Fixed links.

This commit is contained in:
Sascha L. Teichmann 2014-10-03 13:19:59 +02:00
parent b639e4fe0b
commit a84540c644

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@ -14,20 +14,20 @@ of time periodically. After a cycle of collection the web server **mtwebmapper**
to regenerate the map. To not fully regenerate the whole world map but only the differences
the map has to be pre-rendered with **mtseeder**.
* [mtredisalize](cmd/mtredisalize) is a server which has to be configured a Redis backend to the
* [mtredisalize](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/cmd/mtredisalize) is a server which has to be configured a Redis backend to the
Minetest server. It stores the data in an opitimized form to make updates of the pre-rendered map fast.
It is also used to track the changes made to the world. They are aggregated over
a defined time interval and then send to the mtwebmapper server.
* [mtwebmapper](https://bitbucket.org/s_l_teichmann/mtsatellite/src/cmd/mtwebmapper/) Web server that serves [Leaflet](http://leafletjs.com) compatible tiles to a
* [mtwebmapper](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/cmd/mtwebmapper/) Web server that serves [Leaflet](http://leafletjs.com) compatible tiles to a
web browser. Running in the background this server updates the pre-computed map tiles.
* [mtdbconverter](mtsatellite/cmd/mtdbconverter) is converter between Minetest databases. mtredisalize works
* [mtdbconverter](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/cmd/mdtdbconverter) is converter between Minetest databases. mtredisalize works
best if you use a special interleaved LevelDB key schema. To bring your old database (LevelBD or SQLite3)
into this format this tool does the job. It can also be used to convert the interleaved database
back to a plain LevelDB or SQLite3 one.
* [mtseeder](mtsatellite/cmd/mtseeder) pre-computes all tiles of the map of the world plus a set of pyramidal overview images.
* [mtseeder](https://bitbucket.org/s_l_teichmann/mtsatellite/src/default/cmd/mtseeder) pre-computes all tiles of the map of the world plus a set of pyramidal overview images.
Even playing in a dynamic and fully changeable world most of the data is pretty constant over time. Therefore
it make sense to do only small updates on pre-calculated images instead of generating
the map entirely on the fly.