moretrees.beech_biome = { surface = xcompat.materials.dirt_with_grass, avoid_nodes = moretrees.avoidnodes, avoid_radius = 8, seed_diff = 2, rarity = 50, max_count = 20, } moretrees.palm_biome = { surface = xcompat.materials.sand, avoid_nodes = moretrees.avoidnodes, avoid_radius = 5, seed_diff = 330, min_elevation = -1, max_elevation = 1, near_nodes = {xcompat.materials.water_source}, near_nodes_size = 15, near_nodes_count = 10, temp_min = 0.25, temp_max = -0.15, rarity = 50, max_count = 10, } moretrees.date_palm_biome = { surface = xcompat.materials.desert_sand, avoid_nodes = moretrees.avoidnodes, avoid_radius = 10, seed_diff = 339, min_elevation = -1, max_elevation = 10, near_nodes = {xcompat.materials.water_source}, near_nodes_size = 20, near_nodes_count = 100, near_nodes_vertical = 20, temp_min = -0.20, humidity_max = 0.20, rarity = 10, max_count = 30, } moretrees.date_palm_biome_2 = { surface = xcompat.materials.desert_sand, avoid_nodes = moretrees.avoidnodes, avoid_radius = 10, seed_diff = 340, min_elevation = 11, max_elevation = 30, near_nodes = {xcompat.materials.water_source}, near_nodes_size = 1, near_nodes_count = 1, near_nodes_vertical = 30, temp_min = -0.20, humidity_max = 0.20, rarity = 10, max_count = 30, } moretrees.apple_tree_biome = { surface = xcompat.materials.dirt_with_grass, avoid_nodes = moretrees.avoidnodes, avoid_radius = 10, seed_diff = 331, min_elevation = 1, max_elevation = 10, temp_min = 0.1, temp_max = -0.15, rarity = 75, max_count = 5, place_on = {xcompat.materials.dirt_with_grass}, biomes = {"deciduous_forest"}, fill_ratio = 0.0001, } moretrees.oak_biome = { surface = xcompat.materials.dirt_with_grass, avoid_nodes = moretrees.avoidnodes, avoid_radius = 15, seed_diff = 332, min_elevation = 0, max_elevation = 10, temp_min = 0.4, temp_max = 0.2, rarity = 50, max_count = 5, fill_ratio = 0.0003 } moretrees.sequoia_biome = { surface = xcompat.materials.dirt_with_grass, avoid_nodes = moretrees.avoidnodes, avoid_radius = 10, seed_diff = 333, min_elevation = 0, max_elevation = 10, temp_min = 1, temp_max = -0.4, rarity = 90, max_count = 5, fill_ratio = 0.0001, } moretrees.birch_biome = { surface = xcompat.materials.dirt_with_grass, avoid_nodes = moretrees.avoidnodes, avoid_radius = 5, seed_diff = 334, min_elevation = 10, max_elevation = 15, temp_min = 0.9, temp_max = 0.3, rarity = 50, max_count = 10, fill_ratio = 0.001, } moretrees.willow_biome = { surface = xcompat.materials.dirt_with_grass, avoid_nodes = moretrees.avoidnodes, avoid_radius = 10, seed_diff = 337, min_elevation = -5, max_elevation = 5, near_nodes = {xcompat.materials.water_source}, near_nodes_size = 15, near_nodes_count = 5, rarity = 75, max_count = 5, } moretrees.rubber_tree_biome = { surface = xcompat.materials.dirt_with_grass, avoid_nodes = moretrees.avoidnodes, avoid_radius = 10, seed_diff = 338, min_elevation = -5, max_elevation = 5, near_nodes = {xcompat.materials.water_source}, near_nodes_size = 15, near_nodes_count = 10, temp_min = -0.15, rarity = 75, max_count = 10, } moretrees.jungletree_biome = { surface = { xcompat.materials.dirt, xcompat.materials.dirt_with_grass, "woodsoils:dirt_with_leaves_1", "woodsoils:grass_with_leaves_1", "woodsoils:grass_with_leaves_2", "default:dirt_with_rainforest_litter", }, avoid_nodes = {"moretrees:jungletree_trunk"}, max_count = 12, avoid_radius = 3, rarity = 85, seed_diff = 329, min_elevation = 1, near_nodes = minetest.get_modpath("default") and {"default:jungletree"} or nil, near_nodes_size = minetest.get_modpath("default") and 6 or nil, near_nodes_vertical = minetest.get_modpath("default") and 2 or nil, near_nodes_count = minetest.get_modpath("default") and 1 or nil, plantlife_limit = -0.9, biomes = {"rainforest", "rainforest_swamp"}, } moretrees.spruce_biome = { surface = xcompat.materials.dirt_with_grass, avoid_nodes = moretrees.avoidnodes, avoid_radius = 10, seed_diff = 335, min_elevation = 20, temp_min = 0.9, temp_max = 0.7, rarity = 50, max_count = 5, } moretrees.cedar_biome = { surface = xcompat.materials.dirt_with_grass, avoid_nodes = moretrees.avoidnodes, avoid_radius = 10, seed_diff = 336, min_elevation = 0, --Added to solve an issue where cedar trees would sometimes spawn deep underground near_nodes = {xcompat.materials.water_source}, near_nodes_size = 15, near_nodes_count = 5, rarity = 50, max_count = 10, } -- Poplar requires a lot of water. moretrees.poplar_biome = { surface = xcompat.materials.dirt_with_grass, avoid_nodes = moretrees.avoidnodes, avoid_radius = 6, seed_diff = 341, min_elevation = 0, max_elevation = 50, near_nodes = {xcompat.materials.water_source}, near_nodes_size = 15, near_nodes_vertical = 5, near_nodes_count = 1, humidity_min = -0.7, humidity_max = -1, rarity = 50, max_count = 15, } -- The humidity requirement it quite restrictive (apparently). -- Spawn an occasional poplar elsewhere. moretrees.poplar_biome_2 = { surface = xcompat.materials.dirt_with_grass, avoid_nodes = moretrees.avoidnodes, avoid_radius = 6, seed_diff = 341, min_elevation = 0, max_elevation = 50, near_nodes = {xcompat.materials.water_source}, near_nodes_size = 15, near_nodes_vertical = 4, near_nodes_count = 10, humidity_min = 0.1, humidity_max = -0.6, rarity = 50, max_count = 1, } -- Subterranean lakes provide enough water for poplars to grow moretrees.poplar_biome_3 = { surface = xcompat.materials.dirt_with_grass, avoid_nodes = moretrees.avoidnodes, avoid_radius = 6, seed_diff = 342, min_elevation = 0, max_elevation = 50, near_nodes = {xcompat.materials.water_source}, near_nodes_size = 1, near_nodes_vertical = 25, near_nodes_count = 1, humidity_min = -0.5, humidity_max = -1, rarity = 0, max_count = 30, } moretrees.poplar_small_biome = { surface = xcompat.materials.dirt_with_grass, avoid_nodes = moretrees.avoidnodes, avoid_radius = 4, seed_diff = 343, min_elevation = 0, max_elevation = 50, near_nodes = {xcompat.materials.water_source}, near_nodes_size = 10, near_nodes_vertical = 5, near_nodes_count = 1, humidity_min = -0.7, humidity_max = -1, rarity = 50, max_count = 10, } moretrees.poplar_small_biome_2 = { surface = xcompat.materials.dirt_with_grass, avoid_nodes = moretrees.avoidnodes, avoid_radius = 4, seed_diff = 343, min_elevation = 0, max_elevation = 50, near_nodes = {xcompat.materials.water_source}, near_nodes_size = 10, near_nodes_vertical = 4, near_nodes_count = 5, humidity_min = 0.1, humidity_max = -0.6, rarity = 50, max_count = 3, } moretrees.fir_biome = { surface = xcompat.materials.dirt_with_grass, avoid_nodes = moretrees.avoidnodes, avoid_radius = 10, seed_diff = 359, min_elevation = 25, temp_min = 0.9, temp_max = 0.3, rarity = 50, max_count = 10, } moretrees.fir_biome_snow = { surface = {"snow:dirt_with_snow", "snow:snow"}, below_nodes = {xcompat.materials.dirt, xcompat.materials.dirt_with_grass, "snow:dirt_with_snow"}, avoid_nodes = moretrees.avoidnodes, avoid_radius = 10, seed_diff = 359, rarity = 50, max_count = 10, check_air = false, delete_above = true, spawn_replace_node = true }