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https://bitbucket.org/s_l_teichmann/mtsatellite
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Render blocks through a ring buffer which is a binary heap ordered by descending y coords. This establisches a stream of partial y ordered blocks to reduce the the over all overdraw. Speeds up rendering about 25%.
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@ -5,6 +5,7 @@
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package common
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import (
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"math"
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"math/rand"
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"testing"
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)
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@ -180,6 +181,15 @@ func outsiders(zmin, zmax int64, fn func(int64)) {
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}
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}
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func TestInvert16(t *testing.T) {
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if invert16(math.MaxInt16) != math.MinInt16 {
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t.Errorf("invert16(max) != min\n")
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}
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if invert16(math.MinInt16) != math.MaxInt16 {
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t.Errorf("invert16(max) != min\n")
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}
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}
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func TestBigMin(t *testing.T) {
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const tries = 20
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for i := 0; i < tries; i++ {
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