mirror of
https://bitbucket.org/s_l_teichmann/mtsatellite
synced 2025-01-11 09:20:17 +01:00
Render blocks through a ring buffer which is a binary heap ordered by descending y coords. This establisches a stream of partial y ordered blocks to reduce the the over all overdraw. Speeds up rendering about 25%.
This commit is contained in:
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f6f5aa0dd1
commit
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@ -145,6 +145,10 @@ func CoordToInterleaved(c Coord) (result int64) {
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return
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return
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}
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}
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func invert16(x int16) int16 {
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return -x - 1
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}
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func InterleavedToCoord(pos int64) Coord {
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func InterleavedToCoord(pos int64) Coord {
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const end = 1 << (numBitsPerComponent + 1)
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const end = 1 << (numBitsPerComponent + 1)
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var x, y, z int16
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var x, y, z int16
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@ -5,6 +5,7 @@
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package common
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package common
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import (
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import (
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"math"
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"math/rand"
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"math/rand"
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"testing"
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"testing"
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)
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)
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@ -180,6 +181,15 @@ func outsiders(zmin, zmax int64, fn func(int64)) {
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}
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}
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}
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}
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func TestInvert16(t *testing.T) {
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if invert16(math.MaxInt16) != math.MinInt16 {
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t.Errorf("invert16(max) != min\n")
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}
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if invert16(math.MinInt16) != math.MaxInt16 {
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t.Errorf("invert16(max) != min\n")
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}
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}
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func TestBigMin(t *testing.T) {
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func TestBigMin(t *testing.T) {
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const tries = 20
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const tries = 20
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for i := 0; i < tries; i++ {
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for i := 0; i < tries; i++ {
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@ -64,10 +64,11 @@ func main() {
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q2x, q2y, q2z := q1x+int16(width)-1, q1y+int16(depth)-1, q1z+int16(height)-1
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q2x, q2y, q2z := q1x+int16(width)-1, q1y+int16(depth)-1, q1z+int16(height)-1
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renderer := NewRenderer(q1x, q1z, width, height)
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renderer := NewRenderer(q1x, q1z, width, height)
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yOrder := NewYOrder(renderer, 512)
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numBlocks := 0
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numBlocks := 0
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drawBlock := func(block *common.Block) {
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drawBlock := func(block *common.Block) {
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if err := renderer.RenderBlock(block, colors.NameIndex); err != nil {
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if err := yOrder.RenderBlock(block, colors.NameIndex); err != nil {
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log.Printf("WARN: rendering block failed: %s", err)
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log.Printf("WARN: rendering block failed: %s", err)
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}
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}
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numBlocks++
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numBlocks++
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@ -84,6 +85,9 @@ func main() {
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if err = client.QueryCuboid(cuboid, drawBlock); err != nil {
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if err = client.QueryCuboid(cuboid, drawBlock); err != nil {
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log.Fatalf("query failed: %s", err)
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log.Fatalf("query failed: %s", err)
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}
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}
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if err = yOrder.Drain(colors.NameIndex); err != nil {
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log.Printf("WARN: rendering block failed: %s", err)
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}
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if renderer.IsFilled() {
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if renderer.IsFilled() {
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break
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break
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}
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}
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@ -5,6 +5,7 @@
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package main
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package main
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import (
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import (
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"container/heap"
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"image"
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"image"
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"image/color"
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"image/color"
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"math"
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"math"
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@ -24,6 +25,95 @@ type Renderer struct {
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Rejected int
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Rejected int
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}
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}
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type YOrder struct {
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Renderer *Renderer
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blocks []*common.Block
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capacity int
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}
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func NewYOrder(renderer *Renderer, capacity int) *YOrder {
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return &YOrder{
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Renderer: renderer,
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blocks: make([]*common.Block, 0, capacity),
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capacity: capacity}
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}
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func max(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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func copyData(data []byte) []byte {
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l := len(data)
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ndata := make([]byte, l, max(l, 8*1024))
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copy(ndata, data)
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return ndata
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}
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func (yo *YOrder) RenderBlock(block *common.Block, nameIndex map[string]int32) (err error) {
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var nblock *common.Block
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if len(yo.blocks) == yo.capacity {
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oblock := yo.blocks[0]
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if oblock.Coord.Y < block.Coord.Y {
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// New one is above highest old. Directly render new.
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err = yo.Renderer.RenderBlock(block, nameIndex)
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return
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}
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// Render old one. Store copy of new in heap.
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heap.Pop(yo)
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err = yo.Renderer.RenderBlock(oblock, nameIndex)
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l := len(block.Data)
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if cap(oblock.Data) < l {
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oblock.Data = make([]byte, l, max(l, 8*1024))
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} else {
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oblock.Data = oblock.Data[0:l]
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}
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copy(oblock.Data, block.Data)
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oblock.Coord = block.Coord
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nblock = oblock
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} else {
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nblock = &common.Block{Coord: block.Coord, Data: copyData(block.Data)}
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}
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heap.Push(yo, nblock)
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return
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}
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func (yo *YOrder) Drain(nameIndex map[string]int32) (err error) {
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for len(yo.blocks) > 0 {
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if err = yo.Renderer.RenderBlock(heap.Pop(yo).(*common.Block), nameIndex); err != nil {
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return
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}
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}
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return
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}
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func (yo *YOrder) Len() int {
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return len(yo.blocks)
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}
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func (yo *YOrder) Swap(i, j int) {
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yo.blocks[i], yo.blocks[j] = yo.blocks[j], yo.blocks[i]
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}
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func (yo *YOrder) Less(i, j int) bool {
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// Reverse order intented.
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return yo.blocks[i].Coord.Y > yo.blocks[j].Coord.Y
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}
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func (yo *YOrder) Push(x interface{}) {
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yo.blocks = append(yo.blocks, x.(*common.Block))
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}
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func (yo *YOrder) Pop() (x interface{}) {
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l := len(yo.blocks)
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x = yo.blocks[l-1]
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yo.blocks = yo.blocks[0 : l-1]
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return x
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}
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func NewRenderer(xOfs, zOfs int16, width, height int) (renderer *Renderer) {
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func NewRenderer(xOfs, zOfs int16, width, height int) (renderer *Renderer) {
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dim := width * height
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dim := width * height
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pixSize := dim * 16 * 16
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pixSize := dim * 16 * 16
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