mirror of
https://github.com/mt-mods/moretrees.git
synced 2024-11-10 20:30:35 +01:00
4db9b3076d
to comply with new plantlife API In addition to that, there have been numerous other, smaller changes: * Tweaked palm tree model to add coconuts * Tweaked size of all "fruit" items (really just cones). Rotated their images in inventory and wield. * Changed descriptions of sideways trunks to "Sideways Xxxx Trunk" * Tweaked names of jungle tree leaves to be Jungle Tree Leaves (Xxxx) * Moved jungletree trunk, sideways trunk, sapling into nodedef loop * Renamed trunks and trunk tops to bear "_trunk" and "_trunk_top" in their filenames. * Added copies of default jungle tree trunks and tops, with naming similar to the above change. * Re-arranged init.lua to put all leaves/needles definitions in one place. * Deleted some outdated textures. * combined leaves definitions back into main loop with an exception for jungletrees (if that one is called for, it is skipped, because leaves for those trees are explicitly defined later) * Made all leaves drop saplings when dug, 1/20 chance. * Added leafdecay radii to main tree table but disabled the use of it. To be implemented in the future. Disabled leaf decay for firs.
237 lines
7.7 KiB
Lua
237 lines
7.7 KiB
Lua
-- More trees! 2013-01-20
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--
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-- This mod adds more types of trees to the game
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--
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-- Some of the node definitions and textures came from cisoun's conifers mod
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-- and bas080's jungle trees mod.
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--
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-- Brought together into one mod and made L-systems compatible by Vanessa
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-- Ezekowitz.
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--
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-- Conifers and Jungle tree axioms/rules by Vanessa Ezekowitz, with the
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-- latter having been tweaked by RealBadAngel, most others written by
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-- RealBadAngel.
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--
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-- License: WTFPL for all parts (code and textures)
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--
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-- snow biomes mod uses this code to make biomes:
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--
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-- local perlin1 = env:get_perlin(112,3, 0.5, 150)
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-- local test = perlin1:get2d({x=pos.x, y=pos.z})
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-- if smooth and (test > 0.73 or (test > 0.43 and math.random(0,29) > (0.73 - test) * 100 )) then
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-- in_biome = true
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-- elseif not smooth and test > 0.53 then
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-- in_biome = true
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-- end
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--
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-- We'll just save this for possible later use ;-)
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--
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moretrees = {}
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dofile(minetest.get_modpath("moretrees").."/node_defs.lua")
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dofile(minetest.get_modpath("moretrees").."/tree_models.lua")
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dofile(minetest.get_modpath("moretrees").."/biome_defs.lua")
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dofile(minetest.get_modpath("moretrees").."/crafts.lua")
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-- tree spawning setup
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plantslib:register_generate_plant(moretrees.apple_tree_biome, moretrees.apple_tree_model)
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plantslib:register_generate_plant(moretrees.oak_biome, moretrees.oak_model)
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plantslib:register_generate_plant(moretrees.sequoia_biome, moretrees.sequoia_model)
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plantslib:register_generate_plant(moretrees.palm_biome, moretrees.palm_model)
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plantslib:register_generate_plant(moretrees.pine_biome, moretrees.pine_model)
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plantslib:register_generate_plant(moretrees.rubber_tree_biome, moretrees.rubber_tree_model)
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plantslib:register_generate_plant(moretrees.willow_biome, moretrees.willow_model)
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plantslib:register_generate_plant(moretrees.birch_biome, "moretrees:grow_birch")
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plantslib:register_generate_plant(moretrees.spruce_biome, "moretrees:grow_spruce")
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plantslib:register_generate_plant(moretrees.jungletree_biome, "moretrees:grow_jungletree")
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plantslib:register_generate_plant(moretrees.fir_biome, "moretrees:grow_fir")
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-- These three lines replace default trees with beech
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-- Enable them if you want but be warned - due to serious bugs in the speed
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-- of the engine's map generator/loader, doing so will slow it WAY down.
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--[[
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minetest.register_alias("mapgen_tree", "air")
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minetest.register_alias("mapgen_leaves", "air")
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plantslib:register_generate_plant(moretrees.beech_biome, moretrees.beech_model)
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]]--
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-- sapling growth
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local sapling_interval = 1
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local sapling_chance = 1
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for i in ipairs(simple_trees) do
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local tree_name = trees[i][1]
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local tree_model = tree_name.."_model"
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local tree_biome = tree_name.."_biome"
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plantslib:dbg(dump(moretrees[tree_biome].surface))
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plantslib:grow_plants({
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grow_delay = sapling_interval,
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grow_chance = sapling_chance,
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grow_plant = "moretrees:"..tree_name.."_sapling",
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grow_nodes = moretrees[tree_biome].surface,
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grow_function = moretrees[tree_model],
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})
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end
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plantslib:grow_plants({
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grow_delay = sapling_interval,
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grow_chance = sapling_chance,
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grow_plant = "moretrees:birch_sapling",
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grow_nodes = moretrees.birch_biome.surface,
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grow_function = "moretrees:grow_birch"
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})
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plantslib:grow_plants({
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grow_delay = sapling_interval,
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grow_chance = sapling_chance,
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grow_plant = "moretrees:spruce_sapling",
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grow_nodes = moretrees.spruce_biome.surface,
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grow_function = "moretrees:grow_spruce"
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})
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plantslib:grow_plants({
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grow_delay = sapling_interval,
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grow_chance = sapling_chance,
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grow_plant = "moretrees:fir_sapling",
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grow_nodes = moretrees.fir_biome.surface,
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grow_function = "moretrees:grow_fir"
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})
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plantslib:grow_plants({
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grow_delay = sapling_interval,
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grow_chance = sapling_chance,
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grow_plant = "moretrees:jungletree_sapling",
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grow_nodes = moretrees.jungletree_biome.surface,
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grow_function = "moretrees:grow_jungletree"
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})
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-- Code to spawn a birch tree
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function moretrees:grow_birch(pos)
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minetest.env:remove_node(pos)
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if math.random(1,2) == 1 then
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minetest.env:spawn_tree(pos, moretrees.birch_model1)
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else
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minetest.env:spawn_tree(pos, moretrees.birch_model2)
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end
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end
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-- Code to spawn a spruce tree
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function moretrees:grow_spruce(pos)
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minetest.env:remove_node(pos)
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if math.random(1,2) == 1 then
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minetest.env:spawn_tree(pos, moretrees.spruce_model1)
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else
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minetest.env:spawn_tree(pos, moretrees.spruce_model2)
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end
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end
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-- Code that spawns jungle trees and firs
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moretrees.jt_axiom1 = "FFFA"
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moretrees.jt_rules_a1 = "FFF[&&-FBf[&&&Ff]^^^Ff][&&+FBFf[&&&FFf]^^^Ff][&&---FBFf[&&&Ff]^^^Ff][&&+++FBFf[&&&Ff]^^^Ff]F/A"
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moretrees.jt_rules_b1 = "[-Ff&f][+Ff&f]B"
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moretrees.jt_axiom2 = "FFFFFA"
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moretrees.jt_rules_a2 = "FFFFF[&&-FFFBF[&&&FFff]^^^FFf][&&+FFFBFF[&&&FFff]^^^FFf][&&---FFFBFF[&&&FFff]^^^FFf][&&+++FFFBFF[&&&FFff]^^^FFf]FF/A"
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moretrees.jt_rules_b2 = "[-FFf&ff][+FFf&ff]B"
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moretrees.ct_rules_a1 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
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moretrees.ct_rules_b1 = "[-FBf][+FBf]"
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moretrees.ct_rules_a2 = "FF[FF][&&-FBF][&&+FBF][&&---FBF][&&+++FBF]F/A"
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moretrees.ct_rules_b2 = "[-fB][+fB]"
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function moretrees:grow_jungletree(pos)
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local r1 = math.random(2)
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local r2 = math.random(3)
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if r1 == 1 then
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moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_red"
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else
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moretrees.jungletree_model.leaves2 = "moretrees:jungletree_leaves_yellow"
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end
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moretrees.jungletree_model.leaves2_chance = math.random(25, 75)
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if r2 == 1 then
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moretrees.jungletree_model.trunk_type = "single"
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moretrees.jungletree_model.iterations = 2
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moretrees.jungletree_model.axiom = moretrees.jt_axiom1
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moretrees.jungletree_model.rules_a = moretrees.jt_rules_a1
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moretrees.jungletree_model.rules_b = moretrees.jt_rules_b1
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elseif r2 == 2 then
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moretrees.jungletree_model.trunk_type = "double"
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moretrees.jungletree_model.iterations = 4
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moretrees.jungletree_model.axiom = moretrees.jt_axiom2
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moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
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moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
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elseif r2 == 3 then
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moretrees.jungletree_model.trunk_type = "crossed"
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moretrees.jungletree_model.iterations = 4
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moretrees.jungletree_model.axiom = moretrees.jt_axiom2
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moretrees.jungletree_model.rules_a = moretrees.jt_rules_a2
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moretrees.jungletree_model.rules_b = moretrees.jt_rules_b2
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end
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minetest.env:remove_node(pos)
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local leaves = minetest.env:find_nodes_in_area({x = pos.x-1, y = pos.y, z = pos.z-1}, {x = pos.x+1, y = pos.y+10, z = pos.z+1}, "default:leaves")
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for leaf in ipairs(leaves) do
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minetest.env:remove_node(leaves[leaf])
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end
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minetest.env:spawn_tree(pos, moretrees.jungletree_model)
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end
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function moretrees:grow_fir(pos)
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if math.random(2) == 1 then
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moretrees.fir_model.leaves="moretrees:fir_leaves"
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else
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moretrees.fir_model.leaves="moretrees:fir_leaves_bright"
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end
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if math.random(2) == 1 then
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moretrees.fir_model.rules_a = moretrees.ct_rules_a1
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moretrees.fir_model.rules_b = moretrees.ct_rules_b1
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else
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moretrees.fir_model.rules_a = moretrees.ct_rules_a2
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moretrees.fir_model.rules_b = moretrees.ct_rules_b2
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end
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minetest.env:remove_node(pos)
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local leaves = minetest.env:find_nodes_in_area({x = pos.x, y = pos.y, z = pos.z}, {x = pos.x, y = pos.y+5, z = pos.z}, "default:leaves")
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for leaf in ipairs(leaves) do
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minetest.env:remove_node(leaves[leaf])
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end
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minetest.env:spawn_tree(pos,moretrees.fir_model)
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end
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-- Should we remove all the trees above the conifers altitude?
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if CONIFERS_REMOVE_TREES == true then
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minetest.register_abm({
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nodenames = {
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"default:tree",
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"default:leaves"
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},
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interval = CONIFERS_RTREES_INTERVAL,
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chance = CONIFERS_RTREES_CHANCE,
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action = function(pos, node, _, _)
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if minetest.env:get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name == "air"
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and pos.y >= CONIFERS_ALTITUDE
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then
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minetest.env:add_node(pos , {name = "air"})
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end
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end
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})
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end
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print("[Moretrees] Loaded (2013-01-18)")
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