Render blocks through a ring buffer which is a binary heap ordered by descending y coords. This establisches a stream of partial y ordered blocks to reduce the the over all overdraw. Speeds up rendering about 25%.

This commit is contained in:
Sascha L. Teichmann
2014-09-12 12:37:27 +02:00
parent f6f5aa0dd1
commit 223d11df0b
4 changed files with 109 additions and 1 deletions

View File

@ -5,6 +5,7 @@
package common
import (
"math"
"math/rand"
"testing"
)
@ -180,6 +181,15 @@ func outsiders(zmin, zmax int64, fn func(int64)) {
}
}
func TestInvert16(t *testing.T) {
if invert16(math.MaxInt16) != math.MinInt16 {
t.Errorf("invert16(max) != min\n")
}
if invert16(math.MinInt16) != math.MaxInt16 {
t.Errorf("invert16(max) != min\n")
}
}
func TestBigMin(t *testing.T) {
const tries = 20
for i := 0; i < tries; i++ {