mtsatellite/common/colors.go

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// Copyright 2014 by Sascha L. Teichmann
// Use of this source code is governed by the MIT license
// that can be found in the LICENSE file.
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package common
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import (
"bufio"
"fmt"
"image/color"
"os"
"sort"
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"strings"
)
type Colors struct {
Colors []color.RGBA
NameIndex map[string]int32
NumTransparent int32
}
type namedColor struct {
name string
color color.RGBA
}
type sortByAlpha []namedColor
func (colors sortByAlpha) Less(i, j int) bool {
return colors[i].color.A < colors[j].color.A
}
func (colors sortByAlpha) Len() int {
return len(colors)
}
func (colors sortByAlpha) Swap(i, j int) {
colors[i], colors[j] = colors[j], colors[i]
}
func ParseColors(filename string) (colors *Colors, err error) {
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var file *os.File
if file, err = os.Open(filename); err != nil {
return
}
defer file.Close()
cols := make([]namedColor, 0, 2200)
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scanner := bufio.NewScanner(file)
for scanner.Scan() {
line := scanner.Text()
if strings.HasPrefix(line, "#") {
continue
}
c := color.RGBA{A: 0xff}
var name string
if n, _ := fmt.Sscanf(
line, "%s %d %d %d %d", &name, &c.R, &c.G, &c.B, &c.A); n > 0 {
cols = append(cols, namedColor{name: name, color: c})
}
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}
err = scanner.Err()
// Sort transparent colors to front. Makes it easier to figure out
// if an index corresponds to a transparent color (i < Transparent).
sort.Sort(sortByAlpha(cols))
cs := make([]color.RGBA, len(cols))
nameIndex := make(map[string]int32, len(cols))
numTransparent := int32(0)
for i, nc := range cols {
if nc.color.A < 0xff {
numTransparent++
}
cs[i] = nc.color
nameIndex[nc.name] = int32(i)
}
colors = &Colors{
Colors: cs,
NameIndex: nameIndex,
NumTransparent: numTransparent}
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return
}
func (colors *Colors) IsTransparent(index int32) bool {
return index < colors.NumTransparent
}
func min(a, b int32) int32 {
if a < b {
return a
}
return b
}
func BlendColor(c1, c2 color.RGBA, a float32) color.RGBA {
b := float32(1) - a
return color.RGBA{
R: uint8(float32(c1.R)*a + float32(c2.R)*b),
G: uint8(float32(c1.G)*a + float32(c2.G)*b),
B: uint8(float32(c1.B)*a + float32(c2.B)*b),
A: 0xff}
}
func (colors *Colors) BlendColors(span *Span, col color.RGBA, pos int32) color.RGBA {
curr := span
// Ignore colors below pos.
for ; curr != nil && pos >= curr.To; curr = curr.Next {
}
if curr == nil {
return col
}
const scale = float32(1) / 100
for ; curr != nil; curr = curr.Next {
c := colors.Colors[curr.Value]
// At least alpha channel attenuation + 2% extra for each depth meter.
base := (int32(c.A) * 100) / 255
factor := float32(min(100, base+(curr.To-curr.From)*2)) * scale
col = BlendColor(c, col, factor)
}
return col
}