mirror of
https://github.com/mt-mods/moretrees.git
synced 2024-12-27 19:20:23 +01:00
f49b1c42c9
* at least boot into minetest * start using some xcompat materials * transition some more materials * translate and default lock some more stuff * handle more stuff * translate leaves and bugfix jungle nodes near * fallback on moretrees spaling texture when default not present * fix https://github.com/mt-mods/moretrees/pull/37#discussion_r1615147786
311 lines
7.1 KiB
Lua
311 lines
7.1 KiB
Lua
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moretrees.beech_biome = {
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surface = xcompat.materials.dirt_with_grass,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 8,
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seed_diff = 2,
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rarity = 50,
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max_count = 20,
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}
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moretrees.palm_biome = {
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surface = xcompat.materials.sand,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 5,
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seed_diff = 330,
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min_elevation = -1,
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max_elevation = 1,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_size = 15,
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near_nodes_count = 10,
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temp_min = 0.25,
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temp_max = -0.15,
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rarity = 50,
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max_count = 10,
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}
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moretrees.date_palm_biome = {
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surface = xcompat.materials.desert_sand,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 10,
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seed_diff = 339,
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min_elevation = -1,
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max_elevation = 10,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_size = 20,
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near_nodes_count = 100,
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near_nodes_vertical = 20,
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temp_min = -0.20,
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humidity_max = 0.20,
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rarity = 10,
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max_count = 30,
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}
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moretrees.date_palm_biome_2 = {
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surface = xcompat.materials.desert_sand,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 10,
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seed_diff = 340,
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min_elevation = 11,
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max_elevation = 30,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_size = 1,
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near_nodes_count = 1,
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near_nodes_vertical = 30,
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temp_min = -0.20,
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humidity_max = 0.20,
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rarity = 10,
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max_count = 30,
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}
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moretrees.apple_tree_biome = {
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surface = xcompat.materials.dirt_with_grass,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 10,
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seed_diff = 331,
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min_elevation = 1,
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max_elevation = 10,
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temp_min = 0.1,
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temp_max = -0.15,
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rarity = 75,
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max_count = 5,
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place_on = {xcompat.materials.dirt_with_grass},
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biomes = {"deciduous_forest"},
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fill_ratio = 0.0001,
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}
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moretrees.oak_biome = {
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surface = xcompat.materials.dirt_with_grass,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 15,
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seed_diff = 332,
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min_elevation = 0,
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max_elevation = 10,
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temp_min = 0.4,
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temp_max = 0.2,
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rarity = 50,
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max_count = 5,
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fill_ratio = 0.0003
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}
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moretrees.sequoia_biome = {
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surface = xcompat.materials.dirt_with_grass,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 10,
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seed_diff = 333,
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min_elevation = 0,
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max_elevation = 10,
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temp_min = 1,
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temp_max = -0.4,
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rarity = 90,
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max_count = 5,
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fill_ratio = 0.0001,
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}
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moretrees.birch_biome = {
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surface = xcompat.materials.dirt_with_grass,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 5,
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seed_diff = 334,
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min_elevation = 10,
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max_elevation = 15,
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temp_min = 0.9,
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temp_max = 0.3,
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rarity = 50,
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max_count = 10,
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fill_ratio = 0.001,
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}
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moretrees.willow_biome = {
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surface = xcompat.materials.dirt_with_grass,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 10,
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seed_diff = 337,
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min_elevation = -5,
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max_elevation = 5,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_size = 15,
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near_nodes_count = 5,
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rarity = 75,
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max_count = 5,
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}
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moretrees.rubber_tree_biome = {
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surface = xcompat.materials.dirt_with_grass,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 10,
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seed_diff = 338,
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min_elevation = -5,
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max_elevation = 5,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_size = 15,
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near_nodes_count = 10,
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temp_min = -0.15,
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rarity = 75,
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max_count = 10,
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}
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moretrees.jungletree_biome = {
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surface = {
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xcompat.materials.dirt,
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xcompat.materials.dirt_with_grass,
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"woodsoils:dirt_with_leaves_1",
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"woodsoils:grass_with_leaves_1",
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"woodsoils:grass_with_leaves_2",
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"default:dirt_with_rainforest_litter",
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},
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avoid_nodes = {"moretrees:jungletree_trunk"},
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max_count = 12,
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avoid_radius = 3,
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rarity = 85,
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seed_diff = 329,
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min_elevation = 1,
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near_nodes = minetest.get_modpath("default") and {"default:jungletree"} or nil,
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near_nodes_size = minetest.get_modpath("default") and 6 or nil,
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near_nodes_vertical = minetest.get_modpath("default") and 2 or nil,
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near_nodes_count = minetest.get_modpath("default") and 1 or nil,
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plantlife_limit = -0.9,
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biomes = {"rainforest", "rainforest_swamp"},
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}
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moretrees.spruce_biome = {
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surface = xcompat.materials.dirt_with_grass,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 10,
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seed_diff = 335,
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min_elevation = 20,
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temp_min = 0.9,
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temp_max = 0.7,
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rarity = 50,
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max_count = 5,
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}
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moretrees.cedar_biome = {
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surface = xcompat.materials.dirt_with_grass,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 10,
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seed_diff = 336,
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min_elevation = 0, --Added to solve an issue where cedar trees would sometimes spawn deep underground
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near_nodes = {xcompat.materials.water_source},
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near_nodes_size = 15,
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near_nodes_count = 5,
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rarity = 50,
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max_count = 10,
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}
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-- Poplar requires a lot of water.
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moretrees.poplar_biome = {
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surface = xcompat.materials.dirt_with_grass,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 6,
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seed_diff = 341,
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min_elevation = 0,
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max_elevation = 50,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_size = 15,
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near_nodes_vertical = 5,
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near_nodes_count = 1,
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humidity_min = -0.7,
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humidity_max = -1,
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rarity = 50,
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max_count = 15,
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}
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-- The humidity requirement it quite restrictive (apparently).
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-- Spawn an occasional poplar elsewhere.
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moretrees.poplar_biome_2 = {
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surface = xcompat.materials.dirt_with_grass,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 6,
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seed_diff = 341,
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min_elevation = 0,
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max_elevation = 50,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_size = 15,
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near_nodes_vertical = 4,
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near_nodes_count = 10,
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humidity_min = 0.1,
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humidity_max = -0.6,
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rarity = 50,
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max_count = 1,
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}
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-- Subterranean lakes provide enough water for poplars to grow
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moretrees.poplar_biome_3 = {
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surface = xcompat.materials.dirt_with_grass,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 6,
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seed_diff = 342,
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min_elevation = 0,
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max_elevation = 50,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_size = 1,
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near_nodes_vertical = 25,
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near_nodes_count = 1,
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humidity_min = -0.5,
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humidity_max = -1,
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rarity = 0,
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max_count = 30,
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}
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moretrees.poplar_small_biome = {
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surface = xcompat.materials.dirt_with_grass,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 4,
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seed_diff = 343,
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min_elevation = 0,
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max_elevation = 50,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_size = 10,
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near_nodes_vertical = 5,
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near_nodes_count = 1,
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humidity_min = -0.7,
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humidity_max = -1,
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rarity = 50,
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max_count = 10,
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}
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moretrees.poplar_small_biome_2 = {
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surface = xcompat.materials.dirt_with_grass,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 4,
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seed_diff = 343,
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min_elevation = 0,
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max_elevation = 50,
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near_nodes = {xcompat.materials.water_source},
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near_nodes_size = 10,
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near_nodes_vertical = 4,
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near_nodes_count = 5,
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humidity_min = 0.1,
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humidity_max = -0.6,
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rarity = 50,
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max_count = 3,
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}
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moretrees.fir_biome = {
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surface = xcompat.materials.dirt_with_grass,
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 10,
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seed_diff = 359,
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min_elevation = 25,
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temp_min = 0.9,
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temp_max = 0.3,
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rarity = 50,
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max_count = 10,
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}
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moretrees.fir_biome_snow = {
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surface = {"snow:dirt_with_snow", "snow:snow"},
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below_nodes = {xcompat.materials.dirt, xcompat.materials.dirt_with_grass, "snow:dirt_with_snow"},
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avoid_nodes = moretrees.avoidnodes,
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avoid_radius = 10,
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seed_diff = 359,
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rarity = 50,
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max_count = 10,
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check_air = false,
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delete_above = true,
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spawn_replace_node = true
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}
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