Added shaded renderer.

This commit is contained in:
Sascha L. Teichmann
2014-09-11 17:35:03 +02:00
parent 458fc5d1da
commit 9fdf06d671
2 changed files with 60 additions and 2 deletions

View File

@ -125,3 +125,51 @@ func (r *Renderer) CreateImage(colors []color.RGBA, background color.RGBA) *imag
}
return image
}
func safeColor(x int32) uint8 {
if x < 0 {
x = 0
} else if x > 255 {
x = 255
}
return uint8(x)
}
func (r *Renderer) CreateShadedImage(colors []color.RGBA, background color.RGBA) *image.RGBA {
pw, ph := r.width<<4, r.height<<4
image := image.NewRGBA(image.Rect(0, 0, pw, ph))
ofs, numCols := 0, int32(len(colors))
for z := ph - 1; z >= 0; z-- {
for x := 0; x < pw; x++ {
colIdx := r.cBuffer[ofs]
if colIdx < 0 || colIdx >= numCols {
image.Set(x, z, background)
} else {
var y, y1, y2 int32
y = r.yBuffer[ofs]
if x == 0 {
y1 = y
} else {
y1 = r.yBuffer[ofs-1]
}
if z == 0 {
y2 = y
} else {
y2 = r.yBuffer[ofs+pw]
}
d := ((y - y1) + (y - y2)) * 12
if d > 36 {
d = 36
}
col := colors[colIdx]
image.Set(x, z, color.RGBA{
R: safeColor(int32(col.R) + d),
G: safeColor(int32(col.G) + d),
B: safeColor(int32(col.B) + d),
A: 0xff})
}
ofs++
}
}
return image
}