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mirror of https://github.com/mt-mods/moretrees.git synced 2024-09-20 19:20:35 +02:00
moretrees/init.lua
Vanessa Ezekowitz 59a6323ceb make trees spawn as saplings only at mapgen time
...rather than using an abm to do so (abms are still used to grow them from
the spawned saplints)
2013-01-18 21:35:39 -05:00

436 lines
11 KiB
Lua

-- More trees!
--
-- This mod adds more types of trees to the game
-- at present, they consist of jungle trees and conifers
--
-- Much of the node definitions here came from cisoun's conifers mod and
-- bas080's jungle trees mod.
--
-- Brought together into one mod and made L-systems compatible by Vanessa
-- Ezekowitz. Thrown together on 2013-01-09 :-)
--
-- Jungle tree axioms/rules tweaked by RealBadAngel
--
-- License: WTFPL for all parts (code and textures)
--
-- snow biomes mod uses this code to make biomes:
--
-- local perlin1 = env:get_perlin(112,3, 0.5, 150)
-- local test = perlin1:get2d({x=pos.x, y=pos.z})
-- if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then
-- in_biome = true
-- elseif not smooth and test > 0.53 then
-- in_biome = true
-- end
--
-- We'll just save this for later use ;-)
--
moretrees = {}
-- Jungletree init stuff:
local JT_SPAWN_INTERVAL = 1000
local JT_SPAWN_CHANCE = 100
local JT_GROW_INTERVAL = 100
local JT_GROW_CHANCE = 10
local JT_RADIUS = 15
local JT_WATER_RADIUS = 15
local JT_WATER_COUNT = 10
local jungletree_seed_diff = plantslib.plantlife_seed_diff
-- Conifers init stuff:
local CONIFERS_SPAWN_SAPLING_INTERVAL = 1000
local CONIFERS_SPAWN_SAPLING_CHANCE = 100
local CONIFERS_GROW_SAPLING_INTERVAL = 100
local CONIFERS_GROW_SAPLING_CHANCE = 10
local CONIFERS_DISTANCE = 9 -- how far apart should conifer saplings spawn?
local CONIFERS_ALTITUDE = 25
local CONIFERS_REMOVE_TREES = false -- Remove trees above CONIFERS_ALTITUDE?
local CONIFERS_RTREES_INTERVAL = 360
local CONIFERS_RTREES_CHANCE = 10
local conifers_seed_diff = plantslib.plantlife_seed_diff + 30
-- Spawning functions
-- generate_on_surfaces = function(splant, sradius, ssurface, savoid,
-- seed_diff, lightmin, lightmax, nneighbors, ocount, facedir,
-- depthmax, altitudemin, altitudemax,sbiome,sbiomesize,
-- sbiomecount,tempmin,tempmax)
plantslib:generate_on_surfaces(
"jungletree:sapling", -- We want to spawn a sapling
JT_RADIUS, -- Keep this much room around saplings
"default:dirt_with_grass", -- must grow on grass only
{"jungletree:sapling","default:jungletree"}, -- avoid spawning near these
jungletree_seed_diff, -- duh? :-)
{"default:dirt_with_grass"}, -- must have grass..
8, -- in all 8 of the surrounding nodes
nil, -- we don't care about facedir
nil, -- or water depth
-5, -- must be 5m below sea level or higher
10, -- but no higher than 10m
{"default:water_source"}, -- Jungle trees must be near water
JT_WATER_RADIUS, -- within this radius of it (default 25)
JT_WATER_COUNT -- with this many water nodes in the area
)
plantslib:generate_on_surfaces(
"conifers:sapling",
CONIFERS_DISTANCE,
"default:dirt_with_grass",
{"conifers:sapling", "conifers:trunk"},
conifers_seed_diff,
{"default:dirt_with_grass"},
8,
nil,
nil,
CONIFERS_ALTITUDE
)
-- growing functions
plantslib:grow_plants(
JT_GROW_INTERVAL,
JT_GROW_CHANCE,
"jungletree:sapling",
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
"moretrees:grow_jungletree",
jungletree_seed_diff
)
plantslib:grow_plants(
CONIFERS_GROW_SAPLING_INTERVAL,
CONIFERS_GROW_SAPLING_CHANCE,
"conifers:sapling",
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
"moretrees:grow_conifer",
conifers_seed_diff
)
-- L-System Tree definitions
local jungle_tree={
axiom=nil,
rules_a=nil,
rules_b=nil,
trunk="default:jungletree",
leaves="jungletree:leaves_green",
leaves2=nil,
leaves2_chance=nil,
angle=45,
iterations=nil,
random_level=2,
trunk_type=nil,
thin_branches=true;
fruit_chance=15,
fruit="vines:vine"
}
local jt_axiom1 = "FFFA"
local jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
local jt_rules_b1 = "[-Ff&f][+Ff&f]B"
local jt_axiom2 = "FFFFFA"
local jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
local jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"
local conifer_tree={
axiom="FFFAF[&&-F][&&+F][&&---F][&&+++F]Fff",
rules_a=nil,
rules_b=nil,
trunk="conifers:trunk",
leaves=nil,
angle=45,
iterations=7,
random_level=5,
thin_trunks=true
}
local ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
local ct_rules_b1 = "[-FBf][+FBf]"
local ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
local ct_rules_b2 = "[-fB][+fB]"
-- Code that actually spawns the trees!
function moretrees:grow_jungletree(pos, noise)
local r1 = math.random(2)
local r2 = math.random(3)
if r1 == 1 then
jungle_tree["leaves2"] = "jungletree:leaves_red"
else
jungle_tree["leaves2"] = "jungletree:leaves_yellow"
end
jungle_tree["leaves2_chance"] = math.random(25, 75)
if r2 == 1 then
jungle_tree["trunk_type"] = "single"
jungle_tree["iterations"] = 2
jungle_tree["axiom"] = jt_axiom1
jungle_tree["rules_a"] = jt_rules_a1
jungle_tree["rules_b"] = jt_rules_b1
elseif r2 == 2 then
jungle_tree["trunk_type"] = "double"
jungle_tree["iterations"] = 4
jungle_tree["axiom"] = jt_axiom2
jungle_tree["rules_a"] = jt_rules_a2
jungle_tree["rules_b"] = jt_rules_b2
elseif r2 == 3 then
jungle_tree["trunk_type"] = "crossed"
jungle_tree["iterations"] = 4
jungle_tree["axiom"] = jt_axiom2
jungle_tree["rules_a"] = jt_rules_a2
jungle_tree["rules_b"] = jt_rules_b2
end
minetest.env:remove_node(pos)
local leaves = minetest.env:find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.env:remove_node(leaves[leaf])
end
minetest.env:spawn_tree(pos,jungle_tree)
end
function moretrees:grow_conifer(pos, noise)
if math.random(2) == 1 then
conifer_tree["leaves"]="conifers:leaves"
else
conifer_tree["leaves"]="conifers:leaves_special"
end
if math.random(2) == 1 then
conifer_tree["rules_a"] = ct_rules_a1
conifer_tree["rules_b"] = ct_rules_b1
else
conifer_tree["rules_a"] = ct_rules_a2
conifer_tree["rules_b"] = ct_rules_b2
end
minetest.env:remove_node(pos)
local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.env:remove_node(leaves[leaf])
end
minetest.env:spawn_tree(pos,conifer_tree)
end
-- Other stuff
-- Should we remove all the trees above the conifers altitude?
if CONIFERS_REMOVE_TREES == true then
minetest.register_abm({
nodenames = {
"default:tree",
"default:leaves"
},
interval = CONIFERS_RTREES_INTERVAL,
chance = CONIFERS_RTREES_CHANCE,
action = function(pos, node, _, _)
if minetest.env:get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air"
and pos.y >= CONIFERS_ALTITUDE
then
minetest.env:add_node(pos , {name = "air"})
end
end
})
end
-- Nodes for jungle trees
minetest.register_node(":jungletree:sapling", {
description = "Jungle Tree Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"jungletree_sapling.png"},
inventory_image = "jungletree_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2},
})
local leaves = {"green","yellow","red"}
for color = 1, 3 do
local leave_name = ":jungletree:leaves_"..leaves[color]
minetest.register_node(leave_name, {
description = "Jungle Tree Leaves",
drawtype = "allfaces_optional",
tiles = {"jungletree_leaves_"..leaves[color]..".png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'jungletree:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {"jungletree:leaves_"..leaves[color]},
}
}
},
sounds = default.node_sound_leaves_defaults(),
})
end
-- Nodes for conifers
minetest.register_node(":conifers:trunk", {
description = "Conifer trunk",
tile_images = {
"conifers_trunktop.png",
"conifers_trunktop.png",
"conifers_trunk.png",
"conifers_trunk.png",
"conifers_trunk.png",
"conifers_trunk.png"
},
paramtype = "facedir_simple",
is_ground_content = true,
groups = {
tree = 1,
snappy = 2,
choppy = 2,
oddly_breakable_by_hand = 1,
flammable = 2
},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node(":conifers:trunk_reversed", {
description = "Conifer reversed trunk",
tile_images = {
"conifers_trunk_reversed.png",
"conifers_trunk_reversed.png",
"conifers_trunktop.png",
"conifers_trunktop.png",
"conifers_trunk_reversed.png",
"conifers_trunk_reversed.png"
},
--inventory_image = minetest.inventorycube(
--"conifers_trunk.png",
--"conifers_trunktop.png",
--"conifers_trunk.png"
--),
paramtype = "facedir_simple",
material = minetest.digprop_woodlike(1.0),
legacy_facedir_simple = true,
is_ground_content = true,
groups = {
tree = 1,
snappy = 2,
choppy = 2,
oddly_breakable_by_hand = 1,
flammable = 2
},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node(":conifers:leaves", {
description = "Conifer leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tile_images = { "conifers_leaves.png" },
paramtype = "light",
groups = {
snappy = 3,
leafdecay = 3,
flammable = 2
},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'conifers:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'conifers:leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults()
})
minetest.register_node(":conifers:leaves_special", {
description = "Bright conifer leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tile_images = { "conifers_leaves_special.png" },
paramtype = "light",
groups = {
snappy = 3,
leafdecay = 3,
flammable = 2
},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'conifers:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'conifers:leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults()
})
minetest.register_node(":conifers:sapling", {
description = "Conifer sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tile_images = {"conifers_sapling.png"},
inventory_image = "conifers_sapling.png",
wield_image = "conifers_sapling.png",
paramtype = "light",
walkable = false,
groups = {
snappy = 2,
dig_immediate = 3,
flammable = 2
},
sounds = default.node_sound_defaults(),
})
dofile(minetest.get_modpath("moretrees").."/crafts.lua")
print("[Moretrees] Loaded (2013-01-18)")