mirror of
https://github.com/mt-mods/moretrees.git
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213 lines
7.3 KiB
Lua
213 lines
7.3 KiB
Lua
-- More trees! 2013-01-20
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--
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-- This mod adds more types of trees to the game
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--
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-- Some of the node definitions and textures came from cisoun's conifers mod
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-- and bas080's jungle trees mod.
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--
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-- Brought together into one mod and made L-systems compatible by Vanessa
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-- Ezekowitz.
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--
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-- Conifers and Jungle tree axioms/rules by Vanessa Ezekowitz, with the
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-- latter having been tweaked by RealBadAngel, most others written by
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-- RealBadAngel.
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--
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-- License: WTFPL for all parts (code and textures)
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--
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-- snow biomes mod uses this code to make biomes:
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--
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-- local perlin1 = env:get_perlin(112,3, 0.5, 150)
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-- local test = perlin1:get2d({x=pos.x, y=pos.z})
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-- if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then
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-- in_biome = true
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-- elseif not smooth and test > 0.53 then
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-- in_biome = true
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-- end
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--
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-- We'll just save this for possible later use ;-)
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--
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moretrees = {}
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dofile(minetest.get_modpath("moretrees").."/crafts.lua")
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dofile(minetest.get_modpath("moretrees").."/node_defs.lua")
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dofile(minetest.get_modpath("moretrees").."/tree_models.lua")
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dofile(minetest.get_modpath("moretrees").."/biome_defs.lua")
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-- tree spawning setup
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plantslib:register_generate_plant(moretrees.apple_tree_biome, moretrees.apple_tree_model)
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plantslib:register_generate_plant(moretrees.oak_biome, moretrees.oak_model)
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plantslib:register_generate_plant(moretrees.sequoia_biome, moretrees.sequoia_model)
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plantslib:register_generate_plant(moretrees.palm_biome, moretrees.palm_model)
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plantslib:register_generate_plant(moretrees.pine_biome, moretrees.pine_model)
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plantslib:register_generate_plant(moretrees.rubber_tree_biome, moretrees.rubber_tree_model)
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plantslib:register_generate_plant(moretrees.willow_biome, moretrees.willow_model)
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plantslib:register_generate_plant(moretrees.birch_biome, "moretrees:grow_birch")
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plantslib:register_generate_plant(moretrees.spruce_biome, "moretrees:grow_spruce")
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plantslib:register_generate_plant(moretrees.jungletree_biome, "moretrees:grow_jungletree")
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plantslib:register_generate_plant(moretrees.conifer_biome, "moretrees:grow_conifer")
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-- These three lines replace default trees with beech
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-- Enable them if you want but be warned - due to serious bugs in the speed
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-- of the engine's map generator/loader, doing so will slow it WAY down.
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--[[
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minetest.register_alias("mapgen_tree", "air")
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minetest.register_alias("mapgen_leaves", "air")
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plantslib:register_generate_plant(moretrees.beech_biome, moretrees.beech_model)
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]]--
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-- sapling growth setup
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local sapling_interval = 1
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local sapling_chance = 1
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for i in ipairs(simple_trees) do
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local tree_name = trees[i][1]
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local tree_model = tree_name.."_model"
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print(dump(moretrees[tree_model]))
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plantslib:grow_plants(
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sapling_interval,
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sapling_chance,
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"moretrees:"..tree_name.."_sapling",
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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nil,
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moretrees[tree_model],
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nil
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)
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end
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plantslib:grow_plants(sapling_interval,sapling_chance,"moretrees:birch_sapling",nil,nil,nil,nil,nil,nil,nil,nil,"moretrees:grow_birch",nil)
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plantslib:grow_plants(sapling_interval,sapling_chance,"moretrees:spruce_sapling",nil,nil,nil,nil,nil,nil,nil,nil,"moretrees:grow_spruce",nil)
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plantslib:grow_plants(sapling_interval,sapling_chance,"conifers:sapling",nil,nil,nil,nil,nil,nil,nil,nil,"moretrees:grow_conifer",nil)
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plantslib:grow_plants(sapling_interval,sapling_chance,"jungletree:sapling",nil,nil,nil,nil,nil,nil,nil,nil,"moretrees:grow_jungletree",nil)
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-- Code to spawn a birch tree
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function moretrees:grow_birch(pos)
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if math.random(1,2) == 1 then
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minetest.env:spawn_tree(pos, moretrees.birch_model1)
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else
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minetest.env:spawn_tree(pos, moretrees.birch_model2)
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end
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end
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-- Code to spawn a spruce tree
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function moretrees:grow_spruce(pos)
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if math.random(1,2) == 1 then
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minetest.env:spawn_tree(pos, moretrees.spruce_model1)
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else
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minetest.env:spawn_tree(pos, moretrees.spruce_model2)
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end
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end
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-- Code that spawns jungle trees and firs ("conifer")
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moretrees.jt_axiom1 = "FFFA"
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moretrees.jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
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moretrees.jt_rules_b1 = "[-Ff&f][+Ff&f]B"
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moretrees.jt_axiom2 = "FFFFFA"
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moretrees.jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
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moretrees.jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"
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moretrees.ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
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moretrees.ct_rules_b1 = "[-FBf][+FBf]"
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moretrees.ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
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moretrees.ct_rules_b2 = "[-fB][+fB]"
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function moretrees:grow_jungletree(pos)
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local r1 = math.random(2)
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local r2 = math.random(3)
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if r1 == 1 then
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moretrees.jungletree_model.leaves2 = "jungletree:leaves_red"
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else
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moretrees.jungletree_model.leaves2 = "jungletree:leaves_yellow"
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end
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moretrees.jungletree_model.leaves2_chance = math.random(25, 75)
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if r2 == 1 then
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moretrees.jungletree_model.trunk_type = "single"
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moretrees.jungletree_model.iterations = 2
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moretrees.jungletree_model.axiom = moretrees.jt_axiom1
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moretrees.jungletree_model.rules_a = moretrees.jt_rules_a1
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moretrees.jungletree_model.rules_b = moretrees.jt_rules_b1
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elseif r2 == 2 then
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moretrees.jungletree_model.trunk_type = "double"
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moretrees.jungletree_model.iterations = 4
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moretrees.jungletree_model.axiom = moretrees.jt_axiom2
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moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
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moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
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elseif r2 == 3 then
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moretrees.jungletree_model.trunk_type = "crossed"
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moretrees.jungletree_model.iterations = 4
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moretrees.jungletree_model.axiom = moretrees.jt_axiom2
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moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
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moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
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end
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minetest.env:remove_node(pos)
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local leaves = minetest.env:find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves")
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for leaf in ipairs(leaves) do
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minetest.env:remove_node(leaves[leaf])
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end
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minetest.env:spawn_tree(pos, moretrees.jungletree_model)
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end
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function moretrees:grow_conifer(pos)
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if math.random(2) == 1 then
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moretrees.conifer_model.leaves="conifers:leaves"
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else
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moretrees.conifer_model.leaves="conifers:leaves_special"
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end
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if math.random(2) == 1 then
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moretrees.conifer_model.rules_a = moretrees.ct_rules_a1
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moretrees.conifer_model.rules_b = moretrees.ct_rules_b1
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else
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moretrees.conifer_model.rules_a = moretrees.ct_rules_a2
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moretrees.conifer_model.rules_b = moretrees.ct_rules_b2
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end
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minetest.env:remove_node(pos)
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local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
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for leaf in ipairs(leaves) do
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minetest.env:remove_node(leaves[leaf])
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end
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minetest.env:spawn_tree(pos,moretrees.conifer_model)
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end
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-- Should we remove all the trees above the conifers altitude?
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if CONIFERS_REMOVE_TREES == true then
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minetest.register_abm({
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nodenames = {
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"default:tree",
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"default:leaves"
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},
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interval = CONIFERS_RTREES_INTERVAL,
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chance = CONIFERS_RTREES_CHANCE,
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action = function(pos, node, _, _)
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if minetest.env:get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air"
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and pos.y >= CONIFERS_ALTITUDE
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then
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minetest.env:add_node(pos , {name = "air"})
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end
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end
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})
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end
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print("[Moretrees] Loaded (2013-01-18)")
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