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https://bitbucket.org/s_l_teichmann/mtsatellite
synced 2025-07-03 08:30:45 +02:00
Pass pointer to Colors struct around which makes it easier to eg. find transparent colors.
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@ -58,18 +58,18 @@ func copyData(data []byte) []byte {
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return ndata
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}
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func (yo *YOrder) RenderBlock(block *Block, nameIndex map[string]int32) (err error) {
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func (yo *YOrder) RenderBlock(block *Block, colors *Colors) (err error) {
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var nblock *Block
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if len(yo.blocks) == yo.capacity {
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oblock := yo.blocks[0]
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if oblock.Coord.Y < block.Coord.Y {
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// New one is above highest old. Directly render new.
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err = yo.Renderer.RenderBlock(block, nameIndex)
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err = yo.Renderer.RenderBlock(block, colors)
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return
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}
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// Render old one. Store copy of new in heap.
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heap.Pop(yo)
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err = yo.Renderer.RenderBlock(oblock, nameIndex)
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err = yo.Renderer.RenderBlock(oblock, colors)
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l := len(block.Data)
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if cap(oblock.Data) < l {
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oblock.Data = make([]byte, l, max(l, 8*1024))
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@ -87,9 +87,9 @@ func (yo *YOrder) RenderBlock(block *Block, nameIndex map[string]int32) (err err
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return
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}
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func (yo *YOrder) Drain(nameIndex map[string]int32) (err error) {
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func (yo *YOrder) Drain(colors *Colors) (err error) {
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for len(yo.blocks) > 0 {
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if err = yo.Renderer.RenderBlock(heap.Pop(yo).(*Block), nameIndex); err != nil {
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if err = yo.Renderer.RenderBlock(heap.Pop(yo).(*Block), colors); err != nil {
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return
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}
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}
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@ -162,7 +162,7 @@ func (r *Renderer) IsFilled() bool {
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return true
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}
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func (r *Renderer) RenderBlock(block *Block, nameIndex map[string]int32) (err error) {
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func (r *Renderer) RenderBlock(block *Block, colors *Colors) (err error) {
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bx := block.Coord.X - r.xOfs
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bz := block.Coord.Z - r.zOfs
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@ -178,7 +178,7 @@ func (r *Renderer) RenderBlock(block *Block, nameIndex map[string]int32) (err er
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// Decoding is pretty expensive so do it that late.
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var db *DecodedBlock
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if db, err = NewDecodedBlock(block.Data, nameIndex); err != nil {
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if db, err = NewDecodedBlock(block.Data, colors); err != nil {
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return
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}
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