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https://bitbucket.org/s_l_teichmann/mtsatellite
synced 2024-12-24 17:20:18 +01:00
Cache the min y value of an 16x16 area in tilemapper instead of calculating it over and over again.
This commit is contained in:
parent
9fdf06d671
commit
09b321de02
@ -18,22 +18,32 @@ type Renderer struct {
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xOfs int16
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xOfs int16
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zOfs int16
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zOfs int16
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yBuffer []int32
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yBuffer []int32
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yMin []int32
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cBuffer []int32
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cBuffer []int32
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filled int
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filled int
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Rejected int
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Rejected int
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}
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}
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const (
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invalid = math.MinInt32 + 1
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)
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func NewRenderer(xOfs, zOfs int16, width, height int) (renderer *Renderer) {
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func NewRenderer(xOfs, zOfs int16, width, height int) (renderer *Renderer) {
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dim := width * height
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dim := width * height
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pixSize := dim * 16 * 16
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pixSize := dim * 16 * 16
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yBuffer := make([]int32, pixSize)
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yBuffer := make([]int32, pixSize)
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cBuffer := make([]int32, pixSize)
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cBuffer := make([]int32, pixSize)
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yMin := make([]int32, dim)
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for i := 0; i < pixSize; i++ {
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for i := 0; i < pixSize; i++ {
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yBuffer[i] = math.MinInt32
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yBuffer[i] = math.MinInt32
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cBuffer[i] = -1
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cBuffer[i] = -1
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}
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}
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for i := 0; i < dim; i++ {
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yMin[i] = math.MinInt32
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}
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renderer = &Renderer{
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renderer = &Renderer{
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width: width,
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width: width,
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height: height,
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height: height,
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@ -44,24 +54,6 @@ func NewRenderer(xOfs, zOfs int16, width, height int) (renderer *Renderer) {
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return
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return
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}
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}
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func (r *Renderer) minY(ofs, w int) (minY int32, filled bool) {
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minY = int32(math.MaxInt32)
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for yEnd := ofs + w<<4; ofs < yEnd; {
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for xEnd := ofs + 16; ofs < xEnd; ofs++ {
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y := r.yBuffer[ofs]
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switch {
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case y == math.MaxInt32:
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return
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case y < minY:
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minY = y
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}
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}
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ofs += w - 16
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}
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filled = true
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return
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}
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func (r *Renderer) IsFilled() bool {
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func (r *Renderer) IsFilled() bool {
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return r.filled == r.width<<4*r.height<<4
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return r.filled == r.width<<4*r.height<<4
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}
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}
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@ -70,40 +62,50 @@ func (r *Renderer) RenderBlock(block *common.Block, nameIndex map[string]int32)
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bx := block.Coord.X - r.xOfs
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bx := block.Coord.X - r.xOfs
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bz := block.Coord.Z - r.zOfs
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bz := block.Coord.Z - r.zOfs
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// We do not need to render the block if the whole 16x16 area
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// We do not need to render the block if the whole 16x16 area
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// is already filled and the block is strictly below.
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// is already filled and the block is strictly below.
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w := r.width << 4
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w := r.width << 4
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ofs := int(bz)*w<<4 + int(bx)<<4
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ofs := int(bz)*w<<4 + int(bx)<<4
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blockY := int32(block.Coord.Y) << 4
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blockY := int32(block.Coord.Y) << 4
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if minY, filled := r.minY(ofs, w); filled && blockY < minY {
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pos := int(bz)*r.width + int(bx)
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if blockY < r.yMin[pos] {
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r.Rejected++
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r.Rejected++
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return
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return
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}
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}
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// Decoding is pretty expensive so it that late.
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// Decoding is pretty expensive so do it that late.
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var db *DecodedBlock
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var db *DecodedBlock
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if db, err = NewDecodedBlock(block.Data, nameIndex); err != nil {
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if db, err = NewDecodedBlock(block.Data, nameIndex); err != nil {
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return
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return
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}
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}
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yMin := int32(math.MaxInt32)
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for z := 0; z < 16; z++ {
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for z := 0; z < 16; z++ {
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for x := 0; x < 16; x++ {
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for x := 0; x < 16; x++ {
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if currentY := r.yBuffer[ofs]; currentY < blockY {
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currentY := r.yBuffer[ofs]
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if currentY < blockY {
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for y := 15; y >= 0; y-- {
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for y := 15; y >= 0; y-- {
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if c, ok := db.Content(x, y, z); ok {
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if c, ok := db.Content(x, y, z); ok {
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if r.cBuffer[ofs] == -1 {
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if r.cBuffer[ofs] == -1 {
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r.filled++
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r.filled++
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}
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}
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r.cBuffer[ofs] = c
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r.cBuffer[ofs] = c
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r.yBuffer[ofs] = blockY + int32(y)
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currentY = blockY + int32(y)
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r.yBuffer[ofs] = currentY
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break
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break
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}
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}
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}
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}
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}
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}
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if currentY < yMin {
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yMin = currentY
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}
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ofs++
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ofs++
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}
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}
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ofs += w - 16
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ofs += w - 16
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}
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}
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r.yMin[pos] = yMin
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return
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return
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}
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}
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