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https://bitbucket.org/s_l_teichmann/mtsatellite
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Improved performance of Renderer.Reset by factor of 2.
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f11a9b0593
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@ -152,20 +152,31 @@ func (r *Renderer) SetPos(xOfs, zOfs int16) {
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}
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func (r *Renderer) Reset() {
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for i, n := 0, len(r.yBuffer); i < n; i++ {
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r.yBuffer[i] = math.MinInt32
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r.cBuffer[i] = -1
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yb := r.yBuffer
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yb = yb[:len(yb)]
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for i := range yb {
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yb[i] = math.MinInt32
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}
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for i, n := 0, len(r.yMin); i < n; i++ {
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r.yMin[i] = math.MinInt32
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cb := r.cBuffer
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cb = cb[:len(cb)]
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for i := range cb {
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cb[i] = -1
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}
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ym := r.yMin
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ym = ym[:len(ym)]
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for i := range ym {
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ym[i] = math.MinInt32
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}
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if r.TransparentBlocks > 0 {
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r.TransparentBlocks = 0
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for i, t := range r.tBuffer {
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tb := r.tBuffer
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for i, t := range tb {
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if t != nil {
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r.spans.FreeAll(t)
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r.tBuffer[i] = nil
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tb[i] = nil
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}
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}
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}
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