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https://bitbucket.org/s_l_teichmann/mtsatellite
synced 2024-12-24 01:00:18 +01:00
Better early stopping when the tile is filled.
This commit is contained in:
parent
e2070c8b94
commit
072eba3e5a
@ -72,8 +72,8 @@ func main() {
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c1 := common.Coord{X: q1x, Z: q1z}
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c2 := common.Coord{X: q2x, Z: q2z}
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for c2.Y = q2y; c2.Y > q1y; c2.Y -= 16 {
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c1.Y = c2.Y - 15
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for c2.Y = q2y; c2.Y > q1y; c2.Y -= 8 {
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c1.Y = c2.Y - 7
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if c1.Y < q1y {
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c1.Y = q1y
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}
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@ -81,6 +81,9 @@ func main() {
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if err = client.QueryCuboid(cuboid, drawBlock); err != nil {
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log.Fatalf("query failed: %s", err)
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}
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if renderer.IsFilled() {
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break
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}
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}
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image := renderer.CreateImage(
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@ -90,6 +93,6 @@ func main() {
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log.Fatalf("writing image failed: %s", err)
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}
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fmt.Printf("Rejected blocks: %d\n", renderer.RejectedBlocks)
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fmt.Printf("num blocks: %d\n", numBlocks)
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fmt.Printf("rejected blocks: %d\n", renderer.Rejected)
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}
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@ -13,15 +13,14 @@ import (
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)
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type Renderer struct {
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width int
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height int
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xOfs int16
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zOfs int16
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yBuffer []int32
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cBuffer []int32
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filled []uint16
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minYs []int16
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RejectedBlocks int
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width int
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height int
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xOfs int16
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zOfs int16
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yBuffer []int32
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cBuffer []int32
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filled int
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Rejected int
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}
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func NewRenderer(xOfs, zOfs int16, width, height int) (renderer *Renderer) {
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@ -45,11 +44,10 @@ func NewRenderer(xOfs, zOfs int16, width, height int) (renderer *Renderer) {
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return
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}
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func (r *Renderer) minY(x, z int16) (minY int32) {
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x -= r.xOfs
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z -= r.zOfs
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w := r.width << 4
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ofs := int(z)*w<<4 + int(x)<<4
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//func (r *Renderer) minY(x, z int16) (minY int32) {
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func (r *Renderer) minY(ofs, w int) (minY int32) {
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//w := r.width << 4
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//ofs := int(z)*w<<4 + int(x)<<4
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minY = int32(math.MaxInt32)
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for yEnd := ofs + w<<4; ofs < yEnd; {
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for xEnd := ofs + 16; ofs < xEnd; ofs++ {
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@ -63,15 +61,21 @@ func (r *Renderer) minY(x, z int16) (minY int32) {
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return
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}
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func (r *Renderer) IsFilled() bool {
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return r.filled == r.width<<4*r.height<<4
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}
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func (r *Renderer) RenderBlock(block *common.Block, nameIndex map[string]int32) (err error) {
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bx := block.Coord.X - r.xOfs
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bz := block.Coord.Z - r.zOfs
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// We do not need to render the block if the whole 16x16 area
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// is already filled and the block is strictly below.
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w := r.width << 4
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ofs := int(bz)*w<<4 + int(bx)<<4
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blockY := int32(block.Coord.Y) << 4
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if blockY < r.minY(block.Coord.X, block.Coord.Z) {
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r.RejectedBlocks++
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if blockY < r.minY(ofs, w) {
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r.Rejected++
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return
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}
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@ -81,14 +85,14 @@ func (r *Renderer) RenderBlock(block *common.Block, nameIndex map[string]int32)
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return
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}
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w := r.width << 4
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ofs := int(bz)*w<<4 + int(bx)<<4
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for z := 0; z < 16; z++ {
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for x := 0; x < 16; x++ {
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if currentY := r.yBuffer[ofs]; currentY < blockY {
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for y := 15; y >= 0; y-- {
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if c, ok := db.Content(x, y, z); ok {
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if r.cBuffer[ofs] == -1 {
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r.filled++
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}
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r.cBuffer[ofs] = c
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r.yBuffer[ofs] = blockY + int32(y)
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break
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