moretrees.avoidnodes = {} moretrees.treelist = { {"beech", "Beech Tree"}, {"apple_tree", "Apple Tree"}, {"oak", "Oak Tree", "acorn", "Acorn", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 }, {"sequoia", "Giant Sequoia"}, {"birch", "Birch Tree"}, {"palm", "Palm Tree", "coconut", "Coconut", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 1.0 }, {"spruce", "Spruce Tree", "spruce_cone", "Spruce Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 }, {"pine", "Pine Tree", "pine_cone", "Pine Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 }, {"willow", "Willow Tree"}, {"rubber_tree", "Rubber Tree"}, {"jungletree", "Jungle Tree"}, {"fir", "Douglas Fir", "fir_cone", "Fir Cone", {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, 0.8 }, } for i in ipairs(moretrees.treelist) do local treename = moretrees.treelist[i][1] local treedesc = moretrees.treelist[i][2] local fruit = moretrees.treelist[i][3] local fruitdesc = moretrees.treelist[i][4] local selbox = moretrees.treelist[i][5] local vscale = moretrees.treelist[i][6] if treename ~= "jungletree" then -- the default game provides jungle tree nodes. minetest.register_node("moretrees:"..treename.."_trunk", { description = treedesc.." Trunk", tiles = { "moretrees_"..treename.."_trunk_top.png", "moretrees_"..treename.."_trunk_top.png", "moretrees_"..treename.."_trunk.png" }, is_ground_content = true, groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("moretrees:"..treename.."_planks", { description = treedesc.." Planks", tiles = {"moretrees_"..treename.."_wood.png"}, is_ground_content = true, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("moretrees:"..treename.."_sapling", { description = treedesc.." Sapling", drawtype = "plantlike", tiles = {"moretrees_"..treename.."_sapling.png"}, inventory_image = "moretrees_"..treename.."_sapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, sounds = default.node_sound_defaults(), }) -- player will get a sapling with 1/100 chance -- player will get leaves only if he/she gets no saplings, -- this is because max_items is 1 minetest.register_node("moretrees:"..treename.."_leaves", { description = treedesc.." Leaves", drawtype = "allfaces_optional", tiles = { "moretrees_"..treename.."_leaves.png" }, paramtype = "light", groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1}, sounds = default.node_sound_leaves_defaults(), drop = { max_items = 1, items = { {items = {"moretrees:"..treename.."_sapling"}, rarity = 100 }, {items = {"moretrees:"..treename.."_leaves"} } } }, }) end if (fruit ~= nil) then minetest.register_node("moretrees:"..fruit, { description = fruitdesc, drawtype = "plantlike", tiles = { "moretrees_"..fruit..".png" }, inventory_image = "moretrees_"..fruit..".png^[transformR180", wield_image = "moretrees_"..fruit..".png^[transformR180", visual_scale = vscale, paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = selbox }, groups = {fleshy=3,dig_immediate=3,flammable=2, attached_node=1}, sounds = default.node_sound_defaults(), }) end minetest.register_node("moretrees:"..treename.."_trunk_sideways", { description = "Sideways "..treedesc.." Trunk", tiles = { "moretrees_"..treename.."_trunk.png^[transformR90", "moretrees_"..treename.."_trunk.png^[transformR90", "moretrees_"..treename.."_trunk_top.png", "moretrees_"..treename.."_trunk_top.png", "moretrees_"..treename.."_trunk.png^[transformR90", "moretrees_"..treename.."_trunk.png^[transformR90" }, is_ground_content = true, groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", }) table.insert(moretrees.avoidnodes, "moretrees:"..treename.."_trunk") end -- Extra leaves for jungle trees: local jungleleaves = {"green","yellow","red"} local jungleleavesnames = {"Green", "Yellow", "Red"} for color = 1, 3 do local leave_name = "moretrees:jungletree_leaves_"..jungleleaves[color] minetest.register_node(leave_name, { description = "Jungle Tree Leaves ("..jungleleavesnames[color]..")", drawtype = "allfaces_optional", tiles = {"moretrees_jungletree_leaves_"..jungleleaves[color]..".png"}, paramtype = "light", groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1}, drop = { max_items = 1, items = { {items = {'moretrees:jungletree_sapling'}, rarity = 100 }, {items = {"moretrees:jungletree_leaves_"..jungleleaves[color]} } } }, sounds = default.node_sound_leaves_defaults(), }) end -- Extra needles for firs minetest.register_node("moretrees:fir_leaves_bright", { drawtype = "allfaces_optional", description = "Douglas Fir Leaves (Bright)", tile_images = { "moretrees_fir_leaves_bright.png" }, paramtype = "light", groups = {snappy=3, flammable=2, leaves=1, moretrees_leaves=1 }, drop = { max_items = 1, items = { {items = {'moretrees:fir_sapling'}, rarity = 100 }, {items = {'moretrees:fir_leaves'} } } }, sounds = default.node_sound_leaves_defaults() }) if moretrees.enable_redefine_apple then minetest.register_node(":default:apple", { description = "Apple", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, groups = {fleshy=3,dig_immediate=3,flammable=2,attached_node=1}, on_use = minetest.item_eat(4), sounds = default.node_sound_defaults(), }) end table.insert(moretrees.avoidnodes, "default:jungletree") table.insert(moretrees.avoidnodes, "moretrees:jungletree_trunk") table.insert(moretrees.avoidnodes, "moretrees:fir_trunk") -- For compatibility with newly-re-introduced default jungles and related nodes. minetest.register_alias("moretrees:jungletree_trunk", "default:jungletree") minetest.register_alias("moretrees:jungletree_planks", "default:junglewood") minetest.register_alias("moretrees:jungletree_sapling", "default:junglesapling") minetest.register_alias("jungletree:sapling", "default:junglesapling") -- These next ones are for the old jungle trees and conifers mods. minetest.register_alias("jungletree:leaves_green", "moretrees:jungletree_leaves_green") minetest.register_alias("jungletree:leaves_red", "moretrees:jungletree_leaves_red") minetest.register_alias("jungletree:leaves_yellow", "moretrees:jungletree_leaves_yellow") minetest.register_alias("moretrees:conifer_trunk", "moretrees:fir_trunk") minetest.register_alias("moretrees:conifer_trunk_sideways", "moretrees:fir_trunk_sideways") minetest.register_alias("moretrees:conifer_leaves", "moretrees:fir_leaves") minetest.register_alias("moretrees:conifer_leaves_bright", "moretrees:fir_leaves_bright") minetest.register_alias("moretrees:conifer_sapling", "moretrees:fir_sapling") minetest.register_alias("conifers:trunk", "moretrees:fir_trunk") minetest.register_alias("conifers:trunk_reversed", "moretrees:fir_trunk_sideways") minetest.register_alias("conifers:leaves", "moretrees:fir_leaves") minetest.register_alias("conifers:leaves_special", "moretrees:fir_leaves_bright") minetest.register_alias("conifers:sapling", "moretrees:fir_sapling")