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mirror of https://github.com/mt-mods/moretrees.git synced 2024-12-26 02:30:23 +01:00
moretrees/init.lua
Vanessa Ezekowitz c1a5cf776b Update 2013-04-17: Got rid of horizontal jungle tree trunk, aliased it
to the one in the moreblocks mod.  Got rid of jungle tree planks recipe,
default already has it.  But that's not the important part...

Acorns, fir/spruce/pine cones, and coconuts are now edible!

Fir/spruce/pine cones can be cooked to extract fir/spruce/pine nuts.  One cone yields 4 portions of nuts, each of which heals 1/2 heart.

Coconuts can be broken apart to get milk and raw coconut solids (e.g. the "meat").  Craft one coconut, one drinking glass, and one cutting tool (*see below).  Yields one portion of coconut solids, one glass full of coconut milk, and the tool is returned.  The coconut milk heals 1 heart and returns the empty glass, while one portion of coconut solids heals two hearts.

Coconut milk can be crafted with four acorns to produce acorn muffin batter.  One portion of this batter can be cooked into four acorn muffins.  Each muffin restores two hearts.

Enjoy :-)

-----
* Since Minetest doesn't have any default cutting tools that would normally be suitable for this purpose, the following tools may be used instead to cut the coconuts open:

Default bronze, diamond, Mese, or steel axe,
...or... glooptest Alatro or Arol axe,
...or... moreores Mithril or silver axe,
...or... titanium axe.

(note that stone and wooden axes are deliberately not usable)
2013-04-17 19:30:17 -04:00

246 lines
7.6 KiB
Lua

-- More trees! 2013-04-07
--
-- This mod adds more types of trees to the game
--
-- Some of the node definitions and textures came from cisoun's conifers mod
-- and bas080's jungle trees mod.
--
-- Brought together into one mod and made L-systems compatible by Vanessa
-- Ezekowitz.
--
-- Firs and Jungle tree axioms/rules by Vanessa Ezekowitz, with the
-- latter having been tweaked by RealBadAngel, most other axioms/rules written
-- by RealBadAngel.
--
-- License: WTFPL for all parts (code and textures, including those copied
-- from the jungletree and conifers mods) except the default jungle tree trunk
-- texture, which is CC-By-SA.
moretrees = {}
-- If the config file is not found in the world directory, copy the default
-- settings to that location and read them in.
local worldpath=minetest.get_worldpath()
local modpath=minetest.get_modpath("moretrees")
if io.open(worldpath.."/moretrees_settings.txt","r") == nil then
dofile(modpath.."/default_settings.txt")
io.input(modpath.."/default_settings.txt")
io.output(worldpath.."/moretrees_settings.txt")
local size = 2^13 -- good buffer size (8K)
while true do
local block = io.read(size)
if not block then break end
io.write(block)
end
else
dofile(worldpath.."/moretrees_settings.txt")
end
moretrees.cutting_tools = {
"default:axe_bronze",
"default:axe_diamond",
"default:axe_mese",
"default:axe_steel",
"glooptest:axe_alatro",
"glooptest:axe_arol",
"moreores:axe_mithril",
"moreores:axe_silver",
"titanium:axe",
}
dofile(modpath.."/tree_models.lua")
dofile(modpath.."/biome_defs.lua")
dofile(modpath.."/node_defs.lua")
dofile(modpath.."/saplings.lua")
dofile(modpath.."/crafts.lua")
dofile(modpath.."/leafdecay.lua")
-- tree spawning setup
if moretrees.enable_beech then
plantslib:register_generate_plant(moretrees.beech_biome, moretrees.beech_model)
end
if moretrees.enable_apple_tree then
plantslib:register_generate_plant(moretrees.apple_tree_biome, moretrees.apple_tree_model)
end
if moretrees.enable_oak then
plantslib:register_generate_plant(moretrees.oak_biome, moretrees.oak_model)
end
if moretrees.enable_sequoia then
plantslib:register_generate_plant(moretrees.sequoia_biome, moretrees.sequoia_model)
end
if moretrees.enable_palm then
plantslib:register_generate_plant(moretrees.palm_biome, moretrees.palm_model)
end
if moretrees.enable_pine then
plantslib:register_generate_plant(moretrees.pine_biome, moretrees.pine_model)
end
if moretrees.enable_rubber_tree then
plantslib:register_generate_plant(moretrees.rubber_tree_biome, moretrees.rubber_tree_model)
end
if moretrees.enable_willow then
plantslib:register_generate_plant(moretrees.willow_biome, moretrees.willow_model)
end
if moretrees.enable_birch then
plantslib:register_generate_plant(moretrees.birch_biome, "moretrees:grow_birch")
end
if moretrees.enable_spruce then
plantslib:register_generate_plant(moretrees.spruce_biome, "moretrees:grow_spruce")
end
if moretrees.enable_jungle_tree then
plantslib:register_generate_plant(moretrees.jungletree_biome, "moretrees:grow_jungletree")
end
if moretrees.enable_fir then
plantslib:register_generate_plant(moretrees.fir_biome, "moretrees:grow_fir")
plantslib:register_generate_plant(moretrees.fir_biome_snow, "moretrees:grow_fir_snow")
end
-- Code to spawn a birch tree
function moretrees:grow_birch(pos)
minetest.env:remove_node(pos)
if math.random(1,2) == 1 then
minetest.env:spawn_tree(pos, moretrees.birch_model1)
else
minetest.env:spawn_tree(pos, moretrees.birch_model2)
end
end
-- Code to spawn a spruce tree
function moretrees:grow_spruce(pos)
minetest.env:remove_node(pos)
if math.random(1,2) == 1 then
minetest.env:spawn_tree(pos, moretrees.spruce_model1)
else
minetest.env:spawn_tree(pos, moretrees.spruce_model2)
end
end
-- Code to spawn jungle trees
moretrees.jt_axiom1 = "FFFA"
moretrees.jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
moretrees.jt_rules_b1 = "[-Ff&f][+Ff&f]B"
moretrees.jt_axiom2 = "FFFFFA"
moretrees.jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
moretrees.jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"
moretrees.ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
moretrees.ct_rules_b1 = "[-FBf][+FBf]"
moretrees.ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
moretrees.ct_rules_b2 = "[-fB][+fB]"
function moretrees:grow_jungletree(pos)
local r1 = math.random(2)
local r2 = math.random(3)
if r1 == 1 then
moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_red"
else
moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_yellow"
end
moretrees.jungletree_model.leaves2_chance = math.random(25, 75)
if r2 == 1 then
moretrees.jungletree_model.trunk_type = "single"
moretrees.jungletree_model.iterations = 2
moretrees.jungletree_model.axiom = moretrees.jt_axiom1
moretrees.jungletree_model.rules_a = moretrees.jt_rules_a1
moretrees.jungletree_model.rules_b = moretrees.jt_rules_b1
elseif r2 == 2 then
moretrees.jungletree_model.trunk_type = "double"
moretrees.jungletree_model.iterations = 4
moretrees.jungletree_model.axiom = moretrees.jt_axiom2
moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
elseif r2 == 3 then
moretrees.jungletree_model.trunk_type = "crossed"
moretrees.jungletree_model.iterations = 4
moretrees.jungletree_model.axiom = moretrees.jt_axiom2
moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
end
minetest.env:remove_node(pos)
local leaves = minetest.env:find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.env:remove_node(leaves[leaf])
end
minetest.env:spawn_tree(pos, moretrees.jungletree_model)
end
-- code to spawn fir trees
function moretrees:grow_fir(pos)
if math.random(2) == 1 then
moretrees.fir_model.leaves="moretrees:fir_leaves"
else
moretrees.fir_model.leaves="moretrees:fir_leaves_bright"
end
if math.random(2) == 1 then
moretrees.fir_model.rules_a = moretrees.ct_rules_a1
moretrees.fir_model.rules_b = moretrees.ct_rules_b1
else
moretrees.fir_model.rules_a = moretrees.ct_rules_a2
moretrees.fir_model.rules_b = moretrees.ct_rules_b2
end
moretrees.fir_model.iterations = 7
moretrees.fir_model.random_level = 5
minetest.env:remove_node(pos)
local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.env:remove_node(leaves[leaf])
end
minetest.env:spawn_tree(pos,moretrees.fir_model)
end
-- same thing, but a smaller version that grows only in snow biomes
function moretrees:grow_fir_snow(pos)
if math.random(2) == 1 then
moretrees.fir_model.leaves="moretrees:fir_leaves"
else
moretrees.fir_model.leaves="moretrees:fir_leaves_bright"
end
if math.random(2) == 1 then
moretrees.fir_model.rules_a = moretrees.ct_rules_a1
moretrees.fir_model.rules_b = moretrees.ct_rules_b1
else
moretrees.fir_model.rules_a = moretrees.ct_rules_a2
moretrees.fir_model.rules_b = moretrees.ct_rules_b2
end
moretrees.fir_model.iterations = 2
moretrees.fir_model.random_level = 2
minetest.env:remove_node(pos)
local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
for leaf in ipairs(leaves) do
minetest.env:remove_node(leaves[leaf])
end
minetest.env:spawn_tree(pos,moretrees.fir_model)
end
print("[Moretrees] Loaded (2013-02-11)")