mirror of
https://bitbucket.org/s_l_teichmann/mtsatellite
synced 2024-11-17 23:58:17 +01:00
Implemented a greedy search algorithm to figure out the block regions with are not fully covered after a rendering step.
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9106d71363
commit
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@ -11,6 +11,11 @@ import (
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"math"
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"math"
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)
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)
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type Area struct {
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X1, Z1 int16
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X2, Z2 int16
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}
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type Renderer struct {
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type Renderer struct {
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width int
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width int
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height int
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height int
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@ -19,7 +24,6 @@ type Renderer struct {
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yBuffer []int32
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yBuffer []int32
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yMin []int32
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yMin []int32
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cBuffer []int32
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cBuffer []int32
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filled int
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Rejected int
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Rejected int
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}
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}
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@ -140,7 +144,12 @@ func NewRenderer(xOfs, zOfs int16, width, height int) (renderer *Renderer) {
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}
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}
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func (r *Renderer) IsFilled() bool {
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func (r *Renderer) IsFilled() bool {
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return r.filled == r.width<<4*r.height<<4
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for _, y := range r.yMin {
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if y == math.MinInt32 {
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return false
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}
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}
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return true
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}
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}
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func (r *Renderer) RenderBlock(block *Block, nameIndex map[string]int32) (err error) {
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func (r *Renderer) RenderBlock(block *Block, nameIndex map[string]int32) (err error) {
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@ -165,20 +174,18 @@ func (r *Renderer) RenderBlock(block *Block, nameIndex map[string]int32) (err er
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w := r.width << 4
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w := r.width << 4
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ofs := int(bz)*w<<4 + int(bx)<<4
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ofs := int(bz)*w<<4 + int(bx)<<4
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yB := r.yBuffer
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yMin := int32(math.MaxInt32)
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yMin := int32(math.MaxInt32)
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for z := 0; z < 16; z++ {
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for z := 0; z < 16; z++ {
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for x := 0; x < 16; x++ {
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for x := 0; x < 16; x++ {
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currentY := r.yBuffer[ofs]
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currentY := yB[ofs]
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if currentY < blockY {
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if currentY < blockY {
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for y := 15; y >= 0; y-- {
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for y := 15; y >= 0; y-- {
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if c, ok := db.Content(x, y, z); ok {
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if c, ok := db.Content(x, y, z); ok {
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if r.cBuffer[ofs] == -1 {
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r.filled++
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}
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r.cBuffer[ofs] = c
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r.cBuffer[ofs] = c
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currentY = blockY + int32(y)
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currentY = blockY + int32(y)
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r.yBuffer[ofs] = currentY
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yB[ofs] = currentY
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break
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break
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}
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}
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}
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}
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@ -195,6 +202,99 @@ func (r *Renderer) RenderBlock(block *Block, nameIndex map[string]int32) (err er
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return
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return
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}
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}
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func (a Area) Contains(x, z int16) bool {
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return x >= a.X1 && x <= a.X2 && z >= a.Z1 && z <= a.Z2
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}
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func (a Area) IsHigher() bool {
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return a.Z2-a.Z1 > a.X2-a.X1
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}
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func areasContain(areas []Area, x, z int16) bool {
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for _, r := range areas {
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if r.Contains(x, z) {
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return true
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}
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}
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return false
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}
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// Greedy algorithm to figure out a list of disjunct areas
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// of free regions in the domain to the (x, z) block plane.
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// oldAreas are searched and found free areas are appended
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// to newAreas which ist return.
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// This is useful to spatial query only blocks from db
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// that are not below already rendered blocks.
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func (r *Renderer) UncoveredAreas(newAreas, oldAreas []Area) []Area {
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yM := r.yMin
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// Scan old areas.
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for _, oldArea := range oldAreas {
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for z := oldArea.Z1; z <= oldArea.Z2; z++ {
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row := z * int16(r.width)
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for x := oldArea.X1; x <= oldArea.X2; x++ {
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// Uncovered and not in list of new areas?
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if yM[row+x] > math.MinInt32 || areasContain(newAreas, x, z) {
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continue
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}
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area := Area{X1: x, Z1: z, X2: x, Z2: z}
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// Try to extend the area in x and/or z till no further extension is possible.
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for extendDirs := 1 | 2; extendDirs != 0; {
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var xFirst bool
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// Try to extend in the direction with most gain
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// of blocks.
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if area.IsHigher() { // Higher means to win more blocks in x direction.
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xFirst = true
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}
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dirs:
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for i := 0; i < 2; i++ {
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if xFirst {
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// Extension in x possible?
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if extendDirs&1 == 1 {
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nx := area.X2 + 1
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if nx >= int16(r.width) {
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extendDirs &= ^1
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continue
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}
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// Scan line below current area if its fully free.
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for nz := area.Z1; nz <= area.Z2; nz++ {
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if yM[nz*int16(r.width)+nx] > math.MinInt32 || areasContain(newAreas, nx, nz) {
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extendDirs &= ^1
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continue dirs
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}
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}
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// free -> extend
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area.X2 = nx
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}
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} else if extendDirs&2 == 2 {
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// Symmetric case in z direction
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nz := area.Z2 + 1
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if nz >= int16(r.height) {
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extendDirs &= ^2
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continue
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}
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// Scan line right beside the area if its free.
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row2 := nz * int16(r.width)
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for nx := area.X1; nx <= area.X2; nx++ {
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if yM[row2+nx] > math.MinInt32 || areasContain(newAreas, nx, nz) {
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extendDirs &= ^2
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continue dirs
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}
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}
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area.Z2 = nz
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}
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// Switch to other search direction (x -> z or z -> x)
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xFirst = !xFirst
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}
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}
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// At this point the area is extended to max.
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newAreas = append(newAreas, area)
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}
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}
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}
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return newAreas
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}
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func (r *Renderer) CreateImage(colors []color.RGBA, background color.RGBA) *image.RGBA {
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func (r *Renderer) CreateImage(colors []color.RGBA, background color.RGBA) *image.RGBA {
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pw, ph := r.width<<4, r.height<<4
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pw, ph := r.width<<4, r.height<<4
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image := image.NewRGBA(image.Rect(0, 0, pw, ph))
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image := image.NewRGBA(image.Rect(0, 0, pw, ph))
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