Pass pointer to Colors struct around which makes it easier to eg. find transparent colors.

This commit is contained in:
Sascha L. Teichmann
2014-10-19 21:05:38 +02:00
parent 2a48fc3c35
commit c03d382ca6
4 changed files with 13 additions and 13 deletions

View File

@ -76,7 +76,7 @@ func main() {
numBlocks := 0
drawBlock := func(block *common.Block) {
if err := yOrder.RenderBlock(block, colors.NameIndex); err != nil {
if err := yOrder.RenderBlock(block, colors); err != nil {
log.Printf("WARN: rendering block failed: %s", err)
}
numBlocks++
@ -93,7 +93,7 @@ func main() {
if err = client.QueryCuboid(cuboid, drawBlock); err != nil {
log.Fatalf("query failed: %s", err)
}
if err = yOrder.Drain(colors.NameIndex); err != nil {
if err = yOrder.Drain(colors); err != nil {
log.Printf("WARN: rendering block failed: %s", err)
}
if renderer.IsFilled() {