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moretrees/biome_defs.lua
cx384 403b16f5d9 Make all trees spawn again (#57)
* Make all trees spawn again

* Fix removed value
2025-10-04 14:11:58 -04:00

174 lines
4.1 KiB
Lua

-- TODO
-- Use biomes in the decoration definition depending on their heat_point humidity_point
-- instead of spawning it with a rather low fill_ratio everywhere
local ratio_abundant = 0.001
local ratio_common = 0.0005
local ratio_normal = 0.0003
local ratio_uncommon = 0.0002
local ratio_rare = 0.0001
local ratio_very_rare = 0.00003
local coniferous_place_on = {
xcompat.materials.dirt_with_grass,
"default:dirt_with_coniferous_litter"
}
moretrees.beech_biome = {
place_on = xcompat.materials.dirt_with_grass,
fill_ratio = ratio_normal,
}
moretrees.palm_biome = {
place_on = xcompat.materials.sand,
min_elevation = -1,
max_elevation = 1,
fill_ratio = ratio_abundant,
}
moretrees.date_palm_biome = {
place_on = xcompat.materials.desert_sand,
min_elevation = -1,
max_elevation = 8,
fill_ratio = ratio_common,
}
moretrees.date_palm_biome_2 = {
place_on = xcompat.materials.desert_sand,
min_elevation = 9,
max_elevation = 30,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 1,
fill_ratio = ratio_abundant,
}
moretrees.apple_tree_biome = {
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 1,
max_elevation = 10,
biomes = {"deciduous_forest"},
fill_ratio = ratio_rare,
}
moretrees.oak_biome = {
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 0,
max_elevation = 10,
fill_ratio = ratio_normal,
}
moretrees.sequoia_biome = {
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 0,
max_elevation = 10,
fill_ratio = ratio_rare,
}
moretrees.birch_biome = {
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 10,
max_elevation = 15,
fill_ratio = ratio_common,
}
moretrees.willow_biome = {
place_on = xcompat.materials.dirt_with_grass,
min_elevation = -5,
max_elevation = 5,
fill_ratio = ratio_uncommon,
}
moretrees.rubber_tree_biome = {
place_on = xcompat.materials.dirt_with_grass,
min_elevation = -5,
max_elevation = 8,
fill_ratio = ratio_normal,
}
moretrees.jungletree_biome = {
place_on = {
xcompat.materials.dirt,
xcompat.materials.dirt_with_grass,
"woodsoils:dirt_with_leaves_1",
"woodsoils:grass_with_leaves_1",
"woodsoils:grass_with_leaves_2",
"default:dirt_with_rainforest_litter",
},
min_elevation = 1,
spawn_by = minetest.get_modpath("default") and {"default:jungletree"} or nil,
num_spawn_by = minetest.get_modpath("default") and 1 or nil,
biomes = {"rainforest", "rainforest_swamp"},
}
moretrees.spruce_biome = {
place_on = coniferous_place_on,
min_elevation = 20,
fill_ratio = ratio_uncommon,
}
moretrees.cedar_biome = {
place_on = coniferous_place_on,
min_elevation = 0, --Added to solve an issue where cedar trees would sometimes spawn deep underground
fill_ratio = ratio_rare,
}
-- Poplar requires a lot of water.
moretrees.poplar_biome = {
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 0,
max_elevation = 50,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 3,
fill_ratio = ratio_abundant,
}
-- Spawn an occasional poplar elsewhere.
moretrees.poplar_biome_2 = {
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 0,
max_elevation = 50,
fill_ratio = ratio_very_rare,
}
-- Subterranean lakes provide enough water for poplars to grow
moretrees.poplar_biome_3 = {
place_on = xcompat.materials.dirt_with_grass,
min_elevation = -50,
max_elevation = 0,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 3,
fill_ratio = ratio_abundant,
}
moretrees.poplar_small_biome = {
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 0,
max_elevation = 50,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 1,
fill_ratio = ratio_normal,
}
moretrees.poplar_small_biome_2 = {
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 0,
max_elevation = 50,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 5,
fill_ratio = ratio_abundant,
}
moretrees.fir_biome = {
place_on = coniferous_place_on,
min_elevation = 25,
fill_ratio = ratio_normal,
}
moretrees.fir_biome_snow = {
place_on = {"snow:dirt_with_snow", "snow:snow"},
below_nodes = {xcompat.materials.dirt, xcompat.materials.dirt_with_grass, "snow:dirt_with_snow"},
fill_ratio = ratio_normal,
}