mirror of
https://bitbucket.org/s_l_teichmann/mtsatellite
synced 2025-01-11 09:20:17 +01:00
Made tilerender finally work. Needs performance tweaks.
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4fd0722ade
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@ -25,9 +25,9 @@ const (
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type DecodedBlock struct {
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Version byte
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MapContent []byte
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AirId int
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IgnoreId int
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IndexMap map[int]int
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AirId int32
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IgnoreId int32
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IndexMap map[int32]int32
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}
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// The content of the map and the meta data are compressed with zlib.
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@ -41,7 +41,7 @@ type PosBuf struct {
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Pos int
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}
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func NewDecodedBlock(data []byte, nameIndex map[string]int) (db *DecodedBlock, err error) {
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func NewDecodedBlock(data []byte, nameIndex map[string]int32) (db *DecodedBlock, err error) {
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version := data[0]
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contentWidth := int(data[2])
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@ -113,14 +113,14 @@ func NewDecodedBlock(data []byte, nameIndex map[string]int) (db *DecodedBlock, e
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}
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offset += 4
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airId, ignoreId := -1, -1
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indexMap := make(map[int]int)
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airId, ignoreId := int32(-1), int32(-1)
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indexMap := make(map[int32]int32)
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if version >= 22 {
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offset++
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numMappings := int(binary.BigEndian.Uint16(data[offset:]))
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offset += 2
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for i := 0; i < numMappings; i++ {
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nodeId := int(binary.BigEndian.Uint16(data[offset:]))
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nodeId := int32(binary.BigEndian.Uint16(data[offset:]))
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offset += 2
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nameLen := int(binary.BigEndian.Uint16(data[offset:]))
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offset += 2
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@ -151,18 +151,18 @@ func NewDecodedBlock(data []byte, nameIndex map[string]int) (db *DecodedBlock, e
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return
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}
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func (db *DecodedBlock) Content(x, y, z int) (content int, found bool) {
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func (db *DecodedBlock) Content(x, y, z int) (content int32, found bool) {
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pos := z<<8 + y<<4 + x
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switch {
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case db.Version >= 24:
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pos <<= 1
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content = int(db.MapContent[pos])<<8 | int(db.MapContent[pos+1])
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content = int32(db.MapContent[pos])<<8 | int32(db.MapContent[pos+1])
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case db.Version >= 20:
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if db.MapContent[pos] <= 0x80 {
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content = int(db.MapContent[pos])
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content = int32(db.MapContent[pos])
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} else {
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content = int(db.MapContent[pos])<<4 | int(db.MapContent[pos+0x2000])>>4
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content = int32(db.MapContent[pos])<<4 | int32(db.MapContent[pos+0x2000])>>4
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}
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default:
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return
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@ -14,7 +14,7 @@ import (
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type Colors struct {
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Colors []color.RGBA
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NameIndex map[string]int
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NameIndex map[string]int32
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}
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func ParseColors(filename string) (colors *Colors, err error) {
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@ -25,7 +25,7 @@ func ParseColors(filename string) (colors *Colors, err error) {
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}
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defer file.Close()
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nameIndex := make(map[string]int)
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nameIndex := make(map[string]int32)
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cols := make([]color.RGBA, 0, 2200)
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scanner := bufio.NewScanner(file)
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@ -38,7 +38,7 @@ func ParseColors(filename string) (colors *Colors, err error) {
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var name string
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if n, _ := fmt.Sscanf(
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line, "%s %d %d %d %d", &name, &c.R, &c.G, &c.B, &c.A); n > 0 {
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idx := len(cols)
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idx := int32(len(cols))
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cols = append(cols, c)
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nameIndex[name] = idx
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}
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@ -81,4 +81,6 @@ func main() {
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if err = SaveAsPNG(outfile, image); err != nil {
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log.Fatalf("writing image failed: %s", err)
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}
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fmt.Printf("Rejected blocks: %d\n", renderer.RejectedBlocks)
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}
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@ -19,8 +19,9 @@ type Renderer struct {
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zOfs int16
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yBuffer []int32
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cBuffer []int32
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filled []byte
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filled []uint16
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minYs []int16
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RejectedBlocks int
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}
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func NewRenderer(xOfs, zOfs int16, width, height int) (renderer *Renderer) {
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@ -28,60 +29,76 @@ func NewRenderer(xOfs, zOfs int16, width, height int) (renderer *Renderer) {
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pixSize := dim * 16 * 16
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yBuffer := make([]int32, pixSize)
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cBuffer := make([]int32, pixSize)
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filled := make([]byte, dim)
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minYs := make([]int16, dim)
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for i := 0; i < pixSize; i++ {
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yBuffer[i] = math.MinInt32
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cBuffer[i] = -1
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}
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for i := 0; i < dim; i++ {
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minYs[i] = math.MinInt16
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}
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renderer = &Renderer{
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width: width,
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height: height,
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xOfs: xOfs,
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zOfs: zOfs,
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yBuffer: yBuffer,
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cBuffer: cBuffer,
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filled: filled,
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minYs: minYs}
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cBuffer: cBuffer}
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return
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}
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func (r *Renderer) RenderBlock(block *common.Block, nameIndex map[string]int) (err error) {
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// fmt.Printf("%d %d\n", r.xOfs, r.zOfs)
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// fmt.Printf("%d %d\n", block.Coord.X, block.Coord.Z)
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func (r *Renderer) minY(x, z int16) (minY int32) {
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x -= r.xOfs
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z -= r.zOfs
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w := r.width << 4
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ofs := int(z)*w<<4 + int(x)<<4
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minY = int32(math.MaxInt32)
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for yEnd := ofs + w<<4; ofs < yEnd; {
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for xEnd := ofs + 16; ofs < xEnd; ofs++ {
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y := r.yBuffer[ofs]
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if y < minY {
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minY = y
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}
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}
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ofs += w - 16
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}
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return
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}
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func (r *Renderer) RenderBlock(block *common.Block, nameIndex map[string]int32) (err error) {
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bx := block.Coord.X - r.xOfs
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bz := block.Coord.Z - r.zOfs
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dimIndex := (bx << 4) + bz
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// We do not need to render the block if the whole 16x16 area
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// is already filled and the block is strictly below.
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if r.filled[dimIndex] == 0xff && r.minYs[dimIndex] > block.Coord.Y {
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blockY := int32(block.Coord.Y) << 4
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if blockY < r.minY(block.Coord.X, block.Coord.Z) {
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r.RejectedBlocks++
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return
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}
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// Decoding is pretty expensive so it that late.
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var db *DecodedBlock
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if db, err = NewDecodedBlock(block.Data, nameIndex); err != nil {
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return
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}
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_ = db
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w := r.width << 4
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ay := int32(block.Coord.Y) << 4
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_ = ay
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for x := 0; x < 16; x++ {
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ofs := int(bz)*w<<4 + int(bx)<<4
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for z := 0; z < 16; z++ {
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for x := 0; x < 16; x++ {
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if currentY := r.yBuffer[ofs]; currentY < blockY {
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for y := 15; y >= 0; y-- {
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_, _, _ = x, y, z
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if c, ok := db.Content(x, y, z); ok {
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r.cBuffer[ofs] = c
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r.yBuffer[ofs] = blockY + int32(y)
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break
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}
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}
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}
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ofs++
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}
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ofs += w - 16
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}
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return
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}
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@ -90,7 +107,7 @@ func (r *Renderer) CreateImage(colors []color.RGBA, background color.RGBA) *imag
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pw, ph := r.width<<4, r.height<<4
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image := image.NewRGBA(image.Rect(0, 0, pw, ph))
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ofs, numCols := 0, int32(len(colors))
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for z := 0; z < ph; z++ {
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for z := ph - 1; z >= 0; z-- {
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for x := 0; x < pw; x++ {
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colIdx := r.cBuffer[ofs]
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if colIdx >= 0 && colIdx < numCols {
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