register_decoration(translate_biome_defs(moretrees.poplar_biome_2, "popular", 2)) minetest.register_decoration(translate_biome_defs(moretrees.poplar_biome_3, "popular", 3)) minetest.register_decoration(translate_biome_defs(moretrees.poplar_small_biome, "popular", 4)) minetest.register_decoration(translate_biome_defs(moretrees.poplar_small_biome_2, "popular", 5)) end for k, v in pairs(deco_ids) do deco_ids[k] = minetest.get_decoration_id(v) end minetest.set_gen_notify("decoration", deco_ids) minetest.register_on_generated(function(minp, maxp, blockseed) local g = minetest.get_mapgen_object("gennotify") --minetest.chat_send_all(dump(g)) local locations = {} for _, id in pairs(deco_ids) do local deco_locations = g["decoration#" .. id] or {} for _, pos in pairs(deco_locations) do locations[#locations+1] = pos end end if #locations == 0 then return end for _, pos in ipairs(locations) do --minetest.chat_send_all("yay") local timer = minetest.get_node_timer({x=pos.x, y=pos.y+1, z=pos.z}) timer:start(math.random(2,10)) --minetest.set_node(pos, {name="default:stone"}) end end) -- Code to spawn a birch tree function moretrees.grow_birch(pos) minetest.swap_node(pos, {name = "air"}) if math.random(1,2) == 1 then minetest.spawn_tree(pos, moretrees.birch_model1) else minetest.spawn_tree(pos, moretrees.birch_model2) end end -- Code to spawn a spruce tree function moretrees.grow_spruce(pos) minetest.swap_node(pos, {name = "air"}) if math.random(1,2) == 1 then minetest.spawn_tree(pos, moretrees.spruce_model1) else minetest.spawn_tree(pos, moretrees.spruce_model2) end end -- Code to spawn jungle trees moretrees.jt_axiom1 = "FFFA" moretrees.jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A" moretrees.jt_rules_b1 = "[-Ff&f][+Ff&f]B" moretrees.jt_axiom2 = "FFFFFA" -- luacheck: no max line length moretrees.jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A" moretrees.jt_rules_b2 = "[-FFf&ff][+FFf&ff]B" moretrees.ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A" moretrees.ct_rules_b1 = "[-FBf][+FBf]" moretrees.ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A" moretrees.ct_rules_b2 = "[-fB][+fB]" function moretrees.grow_jungletree(pos) local r1 = math.random(2) local r2 = math.random(3) if r1 == 1 then moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_red" else moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_yellow" end moretrees.jungletree_model.leaves2_chance = math.random(25, 75) if r2 == 1 then moretrees.jungletree_model.trunk_type = "single" moretrees.jungletree_model.iterations = 2 moretrees.jungletree_model.axiom = moretrees.jt_axiom1 moretrees.jungletree_model.rules_a = moretrees.jt_rules_a1 moretrees.jungletree_model.rules_b = moretrees.jt_rules_b1 elseif r2 == 2 then moretrees.jungletree_model.trunk_type = "double" moretrees.jungletree_model.iterations = 4 moretrees.jungletree_model.axiom = moretrees.jt_axiom2 moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2 moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2 elseif r2 == 3 then moretrees.jungletree_model.trunk_type = "crossed" moretrees.jungletree_model.iterations = 4 moretrees.jungletree_model.axiom = moretrees.jt_axiom2 moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2 moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2 end minetest.swap_node(pos, {name = "air"}) local leaves = minetest.find_nodes_in_area( {x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves" ) for leaf in ipairs(leaves) do minetest.swap_node(leaves[leaf], {name = "air"}) end minetest.spawn_tree(pos, moretrees.jungletree_model) end -- code to spawn fir trees function moretrees.grow_fir(pos) if math.random(2) == 1 then moretrees.fir_model.leaves="moretrees:fir_leaves" else moretrees.fir_model.leaves="moretrees:fir_leaves_bright" end if math.random(2) == 1 then moretrees.fir_model.rules_a = moretrees.ct_rules_a1 moretrees.fir_model.rules_b = moretrees.ct_rules_b1 else moretrees.fir_model.rules_a = moretrees.ct_rules_a2 moretrees.fir_model.rules_b = moretrees.ct_rules_b2 end moretrees.fir_model.iterations = 7 moretrees.fir_model.random_level = 5 minetest.swap_node(pos, {name = "air"}) local leaves = minetest.find_nodes_in_area( {x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves" ) for leaf in ipairs(leaves) do minetest.swap_node(leaves[leaf], {name = "air"}) end minetest.spawn_tree(pos,moretrees.fir_model) end -- same thing, but a smaller version that grows only in snow biomes function moretrees.grow_fir_snow(pos) if math.random(2) == 1 then moretrees.fir_model.leaves="moretrees:fir_leaves" else moretrees.fir_model.leaves="moretrees:fir_leaves_bright" end if math.random(2) == 1 then moretrees.fir_model.rules_a = moretrees.ct_rules_a1 moretrees.fir_model.rules_b = moretrees.ct_rules_b1 else moretrees.fir_model.rules_a = moretrees.ct_rules_a2 moretrees.fir_model.rules_b = moretrees.ct_rules_b2 end moretrees.fir_model.iterations = 2 moretrees.fir_model.random_level = 2 minetest.swap_node(pos, {name = "air"}) local leaves = minetest.find_nodes_in_area( {x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves" ) for leaf in ipairs(leaves) do minetest.swap_node(leaves[leaf], {name = "air"}) end minetest.spawn_tree(pos,moretrees.fir_model) end print("[Moretrees] Loaded (2013-02-11)")